White Knight Chronicles II: Walkthrough

       ´╗┐White Knight Chronicles II Walkthrough by pprincess
Version 1.0, Last Updated 2012-02-10 

Table of Contents

   1. White Knight Chronicles II
         1. Walkthrough
         2. Version 1.0 EU
         3. Copyrights
         4. Introduction
         5. [[Controls]]
         6. [[Character Builds]]
   2. [[Walkthrough]]
         1. I. Airship
         2. [[Archduchy of Faria]]
         3. [[Balandor]]
         4. [[Balandor]]
         5. [[Balandor Underground Passage]]
         6. [[Archduchy of Faria]]
         7. [[Greede]]
         8. [[Greede]]
         9. [[Greede Underbelly]]
        10. [[Albana]]
        11. [[Albana]]
        12. [[Archduchy of Faria]]
        13. [[Van Haven Waste]]
        14. [[Balandor]]
        15. [[Balandor Underground Passage]]
        16. [[Balandor]]
        17. [[Redhorn Isle]]
        18. [[Balandor]]
        19. [[Frequently Asked Questions]]

White Knight Chronicles II
Walkthrough
Version 1.0 EU
Copyrights

Copyrights: Shirokishi Monogatari: Hikari to Yami no Kakusei Created by Level 5, Inc. 2010 Sony Computer Entertainment. White Knight Chronicles II created by Level 5 Inc. Sony Computer Entertainment Inc. 2011 Havok.com . Walkthrough by pprincess No part of this guide can be used without permission of this author. carielln@yahoo.com . Sources: Japanese wiki site http://masterwiki.net/shirokishi2nd/?%BA%CE%BD%B8
Controls
Character Builds
Walkthrough
Archduchy of Faria
Balandor
Greede
Greede Underbelly
Albana
Balandor Underground Passage
Van Haven Waste
Redhorn Isle
Frequently Asked Questions
Introduction

The goal of this walkthrough is to provide the player with easy methods to successfully complete White Knight II. It is "spoiler-free"in that the story elements are not discussed in advance. Boss names are listed only when encountered for the purposes of gameplay. There are many different jobs you can play, and many opinions on which are best. My walkthrough reflects my personal preferences, but also some solid experience in WKC 2 having played both the Japanese and English games to the highest guild ranks. There is no "one way" to play, but some jobs are more difficult than others.

This walkthrough covers ONLY White Knight 2. If you plan to play White Knight 1 on the disk, you'll want to check out the walkthroughs and guides for White Knight Chronicles International on GameFAQS.
[[Controls]]
Outside Battle

    X perform action such as talking to NPCs, opening chests.
    O Back button
    Triangle opens menu
    R1 Map
    R2 Character Emotes
    D Pad Down Selects yourself and opens shortcut menu.

In Battle

    X perform action such as start battle or select a command
    X+R1 Defend to take less damage.
    Triangle: transform to Incorruptus.
    R1+Square/Circle cues characters
    R2 and L2 Switch to target a different enemy.
    Select Button: Switches characters. Learn this button!

Command Bar

In battle, you have slots on your Command Bar for Items, changing Equipment (same as R2/L2).
Incorruptus

    X Select action
    Triangle: Turn Break. This is a one shot special move used when boss powers up, will instantly stagger the boss.
    R1+X Defend, or when equipped with Shield and Sword will initiate Guardian Aura, a healing circle which will protect all within it from damage.

[[Character Builds]]
Short Sword

    Pros: Fun to play, can use Magic Spells augmented by Daggers. Has MP replacement skill.
    Cons: poor DPS, offers nothing to an online party for MP replacement or Support that Bows and Mages offer. Popular job class, but frustrating to play in story mode and early online because of low DPS.

Longsword

    Pros: Fun to play, good Slash damage, increase in speed at lower HP. Has Magic Breaker to lower enemy magic damage.
    Cons: weak Defense, poor Strike and Thrust moves, very challenging end game. Not recommended for story mode.

Elemental/Staff Mage

    Pros: High damage output, easiest class to play for story mode. Offers MP and HP replacement to full party, heal status effects, fast cast for buffs.
    Cons: weak Defense, draws significant aggro. Requires Elemental, Staff and Divine trees to fully play mage, so that means you can't really add another job class to this build until well after GR 20.

Bow

    Pros: Dark Shot/Conceal and high Agility help this build to dodge enemy attacks. Best Thrust skills in the game. Offers MP and HP support skills, so a good job to play online later on. Has a Haste+ skill via Resident Errand. Has Potion Lores which makes potions heal for more, a valuable skill set.
    Cons: has lower DPS, especially during story mode, very poor Slash skill.

Spear

    Pros: Fun to play. Offers MP/DEF up skill and shields to party to take half damage. High Vitality allows spear to have best Defense.
    Cons: low DPS, especially in story mode. Does better if buffed with Axe skill +Rallying Cry, but frustrating to play early on in story mode due to
    low DPS. No decent Strike skills.

Axe

    Pros: Fun to play. Best DPS in the game. Excellent Slash and Strike moves. Has breaker skills to lower enemy DPS and Defense. Great party Attack up buff +Rallying Cry. Does even more damage with low HP.
    Cons: weak Defense if you use War Cry, poor Thrust skills.

Divine Magic

This skill tree is not a job, but healing spells that everybody should have. A mage will heal the most health of all the job classes. A support mage build can be done with Staff and Divine skills if you don't want to take magic, but you'll need at least Fire spells to get through the story.

    * Recommended Builds:

    Avatar: Mage or Bow/Axe
    Leonard: Axe
    Caesar: Axe
    Yulie: Bow or Bow/Mage
    Eldore: Mage/Longsword as a secondary skill.
    Scardigne: Mage or Bow

    * Important Tip

Either Yulie or Eldore should be a mage, unless you plan to play mage yourself. The game story can get very frustrating unless you, or at least one other character, uses Fire magic.

    * Another Important Tip

Use all the characters, keep upgrading their equipment and skills to higher levels. Don't just upgrade a couple of characters, make sure everybody has potions and the best equipment you can get. You may experience limitations on who you can use at various points in the game, so everybody should be :ready to go in the latest gear.
[[Walkthrough]]

After the opening cutscenes, you'll gain control of a mysterious story character. BEFORE DOING ANYTHING, press Triangle and open the game menu and choose Learn Skills. You will have 56 skill points to spend on Scardigne. He already has a specialty started in short sword. You can't change his weapon right now, but later you might want to. Looking at the job classes available to him, he can play short sword, mage, spear and bow. You don't have to decide how to spend these points right now, you can continue and decide later. However, it will be awhile before you get another opportunity to change his skills and, more importantly, his healing Commands.

    * Tip

Because this character is locked out of DPS Longsword and Axe, you can't go wrong with another mage or bow character.

I'm going to spend the points on mage. First I will spend 26 points in the Divine Tree by taking: Fortify+, Mana Barrier+, Fatigue+, Mollify+ and Healing Breeze. These will unlock Heal II+, MP Up and SPR Up which I also take. Heal II+ will go a long way to helping heal an entire group. After this I have 30 points left. Next, I will spend 8 points in Elemental Magic, taking the first two spells that open up in Fire, Water, Wind and Earth Spells. Wow! for only 8 points I've now opened up another MP Up and a whole bunch of other spells. I will grab the MP and INT Ups. I'm also going to take Flame Lance and +Loki's Curse. These fire spells will help a lot. I have 5 points left which I will keep for now.

