- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         _____ _  _ ___   ___ _  _  ___ ___ ___ ___ ___ ___ _    ___
        |_   _| || | __| |_ _| \| |/ __| _ \ __|   \_ _| _ ) |  | __|
          | | | __ | _|   | || .` | (__|   / _|| |) | || _ \ |__| _|
          |_| |_||_|___| |___|_|\_|\___|_|_\___|___/___|___/____|___|
                      __    __  __    __  __       __  ___
                    /|  | /|  ||  | /|  ||  |    /|  |/  /
                   | |  |__|  ||  | ||  ||  |   | |  '  /
                   | |   __   ||  | ||  ||  |   | |    <
                   | |  | /|  ||  `--'  ||  `----.|  .  \
                   | |__| ||__| \______/ |_______||__|\__\
                   |_/__/_/___/_\______///______/_/___/__/

                   - - - - - - - - - - - - - - - - - - - -
                   _   _ _  _____ ___ __  __   _ _____ ___
                  | | | | ||_   _|_ _|  \/  | /_\_   _| __|
                  | |_| | |__| |  | || |\/| |/ _ \| | | _| 
                   \___/|____|_| |___|_|  |_/_/ \_\_| |___|
            ___  ___ ___ _____ ___ _   _  ___ _____ ___ ___  _  _
           |   \| __/ __|_   _| _ \ | | |/ __|_   _|_ _/ _ \| \| |
           | |) | _|\__ \ | | |   / |_| | (__  | |  | | (_) | .` |
           |___/|___|___/ |_| |_|_\\___/ \___| |_| |___\___/|_|\_|

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

THE INCREDIBLE HULK: ULTIMATE DESTRUCTION

FAQ/Walkthrough

System:     X-box
Written by: Berserker (aka. Berserker93, berserker_kev, or Kevin)
Started:    August 29, 2005
Email:      berserker_kev@yahoo.com

This document (c) 2005 Kevin Hall (Berserker)

Hulk interactive game (c) 2005 Universal Interactive Inc.

The Incredible Hulk character (c) 2005 Marvel Characters Inc.

------------------------------------------------------------------------------
                             - Version History -
------------------------------------------------------------------------------

Version 0.7 – (September 9, 2005) – I'm still missing a few comic and hint 
locations, and a bunch of the challenge missions, but the walkthrough portion 
for the story missions is complete!  I have made a note in some sections what 
I plan to do on future updates.  Email me at berserker_kev@yahoo.com if you 
have any questions, comments, suggestions, strategies, if there is anything 
you would like to add or if you find any mistakes.

Version 0.75 – (September 11, 2005) – The HINTS section is now finished.  I'm 
still lacking 5 comic icons and there are still many more challenge missions 
that will be added in the future.  There was also one minor correction that I 
had to make for the final battle.  Thanks to hardheart on the GameFAQs boards 
for that correction.  Again, email me at berserker_kev@yahoo.com if you have 
any questions, comments, suggestions, strategies, if there is anything you 
would like to add or if you find any mistakes.

Version 0.9 – (September 13, 2005) – The Comic Books section is finished.  I'm 
going to go back through and add numbers for each comic icon soon, and redo 
the location.  The city challenge missions are all up.  A few of them do not 
have the ranking stats or smash point bonuses.  Email me if you have them and 
I will give you credit for that.  All that I'm lacking is the challenge 
missions for the badlands, which should be up by the next update.

Version 1.0 – (September 15, 2005) – Everything is finished!  The comic books 
section and HINTS section will be redone by next update most likely for some 
better descriptions.  There are still a few rankings that I am missing for the 
Challenge Missions, which I will try to add soon as well.

Version 1.2 – (September 19, 2005) – The comic books section has been totally 
redone as promised.  The locations have been redone and numbers have been 
added as well as another listing in that section for each bonus item obtained.  
The Jump Marker locations have been redone as well.  The walkthrough has been 
touched up a bit also.  There are still a few more things that will be added 
soon.

Version 1.3 – (September 26, 2005) – Added some tables to the comics section.  
Added a trick for getting smash points quicker for those of you who are trying 
to get Savage Banner under the Unlockables and Codes Section (thanks to 
decepticondevil).  I also touched up the walkthrough section here and there.

Version 1.4 – (September 29, 2005) Walkthrough is fully up to date.  Comic 
book numbers are now in the codes section for each cheat code.

---                                                                        ---
                     ___ ___ ___ _____ ___ ___  _  _ ___ 
                    / __| __/ __|_   _|_ _/ _ \| \| / __|
                    \__ \ _| (__  | |  | | (_) | .` \__ \
                    |___/___\___| |_| |___\___/|_|\_|___/


Section I:    Introduction

Section II:   Controls and Basics

Section III:  Move List and Upgrades

Section IV:   Walkthrough

     A:  Prologue

     B:  Chapter 1 - The Enemy Within

     C:  Chapter 2 - Dark Desert of the Soul

     D:  Chapter 3 - No Mercy

     E:  Chapter 4 - Cry Havok

     F:  Chapter 5 - Inner Sanctum

     G:  Chapter 6 - To the Devil His Due

     H:  Chapter 7 - The Garden of Good and Evil

Section V:    Challenge Missions

Section VI:   Comic Books

Section VII:  Hints

Section VIII: Jump Markers

Section IX:   Unlockables and Codes

Section X:    Copyright, Special Thanks, and Contact Info

------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  SECTION I
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---                                                                        ---
         ___ _  _ _____ ___  ___  ___  _   _  ___ _____ ___ ___  _  _ 
        |_ _| \| |_   _| _ \/ _ \|   \| | | |/ __|_   _|_ _/ _ \| \| |
         | || .` | | | |   / (_) | |) | |_| | (__  | |  | | (_) | .` |
        |___|_|\_| |_| |_|_\\___/|___/ \___/ \___| |_| |___\___/|_|\_|


Wow!  When they said Ultimate Destruction, they weren't kidding.  I must say, 
I was impressed with the movie Hulk game that came out a few years ago, but 
this game takes those concepts and really expands upon them greatly.  Free 
roaming gameplay mixed with near unstoppable power has never felt so good, and 
it really makes you feel like you are the Incredible Hulk.  It's about time 
Hulk fans finally got a game that we can boast to Spiderman fans about how 
good it is. ;p

This FAQ is designed to help get you through each and every story mission as 
well as the challenge missions.  I have tried to make the FAQ as detailed as 
possible, outlining every little secret that I can find.  I have stayed away 
from anything dealing with the storyline or cutscenes to avoid spoilers, but I 
cannot guarantee that this FAQ is totally spoiler-free.  So be sure to use the 
FAQ as a last resort if you are playing through for the first time.  Any 
comments, suggestions, questions, etc. are always welcome.  Email me at 
(berserker_kev@yahoo.com).  Also, if you find any errors in this FAQ, then 
please email me about it.

------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 SECTION II
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---                                                                        ---
                   ___ ___  _  _ _____ ___  ___  _    ___ 
                  / __/ _ \| \| |_   _| _ \/ _ \| |  / __|
                 | (_| (_) | .` | | | |   / (_) | |__\__ \
                  \___\___/|_|\_| |_| |_|_\\___/|____|___/


                         (default controller setup)

 ----------------------------------------------------------------------------
| Left analog          | Moves Hulk                                          |
|----------------------------------------------------------------------------|
| D-pad                | N/A                                                 |
|----------------------------------------------------------------------------|
| Right analog         | Moves camera/Change target (when targeting)         |
|----------------------------------------------------------------------------|
| Start                | Pauses game, and displays pause menu                |
|----------------------------------------------------------------------------|
| L                    | Lock-on/Targeting                                   |
|----------------------------------------------------------------------------|
| R                    | Run/Ram/Run up wall                                 |
|----------------------------------------------------------------------------|
| Y                    | Special                                             |
|----------------------------------------------------------------------------|
| A                    | Jump                                                |
|----------------------------------------------------------------------------|
| X                    | Punch                                               |
|----------------------------------------------------------------------------|
| B                    | Grab/Grab onto wall                                 |
|----------------------------------------------------------------------------|
| Black                | Taunt                                               |
|----------------------------------------------------------------------------|
| White                | Taunt                                               |
|----------------------------------------------------------------------------|
| Right analog (click) | Reset camera                                        |
|----------------------------------------------------------------------------|
| Left analog (click)  | N/A                                                 |
 ----------------------------------------------------------------------------

---                                                                        ---
                 _____ _  _ ___   ___   _   ___ ___ ___ ___ 
                |_   _| || | __| | _ ) /_\ / __|_ _/ __/ __|
                  | | | __ | _|  | _ \/ _ \\__ \| | (__\__ \
                  |_| |_||_|___| |___/_/ \_\___/___\___|___/


---------------
- BASIC ICONS -
---------------

Green Arrow Icon:  This will be the representation of Hulk on the map screen.

Red Dot:  This will be the representation of Hulk's enemies on the map.

Throughout each area hulk will find a few jumps points that will allow him to 
jump from one part of the area to the next very quickly, or go back to the 
church.

Black Dot:  This will be the location of any jump point that Hulk has found in 
that specific area.

The game is set up with various Story Missions and Challenge Missions.  The 
Story Missions are used to further the main story and take you deeper into the 
actual game, while the Challenge Mission will give you an extra challenge 
which will provide you with some smash points depending on how well your 
performance is.

Missions will be identified on the map through these icons...

Orange Exclamation Point (!):  New Challenge Mission.

Orange Star:  Challenge Mission.

Green Star:  The next Story Mission required to proceed deeper into the game.

--------------
- OBJECTIVES -
--------------

In order to proceed through the game, Hulk will be required to meet certain 
objectives, which will be outlined on the map through the following icons.

Red Fist:  These are objects that Hulk is required to smash.

Yellow Hand:  This represents objects that Hulk is supposed to pick up.

Blue Shield:  This represents objects that Hulk must protect.

Golden Arrow:  Marks the place where Hulk is supposed to leave an object.

Green House:  Indicates where Hulk can buy moves by entering the main menu.

Green Dot:  Indicates where Hulk is supposed to go to next.

---------------------
- HYPNOTIC SEQUENCE -
---------------------

During some parts of the game when Hulk nears an objective a cutscene will 
take place where Doc Samson will enter Hulks mind and show him an object and 
tell him what to do with it, usually through simple phrases.

------------
- MOVEMENT -
------------

=======
Running
=======

Press and hold the run button and move the left analog to run.  While running 
Hulk will automatically knock any moveable object out of his way whether it be 
human or car.  When running up to a building, Hulk will scale up the building. 

=======
Jumping
=======

Hulk will do a small hop whenever the jump button is pressed or the button can 
be charged to leap incredibly long distances.  Charge the jump button as Hulk 
is in the air and release the button once he has hit the ground to do a chain 
jump.  Tapping the jump button during jumps will cause Hulk to do continuous 
chain jumps as well.

Charge jumps will cause greater damage upon objects when Hulk lands compared 
to normal jumps.

============
Wall Running
============

Hold down the run button and run up to a building to make Hulk scale a 
building.  You can also jump next to a building and hold the run button to 
make him run along the side while in the air.

========
Climbing
========

Press the grab button when facing a wall to make Hulk grab onto the wall.  He 
can also grab onto a wall while jumping - press and hold the grab button when 
nearing a wall anytime during a jump to have him grab on to the side.  He can 
then climb up the wall, jump further up the wall, or start to run up the wall.

----------
- COMBAT -
----------

=======
Attacks
=======

Press the punch button to do a normal punch or charge the punch button to do a 
charged punch.  Mix up the punch button with the special button to do 
different types of combos, in which all parts can be charged.

=============================
Grabbing and Throwing Objects
=============================

Press the grab button to pick up any moveable object around the many different 
areas.  Use the punch or special button to swing the object as a weapon.  
Press the grab button again to throw the object.  The grab button can also be 
charged when throwing the object to increase the distance that it will be 
thrown.

Enemies and innocent civilians can also be picked up.  Hulk's actions will 
differ when the punch or special button is pressed after grabbing a human 
depending on the type (civilian or enemy).  Also, he can perform different 
attacks on Hulk-sized enemies once he has grabbed one.

=============
Weaponization
=============

While holding certain objects an icon at the top of the screen will display 
"Weaponization" with the special button highlighted.  Press the special button 
when this happens to weaponize that object.  Hulk will make certain objects 
into steel fist, which will power up his normal punch attacks and he can make 
other objects into shields, which can protect him from enemy attacks.  Later 
more weaponizations will be available through the "Buy Menu".

=========
Targeting
=========

Hold down the target button to lock-on to an enemy or object and use the right 
analog to switch targets.  While the enemy or object is locked-on, Hulk can 
strafe around it and more accurately attack it.

-----------------
- CRITICAL MASS -
-----------------

Whenever the Hulk has gained enough power in which the bottom bar below his 
normal power meter fills up a bit he has entered Critical Mass.  During 
Critical Mass, Hulk will have the ability to unleash even more devastating 
moves upon his foes.

================
Devastator Moves
================

When Hulk has reached Critical Mass, he will have access to a few ultra 
powerful moves, which can be purchased with smash points.  Doing these moves 
during Critical Mass will drain Hulk's power bar back down, but will totally 
wreck everything around him with an incredible force.

================
Adrenaline Surge
================

When Hulk loses a bunch of life and is almost near death, he will enter a mode 
known as Adrenaline Surge in which he can unleash a Devastator Move without 
taking any additional power from his power bar.  After the Devastator Move has 
been unleashed, however, he will go back to normal with extremely low life.

----------------
- SMASH POINTS -
----------------

As Hulk wrecks any structure or object or completes a certain required task, 
he will gain smash points, which can be used to buy more moves or power him up 
more.

============
Buying Moves
============

When Hulk has enough smash points, moves can be bought at the Church or 
through the main menu before starting a game.  It is essential to buy certain 
moves while progressing through the game.  At the end of each Chapter, more 
moves will become available for purchase.

----------------
- COLLECTIBLES -
----------------

==========
Green Orbs
==========

Replenishes Hulk's health.  Enemies that have been defeated usually leave 
these green orbs or they are sometimes scattered throughout the various levels 
or areas.

=========
Power-ups
=========

Power-ups are yellow orbs that are hidden throughout the game, and will 
provide you with additional smash points.  Usually 2,000 smash points.

=====
Hints
=====

In the shape of green question marks, which are hidden throughout the game, 
these icons will provide Hulk with hints as well as a few smash points.

===========
Comic Books
===========

These will be represented as a circular icon with a "C" logo in the middle and 
are hidden throughout the various areas of the game.  They will each give 
access to one of the sixty comic books in the main menu, as well as give you 
some other type of bonus.

------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 SECTION III
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---                                                                        ---
                  __  __  _____   _____   _    ___ ___ _____ 
                 |  \/  |/ _ \ \ / / __| | |  |_ _/ __|_   _|
                 | |\/| | (_) \ V /| _|  | |__ | |\__ \ | |  
                 |_|  |_|\___/ \_/ |___| |____|___|___/ |_|  


 ----------------------------------------------------------------------------
|                              - PROLOGUE -                                  |
|----------------------------------------------------------------------------|
| Steel Fists              | Y (small objects only)                          |
|----------------------------------------------------------------------------|
|                              - CHAPTER 1 -                                 |
|----------------------------------------------------------------------------|
| Dashing Straight         | X (while running)                               |
|----------------------------------------------------------------------------|
| Air Recovery             | A (after being hit in the air or into the air)  |
|----------------------------------------------------------------------------|
| Running Grab             | B (while running)                               |
|----------------------------------------------------------------------------|
| Ground Smash             | X+Y                                             |
|----------------------------------------------------------------------------|
| Backhand Combo           | X, Y, X                                         |
|----------------------------------------------------------------------------|
| Punt Kick Combo          | X, X, Y                                         |
|----------------------------------------------------------------------------|
| Sonic Clap               | Y+B                                             |
|----------------------------------------------------------------------------|
| Air Stomp                | Y (in the air)                                  |
|----------------------------------------------------------------------------|
| Smash Express            | X or Y (run with two-handed weapon)             |
|----------------------------------------------------------------------------|
| Double Fist Toss         | B (while running with an object)                |
|----------------------------------------------------------------------------|
| Critical Atomic Slam     | X+Y (charged to max, during CM)                 |
|----------------------------------------------------------------------------|
|                              - CHAPTER 2 -                                 |
|----------------------------------------------------------------------------|
| Slam Kick                | X, Y (with two-hand weapon)                     |
|----------------------------------------------------------------------------|
| Shield                   | Y (larger object only)                          |
|----------------------------------------------------------------------------|
| Shockwave Smash          | Y (charged to max)                              |
|----------------------------------------------------------------------------|
| Air Dash                 | R (in the air)                                  |
|----------------------------------------------------------------------------|
| Dashing Sonic Clap       | B+Y (while running)                             |
|----------------------------------------------------------------------------|
| Tornado Uppercut         | Y, Y (charged to max)                           |
|----------------------------------------------------------------------------|
| Tornado Frenzy           | X, Y (charged to max), X (in air), X (in air)   | 
|----------------------------------------------------------------------------|
| Rapid Punch Burst        | X, X, (pause) X, X, X, X                        |
|----------------------------------------------------------------------------|
| Critical Thunderclap     | Y+B (charged to max, during CM)                 |
|----------------------------------------------------------------------------|
| Club Smash               | X+Y (with a club)                               |
|----------------------------------------------------------------------------|
| Rising Upper             | Away + X (while targeting an enemy)             |
|----------------------------------------------------------------------------|
| Air Ground Slam          | X+Y (in the air)                                |
|----------------------------------------------------------------------------|
| Air Sonic Clap           | Y+B (in the air)                                |
|----------------------------------------------------------------------------|
| Missile Punchback        | any attack (against an incoming missile)        |
|----------------------------------------------------------------------------|
| Headbutt                 | X+B                                             |
|----------------------------------------------------------------------------|
| Air Critical Atomic Slam | X+Y (in the air, charged to max, during CM)     |
|----------------------------------------------------------------------------|
|                              - CHAPTER 3 -                                 |
|----------------------------------------------------------------------------|
| Air Enemy Grapple        | B (in the air)                                  |
|----------------------------------------------------------------------------|
| Spear Impale             | B (charged to max, while running with club      |
|----------------------------------------------------------------------------|
| Dashing Uppercut         | Y (while running)                               |
|----------------------------------------------------------------------------|
| Bowling                  | Y (for round objects)                           |
|----------------------------------------------------------------------------|
| Cyclone Skyjack          | A, then B (towards an aircraft)                 |
|----------------------------------------------------------------------------|
| Dashing Groundslam       | X+Y (while running)                             |
|----------------------------------------------------------------------------|
| Gamma Quake              | Y (charged, after grabbing Hulk-size foe)       |
|----------------------------------------------------------------------------|
| Elbow Drop               | Y (while wall running or climbing)              |
|----------------------------------------------------------------------------|
| Floor Kick               | Y (on downed enemy)                             |
|----------------------------------------------------------------------------|
| Shield Grind             | (create a shield) A then Y (in the air)         |
|----------------------------------------------------------------------------|
| Super Air Strike         | X (in the air)                                  |
|----------------------------------------------------------------------------|
| Shield Grind Kick        | X or Y (while Shield Grinding)                  |
|----------------------------------------------------------------------------|
| Hitchhike                | B (in the air, near large enemy (mech))         |
|----------------------------------------------------------------------------|
| Missile Catch            | B (as an incoming missile approaches)           |
|----------------------------------------------------------------------------|
| Super Air Dash           | R (in the air)                                  |
|----------------------------------------------------------------------------|
| Shockwave Smash Repeater | Y (max), Y, Y, Y, Y                             |
|----------------------------------------------------------------------------|
|                              - CHAPTER 4 -                                 |
|----------------------------------------------------------------------------|
| Air Critical Thunderclap | Y+B (charged to max, during CM)                 |
|----------------------------------------------------------------------------|
| Hammer Toss              | B (near tank barrel, rotate L analog clockwise) |
|----------------------------------------------------------------------------|
| Missile Pack Weaponize   | B (near a missile pack), Y                      |
|----------------------------------------------------------------------------|
| Ball and Chain           | Y (wrecking ball trucks)                        |
|----------------------------------------------------------------------------|
| Air Spike                | X, Y (charged to max, during an air combo)      |
|----------------------------------------------------------------------------|
| Target Kick              | Y (charged to max, while riding an aircraft)    |
|----------------------------------------------------------------------------|
| Gamma Grinder            | B (near Hulk-sized enemy), Y (charged to max)   |
|----------------------------------------------------------------------------|
| Critical Pain            | X+B (charged to max, during CM)                 |
|----------------------------------------------------------------------------|
| Double Air Dash          | R, R (in the air)                               |
|----------------------------------------------------------------------------|
| Running Club Ram         | X (while running with a club)                   |
|----------------------------------------------------------------------------|
| Gamma Bomb               | B (near Hulk-sized enemy), Y (in the air)       |
|----------------------------------------------------------------------------|
|                              - CHAPTER 5 -                                 |
|----------------------------------------------------------------------------|
| Air Cannonball           | X (charged to max, in the air)                  |
|----------------------------------------------------------------------------|
|                              - CHAPTER 6 -                                 |
|----------------------------------------------------------------------------|
| Super Shockwave Smash    | Y (max), Y, Y, Y, Y                             |
|----------------------------------------------------------------------------|
| Double Super Air Dash    | R, R (in the air)                               |
 ----------------------------------------------------------------------------

---                                                                        ---
                   _   _ ___  ___ ___    _   ___  ___ ___ 
                  | | | | _ \/ __| _ \  /_\ |   \| __/ __|
                  | |_| |  _/ (_ |   / / _ \| |) | _|\__ \
                   \___/|_|  \___|_|_\/_/ \_\___/|___|___/


 ----------------------------------------------------------------------------
|                              - CHAPTER 2 -                                 |
|----------------------------------------------------------------------------|
| Power Surge Level 1         | increases total power capacity               |
|----------------------------------------------------------------------------|
|                              - CHAPTER 3 -                                 |
|----------------------------------------------------------------------------|
| Critical Mass Surge Level 1 | increases the power of CM                    |
|----------------------------------------------------------------------------|
|                              - CHAPTER 4 -                                 |
|----------------------------------------------------------------------------|
| Power Surge Level 2         | increases total power capacity               |
|----------------------------------------------------------------------------|
|                              - CHAPTER 5 -                                 |
|----------------------------------------------------------------------------|
| Critical Mass Surge Level 2 | increases the power of CM                    |
|----------------------------------------------------------------------------|
|                              - CHAPTER 6 -                                 |
|----------------------------------------------------------------------------|
| Power Surge Level 3         | increases total power capacity               |
 ----------------------------------------------------------------------------

* (CM = Critical Mass)

------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 SECTION IV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---                                                                        ---
        __      ___   _    _  _______ _  _ ___  ___  _   _  ___ _  _ 
        \ \    / /_\ | |  | |/ /_   _| || | _ \/ _ \| | | |/ __| || |
         \ \/\/ / _ \| |__| ' <  | | | __ |   / (_) | |_| | (_ | __ |
          \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_|


********************************* (Updated) **********************************

Fully Updated!  Each Blonsky File is now listed after each story mission.  
Some of the boss strategies have been redone also.