Next, go back to the Game Menu (Triangle) and select Combat Set Up. Change Tactics to Heal First. Then try Edit Commands. I will add my new spells Heal II+, Fortify+ and Mana Barrier+ and the best Fire spells for later. Scardigne has a sword for now so I won't change his sword commands. You can also create Sword combos in the same menu, use R1 button to scroll through the skill sets to Combo. Scardigne has out with full AC so might as well take advantage. I also put Arm Breaker and Shield Breaker on my command bars as well. Press Select to Save in Slot A when you're done with your Command Bars..

Now we're ready to roll. His the Down arrow on the D pad and press X. You now have a list of spells that can be used outside battle. Try casting Fortify on Miu and move forward. Check your map for the Star which is your goal, but you can also run around the other parts of the map to kill soldiers and gain some cash, Mana II and III potions and extra EXP. The soldiers respawn so you can play around and get some extra items. Go the star when you're ready and watch the cutscenes.
I. Airship

Finally your team assembles. Assign jobs and skill points to your avatar and the other team members. Check out my Skill guide on GameFAQs and YucheeEl's "stickied" guides on the WKC 2 forum if you want help or other ideas. If you mess up, you can reset using the Training Dummy on board to start over. Don't move forward until you're happy with everybody because you can't change anything once you move on.

You can buy equipment from the Crewman. Apart from changing weapons, the only real items worth buying are Innocent's Gloves or Castleguard Fists for Leonard and Yulie. These are the least expensive options to add a little more Defense and RES.

    * My team:
    * Starting Command Set Up

    Leonard: Axe
    Tactics: Heal First.

   1. Full Swing, Assault, Shatter, Crush, Pulverise, Blind Swing, Earth Jolt.
   2. Heal II, +Heal, Cure, Raise, Unbind, Awaken
   3. Battle Cry, Arm Buster, Armour Break, Slash combo, Strike Combo, Thrust Combo.

    Yulie: Bow
    Tactics: Heal First

   1. Dark Shot, Conceal, Double Nock, Triple Nock, Spirit's Hymn, Angel's Hymn,Healer's Hymn.
   2. Heal II, Heal III, +Heal II, Unbind, Cure, Raise, Awaken.
   3. Stun Tip, Slow, Fatigue, Mollify, Holy Light, +Fortify, +Mana Barrier.

She won't do most of these skills on her command bars when playing automatically, but I'll use them when I play as her. I don't want Yulie doing any damage moves, so I just have a couple of Nock moves on her bar. Her AI for DPS is stupid and she will perform any random DPS move regardless of the monster weakness. She is mainly set up as a support player. I may change that later on.

    Eldore: Mage
    Tactics: Heal First

   1. Magic Boost, Nature Meld, Mana Parasite, +Liberating Prayer, Staff Strike, Mana ::Slash, Mana Thrust.
   2. Heal II, +Heal, Unbind, Raise, Cure, Awaken
   3. Fireball, Flame Lance, +Bonfire, +Loki's Curse, Arctic Lance,Windlash, Rockslide.

Eldore comes with some magic and Longsword skills. He doesn't get many points to use right now toward a new mage build. I want to fill up his Elemental Tree to get Eclipse Gate and you can do that now, or wait because it's an expensive spell to cast until late game.
Subcommands

You can save additional full sets of Command Bars in Slots B, C and D. In the Edit Combat menu, you can select one of these sets as your Subcommands. When in battle, you can select Command Set on your bar to switch back and forth from your main set to your subcommands. This allowsyou to have more commands, OR to switch job classes if you want to use a different weapon set. BE CAREFUL. Never edit your subcommand set in a town unless you de-select it as your subcommands. Only edit your main command set in town, or de-select your subcommand bar (remove the red check mark) before you do your edits. Otherwise, you run the risk of overwriting your subcommands in battle with your main command bar. An unfortunate error in the game writing. If you are in a quest or outside of town in the story, you can edit your bars and the game will keep them. It's just in town that editing your subcommands will cause you a problem unless you de-select that bar first.
Online Power Leveling: Optional

There is no need to go online at this point, and I recommend completing the entire story, and all the subquests in the game. When you do so, you will be guild rank 15 or 16. If you do go online, many players will tell you to go complete the story, so expect to hear that a lot.

But, the game can easily be power-leveled at this point for your avatar. You will have to coerce a high GR player into running one of the Free Monster Hunt quests, killing the highest level mobs for you.

    * Etiquette: there are a lot of high GR players online. If you ask any higher GR players to run a quest with you, ASK POLITELY. Keep in mind they have run all the quests to death and to the point of boredom. There is no incentive for them to help you. Don't be greedy and ask people to grind levels with you, just ask help running ONE quest.Most players are willing to run a quest once. Afterwards, thank the players, leave and find another group to run your quest ONCE. In this way, you're asking politely for a single quest and not being a greedy noob.

If you choose to play online before finishing the story, having a Bow build with the Spirit Hymn skill is much easier. There are many new players with swords running around, and high GR players are more reluctant to help a sword player who doesn't have an MP skill.
III. Online Power Harvesting: Optional

Any of the free monster quests can be harvested by creating the quest or joining if somebody else starts it. If you want Tier I and Tier II harvest items, don't actually start the quest. You can run around the entire map before starting it, with no monsters, and just harvest thespots in the quest. Then start the quest, and talk to the soldier 2x. Ask to quit the quest, and you will get a D rank for the quest which will allow you to harvest in an online town. I recommend doing this in a lumber/timber town with Warriors, because you can get items needed later for Resident Errands. You can also sell the materials to buy potions or gear.
IV. Online Guild Membership:Optional

If you apply to join an online guild, you'll have access to high level potions and gear right away in the guild shop. On the airship, you cannot buy accessories nor potions and the game only gives you 10 Heal potions and no Mana potions to start out. If you imported a WKC 1 file, this isn't an issue, but if you're starting from GR 1 level 35, you won't have anything. In an online guild, you can dump your starting accessories and buy better ones. You can also ask guild members to duplicate for you Mana and Heal potions. Goddess Tear IIIs and IVs are also very handy. The player giving you some can reload their save and get their potions back so go ahead and ask people in your guild for potions.

    * Overall Online: at the very least, you should buy 10 Mana II potions, 10 Mana III potions, and as many Heal IIIs as you can afford. If you do a couple free monster hunts online you'll have great mats to sell to buy potions. You can also buy better gear at the guild armor shop later on when you level up.

I'll continue though without doing any power leveling.

When you've done everything to get your characters ready, switch to Leonard and control him. Talk to Rocco.
V. Lost Woods
Boss

    Soldiers
    2 Gigas.
    Weakness: Thrust

The first fight is pretty easy, the only way to get a game over is if Miu or Scardigne die. Just keep an eye on Miu. Hit TRIANGLE button with Leonard to turn into his knight. The two gigases are easily dispatched with Leonard's knight sword Thrust move. Just line 'em up. If one powers up, quickly hit the Triangle button to Turn Break. If Leonard's MP bar goes to zero, he'll revert from his knight form to his regular human form, so watch his MP bar.