******************************************************************************

==============================================================================
                                  Prologue
==============================================================================

-------------------------------
Story Mission 1 – Move Tutorial
-------------------------------

-- Mission Objectives --

- Introduction to abilities

- Exercise 1: Jumping

- Exercise 2: Targeting

- Exercise 3: Wall Running and Climbing

++ Introduction to abilities 

This entire stage is set up as a training mission.  Follow the instructions on 
screen to finish this part.  Soldiers will eventually arrive so you can test 
out hulks various attacks.  Eventually some stars will appear on the map, 
highlighting other training exercises.  Go up the hill to the side and head to 
the right.  Go up to each star and press the jump button for more objectives.  
Only one objective has to be completed to finish this area.  Walk to the end 
of the tunnel to end the stage.

++ Exercise 1: Jumping

Collect all the markers that appear above the buildings.  Charge jumps are a 
must.

Reward - Comic Book #1

++ Exercise 2: Targeting and Throwing

Helicopters will now surround the base.  Grab any object off to the side, 
target a helicopter, and throw it at them in order to hit them.  Hold down the 
grab button to hit targets in the distance.  

Reward - Comic Book #3

++ Exercise 3: Wall Running and Climbing

Collect all the markers by climbing or running up the wall of the respected 
building.

After the marker collecting, grab one of the missile launchers to the side and 
press "Y" to make it useable as a projectile launcher.  Target the helicopters 
and throw missiles at them with the punch button.

Reward - Comic Book #2

New Weaponization gained (upon completion of all exercises) - Steel Fist

Inside the tunnel - Comic Book #4

----------------------------------
Story Mission 2 – Banner's Hideout
----------------------------------

-- Mission Objective --

- Get to the jump marker and use it to escape

Plow through the soldiers and make your way down the valley ahead.  Take care 
of the helicopter and tanks and continue following the path.  Ramming the 
tanks from the side to turn them over works wonders.  Hit them with any 
powered attack or use some steel fist to take them down quickly – use a 
charged special (Y) button attack to take them out quickly.  Be sure to smash 
everything you can to increase smash points.  A cutscene will eventually show 
you the marker.  Go up to it and press the jump button in the middle of it to 
complete this mission.

Reward – 200 smash points

==============================================================================
                          Chapter 1 - The Enemy Within
==============================================================================

Go up to the marker and press the jump button to jump to the city and receive 
the next objective.

-- Mission Objectives --

- Defeat the Police Resistance

Take out a few of the police on the streets below to complete this mission.  
After enough have been taken out then the mission objective will be complete.

Reward – 500 smash points

----------------------------------
Story Mission 3 - Lightning Strike
----------------------------------

-- Mission Objectives --

- Destroy power substation A

- Destroy power substation B

- Destroy power substation C

The police will be attacking the entire time during this mission.  Run and 
plow through all the police and you should be fine.  Each substation can be 
destroyed with a few punches after jumping over or destroying the electric 
fence that guards each one.  Grab an object and toss it at the electric fence 
to destroy it, and take out each substation with about three punches.

++ Destroy power substation A

From the starting point go to the right and a cutscene should play that will 
show you the substation.

Reward – 200 smash points

++ Destroy power substation B

The center of the city.

Reward - 200 smash points

++ Destroy power substation C

In the northwestern part of the city.  A helicopter and some soldiers with 
rocket launchers will be guarding this one.

Reward – 200 smash points

Mission Complete Reward - 8,000 smash points

For the rest of the course of the game, you will now have the option to choose 
between story missions or challenge missions.

Helicopters and soldiers will assault you right after the mission so be ready!

------------------------------
Story Mission 4 - Need-To-Know
------------------------------

-- Mission Objectives --

- Reach Division Headquarters

- Locate mainframe computer

- Deliver mainframe computer safely to the Church

++ Reach Division Headquarters

Go toward the green dot on the map in the south.  You will run into a few 
armored guards and a tank along the way.  Try to pick up as many green orbs as 
you can to maximize your life since the last objective can get ugly.

++ Locate mainframe computer

Run up the building and destroy the blue crates at the top to find the 
mainframe computer.  The computer is on the one of the crates on the left side 
of the building.

Reward – 300 smash points

++ Deliver mainframe computer safely to the Church

Pick up the computer and head towards the nearest Jump Marker, which should be 
the Midtown Tower (depending on whether you have found it or not).  Soldiers 
and helicopters with missiles will be on your tail the entire time so never 
let go of the run button and use plenty of jumps along the way and you'll be 
fine.  Once you make it to a jump point just jump to the Church and place the 
computer in the glowing yellow field to end the mission.

Mission Complete Reward - 5,000 smash points

After this mission and for the remainder of the game, whenever you're in the 
city the ERS meter on the top right of the screen will fill up depending on 
how bad the destruction is that you have caused.  

-----------------------------------
Story Mission 5 – Protect and Serve
-----------------------------------

-- Mission Objective --

- Defend the bio-research center until the data download expires

Three words.  Charged Steel Fist.

From the start of this mission a cutscene will show you the building that you 
need to guard.  You have to defend this building for the entire three minutes 
and thirty seconds that is shown on the timer.  Grab a car before the tanks 
arrive and make some steel fist.  The tank from the east is usually the first 
to come, so you can go take care of it first.  Two or three charged steel fist 
punches are enough to take down each tank.  Use the special (Y) button for the 
best results – during Critical Mass, it will only take two hit per tank.  Once 
the steel fists are destroyed charge throw the remnants of the tanks at the 
other tanks or make some more steel fist.  Use a super overhead smash if you 
have bought it and things get too hectic, but be forewarned about the major 
delay in using this move, which could cost you the mission.

Reward - 9,000 smash points

New Blonsky Files are now available (Samson, Ross, Banner, Hulk, and 
Division). Go to the main menu to access them. 

---------------------------
Story Mission 6 – Fire Sale
---------------------------

-- Mission Objectives --

- Retrieve a CAT scan imager

- Retrieve a hydraulic lifter from inside the warehouse

- Retrieve a substation generator

This mission is a breeze if you found all the Jump Markers prior to starting - 
you can make some extremely quick retrievals by doing so.

++ Retrieve a CAT scan imager

The CAT scanner is in the northwest part of the city in a crate yard.  Punch 
the blue boxes to find it.  Just like before with the item retrieval, after 
you find the scanner, you must pick it up and carry it back to the nearest 
Jump Marker.  Go to the Church and place it in the yellow area, then go back 
to the city.

Reward - 500 smash points

++ Retrieve a hydraulic lifter from inside the warehouse

The hydraulic lifter is in the east part of the city inside of a warehouse.  A 
cutscene will play once you get near it to show you exactly which warehouse.  
Destroy the warehouse and then destroy the structure surrounding the hydraulic 
lifter.  Tanks will be all over you at this point, so grab the lifter and make 
haste to a Jump Marker.

Reward - 500 smash points

++ Retrieve a substation generator

The substation generator is in the middle of the city.  A shield generator 
will set up a shield to help guard the generator.  To destroy the shield 
generator you must grab about three things off to the side, target the 
generator inside the shield, and charge throw the objects at it.  After you 
get the substation generator head back to a jump point and then the Church.

Reward - 500 smash points

Mission Complete Reward - 10,000 smash points

A new Blonsky File is now available in the main menu (City Tactical 
Evaluation).

-------------------------
Story Mission 7 - Nemesis
-------------------------

-- Mission Objective --

- Investigate distress call

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== = = = = = = = = = = = = =
= BOSS FIGHT – ABOMINATION =
== = = = = = = = = = = = = =

New Objective: Defeat Abomination

Try to keep this boss targeted at all times because his attacks can be pretty 
quick, and you have to charge jump to avoid them.  He has two types of 
attacks.  For one of his attacks, he will charge toward you and grab you, then 
slam you against the ground - he usually does this attack when he is on the 
other side of the screen, away from you.  He also has a ram attack, which he 
usually does at close range.  During both attacks he will rush across the 
screen at you, in which you should charge jump to avoid them.  Punches work 
well against him for a while, until he starts blocking.  The small canisters 
lying along the ground basically only serve to get you hit if you stop to grab 
one.  

At the beginning of the battle target him and use the X, X, Y combo to knock 
him into one of the back containers to make debris rain down on him and take a 
full bar away.  For the remainder of the battle lead him next to one of the 
large canisters against the sidewalls and punch the canister until it 
explodes, make him plow into a canister while he does his ram, or target a 
canister next to him and throw an object at it.  Quickly get out of the way if 
you are next to the canister, and debris will rain down upon him some more.  
This takes a full bar of his life each time, and about four of these attacks 
should finish him off.  Usually the combo will not work again to knock him 
back since he will block your hits from now on.  After you get him down about 
halfway he will jump over to the area across from you and throw canisters at 
you.  Charge jump to avoid them.

If he begins to "undergo a transformation" during the battle (he will start to 
glow a yellowish color), then grab him and target a canister in the back, and 
throw him toward it.  Sometimes this transformation will not occur during the 
battle.

Reward - 20,000 smash points

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

New Blonsky files are now added to the main menu (Neural Interface, Gamma 
Satellites, Supply/Resupply).

New moves are added to the buy menu.  

Make sure to upgrade Hulks power gauge and buy all the moves that have 
tutorials when new moves are added to the buy menu, since these are the most 
important.  For the next chapter buy shield, rocket punch...etc.

==============================================================================
                      Chapter 2 - Dark Desert of the Soul
==============================================================================

--------------------------------
Story Mission 8 - Eye in the Sky
--------------------------------

-- Mission Objectives --

- Destroy satellite uplink A

- Destroy satellite uplink B

- Destroy satellite uplink C

- Destroy satellite uplink D

++ Destroy satellite uplink A

The first satellite is located in the town in front of where you first start.  
Make some steel fist along the way to take it out quicker.

Reward - 400 smash points

++ Destroy satellite uplink B

Running and staying airborne will greatly improve your chances of success for 
getting to the remaining satellite uplinks.  Go back the way you came, make a 
shield, and go down the path to the far right, outside of the town.  Satellite 
uplink B will be on the right side at the end of the intersection of the 
valley.  Soldiers with rocket launchers and plenty of helicopters will be 
guarding it.

Reward - 400 smash points

CHECKPOINT

++ Destroy satellite uplink C

Satellite uplink C is on the left side up ahead.

Reward - 400 smash points

++ Destroy satellite uplink D

Turn right from satellite uplink C and go down the valley ahead.  Satellite 
uplink D will be in the back of the base up ahead.  Tanks will be guarding it.  
Concentrate all your attacks on it since it's all that is standing between you 
and the end of this mission.

Reward - 400 smash points

Mission Complete Reward - 15,000 smash points

A new Blonsky File is added to the main menu after this mission (Hulkbuster 
(Infantry)).

---------------------------------------
Story Mission 9 - Get Yourself a Convoy
---------------------------------------

-- Mission Objectives --

- Destroy all trucks in convoy A

- Destroy all trucks in convoy B

- Destroy all trucks in convoy C

For this mission you will need to destroy all the convoy trucks before the 
chase indicator above the mini-map reaches the end of the bar.  The chase 
indicator will only start up as you get close to each convoy.  Use the green 
dot on the mini-map to find the location of each convoy.  In this mission it 
is vital and crucial to have a shield with you the whole time, and keep 
jumping and running. Find the nearest tank and destroy it if you need a quick 
shield.  Make sure to collect plenty of green orbs along the way, because you 
will need them.  If you find yourself surrounded by helicopters at any point 
in this mission, it is best to stop and take care of them because they will 
follow you no matter what until they are destroyed.