The Thrust move uses only 1 MP so you shouldn't need to use any Mana Potions to refill his MP. When you are done, save at the Logic stone. You can also go online here and pick up anything you might need at your guild or an online town. Repair your gear before starting out, and get in the habit of doing this wherever possible.

Head left to B-6 and pick up a treasure chest with a Mana II. You can't go any further in this direction, so head back to the right side of the map. The mobs should be pretty easy. As a mage with Magic Boost, I'm one-shotting the small mobs. You must watch Miu's health, however, so she doesn't die. A treasure chest at G-6 holds a Gold Nugget which you can sell. Unfortunately you can't explore this entire map for now, but later you will return. The mobs are all Tier II and will remain so. If you power leveled you can probably run past everything to the star at E-5 on the map.

Practice using the Select button to switch characters during a battle. The ability to switch characters will be important later on.
VI. Farian Camp

In the camp, there is a mushroom harvest spot and a chest with a Heal II. The shop has nothing new but you can buy potions if you need any. You can also buy pearls if you want to level up any of your characters' starting gear. We will get better gear soon so you don't have to bother leveling anything.

    * Character changes: I have enough points now to pick up Slow on my bar. I get Knockout Blow for Leonard and put that on his. It costs only 8 MP to use and Knockout Blow is better than Tackle for Thrust-weak mobs like lizards or fish, with a chance to knock out the mob. In knock-out status, an axe can follow up with Blind Swing which will hit 100% when the mob is knocked out and usually be a killing blow.

Part of the forest has opened up now. On the map you will see several stars. Our job is to destroy the Zore Crystals.

Exiting east of the camp now allows you to go past the barrier to the north. A chest at F-4 holds a Heal II.
Boss

    Zore Crystal
    Weakness: Strike and random element

These bosses are magic focused, and Strike Weak. Have Yulie cast Mana Barrier on everyone and keep an eye on Scardigne. Do a bit of damage and the crystal will expose an elemental weakness so watch for the "down" next to the Zore Crystal name, or use Inspectacles to find out the weakness so you can target that. You shouldn't need to knight Leonard to defeat these. Look at your map for the next star. When you finish, you'll be taken back to the camp.

The larger mobs along the path are much easier if you have Yulie cast Mana Barrier and Fortify before starting, and Slow on the mob. Leonard can do Arm Break and Armor Break if you switch to him. Buffs and Debuffs are very useful and can make the difference in a boss battle between winning and Game Over. My mage now has Stealth Magic which adds Agility. Along with Yulie's Dark Shot, my mage will often dodge a physical hit. If you are struggling, play as Yulie and use Dark Shot/Conceal and keep at a distance and just focus on healing Leonard.
Back at Camp.

Repair your gear and buy anything you need at the shop. Check the map, our next goal is the star at B-4. Guess what, Miu is back with us and we can't go west from the camp, so it's the LONG way around. There are two ways to go, but we must go north through winter again. I'm going to explore the upper path on the map, in the north winter area, and take the outside path in autumn to get there. If you take the inner autumn path, back the way we went to get the Zor Crystals, there is a hidden path at F-4 you can explore.

A chest at G-4 holds a Mana II. What I really want though is the chest in the pocket at G-3. I have to kill a big mob to get to it, but it holds a Forest Keeper axe. Leonard now has an axe with ATK 77, a good increase from ATK 55 on his starting weapon.

Continuing up the top winter path, there is a chest at F-2 with a Farian Bow, a small improvement for Yulie. You can find a secret path at D-2, a little hook on the map. It will take you under the main path, and you can find a chest with Steel Sollerets DEF 30. At C-3 is a chest with another Gold Nugget. I'm doing 400-600 damage now with Tier III spells and Magic Boost, far more than what the other job classes can do, and just with the first available staff in the game. The larger mobs are no trouble at all and I'm killing the little mobs before my party draws their weapons. My Heal First tactics on Yulie and Leonard are keeping me healed and Yulie uses Spirit Hymn to refresh my MP when it goes below 25.

Save at the Logic Stone at C-3, and then if you want curve back up to the inner north path, there is a chest with a Mana II in the cubby at C/D-4. Heading south now toward the star, a chest at B-4 holds a Heal II. My Dragonfire spell is just overkill on these soldiers, but luckily they drop level 5 pearls and Mana IIIs. There is a chest at C-5 with Steel Armor if you continue south past the star on the map. I pick up the Force Wand in a chest at B-6. There is a Farian Estoc ATK 58 short sword at D-5.

Before going to the star, be sure you've done everything you need to do as there is no save point just past the star. BE SURE Leonard has at least 5 Mana II potions or 10 Mana I's in his pack. Save a a Logic Stone, and then go to the star, which will put you in the city of Faria.

Pull up your map and see a new star point. Fight your way through the soldiers in Faria. Approach the Star on the map, but before you get close to it, have Yulie cast +Mana Barrier and +Fortify on everyone.
Boss

    Duke Gigas,
    Weakness: Slash.
    2 Zore Crystals

This battle can be really challenging because if Miu or Scardigne dies, it's Game Over. The boss has some cheap moves. Miu getting hit sometimes can't be helped as she stupidly runs too close into the battle. You can use Retry, but that will set you back further on the map and minus the items you used in the battle, so starting over the last save is probably a better move if you get a Game Over.

Leonard is in his knight form. Hit R2 or L2 to target one of the Zore Crystals. Use Leonard's Shield Bash to take out the Zore Crystals quickly. WATCH HIS MP and use a potion from his Items if it gets to 15 or 20. Now for the Duke...

Try and turn Leonard so the Duke Gigas is facing him and AWAY from Miu and the rest of the party. Scardigne will be more at risk here because he still has his sword and gets too close. The Duke Gigas has an area Paralyze move which won't affect Leonard but will affect other party members. Having Unbind on everybody's bar or Antiplegia Roots will help a lot.

Use Leonard's Strong Slash. When the Duke turns red and powers up, quickly press the TRIANGLE button with Leonard to stagger the Duke. Hit his knees again with Strong Slash to knock him down. When he gets up, he might activate his Rejuvenation Organ which puts Regen on him and he will start rapidly healing. Target the organ with Strong Slash, watching Leonard's MP. You can also switch to your avatar or Yulie and cast Slow and Fatigue on the Duke, along with Heal spells on everybody. Have Yulie use Dark Shot which will cause the Duke to miss here and there. Slow especially will help manage the battle. Goddess Tears are great because they give everyone in range some healing. Leonard can also use his knight's Heal spell but it's slow. Better to keep him hitting.
[[Archduchy of Faria]]
VII. Archduchy of Faria

Lots to do here in town. Visit Elias at his storefront to open up the story mode guild. You can look at the bounty quests and accept one if you want. They are all in areas we can't access yet. If you started with White Knight I, you might have some of these done already and can access Lost Woods bounties. I suggest leaving any of these until later in the game.

    Treasure Chests
    D-3 over the bridge Mana II
    C-2 up the hill via stairs, behind house Bag of Gold Dust (sell)
    D-3 on the dock Lump of Gold (sell for 5000g)
    C-2 behind guild Mana III

You can check out the west side of town via the west exit and talk to the NPCs there, but that part of town doesn't have any treasure chests.

Visit the Armory, buy armor upgrades for everybody. If you got everything from the Lost Woods, you'll have a couple of Steel pieces already. Mix and match heavy gear with RES gear if you want. You can also buy jewelry at the shop but very likely an online guild will have better accessories. The weapons won't be anything new if you got all the chests in the Lost Woods, unless you need the Dragonfly spear. Don't buy the Spectral Blade Longsword, you can get a better one shortly. Restock potions.

At the Logic Stone, save. You can go online for more shopping or power leveling. You can also return to the Lost Woods if you want to level up or pick up any chests you missed. When you are ready to leave, talk to Miu at the star on your map.
[[Balandor]]
VIII. Balandor

Pull up your map and you'll see some red dots moving around. These are Resident Errands. If you started with WKC 1 on your game disk, you may have finished some errands already. I have a guide on errands on GameFAQs so check it out. Before you can visit these NPCs, we need to get out of the Plaza.

Talk to the following NPCs in the plaza to move on: Gaston, 2 Royal Soldiers at the gate. Next we need to find Lucius.

If you haven't been here before, grab the chest on the balcony at F-8 for a bag of gold dust to sell. There are other chests around Balandor, if you picked them up in White Knight 1 there won't be anything new. You will have to visit Rapacci's Winery though at G-10 to get the Crystal Camera. If you didn't import a WKC 1 character, you will also have to talk to Ramah at E-12 and pay him for a property deed.

Visit the Armory. The only new items are the Zambato katana, a better longsword, and two new shields.

At the guild, talk to Harvey and level up Leonard's knight Core Unit if you have the money. The pearls can be bought in the General Store.

Once you have done everything, talk to the Royal Soldier at F-10 to find out where Lucius is.
IX. Balastor Plain

Proceed south to Parma. If you played WKC 1, the treasure chests in this area are nothing new, and the items are for WKC 1 level. There are NO New Game Plus chests. I wouldn't bother looking for chests as the gear in them is inferior at this point. The east part of the map is blocked so you'll have to go south to Parma.
X. Parma

Nothing new in the shops. Complete some Resident errands if you want. Talk to Lloyd near the bridge, and then proceed to leave town via the east gate.
XI. Balastor Plain Again

Pull up the map and check out the star. Lucius asks for help, and you have no choice but to accept yet another NPC into the party. Your goal is the area at F-7. You'll see some shiny spots on the ground along the way, click on them. Use +Fortify on everyone as you reach F-7 area.
Boss

    Magi Soldiers
    2 Gigas. Weakness: Thrust

Save the officers until last, you can avoid spawning the gigases. Unfortunately, you may end up with 2 gigases on your hands at once, and they like to pound on your NPCs. Keep them healed. I had no problem with my mage, but without a mage you might need Leonard to knight up and use sword Thrust.

Following the battle, talk to Lucius and then it's back to Balandor. You can walk back through Balastor Plain if you want, or use the Logic Stone to teleport there.
[[Balandor]]
XII. Balandor

Pull up the map and check out the star at H-7. Before we head there, we need some preparation.

Are you a mage, or do you have one in the party? If so, you will need to play as a mage for the next segment of the game. If you aren't a mage and don't have one in the party, you're in for a long slog. All is not lost, however, if you don't have a mage. You will need to get 50+ Holy Water items. They are expensive at 500g apiece. You can either buy these at General Store OR go online. Ask a higher GR player for Holy Waters. Most high level players have probably maxed 255 Holy Waters and will be glad to get rid of them. Take 100 if you can get them. You may also want to buy at least 10 Hierbombs (these are area effect Holy items). Anybody who has the Holy spell should have it on their bar. Adjust Command Bars to include Fire spells.

    * Tip: Before you go to the star area, save in a new Save slot in case you need to start again from this point, because you won't be able to leave once you enter the starred area.

[[Balandor Underground Passage]]
XIII. Balandor Underground Passage

Luckily there is a shopkeeper with Items at the start in case you need anything early on.

Pull up the map and notice the star in the upper left of the map. We have a long ways to go. There are treasure chests along the way, and some optional areas.

The first thing you will notice is the new skeleton enemy. He has a shield that must be knocked off first before you can damage him with a weapon. If you have Fire spells, no worries because you can kill him without removing his shield. Otherwise, you're going to have to hit him until he falls down and his shield comes off. At this point, you can use a Holy Water or the Holy Spell to instantly kill him. If you choose to hit him, he will eventually put his shield back on. Skeletons can hit you with poison and HP drain, so they are a serious pain. A mage makes quick work of them, however. If you get hit with HP Drain, use the spell Healing Breeze to counter the drain effect, or a Heal Drop item.

If you wanna have fun with skeletons, use a Fire Hammer and try Knock Out Blow. This move only costs 8 MP and will often not only knock off the shield, but knock the skeleton out. You can then follow up with Blind Swing which is 100% connect when the skeleton is knocked out. The skeleton will die in one critical hit and its bones will clatter and scatter across the floor. It's funny to watch. You just have to hope that one of your characters doesn't hit the skeleton first when it's KO'd or it will lose the effect and your Blind Swing will miss.

Chest at D-5 holds a Silver Dagger, and one just opposite a Silver Lance.

None of the levers can be moved right now to drain the water for the square areas, so that helps with where to go.

Chest at B-4 holds a Brass Hammer ATT 94, a nice upgrade for the Axe wielder. Chest in the little nook at upper D-3 holds a Master Shield, which is inferior to the ones sold in Balandor. Chest at C-2 holds Sainted Chainmail DEF 31 RES 4.

The small rooms may contain either Dire Waterspider or Wraith. The Waterspider is a straightforward slash-weak, and weak to Fire. The Wraith is another matter.

Having more than one mage is helpful here and you have to watch out for Miu. The Wraith has a shield which must be removed with Holy spell or a Holy water. When it enrages, it will add a magic spell which renders it immune to both physical and magical attacks. You'll just have to cast Fatigue/Arm Break and Slow until the rage passes and you can Holy off the regular shield. A mage with Fire spells can cast through the regular shield, but not the green magic shield.

The Wraith also spawns a crowd of Succubus. These are a serious pain and must be dealt with immediately. A mage with Eruption or higher area Fire spell can take them out in one hit. Or use a Hierbomb to remove their shields and kill them one at a time. The wraith is slash weak and slash combos with a fire-enhanced weapon will wear them down. But a mage is the best way to go. You can knight up Leonard and he can use his Turn Break on the rage power up, but it won't help to use the knight without someone else with Holy Waters or the Holy spell to remove the regular barrier so Leonard can use his Slash moves. If you're stuck, you'll have to go back and buy more Holy Waters or Hierbombs.

Once you reach the star, you can heal/Save at the logic stone. There is no boss fight here, so just go ahead.