++ Destroy all trucks in convoy A

The first convoy will be to the South.  Try to grab a large object to the side 
and make a shield out of it because you will definitely need it.  Once you 
start to catch up to the convoy, tanks will be all over you firing missiles 
galore so make sure to keep running and stay in the air through chain jumping.  
Once you've caught up to the convoy, destroy it quickly and take care of the 
surrounding tanks or run, then follow the green dot to the next convoy.

Reward - 500 smash points

++ Destroy all trucks in convoy B

The second convoy will have two trucks that you must destroy.  Like the first, 
make sure you have a shield.  Throw the shield like a boomerang once you come 
upon the trucks to make quick work of each of them, and then make your way to 
the next convoy, which is back at the beginning of the town.

Reward - 500 smash points

++ Destroy all trucks in convoy C

This convoy is fast, and a group of two Hulkbusters will ambush you while you 
chase the convoy.  Ignore the Hulkbusters and concentrate on the trucks.  If 
you throw your shield like a boomerang it is possible to take out both trucks 
with one hit.

Reward - 500 smash points

Mission Complete Reward - 5,000 smash points

A new Blonsky File is now available in the main menu (Mission Directive).

-----------------------------
Story Mission 10 – Headhunter
-----------------------------

-- Mission Objectives --

- Get to the Hulkbuster demonstration area

- Retrieve Hulkbuster neural interface module

- Deliver Neural Interface Module to the Church

++ Get to the Hulkbuster demonstration area

Take care of the two Hulkbusters and go down the path ahead.  Once you arrive 
at the base, a few more Hulkbusters and some soldiers will ambush you.  Steel 
Fists work really good for Hulkbusters whenever vehicles are available.  Go 
through the tunnel, and down into the gorge with the two Hulkbusters at the 
end of the base ahead.

++ Retrieve Hulkbuster neural interface module

Destroy the Hulkbusters and walk up to the prototype Hulkbuster.  A cutscene 
will play.

Reward – 500 smash points

++ Deliver Neural Interface Module to the Church

Now make your way back to the nearest Jump Marker, which should be the 
Restricted Area 102 Jump Marker.  This is by far the hardest objective of this 
mission because whenever you are hit the module will fall out of Hulk's hands 
and you will be forced to pick it back up.  It can also suffer much damage 
when it is not in your hands.  Run and jump as much as you can to try to get 
back to the Jump Marker as soon as possible.  Air Recover frequently when hit.  
The Hulkbusters are the main concerns because of how agile they are.  Once a 
Hulkbuster knocks you down it is very hard to get away with the module without 
destroying the Hulkbuster first, but you run the chance of the module being 
destroyed if you choose to fight.

Set the module down in the yellow field near the church as usual to complete 
the mission.

Mission Complete Reward – 10,000 smash points

A new Blonsky file is now available in the main menu (Vault).

----------------------------------
Story Mission 11 - Proving Grounds
----------------------------------

-- Mission Objectives --

- Destroy the Hulkbuster Destroyer prototype

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== = = = = = = = = = = = = = = = = = = ==
= BOSS – HULKBUSTER DESTROYER PROTOTYPE =
== = = = = = = = = = = = = = = = = = = ==

He's not really as hard as you would think.  There are some satellites to the 
side that will call out a group of three Hulkbusters at a time, which will 
join the Destroyer prototype throughout the battle.  The satellites can be 
taken out at any time to avoid any more Hulkbusters from coming out of the 
base.  There are four satellites altogether.  It's best to take them out as 
soon as possible.

The prototype itself has quite a few moves, which you can slightly limit.  
First it will send out a wave of heat seeking missiles toward you.  The best 
way to avoid this is to make a shield to block them.  Target the Destroyer 
prototype with the target button and use the right analog to select the 
missile launchers on its side and throw a few objects at them.  After both of 
his missile launchers are gone the only move that you will really have to 
watch out for is his lasers.  He will shoot out lasers very often upon landing 
once his missile launchers have been taken out.  To avoid the laser, make sure 
that you are either on the ground above him or beneath him – as long as you 
are not level with him there is no way he can hit you with the lasers.  Near 
the end of the battle it is best to play a simple game of cat and mouse in 
which you just run from him and charge throw any object you come across.

Whatever you do, DO NOT try to take him head on or he will pulverize you.  One 
of his attacks up close is a piledriver, which takes quite a bit from your 
power bar.  Make sure to stay away from him as he lands also since the landing 
will hurt you.  Once he nears his last bar of life you might have to actually 
take him head on, since you will, more than likely, start to run out of 
objects to throw at him.  When this happens try to do an air charge punch at 
him when he is flying through the air.

Reward - 25,000 smash points

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

New Moves will now be available through the main menu at the Church.

A new Blonsky file is now available in the main menu (Mercy).

Again, be sure to purchase Critical Mass Surge and all the moves with the 
tutorials first, since they will be the most needed (especially Spear Impale 
and Cyclone Skyjack).  Air Enemy Grapple, Super Air Strike, and Gamma Quake 
will help out a bunch for Hulkbusters.  Elbow Drop may help also since it is 
highly damaging.

==============================================================================
                            Chapter 3 – No Mercy
==============================================================================

-----------------------------------
Story Mission 12 – Authority Issues
-----------------------------------

-- Mission Objectives --

- Destroy Chief Combat Warden

- Retrieve Chief Warden's memory module from the wreckage

++ Destroy Chief Combat Warden

Go toward the green dot on the mini-map and take out all the tanks at the 
beginning.  An Objective Complete message will come up shortly.  After that 
make your way to the next green dot on the mini-map.  Make a shield along the 
way because you will definitely need it.  Once the green dot is reached, some 
extremely aggressive Hulkbusters will attack.  Use the shield to block their 
attacks and take them down quickly and be sure to grab the green orbs upon 
their defeat.  After about eight of them have been destroyed a cutscene will 
show you where the Combat Warden is.  First things first, grab a shield!  Get 
to the top of the building shown in the cutscene (follow the red X) and 
confront the Chief Combat Warden.

This guy can be extremely tough if you do not have a shield.  Use a charged 
punch attack to eat away at his life gauge.  If you lose your shield at any 
time, then run and get another.  You will not last long without one.  Spear 
Impale works well against him also, but a shield is much safer.  When his life 
gauge gets extremely low he will run for backup.  Jump along the building and 
follow him.

He will eventually arrive at an open area with a bunch of tanks.  His life 
recharges by about two bars for this fight so you will have to chip away at 
his gauge some more.  Make sure to grab a shield.  

Reward – 3,000 smash points

++ Retrieve Chief Warden's memory module from the wreckage

After he is destroyed, grab the memory module that he leaves behind and get to 
the nearest Jump Marker as quick as you can.  The nearest one should be The 
Dayne.  Hulkbusters, tanks, and soldiers with rocket launchers will be all 
around you on the way to the Jump Marker.  Place the object by the Church to 
end the mission.

Reward – 25,000 smash points

New Blonsky files are now available in the main menu (Combat Warden Hulkbuster 
Mechs, Mutant Gender Studies).

-----------------------------------
Story Mission 13 – Frantic Recovery
-----------------------------------

-- Mission Objectives --

- Locate Division transport vehicle

- Retrieve Division transport vehicle

++ Locate Division transport vehicle

First of all you need to catch up to the vehicle on the map.  It will be 
represented by a red X on the mini-map.  After you've caught up with it, throw 
anything you can find at it while chasing it.  It has to be destroyed by 
throwing objects at it.  A shield works really well at this part since a 
helicopter and some tanks will be your tail, shooting at you, the entire time.  
Hulkbusters will soon join the other enemies also.

Reward - 2,000 smash points

++ Retrieve Division transport vehicle

The second part of this mission can be quite chaotic with the aggression of 
the helicopters; just don't stop moving, whatever you do.  When the vehicle's 
power bar gets low it will have a yellow icon over it.  At this point, catch 
up to it and grab it with the grab/throw button.  Hurry to the nearest jump 
marker with the truck and jump to the Church and place it there to end the 
mission.

Reward - 35,000 smash points

------------------------
Story Mission 14 - Mercy
------------------------

-- Mission Objectives --

- Retrieve Fuel Rods

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== = = = = = = = = = =
= BOSS FIGHT – MERCY =
== = = = = = = = = = =

New Objective: Defeat Mercy

The only way to actually hurt this boss is to physically attack her with your 
fist attacks or by picking up and object and hitting her with it.  If you 
throw an object she will usually dodge it.  Try to be in Critical Mass when 
you go after her, since you will take off more damage then.  She constantly 
teleports around the room during the battle, so stay on the move.  Her attacks 
range from an electric beam, which can be easily avoided by running, and an 
electric ball attack.  If the electric ball hits you then it will trap you and 
allow her to get quite a few hits and take about 25% percent of your total 
power.  Be sure to watch out for this move.  Also, make note of the many green 
orbs around the room.  Collect them sparingly since you will probably need 
them for the second part of this battle.

Once she has been taken down halfway, she will power up more, and her attacks 
will be more extreme.  She will fire out 3 electric beams instead of one, and 
the electric ball attack will take more power.  She also gains a new attack in 
which she will surround herself with canisters and charge toward you with them 
rotating around her.  The same methods of attacking her still apply to this 
second part of the battle as well.  Try to take her out as quickly as possible 
by staying right on top of her and punching because the more you drag out the 
battle the more of her attacks you will have to avoid, and by the second part 
of the battle they are very hard to avoid.

Reward - 50,000 smash points

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

New Moves will now be available through the main menu at the Church.

As usual, be sure to purchase Power Surge and all the moves with the tutorials 
first, since they will be the most needed (especially Missile Pack Weaponize, 
Hammer Toss, and Ball and Chain).  Target Kick is extremely useful also for 
aircraft.

==============================================================================
                            Chapter 4 – Cry Havok
==============================================================================

------------------------------
Story Mission 15 – Clean Sweep
------------------------------

-- Mission Objectives --

- Locate military gas pods

- Safely dispose of gas pods

Keep in mind that after you pick up each gas pod the gas inside will go off 
and you will only have a few minutes to dispose of it.  The more damage it 
takes the shorter time limit you will have.  Be sure to use Jump Markers 
during this mission to make it much easier, and you will actually lose some of 
the mechs and other enemies that will follow you if do this.

Gas pod A

The mechs aren't too much of a problem at the beginning; they can be easily 
outrun by running and chain jumping from rooftop to rooftop.  The first gas 
pod is pretty close to the area that you start out from.  Follow the Yellow X 
on the mini-map and grab the gas pod.  Go toward the ocean and toss it in to 
get rid of it.  You can stand away from the ocean and press the special button 
and twirl the left analog clockwise then release the canister for a bigger 
throw, but this takes way too much time; it's best to just go to the river and 
throw it in with the throw button.

Reward – 7,000 smash points

Gas Pod B

The next gas pod is all the way on the west side of the city, and now 
helicopters will be chasing you as well as mechs.  If you have trouble dodging 
the helicopter fire, then it is advised to take out the helicopters, but for 
the mechs, they can be easily dodged if you're fast enough.  If you do take on 
the mechs, make sure to use missiles to take them out in about three hits.  
Make your way to the second gas pod and throw it in the ocean like the first.  
The gas pod will be guarded by two mechs, but just run right by them and grab 
it.

Reward – 7,000 smash points

Gas Pod C

The final gas pod is on the island in the east.  This one is not too bad at 
all to get rid of, but the problem is getting there.  Along the way, tanks 
will ambush you and fire rockets like mad.  Don't stop at all, and keep 
jumping.  The bridge is probably the most difficult to part to get across 
since you have little area to move around when a missile is on your tail.  The 
gas pod will be out in the middle of the street and will be guarded by a mech.  
Grab the gas pod quickly and make one jump toward the ocean and chunk it in 
really quick to end the mission.