Now you have another NPC with you! And you have to go all the way back to the beginning of the Underground passage. Take a shortcut through the jail. The 4th cell on the RIGHT has a carved out tunnel in the back. Take this and it will drop you in the large room closest to the exit. Fight your way through the enemies to the starred exit.

Visit the shopkeeper and top up everybody's Heal and Mana potions. You won't be going back into town so this is your one chance to buy what you need. Heal/Repair at the Logic Stone and save.
XIV. Greydall Plain

Bring up your map and view the star in the upper right hand side of the map. Feel free to explore, but the treasure chests are all White Knight 1 items, so not worth getting if you don't have them already. Go straight ahead to the bridge, and go right to avoid the troll if you don't want to fight him. Stay to the right to reach the Logic stone in the middle of the map. Fight or go around the mobs to the starred area. Save at the Logic Stone close by. Before you cross the bridge to the star area, have Yulie cast +Mana Barrier and +Fortify on everyone.
Boss

    Belcitane
    Gigas, weakness Thrust.
    Soldiers.
    Weakness None

Leonard doesn't automatically knight up, but you can choose to do so and use his Thrust moves to take out the soldiers and work on the gigas. This is a good battle for a bow-wielder like Yulie to shine. I used my mage to nuke out the soldiers with Eruption, then I switched over to Yulie and had her tank the Gigas by herself. Move her far away from the others and use Dark Shot on the gigas and Belcitane, and then Slow and Fatigue. Have her use Conceal on herself. Then try her Stun Tip and see if she can stun the gigas. If not, don't worry about it, just keep up Dark Shot and Conceal and Triple Nock on the Gigas. Yulie's Bow Potion Lores give her potions more power so have her toss Goddess Tears or Heal Potions and Mana potions to everyone and these will do a lot more than anyone else's. Belcitane uses an area spells that inflict Paralysis and Sleep, but if everybody has Unbind and Awaken on their bar, this isn't a problem. Just watch out for the NPCs health or it's Game Over.

If you have a longsword user in the party, switch to them for Magic Breaker on Belcitane.
[[Archduchy of Faria]]
XV. Archduchy of Faria

You can now start Part II Errands here, so do so if you wish. Unfortunately you can't get back to Balandar via the World Map, or anywhere else except online. The shops have nothing new, so stock up on potions. On the World Map, select Lost Woods to move on.
XVI. Lost Woods

Thank god no more NPCs. It's a short jaunt to the south exit. Unless you want to farm materials, there is no reason to linger here. You can go back to Faria to restock items if you decide to farm awhile.
XVII. Dogma Rift

When you jump down the cliff, you have the choice of entering the ruins or going south along the paths. Both areas have treasure chests from White Knight 1. If you picked them up already, there is nothing new. Your goal is the star to the south at D-8. Take note of the Tier II dragons along the way, they are useful if you need items for Errands later on. The small mobs are giving a bit more EXP than what we've been seeing, and your mage should be mowing them down without even a boost. It's almost boring. Leonard is more fun with his earth hammer doing Knock Out Blow on everything, especially when he says "how's this?" and misses. His +Heavy Cannon is doing 346 damage at level 41 and taking out slash-weak mobs in a hit, unboosted. 346 may not seem like a lot, but it beats 140 damage from a short sword. When boosted with +Rallying Cry, Leonard can be critical hitting over 500 damage by now, rivaling your mage.

Why +Rallying Cry, and not War Cry, you ask? I play Axe in probably the most unconventional way online. But it bugs the crap outta me to see Axe users just using War Cry. For one thing, it's depriving the bow and spear users of a great ATT UP buff + Rallying Cry that vastly improves their DPS. For another, +Rallying Cry doesn't have the DEF down debuff on you that War Cry does. For the most part, I see Axe users online doing a few hundred more damage with War Cry which stacks with +Rallying Cry, but more often than not, that axe user is dead on the floor while I, not using War Cry, am still hitting. There is a time and place for War Cry: for one, when you are taking all magic damage. Use War Cry to your heart's content in that situation, because the DEF down won't matter when you're only being hit by magic. Otherwise, it's just ego. If you have a good mage casting Fate's Favor on you and picking you up when you die, sure go ahead and use War Cry. Otherwise, in a tough quest, the prudent thing to do is use +Rallying Cry on the party and fight with that buff alone. It can save a quest if you just let your ego forgo a few points of damage in order to stay alive and hitting. You can make up that DPS by continuing to hit rather than dying and needing a Raise.
XVIII. Frass Chasm

Unfortunately we can't get into the town of Baccea, so we have to trek north. You can see the star on the map. Again, the treasure chests are all from White Knight 1.
[[Greede]]
XIX. Greede

Something's going on in Greede, and you must speak to the Steward at the mansion in the Central Station area. You can go ahead and do this now or wait a bit. We really need to do some shopping. We have some armor upgrades in the Merchant Quarter. Take the elevator and the train to get there or use the Logic Stone if you've been here before. The train goes to the Merchant Quarter and there is the Downtown area to visit too. The Logic Stone on the World map will show these areas in Greede and you can teleport that way too.

At the Armory, you can find the Heavy Bow, Earth Staff and Sainted Claymore and a couple of new shields. The Sainted Chainmail is available too so equip everybody with that set, and maybe a piece or two of the heavier Liberty set. The Herba has great RES but the DEF is pretty low. You may not be able to afford to upgrade everybody right now, but we can come back here later too. Your DPS people should be around 200 DEF at least by now. If you played White Knight 1, you probably have better gear than this.

There are Errands to do in Greede, some are parts of errands from Balandor or other towns. You can start these or move on. The treasure chests in Greede are all from White Knight 1, so again nothing new unless this is your first visit. Most items are useless elemental parts.

When you're ready to leave, go via the Turnstile in Central Station or the Logic Stone to Flandar Trail.
XX. Flandar Trail

Looking at the map, we need to get to the star at B-5. The way there isn't clear, but we get there via a trail at B-4 that seems to go off into nowhere. We can either take the first trail or go up and around. I will take the first trail down because I want to fight the dragons there in the cave. This is a good place to remember for Tier 2 dragon parts for Resident Quests. Everyone on the forums will tell you to run quests for these, and I will tell you this here cave is much easier because you can reload the game at the Logic Stone nearby. You can spawn Earth and Ice Dragons in here.

The mobs here are slightly more difficult than we've seen, and even with the armor upgrades, boy they hit you hard you haven't been power leveling. Thankfully your mage is probably doing well over 600 damage with spells and your axe character can take out the slash weak boars easily enough. Use Slow and Fatigue/Arm Break if you're struggling.

When you find the trail that veers off at B-4, you will see a drop off point at the bottom. Talk to the rabbit there and look at the map. Now we need to go to D-5 and the area is marked with a star. When you reach the area, be careful not to drop down the hole. Walk around the hole and read the the monument there.

We're done with Flandar Trail and we need to get out of here. We can either trek back up to the nearest Logic Stone, or drop down the hole and exit via the Logic Stone to the south. If you need Items, go first to Greede or Faria to buy what you need.
XXI. Frass Chasm

The map initially gives no clues where you are to go. Your ultimate goal is B-1. Yes. White Knight Chronicles is a game of petty tortures, you either get addicted to it or quit early. By the time you finish this section, you'll know which kind of player you are. First we need to trek back to the papitaur camp which is around the G-5 area. You'll have to fly on the dandelion to get there. When you arrive, talk to the papitaurs to find out what's going on. There is no shop here. You can leave the area to return to a town, but be warned that you will have to start the area over if you do this. Take the dandelion south from the camp to continue forward.

From here all the dandelions you need to take must be heading North eventually to B-1. Veterans of White Knight Chronicles I are true windwalkers who need only glance at the direction of the wind to know which way the dandelion will go. Are you a windwalker? If not, then you'll have to check each dandelion carefully for the direction it's heading, and be sure the wind doesn't change in the process of checking.

The mobs now are a bit more difficult, and you should be getting a little more EXP unless you power leveled. Pick up the Fire Bulwark in the chest at the top of the B-4 area. You can equip this to Leonard's knight at the next Logic Stone. Also, this cave-like area has greavers, and can spawn poison greavers with Tier II drops. Remember this area because you can come back here and save at the Logic Stone at D-4 and reload the game to get poison greavers. Don't forget to put the Fire Bulwark on Leonard's Knight in the Combat menu. Continue on northward.

When you reach the B-1 area, save at the Logic Stone first. Put some Mana potions in Leonard's pack. If he doesn't have full AC, use Charge Drinks on him until he does. Then Save.

Before heading up the steps to the B-1 platform, stop and have Yulie cast +Fortify and +Mana Barrier on everybody.
Boss

    Wyvern Rex.
    Weakness: Slash

Wyverns are weak to Slash moves. The Rex has no elemental weaknesses. Have Leonard knight up unless you want to try using his Axe slash combos. Be warned: wyverns cast a DEX down debuff, so after the combos, Leonard will start missing with his axe hits making not knighting up a risky strategy. Use Slash or Strong Slash with Leonard's knight and watch his MP, using potions when it gets low. When the Rex powers up, hit Triangle to Turn Break and stagger the Rex, followed by a Slash to knock him down. Switch to Yulie or another bow character to keep Dark Shot on the Rex so it misses from time to time. Slow works well too. Your mage can cast Conflagration and this will add a Fire weakness to the wyvern if you want to use Fire spells, otherwise use your mage and bow characters with their MP support skills to keep MP high on everybody. The Turn Break move will turn the battle in your favor.
Boss

    Netherwyrm.
    Weakness: Slash

Okay, this is the ONLY slash-weak dragon in the White Knight Chronicles universe! All dragons are strike-weak otherwise, because Caesar's spear knight doesn't have a strike move, the dragon made some accommodations. Suspension of disbelief.

Caesar will have no Mana or Heal potions in his inventory. His Heal spell takes 10 MP to cast, so you can only afford to use this 2-3 times. Use the Slash move on the Netherwyrm. Don't use any other moves except Slash, because you can't afford the MP loss. Caesar will actually gain an MP point at a time throughout the battle, so you can essentially use Slash without penalty. Slash the head for the most damage, but you can also try and target the tail for a break. The drop is only a Tier I, so it's not really worth it.

When the Netherwyrm powers up, quickly hit Triangle for Caesar's Turn Break move, followed by a Slash. This will drop the Netherwyrm to the ground. Depending upon its health level after this, and how much MP Ceasar has, you may have to use R1+X to Defend against any other power rage moves by the dragon to save you needing to use the Heal spell again. This battle, like many others with the knight forms, really depends upon using the Turn Break move at the correct time when the boss is powering up. Learn to do this well, for it is a technique you can use in online boss battles, taking turns knighting up and Turn Breaking bosses to avoid getting hit by their nasty moves.
[[Greede]]
XXI. Greede

You deserve a break. But ignore the game here and talk to Caesar right away for another cutscene. He joins the party after this, and comes with 255 Skill Points to spend. He doesn't have many pre-assigned points, so you can essentially choose his job class and much of the Divine Tree for him too, making him a powerful character in your party from the start. I'm going to make Caesar an axe user so I will have at least one axe in my party at all times. With the points allotted, I can get all but the elemental axe moves, and the Divine Tree up through Heal III+. I set up his Tactics to Heal First, and his Command Bars are set like this:

   1. Arm Shatter, Armor Shatter, Assault, Slash Combo, Cannonball, Mighty Chop, Strike Combo.
   2. +Rallying Cry, +Heavy Cannon, Deathdriver, Knockout Blow,Blind Swing, Tackle, Thunder Jolt.
   3. +Heal II, +Heal III, Cure, Unbind, Awaken, Raise, +Fortify.

My blank slot will be Crowd Control when I complete the Resident Errand later on to get this best Axe skill. The Combos I have are 7 AC using the basic Strike and Slash moves, with the strongest skill last in the combo, and will give a Combo Complete for extra damage. Leonard has Earth Jolt which is really the best Thrust move that Axe has, an Aerial move, but great on Trolls and even works quite nicely on Gigases. I will get Earth Jolt for Caesar when I get a few more points. Most players prefer Nightmare on Thrust weak mobs and that works fine too. I like Knockout Blow for small thrust mobs like lizards and baselisk, and even on strike-weak skeletons, followed by Blind Swing, as you know.

The Armory doesn't have anything new to buy, so just get Caesar a full set of gear, weapon and jewelry if you plan to use him right away. You can find better accessories online in your guild. The tiger striped papitaur ears are swell for Caesar and give HP+10 and MP+10, or the Farian horns, if you prefer.

    * Party Considerations.

At this point we have a total of 5 party members, and you may be wondering how much to use Caesar. He's probably a couple of levels behind the rest of your party, but he also has more skills because of the huge chunk of skill points he had to start out. Characters in reserve continue to gain, but at a slightly slower rate than they do in the active party.

    * Recommendations.

Leonard is the hero in the story, and the rest of the game will be a lot easier if he stays in the party for now and gains as many levels as possible. Yulie is a strong part of the story as well, and probably plays a support role, so keeping her in the party is a good idea. Eldore can be left in reserve for now, but make SURE you keep up his equipment and assign skill points when he levels up, paying attention to his build. He will be needed at some point, so don't ignore him completely. Caesar has a great build already, and other than equipment, you can afford to keep him in reserve right now. Your avatar is probably a level or two ahead of everybody else. If you want, you can put your avatar in reserve and spend some time leveling your other characters, but it's not necessary. Keep Leonard and Yulie strong, but don't completely ignore Eldore and Caesar: at minimum keep them in the best gear possible.

Go to Downtown Greede and visit the Adventurer's Guild. Level up Caesar's knight as far as you can. You should be able to buy the level 5 pearls, but unless you have a WKC 1 import file at GR 9 or higher, you can't get the level 7s until the last areas of the game in WKC 2.

When you're done, use the Logic Stone to enter Bunker Lode Caverns. I suggest saving before you leave and make a NEW save file just in case you need it.
XXII. Bunker Lode Caverns

The map doesn't show a star or any indication of where to go. There is an elevator marked with a green box at C-3. Check this elevator and discover it isn't working. Find the engines at B-4, C-4, C-2 and move the levers. A message will pop up that the elevator is working. Take it down to the lower level.