Reward – 7,000 smash points

Mission Complete Reward – 40,000 smash points

A new Blonsky file is now available in the main menu (Martial Law).

-------------------------------------
Story Mission 16 – A Bird in the Hand 
-------------------------------------

-- Mission Objectives --

- Run to intercept the transport helicopter

- Destroy the transport helicopter

- Deliver the uranium-235 safely to the Church

++ Run to intercept the transport helicopter

This first part is timed, but you have plenty of time (50 seconds) to get to 
the helicopter.  You can actually use the Midtown Tower Jump Marker to go to 
the Hotel Jump Marker if you want to speed things up.  Go toward the green dot 
in the southeast.

++ Destroy the transport helicopter

This helicopter is extremely hard to catch when following it before it makes a 
stop.  Make sure to keep up with it because if it gets too far ahead of you 
then the mission is over.  Don't get in a fight with the jets because this may 
allow the helicopter to get away.  It will eventually stop near a rooftop and 
a cutscene will play where Hulkbusters will ambush you.  Pay no attention to 
the Hulkbusters and continue to follow the helicopter.  It will fly lower to 
the ground now so you should be able to catch it with ease.  Do a charged jump 
punch into it then grab it and punch it.  It should only take about three hits 
then the uranium will fall.

++ Deliver the uranium-235 safely to the Church

Grab the uranium and make haste to the nearest Jump Marker to get to the 
Church.  Place the item in front of the Church to end the mission.

Reward – 15,000 smash points

A new Blonsky file is now available in the main menu (Lockdown).

---------------------------
Story Mission 17 - Lockdown
---------------------------

-- Mission Objectives --

- Protect Samson

- Destroy all roadblocks in Samson's path

++ Protect Samson

Plow through the guards and keep up with Samson's car (the red car).  He will 
wait up for you if you fall behind.  Once on the bridge some helicopters will 
attack you.  Take them out as you normally do, preferably by latching onto 
them and punching or kicking.  Go up ahead of Samson's car as he stops.

++ Destroy all roadblocks in Samson's path

If Samson's car ever stops during this mission make sure that you have 
destroyed everything in the area, including any roadblocks.

Break down the structure up ahead and destroy the tanks.  Throw them in the 
ocean or into each other if you have the hammer toss.  After that, follow 
Samson's car once again.  There will be plenty of tanks and helicopters along 
the way.  It's best to stay a little ahead of Samson so the enemies will 
target Hulk instead of him.  The helicopters and soldiers pose the biggest 
threat since they are the main ones that will target the car.  The tanks will 
usually target Hulk.  Once you reach the middle of the map, it will trigger a 
checkpoint, which you will start back at if you fail.

CHECKPOINT

The final area has tons of tanks and helicopters.  Swing the tanks around and 
target the helicopters and immediately grab the green health items that they 
drop to stay alive.  The helicopters are the main annoyance at the end since 
there will be about three on the screen at a time usually, and they will all 
be gunning you down.  Eventually, a cutscene will start that shows Samson 
driving off to end the mission.

Reward – 25,000 smash points

A new Blonsky file is now available in the main menu (Evacuation Procedure).

---------------------------------
Story Mission 18 - My Other Voice
---------------------------------

This Story Mission is split up into three separate parts.  Hammer Toss, 
Cyclone Skyjack, and Target Kick are highly recommended for this mission.

-- Mission Objectives --

- Defeat division forces

- Destroy Division fuel depot

Head toward the west.  Eventually tanks, Hulkbusters, and helicopters will 
surround you.  Take them out and then continue to the west.  Destroy the 
electric fence once you reach the fuel depot and then destroy the sets of fuel 
tanks.  All the enemies must be destroyed also, to complete this mission.

Reward - 10,000 smash points

-- Mission Objectives --

- Destroy Division intelligence facility

- Destroy all Hulkbuster Destroyers

Head to the southwest.  Along the way, Hulkbusters will ambush you - they 
shouldn't be much of a problem by now, so use this time to get rid of some of 
them.  Go deeper southwest and a mech will be waiting for you.  Throw anything 
you can get your hands on at the mech to try to take it out as soon as you 
can, and accomplish part of the objective in doing so.  After the mech is 
destroyed head to southwest some more and destroy the intelligence facility.  
A cutscene will show it to you.  Don't bother with the Hulkbusters unless you 
need life, because they come nonstop.  Focus your attacks on the facility to 
destroy it and end the mission.

-- Mission Objectives --

- Destroy Division Armory

- Destroy all Hulkbuster Destroyers

Head Southeast to the Gunnery Island Jump Marker.  You will need to destroy 
the Division Armory and take out two mechs to finish this part of the mission.  
There are some cranes right next to the Division Armory that will make 
destroying the mechs much easier if you bought the crane weaponization (ball 
and chain).  Be sure to stay running and jumping once the two mechs enter the 
scene since they can take you down extremely quick with their missile attacks.

Reward – 25,000 smash points

A new Blonsky file is now available in the main menu (Personal Log 1).

Now find the nearest Jump Marker and head back to the Church. 

--------------------------------
Story Mission 19 – Turning Point
--------------------------------

-- Mission Objectives --

- Retrieve classified material from the military test site

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== = = = = = = = = = = = = ==
= BOSS FIGHT – GENERAL ROSS =
== = = = = = = = = = = = = ==

New Objective – Defeat General Ross

First of all make sure to have the tank throw move (Hammer Toss) for this 
battle.  This battle can be over with incredibly fast if you have this move.

General Ross has many attacks, but most of them can be avoided by just running 
and jumping.  The only attack you mainly have to watch out for is the laser 
attack that he will do.  Target the guns on the side of his mech and throw 
objects at them to stop his laser attacks.  Don't be afraid to run out into 
the city because this battle can get pretty hectic.  If you get close to him 
he will either try to physically hit you with the mech or send out a force 
field - there is no need to get next to him however.  

After a while, tanks will show up on the streets around the side - this what 
makes the battle so easy.  Pick up a tank and target General Ross' mech.  
Rotate the analog clockwise and toss the tank at him to take a whole bar of 
his life.  Tanks show up, ever so conveniently, throughout the battle so just 
find the nearest tank and toss it at him.  Try to make sure that he is not 
right on top of you though.  If your life gets low then destroy the tanks with 
punches to get a big health power-up.

Reward – 80,000 smash points

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

New moves are now available in the buy menu.  Be sure to get the Critical Mass 
Surge upgrade.

A new Blonsky file is now available in the main menu (Approved Coercion 
Techniques).

==============================================================================
                          Chapter 5 – Inner Sanctum
==============================================================================

---------------------------------
Story Mission 20 – Without Parole
---------------------------------

-- Mission Objectives --

- Follow Blonsky and escape from The Vault

- Defeat the Capture Warden

- Smash your way through The Vault's defenses and leap to freedom

++ Follow Blonsky and escape from The Vault

Take care of the guards then pound through the next four doors while fighting 
a few Hulkbusters along the way.  The fourth room will have three Hulkbusters.  
A critical mass attack works well for this group or you can just grab them and 
throw them at each other.  If they give you problems, then try retreating back 
to the first hall and usually only two will follow.  Go down the hall ahead 
and outside the door.

++ Defeat the Capture Warden

The Capture Warden is extremely aggressive and should remain targeted at all 
times when he is the only enemy on the screen to make sure that his attacks 
are avoided.  He has a variety of attacks ranging from missile blast, 
grabbing, and a punch and kick combo, which can usually be avoided by running 
and jumping.  His ram attack, however, needs to be avoided by a lengthy charge 
jump.  This is also the best time to hit him.  Make some steel fists from the 
vehicles off to the side and while up in the air do a charge punch directly 
toward him as he is recovering from his ram attack or his grab attack.  Punch 
like mad as soon as he screws up and do not stop.

After his life is taken down halfway, two Hulkbusters will come down the 
elevator and join the fight.  Continue to focus your attacks on the Capture 
Warden and he should go down pretty quick.  The Capture Warden will not be as 
aggressive when both Hulkbusters are on the screen, but once one has been 
taken out, he will return to an all out pursuit.  The most important aspect of 
this battle is making sure that you dodge that ram attack and grab attack, 
since they both seem to come out of nowhere half the time, and are extremely 
quick.

++ Smash your way through The Vault's defenses and leap to freedom

After the battle, jump out using the Jump Marker to end the mission.

Reward – 10,000 smash points

--------------------------
Story Mission 21 - Topside
--------------------------

-- Mission Objectives --

- Escape Vault Exterior

- Escape Inner Base

- Escape Outer Base

- Return to the Church

++ Escape Vault Exterior

It doesn't do any good to stay and fight off the enemies in this area since 
they just keep pouring in by the dozens.  It's a good idea to take out the 
helicopters though since they will not respawn.  Go toward the exit and toss 
an object through the force field to hit the two force field projectors behind 
it.  Use tank parts if you have to.  Go into the next area and take out the 
annoying helicopters.  For the next force field there are four projectors that 
have to be destroyed - two are behind the force field and the other two are on 
columns along the sides of the walls around the entrance to the base.  Look 
up.

CHECKPOINT

++ Escape Inner Base

Go down the walls of the canyon ahead and take down the annoying jets that 
will attack.  Head into the base and go toward the exit.  Get on top of the 
mountain above the exit and toss objects at the force field projectors.  You 
cannot hit the projectors from inside the tunnel.

++ Escape Outer Base

Head through the tunnel and into the next base.  There is a force field 
blocking your way to the right.  There are only two force field projectors 
behind it.

++ Return to the Church

Once the force field has been taken down, head down the canyon and use the 
Jump Marker to exit the mission.  Helicopters and missile tanks will be all 
over you once the jump marker is reached.

Reward – 30,000 smash points

New moves are now available at the main menu.  Get the Power Surge Upgrade for 
sure.

==============================================================================
                       Chapter 6 – To the Devil His Due
==============================================================================

--------------------------------
Story Mission 22 – Strange Cargo
--------------------------------

-- Mission Objectives --

- Retrieve an intact military transport truck

- Retrieve power control module

- Retrieve power regulator

++ Retrieve an intact military transport truck

Head east, and fight off the two Hulkbusters that come after you.  After they 
are destroyed, continue to head east and grab the truck with the yellow icon 
over it.  There are two of them, but just choose one.  Take the truck to the 
military base in the south.  Take the middle canyon right out of town to go 
straight to it.  Hulkbusters and helicopters will impede your path – stop and 
fight them if they catch up to you and knock you down.  Right before you get 
to the base in the south there will be a glowing yellow point where you can 
"disguise" yourself.  Press the special button to use the disguise.  Now, head 
south to the base, as the truck.  No one will notice your disguise because it 
is apparently way too stealthy to be spotted...seriously.  Go through the 
force field in the back of the base and place the truck in the center of the 
glowing yellow point up ahead.  Now press the special button to break the 
truck.

++ Retrieve power control module

A cutscene will show the power control module on a tower right next to you. 
Take out the many Hulkbusters and the helicopter to make things much easier 
for this objective.  First of all, before picking up the power control module 
head back to the north base entrance and destroy the force field projectors.  
This will make things a bit easier for the insanity that breaks out after you 
get the module.  Grab the power control module and head to the nearest Jump 
Marker.  This part can get extremely insane because once you go through the 
tunnel, to the base ahead, you will have about seven Hulkbusters, four missile 
tanks, and three helicopters to run from at a time.  The best thing to do is 
to run as fast as you can through the base.  Run back and pick back up the 
module if they make you drop it.  You can actually take out all the enemies in 
this area, but there are tons of them.  If you do decide to fight then head 
for the side of the mountain to the east often, since there will not be any 
missile tanks there.  Weaponize missile packs to take them all down quicker.  
Once the canyon is reached a bunch of the pressure will be taken off since 
only the Hulkbusters will follow, but there are still some missile tanks 
waiting near the Jump Marker at the end.  Get to the Jump Marker and drop the 
control module off at the Church.

Reward - 2,000 smash points 

CHECKPOINT

++ Retrieve power regulator

Go back to the badlands and jump into the Last Chance Café area.  Trust me on 
this, grab an object...preferably a big object, and head to the east.  Collect 
any green health pick-ups along the way because you want to be at full life 
for this part.  Go toward the surprisingly-unguarded-possibly-a-trap-regulator 
that is lying in the middle of the huge open area all alone as if it has a 
sign pointing at it saying, "Take me!"  Grab it and - woah, it's a trap?!  
Didn't see that coming!  Anyway, a force field will trap you in this small 
area with about five Hulkbusters.  Throw the big object that I told you to get 
earlier at one of the projectors outside the force field to possibly take one 
out.  In order to get out now, you will have to break the outside force field 
projectors by throwing a Hulkbuster at them.  There are four altogether and 
each one takes two throws to destroy.  Critical Mass moves work wonders too 
for taking out the projectors.

Tip:  The power regulator can actually be gotten out of the force field area 
if target it and charge throw a few objects at it.  The force field may still 
catch it though, but it's worth a shot!  If the force field is activated while 
you are on the outside and you somehow manage to enter it then you will be 
stuck inside and must do the above method.

(thanks to an anonymous reader for that tip)

If you need to, it might be a good idea to go through the badlands and pick up 
some health power-ups if you need them before picking up the regulator after 
the force field is down.  Only Hulkbusters will bother you until you pick up 
the regulator, then the helicopters will join them.  Either way, grab the 
power regulator, and get back to the Café Jump Marker.  A bit like the last 
objective, Hulkbusters and helicopters will be all over you firing missiles 
galore.  It really does no good to stop and fight unless you are running 
terribly low in life and need some health from the enemies, because they will 
keep coming no matter what.  Once you've reached the Jump Marker go to the 
Church and do the usual, and that will be the end of this insane mission.

Reward – 40,000 smash points

A new Blonsky file is now available in the main menu (Emergency Power 
Regulator).

-------------------------------------
Story Mission 23 - Freedom's Swansong
-------------------------------------

-- Mission Objectives --

- Defend the Church while Samson finishes the machine

The first thing to do is to take care of the two jets.  Use the jump punch 
followed by an air grab to latch onto them and pull them out of the sky.  
After the jets are gone, a few tanks and a Hulkbuster will crash the party.  
Toss the tanks around and that should dispose of everything quickly.  A giant 
mech comes down the path next, from the back of the Church.  Throw a tank at 
him if one is still available.  If not, then throw anything you can get your 
hands on, and take him out quickly before he reaches the Church.  Steel Fist 
work well against him also.  He will not attack you usually until he gets next 
to the Church.  The key to taking out the mechs in this fight is to always 
throw tanks if one is available, since they do tremendous damage.  After the 
mech is gone some more Hulkbusters and tanks will try to take down the church.  
Grab the tanks and swing'em at the Hulkbusters.  Another mech will come down 
the road towards the end of the mission, with plenty of tanks with him, so 
pick up a tank and target him with each swing.

Reward – 70,000 smash points

A new Blonsky file is now available in the main menu (Personal Log 2).

-----------------------------
Story Mission 24 - Crossroads
-----------------------------

-- Mission Objectives --

- Defeat the emerging Devil Hulk

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== = = = = = = = = = = = ==
= BOSS FIGHT – DEVIL HULK =
== = = = = = = = = = = = ==

He's really not as hard as he appears.  Try to pound away on him as best you 
can at the beginning before he goes over to hole in the middle of the ground.  
Charged jump punches or cannonballs work well.  Soon some egg-shaped objects 
will rise up from the ground around the hole in the middle and he will make 
his way towards the hole.  Pick one egg-shaped object out of the bunch, as he 
is getting situated in the pit, and pound away on it with combos until it is 
destroyed.  By that time, he should be readying one of his attacks.  Jump away 
and target another egg-shaped object.  Jump and cannonball or jump punch 
toward it, and pound away at it.  If he manages to catch you in his mouth 
during this process then tap away at the punch button to break free.  If you 
don't, you will suffer tons of damage.  He will try to slap you or throw you 
away from the egg-shaped objects throughout this part of the battle.  Plow 
through the stalagmites as they come up from the ground, if they are around 
one of the egg-shaped objects.  Keep running and jump punching the objects 
until all three of them are destroyed.  The egg-shaped objects will 
conveniently leave you plenty of health pickups.

Once he crawls out of the pit hit him with charged jump punches or a few 
critical mass moves (Critical Pain if you have it), since you can get your 
life back from the egg-shaped objects later.  Try to stay away from him, and 
only hit him sparingly, since most of his moves are close attacks.  He has one 
grab that takes tons of your life when he is outside the pit in which he will 
throw you to the ground and do a sumo dive on your tiny body.  He will 
eventually go back into the hole after he has sustained enough damage and the 
egg-shaped objects will appear again.  After using a critical mass on him, 
when he is out and about, he will usually retreat back into the pit almost 
instantly.  Rinse and repeat the process a few more times, and he should be 
dead soon.  

Reward – 150,000 smash points

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

A new Blonsky file is now available in the main menu (Mission Directive).

==============================================================================
                   Chapter 7 - The Garden of Good and Evil
==============================================================================

----------------------------
Story Mission 25 – Intercept
----------------------------

-- Mission Objectives --

- Get to the Vault Entrance

- Defeat the Capture Warden

++ Get to the Vault Entrance

The Vault is all the way to the south past the two bases.  Plenty of tanks, 
missile tanks and helicopters will ambush you along the way.  Once you make it 
to the vault you will have to fight a Capture Warden.  

++ Defeat the Capture Warden

This fight is much like the first fight earlier only this time there is more 
room and no Hulkbusters show up.  Use the objects to the side (make steel 
fists) along with jump punches to hit him when he is open, which is usually 
after he does his ram attack.  Go into the Vault Entrance after the fight.

Reward – 30,000 smash points

------------------------------------
Story Mission 26 – Hell Hath No Fury
------------------------------------

-- Mission Objectives --

- Pursue and attack Abomination

Follow the Abomination.  Do not worry about trying to hit him just yet, just 
try to keep up with him.  Once he reaches the base he will turn around and try 
to fight both you and the pursuing army forces.  Each time he stops he will 
have a certain amount of life that you will have to take down for him to 
retreat.  The main concern in this battle should be just basically staying 
alive since you will have to look out for both the Abomination's attacks and 
the army forces attacks, so always make sure to grab some green orbs when your 
health starts to deteriorate by destroying enemies or just finding them 
scattered along the side.  Be sure to watch out for the Abomination's ram 
attack and particularly his grab attack, which takes a good chunk of your 
life.  Every hit the Abomination sustains takes very little from him.  Try to 
hit him with any available object or weapon that you can find.  Once his life 
has been taken down enough he will flee again.

Follow right behind him when he runs off.  The army forces seem to stay right 
on top of Hulk and will not go after the Abomination unless Hulk is very near 
to him, so try to stay close and the Abomination will eventually have to stop 
again.  Target and throw whatever you can at him or do a charged jump punch 
toward him and air combo him when he stops to fight.  You can actually latch 
onto him during a jump punch, by performing an air grab, and punch him in the 
face to take off some extra damage.  He will try to throw you off, but just 
keep tapping the punch button to get the last hit.  Use a Critical Pain dive 
bomb if you have enough power.  He will eventually escape from the area by 
jumping, which will end the mission.

Reward – 100,000 smash points

New Blonsky files are now available in the main menu (Personal Log 3, 
Counteracting the Terrorist Threat).

--------------------------
Story Mission 27 - Endgame
--------------------------

-- Mission Objectives --

- Do not allow Abomination to destroy the dam before the evacuation is 
complete

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== = = = = = = = = = = = = =
= BOSS FIGHT – ABOMINATION =
== = = = = = = = = = = = = =

At the beginning of the battle he will introduce you to his new ground pound 
move, which will send shockwaves toward you along the ground.  Target him, run 
to the side and charge jump to avoid this.  He usually does it three times in 
a row.  Whatever you do, do not try to take him head on – his grabs will 
murder you in seconds.  Keep the Abomination targeted at all times because he 
has a ram attack which is very similar to the Capture Warden's in which he 
will charge across the screen at you.  Try to stay away from him and throw 
objects at him.  The jets will be damaging him also this entire battle.  If 
you ever need some extra health, then target a jet and destroy by latching 
onto it and using the target kick (target Abomination) to get a big health 
power-up.  Each target kicked jet takes about half of a bar of life from him, 
but the main problem is that the jets usually fly to high up in the air.  
Critical Pain dive bombs take about half a bar as well if you can spare the 
power.  It is possible to latch onto his face from a jump punch and hit him, 
but it is much harder to do than the last battle – he will usually just knock 
you away with a punch.

After a while he will go for one of the four generators on the side of the dam 
wall - make sure to watch for this.  Usually he will yell out something at 
Banner before he runs over to one.  Once he starts moving toward it, follow 
right behind him and combo him.  While he has his back turned, when he is 
attacking the generator, do not let up on your attacks.  Try to hit him with 
an elbow drop if you can.  Whenever he eventually turns around, be sure to 
move or jump away, because he will try to grab you and slam you against the 
generator.  He usually turns around about twice per generator.  If you keep 
attacking he will eventually fall against the generator and get shocked which 
will take off about a full life bar from his health gauge.  If you hit him 
with an elbow drop he will get electrified much quicker.

If you do not hit him enough, then he will grab the generator and rip it out 
and throw into the area in the middle, which will create a huge explosion that 
may take about 25% of your power meter.  The screen will switch to a slow 
motion timing once the explosion occurs, much like your Critical Mass moves.

Rinse and repeat this method for the rest of the battle and by the third or 
fourth generator he should be near death.

Reward – 200,000 smash points

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

You have completed the game!  Congrats to you and don't forget to save!

------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 SECTION V
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---                                                                        ---
                 ___ _  _   _   _    _    ___ _  _  ___ ___ 
                / __| || | /_\ | |  | |  | __| \| |/ __| __|
               | (__| __ |/ _ \| |__| |__| _|| .` | (_ | _| 
                \___|_||_/_/ \_\____|____|___|_|\_|\___|___|

                   __  __ ___ ___ ___ ___ ___  _  _ ___ 
                  |  \/  |_ _/ __/ __|_ _/ _ \| \| / __|
                  | |\/| || |\__ \__ \| | (_) | .` \__ \
                  |_|  |_|___|___/___/___\___/|_|\_|___/


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
                         City Challenge Missions
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

-----------------------------
Challenge Mission - Fare Play
-----------------------------

-- Mission Objectives --

- Find the nearest yellow cab and pick it up

- Take the yellow cab to the location marked on your HUD

Hulk's version of Crazy Taxi.

In this mission you have to pick up any cab around the area, and then take it 
to the location specified on the map.  It doesn't matter what condition the 
cab is in, any of them will work, even if they catch on fire.  Make sure to 
use the run button along with a series of jumps to speed things up.  The only 
way you can damage the cab and fail the mission is by throwing it, swinging 
it, or making steel fist out of it.