You can now see a star on the map. Grab the chest at B-3. This contains a Heroic Barrier which you can equip to a knight. It gives Fate's Favor on anyone nearby when you knight up, which is a shield giving everyone damage protection from one hit. At the Logic Stone, you can equip it to either Leonard's knight or Caesar's. You can always change it later whatever you decide. I recommend equipping it to Leonard's knight.

A boss fight is next, decide who you want in your party and save just outside the star area. Leonard's knight will be useful here, rather than Caesar's. I'm going to use Leonard, Yulie and Caesar. Make sure everybody has at least 5 Mana Potions in their pack, and preferably a couple of Mana IIs in Leonard's. Have Yulie cast Mana Barrier and Fortify on everybody.
Boss

    Dragon Matriarch.
    Weakness: Strike.

The Matriarch isn't terribly difficult, but you have an NPC in the party. He's more sturdy than Miu but you still have to watch him. I've done this battle with and without knighting up, but the easiest way is to have Leonard knight up. If he has the Heroic Barrier on his knight, then everybody will get Fate's Favor shield on, including the NPC. The Matriarch is weak to Strike, which is why Caesar's spear knight isn't so useful.

Switch to Yulie and have her use Dark Shot on the Matriarch and Conceal on herself. Slow and Fatigue are nice too. Then have Leonard knight up. He should use Shield Bash on the Dragon, which should be hitting well over 600 damage if his knight is at level 5. Use Leonard's Heal spell on his knight or have him use potions, or switch to somebody else to do healing. The important part is when the Matriarch powers up, use Leonard's Turn Break quick by hitting Triangle. Follow up with another Shield Bash and this will drop the dragon. If the Dragon powers up again, hit R1+X to Defend to take less damage. Keep Shield Bash going and keep Leonard's MP high.

If you're having any problems with this battle, just load your save before the battle and spend more time killing monsters to level your characters.

The cutscenes will take you back to Greede The shops hold nothing new, so just restock on potions and get your mage ready. If you don't have a mage in the party, you'll need to stock up on Holy Waters again. Head to the Merchant Quarter. A star on the map shows the entrance to the Greede Underbelly.
[[Greede Underbelly]]
XXIII. Greede Underbelly

The map doesn't show where you need to go. We need to find the elevator. The skeletons are back so you'll want at least one mage in the party to cast Fire spells, it's easiest to control the mage character for this. A Dragonfire spell will usually take out the skeletons in one hit, use Magic Boost if needed from the Staff skill tree. Talk to the NPC at B-3 to get a clue about where to go. Looks like we need to go to Level 3. We can take the elevator there, but the NPC says the area is sealed off.

Take a Right and head down the stairs. Pull up the map and you can now see two stars, at B-1 and B-3. In these rooms are two switches we will need to use to get the lower level opened up. Luckily the B-3 area is close by. Stop first at the little room on the map at C-3 and use the lever in there. The side rooms hold nothing of interest. The door to B-3 is locked, there are switches in the back of the room. Move levers 1 and 3 to the RIGHT. You can now enter the room.

Defeat the enemies and pick up the Garrison Slops Level 44 DEF 29 RES 10 Water+3 from the chest. Flip the level in the back of the room. Now we need to get B-1, so let's go back up the stairway. You can take the elevator too but that will mean needing to defeat a room or two of enemies to get back to the same stairway.

Pull up the map when you reach the NPC you spoke to earlier. You can see 4 small square rooms at B-2. Go to the UPPER LEFT room. Defeat the enemies or just drop down the hole and defeat the ones below. Pull up the map and you can see you are right near the star. Defeat the enemies in the starred room and pick up the Mana II potion in the chest. Flip the lever in the back of the room. The game will give you a message saying the Restricted Area is now open. Let's head to the elevator at C-3. Take the elevator to Level 3.

At the star area, there is a main switch. Choose to restore the Main lever. You should see a new star at C-5. Defeat the enemies in the next large room. Afterward, pull up the map and see the squares on either side of the large room. Each side has 4 levers for a total of 8 that will need to be moved to unlock the large room with the star. Once you do this, you will see a message the Main reservoir gate is now open. Enter the large room for a cutscene. Caesar gets the Wyrmbuke but you can't equip from the menu right now.

Back in Greede, there is no new gear in the shops. However, you can probably bind some better gear. At the binding shop, donate materials to the frog until you reach a binding rank of 10 or better. See what armors you can bind with the mats you have left. One good set is the General's Cuirass and Pants. These have Fire RES on them, good DEF and STR. They are very easy to make, and you can level your characters at the same time. Find an online mining town and from there do the Free Monster Hunt quest in Frass Chasm. Select Unstable Rift in the quest and kill the small spiders to get the Sticky Web Fluids. Talk to the NPC when you want to quit, and you'll get a D rank on the quest but you can harvest the spots in the mining town for the ores.

I suggest making both the General's Cuirass and Pants for Leonard, and put these in his pack now, even though he may not be able to wear them right away. Make a set for yourself too and any other characters you wish, such as Yulie. I completed 4 General's chest/pants sets, and two level 47 Flame Wands in under 2 hours. The Flame Wands are easy, just find an online town with Timber and Insect harvests and with a couple of harvests of the town, you're done.
XXIV. Bunker Lode Caverns Again

The map doesn't show where you need to go. Talk to the NPCs and take the elevator down to the next level. We need to take the next elevator located at C-3 further down. Ask the NPCs about the dragon and one will tell you which elevator to take.

But this area is new in WKC 2 (story mode anyway) so you might want to explore a little bit. The mobs give a little more EXP than upstairs for no greater difficulty. There is a Red Wolf longsword in a chest at D-2, and a Hoplon shield in the little room at D-1.

Take the left elevator up and defeat the enemies there. A chest holds a pair of Garrison Gloves, which are probably pretty weak now compared to the great gear you just made.

The right elevator goes up to another area with enemies and a chest holding a Mana III potion. On the way back, grab a chest with a Heal III potion and a Charge Drink III if you want, they are on the path back. Then take the center elevator up and prepare for battle.

We already know we're fighting the Netherwyrm, so I'm going to use both Caesar and Leonard for their knights. Yulie with her bow will be more useful in this battle than my mage avatar. Give everybody plenty of potions, and have Yulie cast Fortify and Mana Barrier on everyone.
Boss

Netherwyrm. Weakness: Slash

This battle is incredibly easy with a knight and then controlling a bow user. Start out with Dark Shot and Conceal by your bow user, then cast Fatigue and Slow, and Mollify/Armor Buster. Knight up with either Leonard or Caesar. The Netherwyrm is still Slash-weak, so of the two Leonard is probably the stronger. The Netherwyrm's big move when enraged is he hits everyone nearby with HP Drain. You can hit Defend and avoid this debuff, however your bow user is probably well out of the way. Turn Break the dragon, and then have the knight revert so the other character can knight up for another Turn Break on the next rage cycle. But if you want, just keep Leonard up in knight form, and control the bow user, tossing potions to heal and keeping up with Dark Shot and Conceal, Slow and Fatigue. My Yulie didn't take a single hit. Potions do a lot more heal work when a bow user tosses them, because of the Potion Lores augment on the Bow Skill tree. A Mana II potion only worth 50 MP is worth 75 MP when a bow uses it. One will refill a knight's MP.