Bronze Medal – 5 cabs (400 smash points)

Silver Medal - ? cabs (? smash points)

Gold Medal - ? cabs (? smash points)

----------------------------------------
Challenge Mission - Rooftop Jumping 1, 2
----------------------------------------

** Rooftop Jumping - 1 **

-- Mission Objectives --

- Stay on the rooftops and travel as far as possible

- Do not run on the walls

- Do not climb 

- Do not touch the ground

In order to pass this mission you must utilize Hulk's jump and have some good 
timing.  Like the objectives suggest, only jumping from rooftop to rooftop is 
allowed.  Make full use of holding back and pressing forward to align yourself 
with each building upon falling from a jump.  When running on the rooftop the 
yard meter will not show you how far along you are until the next jump.  Jump 
in place if you're ever curious about the distance.  Remember, the slightest 
wall run will end the mission, so be careful about holding forward when 
jumping next to a wall.

Gold Medal – ? yards or more (? smash points)

Silver Medal – 500 yards or more (700 smash points)

Bronze Medal – 200 yards or more (400 smash points)

** Rooftop Jumping - 2 **

-- Mission Objectives --

- Stay on the rooftops and travel as far as possible

- Do not touch the ground

For the second jumping exercise you can use wall running and climbing, but you 
only have one minute and thirty seconds to get as far as you can.  The key to 
this mission, in order to get a gold ranking, is to travel to the northeast.

Gold Medal – 1,100 yards or more (1,000 smash points)

Silver Medal – 500 yards or more (500 smash points)

Bronze Medal – 200 yards or more (400 smash points)

------------------------------
Challenge Mission – Urban Gold
------------------------------

-- Mission Objectives --

- Get the ball to the flags with as few swings as possible

For this mission you will play as Mr. Fixit, and have to hit the giant golf 
ball using Hulk's "golf club" into the middle of the flares marked by the 
green dot on the map.  There are 3 different courses that you will have to 
complete.  Right from the beginning hit the ball with a charged special button 
(Y) swing for the best results.  As you get closer to the goal, use the punch 
button to swing the club.  Be sure to knock any obstacles out of your way – as 
long as you do not hit the ball, it will not count as a swing.

Gold Medal – 10 swings or less (? smash points)

Silver Medal – 20 swings or less (2,000 smash points)

Bronze Medal - 30 swings or less (? smash points)

(thanks to BlackRiderRazel from the Arctic Nightfall boards for the info on 
the gold medal)

--------------------------------
Challenge Mission - Kick the Can
--------------------------------

-- Mission Objectives --

- Hit the car into the ring of flares as fast possible

On this mission you will start on a building with a car next to you.  The goal 
is to knock the car all the way to the ring of flare on the map using any of 
your attacks.  The car cannot be picked up.  A rushing straight punch or punt 
kick (Away+Y) are the best ways that I have found to knock the car around the 
city.  Be sure to keep the car targeted and try to avoid the streets since 
there will tons of traffic that will slow you down.

Gold Medal -  ? minutes or under (? smash points)

Silver Medal - ? minutes or under (? smash points)

Bronze Medal – 3 minutes or under (400 smash points)

---------------------------------
Challenge Mission – To the Rescue
---------------------------------

-- Mission Objectives --

- Rescue civilians from the burning building

For this mission you will have three minutes to scale up a building to the 
left (marked by the green dot), and rescue civilians by grabbing them and 
taking them to either of the yellow markers.  Use the special attack button to 
lay them down.  The civilians are usually right by the flames in groups on top 
of the burning building.  When you carry each one down try to look for the 
location of the next closest civilian on the way down the building so you'll 
have an idea of where to go on next retrieval. Try to not land on them or plow 
through them on your way up or away from the building.  If you do knock one 
down, you can always grab that civilian off the ground immediately and take 
him or her to the yellow marker and still get credit for a rescue.

Gold Medal – 15 or more civilians (? smash points)

Silver Medal – 10 or more civilians (2,000 smash points)

Bronze Medal – 5 or more civilians (400 smash points)

------------------------------------------------
Challenge Missions - Fast Mover 1, 2, 3, 4, 5, 6
------------------------------------------------

-- Mission Objectives --

- Race through the course as fast as possible

Run through the markers as fast as possible.  The markers will light up with a 
blue color in the order that you should run through them.  Make sure to wait 
until they start to appear before you start running.  Try to avoid any 
obstacle and keep your finger on the run button the entire time if you want a 
good ranking.  The hardest part about this is fighting the camera during 
turns, jumps, or when running up buildings.

** Fast Mover – 1 **

Gold Medal – 30 seconds or less (1,000 smash points)

Silver Medal – 50 seconds or less (700 smash points)

Bronze Medal – 1 minute or less (400 smash points)

** Fast Mover – 2 **

Gold Medal –  1 minute or less ? (? smash points)

Silver Medal –  1 minute and 30 seconds or less (900 smash points)

Bronze Medal –  2 minutes and 30 seconds or less (500 smash points)

** Fast Mover – 3 **

Gold Medal – less than ? seconds (? smash points)

Silver Medal – 1 minute and 30 seconds or less (1000 smash points)

Bronze Medal – 3 minutes or less (500 smash points)

** Fast Mover – 4 **

Gold Medal – ? minutes or less (? smash points)

Silver Medal – 2 minutes and 30 seconds or less (1,500 smash points)

Bronze Medal – ? minutes or less (900 smash points)

** Fast Move – 5 **

Gold Medal –  ? minutes or less (? smash points)

Silver Medal – 3 minutes or less (2,000 smash points)

Bronze Medal – 4 minutes or less (900 smash points)

** Fast Mover – 6 **

Gold Medal – 22 seconds or less (1000 smash points)

Silver Medal – 30 seconds or less (700 smash points)

Bronze Medal – 1 minute or less (400 smash points)

----------------------------------------------------
Challenge Missions – Hulk Float!, Hulk Float! Again!
----------------------------------------------------

-- Mission Objectives --

- Land inside the ring of flares

In these two missions you have to float using the inflatable blue ape and make 
it all the way to the ring of flares and land in the middle of them.  Be sure 
to do a full charged jump to start things off whether that is running or not, 
depends on you.  The ring of flares will be indicated by the green dot on the 
mini-map.  The closer you land to the center of the ring the higher ranking 
you will get.

** Hulk Float! **

Gold Medal – ? yards or less (? smash points)

Silver Medal – 8 yards or less from center (900 smash points)

Bronze Medal – in the ring (500 smash points)

** Hulk Float! Again! **

Gold Medal – ? yards or less (? smash points)

Silver Medal – 5 yards or less from center (2,000 smash points)

Bronze Medal – in the ring (800 smash points)

---------------------------------
Challenge Mission – House of Cars
---------------------------------

-- Mission Objectives --

- Get as many vehicles as high up the building as possible before the timer 
expires

On this mission you have two minutes to grab a car and scale up the building 
ahead of you (marked by the green dot), and place cars at any level of the 
building for various amounts of points depending on the level.  Place the cars 
on the building with the grab button.  If the cars falls off the building the 
points for that car will be lost; if it falls to a lower level then you will 
only get the points for that particular level.  Large vehicles start at 
delivery trucks and go to anything bigger than that (even buses).  It is best 
to start at the top and work your way down while placing the cars to keep from 
knocking them off.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 1 – Large Vehicle (100 points), Small Vehicle (50 points)

Level 2 (up each step, respectively) – Large Vehicle (120, 140, 160, 180, 200, 
220, 240 points), Small Vehicle (60, 70, 80, 100, 110, 120, 180 points)

Level 3 – Large Vehicle (300 points), Small Vehicle (150 points)

Level 4 – Large Vehicle (400 points), Small Vehicle (200 points)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Gold Medal - ? points or more (? smash points)

Silver Medal – 700 points or more (700 smash points)

Bronze Medal – 300 points or more (400 smash points)

----------------------------------
Challenge Mission - Soldier Seeker
----------------------------------

-- Mission Objectives --

- Defeat all the enemies before the time expires

In this mission look on the map for the red dots, which represent each enemy, 
scale the buildings and take them out.  There are helicopters and soldiers (8 
enemies total) and all of them must be taken out in order to succeed.

Gold Medal - 1 minute and 30 seconds or less (1,500 smash points)

Silver Medal – 2 minutes or less (900 smash points)

Bronze Medal – 3 minutes or less (500 smash points)

--------------------------------
Challenge Mission - Hulk Juggle!
--------------------------------

-- Mission Objectives --

- Juggle the soldier as many times as possible

Soldiers will fall from the air and land into the middle of the blue rings.  
For this mission you must knock a soldier into the air and keep him there by 
juggling him as long as possible.  The best way to start off the juggle is to 
target the soldier and hit him with a charged Away+Punch(X).  Follow him up 
into the air (with a charge jump) and hit him with an X, X, X, X, combo (do 
NOT do the fifth hit), then land – jump again (make this jump slightly 
charged), and do the same thing, followed by another.  Only do four hits each 
time while keeping him targeted the whole time and the soldier will remain in 
the air.  If he gets next to a building try to move a little so that you are 
not punching him toward the building because this will screw everything up.  
As long as the soldier is still in the air after time has run out, the mission 
will not end.  Have fun! (High Score: 81 so far :D )

Gold Medal – 25 or more hits in the air (4,000 smash points)

Silver Medal – 12 or more hits in the air (2,000 smash points)

Bronze Medal – 5 or more hits in the air (900 smash points)

------------------------------
Challenge Mission - Lights Out
------------------------------

-- Mission Objectives --

- Destroy as many spotlights as possible before the timer expires

In this mission you have three minutes to destroy as many spotlights as you 
can find.  Use the camera to search around for them and try to scale some of 
the taller buildings to see them throughout the city.  Target them, dash at 
each one, then do a punch to speed up the process.  They can also be destroyed 
by Hulk's jumps or rams.

Gold Medal -  ? or more spotlights (? smash points)

Silver Medal - 12 or more spotlights (700 smash points)

Bronze Medal – 6 or more spotlights (400 smash points)

-------------------------------------------
Challenge Mission - Hulk's Rooftop! Hulk's!
-------------------------------------------

-- Mission Objectives --

- Defend the rooftop as long as possible

- Do not leave the rooftop

During this mission Hulkbusters, helicopters and soldiers with rocket 
launchers will be trying to knock you off the roof as you struggle to stay on.  
As long as you do not touch the ground in any way, you will be fine.  You can 
jump to the different rooftops of the connecting buildings and even scale the 
buildings, but DO NOT touch the ground at the bottom of the buildings or jump 
to a building that is not connected to the current one.  Air Recovery is a 
near must, and air dashing helps out a lot.  Target the Hulkbusters and avoid 
or attack them since their attacks are the worst at knocking you long 
distances.  More Hulkbusters will show up as each medal is achieved.  By the 
time silver ranking is reached it is best not to target the Hulkbusters and 
just jump around randomly on the rooftop.  Jump off the building to the ground 
below to end the mission.

Gold Medal – 2 minutes and 30 seconds or more (5,000 smash points)

Silver Medal – 1 minute and 30 seconds or more (3,000 smash points)

Bronze Medal – 30 seconds or more (1,000 smash points)

----------------------------------
Challenge Mission – Smashing Spree
----------------------------------

-- Mission Objectives --

- Destroy 8 cars

- Destroy 4 delivery trucks

- Destroy 8 trees

- Destroy 4 water towers

Destroy the objects described.  The water towers are located on top of smaller 
buildings.  From right where you start there is small building to the 
northeast with three water towers right next to another building with one 
water tower, so this objective can be completed right then and there.  Trees 
are found throughout the city, and there is whole bunch of them southwest of 
where you start this mission.  When destroying cars, pick up and throw the 
cars at each other and try to find an area with a bunch of vehicles to 
complete the objective faster.  Only small cars will count.  Delivery trucks 
are usually found along the streets in the traffic.  Throwing a car or 
delivery truck into the ocean will count as destroying it.

Gold Medal – 2 minutes and 30 seconds or less (3,500 smash points)

Silver Medal – 3 minutes or less (2,000 smash points)

Bronze Medal – 4 minutes or less (900 smash points)

------------------------------
Challenge Mission – Batter Up!
------------------------------

-- Mission Objectives --

- Hit soldiers as far as possible

For this mission you have 2 minutes to hit soldiers, which will be constantly 
jumping out of the helicopter, as far as possible.  Use the special button 
swing to knock them far out into the distance.  To achieve a gold ranking, you 
will need to charge the button right before the soldier jumps, and let up on 
the button right before you reach maximum charge.  A full charged hit will not 
yield a gold ranking.  Timing is everything for this mission.

Gold Medal – 400 yards or more (1,000 smash points)

Silver Medal – 350 yards or more (700 smash points)

Bronze Medal – 250 yards or more (400 smash points)

(thanks to SammaeL for the tip on gold ranking)

---------------------------------
Challenge Mission – Air Supremacy
---------------------------------

-- Mission Objectives --

- Defeat as many strike fighters as possible before the timer expires

I love this mission!  For this mission you have 2 minutes and 30 seconds to 
stay on top of the building and destroy as many fighters as you can without 
touching the ground or another building.  You can still scale back up the 
building if you fall, but if you touch the ground or another building in any 
way, the mission is over.  Target each fighter, charge jump, charge punch, and 
then grab them.  Use the target kick if you have it to possibly take out two 
of them at a time.  Use Critical Mass moves if you gain enough extra life.   
Double air dash helps out a bunch here.  If you reach the end of the building 
and have already used both air dashes, then don't forget about grabbing onto 
the side with the grab button to continue to stay on.

Gold Medal – 15 fighters or more (10,000 smash points)

Silver Medal – 10 fighters or more (6,000 smash points)

Bronze Medal – 5 fighters or more (3,000 smash points)

------------------------------------
Challenge Mission – Hulk Smash City!
------------------------------------

-- Mission Objectives --

- Smash and destroy as much as possible before the timer expires

In this mission you have three minutes to smash and destroy everything in your 
path.  Plow through trees and lights along the streets and pick up cars and 
throw them at each other to quickly destroy as much as possible.  In order to 
get high scores you need to have explosions, and tons of them. Try to find 
grouped vehicles and destroy them all together.  A club-type object works well 
for this mission because of its range.  Critical Mass super moves don't work 
as well as you would expect, mainly because of the delay in using them.

Gold Medal - ? or more points (? smash points)

Silver Medal – 400 or more points (700 smash points)

Bronze Medal – 100 or more points (400 smash points)

----------------------------
Challenge Mission - Casualty
----------------------------

-- Mission Objectives --

- Deliver ambulance to the hospital undamaged

- Get to the hospital before the timer expires

For this mission you have one minute and 45 seconds to get to the hospital 
with the ambulance.  Dash up to the ambulance at the start, and grab it, then 
head toward the green dot on the map.  

Gold Medal – ? seconds or less (? smash points)

Silver Medal - 30 seconds or more remaining (700 smash points)

Bronze Medal – make it to the hospital below Silver Ranking (400 smash points)

----------------------------
Challenge Mission – S.W.A.T.
----------------------------

-- Mission Objectives --

- Hit as many soldiers as possible

Another one of my favorites!  In this mission you will have two minutes to hit 
as many soldiers as you can as they drop out of each of the four helicopters.  
The first thing to do is to smack the vents off of the building, since they 
will get in your way if you don't.  Pay attention to the red markers that will 
appear over the helicopters.  This will tell you how many soldiers are about 
to jump out and which helicopter they will jump from.  Dash to each helicopter 
and hit the soldiers with the punch button.  Try to time your hits 
appropriately.  If there are three soldiers then it may take two swings, but 
usually one swing is enough.  If you are across the screen and can't make it 
in time, then try throwing the club at the soldier if you must.

Gold Medal - 50 or more soldiers (5,000 smash points)

Silver Medal – 25 or more soldiers (2,000 smash points)

Bronze Medal – 10 or more soldiers (800 smash points)

---------------------------------
Challenge Mission - Point Defense
---------------------------------

-- Mission Objectives --

- Defeat as many tanks as possible until the timer expires

- Stay between the bridge supports

In this mission you have three minutes to destroy as many tanks as possible.  
To get a high score you will need the hammer toss, so you can easily dispose 
of two tanks at once very quickly.  If you don't have the hammer toss, then 
make some steel fists and use the special button attack (Y) to take them out 
in about two hits.  Critical Mass super moves work well as usual.

Gold Medal – 25 tanks or more (5,000 smash points)

Silver Medal – 12 tanks or more (2,000 smash points)

Bronze Medal – 3 tanks or more (900 smash points)

---------------------------
Challenge Mission – My Car!
---------------------------

-- Mission Objectives --

- Race through the course as fast as possible

- Do not hit white cars

For this mission you have to race through the course and hit the markers as 
fast as possible while avoiding the white cars.  If the white cars are hit in 
any way (even touched), then the mission is failed.  Be careful when you run!  
In order to get a gold ranking it is not required to run all the time – just a 
few dashes will suffice.

Gold Medal – 2 minutes or less (1,000 smash points)

Silver Medal – 2 minutes and 20 seconds or less (700 smash points)

Bronze Medal – 3 minutes or less (400 smash points)

-------------------------------------
Challenge Mission – Downtown Dogfight
-------------------------------------

-- Mission Objectives --

- Defeat as many aircraft as possible before the timer expires.

In this mission you have three minutes to take down as many jets and 
helicopters as you can.  If you have the cyclone skyjack (aircraft grab) and 
the target kick then this mission is a breeze.  Grab the nearest enemy, then 
target another enemy and target kick.  If not, then take advantage of the 
Critical Mass super thunderclap often, and target and throw a bunch of cars at 
the enemies.

Gold Medal – 18 enemies or more (10,000 smash points)

Silver Medal – 9 enemies or more (6,000 smash points)

Bronze Medal – 3 enemies or more (3,000 smash points)

-----------------------------
Challenge Mission – Surf City
-----------------------------

-- Mission Objectives --

- Use the Shield Grind to collect as many waypoint markers as possible

Pick up the truck, make a shield out of it, and grind to collect the markers.  
As soon as you start to grind you will have two minutes to collect as many 
markers as you can.  There are a total of 60.  You must be grinding or jumping 
from a grind in order to collect the makers.  A wall run from a grind is 
acceptable also, for lighting up the markers.  Shortly after a grind the 
markers will stay lit up briefly, but then change back to red after a while.

Gold Medal – all 60 markers (7,000 smash points)

Silver Medal – 50 or more markers (4,000 smash points)

Bronze Medal – 35 or more markers (2,000 smash points)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
                         Badlands Challenge Missions
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

------------------------------
Challenge Mission – Gamma Golf
------------------------------

-- Mission Objectives --

- Get the ball to the flags with as few swings as possible

Basically the same as the Urban Gold mission in the city, but this time there 
are no skyscrapers in the way thankfully.  For the last course, be sure to 
destroy all the rock pillars and trees in your way before hitting the ball 
toward the goal.

Gold Medal – 10 or less hits (? smash points)

Silver Medal – 20 or less hits (1,500 smash points)

Gold Medal – 30 or less hits (? smash points)

------------------------------
Challenge Mission – Wide Right
------------------------------

-- Mission Objectives --

- Hit as many vehicles as possible through the goal posts

In this mission you have two minutes to hit as many cars through the goal post 
as you are able to.  This mission is all about lining the camera up properly 
and positioning Hulk so he will make a perfect kick.  Use Away+Y(Special 
Button) to do a kick.  It only takes about a half a charge to get the vehicle 
through the goal and this will help save some time as well.  Don't spend too 
much time positioning Hulk, as the vehicles keep respawning, so you will have 
many chances.

Gold Medal – 13 or more vehicles (1,500 smash points)

Silver Medal – 7 or more vehicles (1,000 smash points)

Bronze Medal – 3 or more vehicles (800 smash points)

----------------------------------------
Challenge Mission – Hulk Smash Badlands!
----------------------------------------

-- Mission Objectives --

- Smash and destroy as much as possible before the time expires

Similar to the city melee, in this mission Hulk will have three minutes to 
tear up as much of the badlands as he can.  Make sure to find grouped cars so 
you can throw objects that will cause explosions to really rack up the score.  
Grab propane tanks whenever possible since the explosions they cause will 
greatly improve the damage to the area targeted.  Critical Thunderclaps will 
help out a lot in this mission.  Make a visit to the gas station and the motel 
as well as the warehouse at the end of town near the end of the mission since 
there are plenty of parked vehicles in those locations.

Gold Medal – 800 points or more (1,200 smash points)

Silver Medal – 400 points or more (900 smash points)

Bronze Medal – 100 points or more (500 smash points)

--------------------------------
Challenge Mission – Fast Mover 7
--------------------------------

-- Mission Objectives --

- Rave through the course as fast as possible

Basically the same as the city fast mover challenge missions except this one 
is in the badlands.  The best thing to remember if you want to get through the 
course faster is to charge jump up buildings instead of running up them.

Gold Medal – 50 seconds or less (1,500 smash points)

Silver Medal – 1 minute and 20 seconds or less (1,000 smash points)

Bronze Medal – 2 minutes and 40 seconds or less (500 smash points)

-------------------------------
Challenge Mission – Puny Humans
-------------------------------

-- Mission Objectives --

- Defeat as many soldiers as possible before the timer expires

- Stay within the area marked by flares

For this mission you have two minutes to strike down as many soldiers as you 
can reach.  Do not go outside the ring of flares or the mission will end.  The 
best tactic for this mission is to grab the soldiers and throw them at each 
other or grab an object and toss it past the flares.  Do not charge throw, 
since a normal throw will easily take out each soldier and save some time.  
Toward the end of the battle use the Critical Ground Smash during Critical 
Mass to take out about five soldiers per smash.

Gold Medal – 40 or more soldiers (1,200 smash points)

Silver Medal – 20 or more soldiers (900 smash points)

Bronze Medal – 10 or more soldiers (500 smash points)

------------------------------------
Challenge Mission – Gamma Field Goal
------------------------------------

-- Mission Objectives --

- Hit as many vehicles as possible through the goal posts

This is much like the last field goal mission except now the goal is moving.  
They still give you two minutes total, but this time you actually need to use 
more careful aiming.  If you can get the timing down just right you should be 
able to make the goal every other kick.  Try to kick the car whichever way the 
goal is moving.

Gold Medal – 8 or more vehicles (7,000 smash points)

Silver Medal – 4 or more vehicles (4,000 smash points)

Bronze Medal – 2 or more vehicles (2,000 smash points)

-----------------------------
Challenge Mission – Long Bomb
-----------------------------

-- Mission Objectives --

- Defeat as many helicopters as possible by using missiles

As the objective says, in this mission you will have two minutes to destroy as 
many helicopters as possible by either punching their missiles back at them or 
grabbing their missiles and throwing them back at the helicopters.  The 
missiles will come from the two enemy lookouts on the right and left.  The 
right lookout is always the first to start.  At the beginning of the mission 
you can easily just grab a missile and target each helicopter to take them out 
quickly, but by the end you will have to resort to the missile punchback since 
the soldiers will start to fire the missiles out faster.  Be sure to target 
each helicopter just before punching the missile back.  If you time it just 
right, a charge punch will work better for deflecting the missiles.  Be sure 
to not leave the ring of flares – it's very easy to accidentally do this in 
this mission.

Gold Medal – 20 or more helicopters (7,000 smash points)

Silver Medal – 12 or more