Enjoy the cutscene, especially if Caesar has on the tiger-striped pink bunny ears from the guild shop online.

Thank goodness...Greede is saved and we can get outta here finally. You probably noticed a treasure chest during the Netherwyrm battle and also one back in the Greede Underbelly in the round room. You can go back and pick these up now if you want. Both contain a Lump of Gold.
XXV. Flandar Trail

There is nothing new here and the monster levels are the same as before, so this area seems easy now. Your map shows a star at the bottom of the map, we're literally just passing through. Get to the star by any path. Save at the bottom of the trail.
[[Albana]]
XXVI. Albana Desert

Pull up the map and see a star ahead at the bridge. A boss is coming up, so prepare your party. I'm going to be controlling Yulie on the bow and using Caesar and Leonard for their axe skills. Have Caesar or Yulie cast the usual +Mana Barrier, +Fortify and perhaps Haste on the party before approaching the star.
Boss

    Yshrenian Soldiers
    Ancient War Machine, weakness Strike.

Have the Bow put Conceal on and use Dark Shot and Slow on the War Machine. This machine skips around a lot and is fast, and can run over several party members at a time. But it will miss quite a bit with Dark Shot on it. Focus on the soldiers once you've placed Dark Shot and Slow on the machine. It's not necessary to knight up. The machine is strike weak, so use Leonard with Shield Bash if you want a knight. I alternated Yulie with Dark Shot/Slow and support skills to my axe users' Nightmare and Pulverize, along with Armor Buster, make short work of the machine.

Now we need to find the missing toads. The map does not have any stars to help us out, but all the toads are in the southern half of the map. The enemies here have a big jump in difficulty, and offer a lot of EXP now compared to what we've seen. Even at level 47, I'm getting 400-550 EXP off of the red giants, far more than even what I was getting in the Unstable Rift of the free monster quests. That makes this place a great area to level up. My goal is to have Leonard at level 50 by the time I leave the desert. So I'll be using my mage to kill a lot of large monsters. Yulie should stay in the party in case her Dark Shot is needed, as should Leonard.

The first toad is in the Ruins at F-7/8. Talk to them all to find the one that counts toward the mission. Next, head to G-10 on the map. You'll see a Knave and some soldiers. Switch out your mage and use bow to put Dark Shot/Conceal on the knight. Then use your axe characters to +Heavy Cannon the soldiers, they will drop in one hit. Nightmare on the knave takes him down quick. A star on the map now shows where the next toad is hiding, along with another knave..

Uh oh, another Ancient War Machine. This one is not boss difficulty. Have a bow use Conceal and then Dark Shot the machine. Watch it TRY to run that bow down. With the debuffs on the machine switch to the axe characer: a 7 AC axe strike combo pretty much finishes it off. Run back to Leotoad at the star at G-10 and tell him you're done. Pull up your map and look to the far northeast for the next star, where more toads are hiding. Looks like they are hiding for a reason.
Mini Boss

    Migelo Tigris
    Weakness Slash, Earth

You can use any number of strategies to take out this mob. He's slash-weak and earth-weak. My axe users have earth hammers on so I just used 7 AC combos and Yulie's Dark Shot. Be sure to take out any stray boars or jackals, they can ATT up each other and the migelo too. Talk to the toads hiding in the area after you finish the battle. Hopefully you got a couple of Guardian 8 pearls off the migelo.

Check the map for a star at the entrance of Albana. Finally we can move ahead there. There are soldiers in the city, according to the toads, so be sure to set up your party. Whatever worked well for you with the War Machine battles will work fine again. If you want to save, there isn't a stone near the city so you'll have to backtrack to find one first. I controlled Yulie into the city.
Boss

    Yshrenian Soldiers
    Tents (slash)
    Tower (strike)

You can knight up with Leonard and he can easily slash out the soldiers, fences, tents, and then Shield Bash the tower, but where is the fun in that? I used Yulie to first Conceal herself, and then Dark Shot the tower which shoots and can hit hard, but will miss with Dark Shot on it. Then I had Yulie take out the soldiers around her. I switched back and forth between Leonard and Caesar with their axes, using Deathdriver on the tents and fences, or slash combos if they had enough AC. The tents will keep issuing soldiers until you take them down, so do that before taking on the tower. The tower is strike weak, so axe moves are perfect. A single 7 AC strike combo and one Nightmare from Caesar took it down. Keep Dark Shot on the tower with Yulie until you take it down. With everybody having Heal First as their Tactics, you shouldn't have to worry.
[[Albana]]
XXVII. Albana Town and Desert

There are a lot of errands to do if you didn't start with White Knight 1 on your game disk. You can do the ones that take you back to Greede as well, if you wish.

As for shopping, there are a couple noteworthy weapons in the shop. The Hand Cleaver has ATT 81 and +2 Fire already on it. Where was this when we were fighting so many skeletons? Cleavers and maces have a whopping 7.1% critical hit rate, unlike daggers and regular short swords which have no critical hit bonus at all.

For axe users, this is the first place in the game to get a Gaia's Maul axe, which is used in a number of upgrades. You can't bind it, so buy one or two. The Hematite cudgel can be bought here as well, as can the Red Wolf and the Iron Ji spear.

Before you leave, make sure you've leveled up both Leonard's and Caesar's knights to level 5, which is the highest they can go. The large mobs in the desert drop level 7 pearls if you can't afford to buy any. You can level them up via the guy next to the binding shop frog in the frog palace. If you can make any of the artifacts, do that and equip them to the knights to get extra HP and MP. I worked in the desert until Leonard reached level 50 with his character. Everybody is wearing a set of General's Cuirass and General's pants. The mobs still hit hard, but the General's is better than what we can buy, and the Fire protection it offers will serve us well later on.

Leave Albana at the far right exit. Pull up the map and see the next star is at B-3. There are no new treasure chests along the way except for WKC 1 level items. As you approach B-3, a cutscene will show an area of enemies. Back off a bit to take out the knaves and soldiers further back, if you want extra EXP and items. They respawn quickly. It is also a good way to test your party and make any changes. Use bow to Dark Shot the towers and cannons, they hit hard but will miss with Dark Shot. My Caesar's Sacred Axe critical hits for over 1100 damage with Blind Swing on the staggered knave's belly, and Leonard's Hematite Cudgel for over 1000 damage.
Boss

    Yshrenian Towers. Weakness Strike.
    Cannons, Tents, Soldiers.

A 7 AC strike combo from the axe with +Rallying Cry buff is about all you need to take out the towers. With War Cry you can do even more damage. You can also use Eclipse Gate with your mage, but with the bow's Dark Shot/Conceal and Spirit Hymn skills to replenish MP, you don't need overpowered spells or any of your knights. If Caesar says "why is this so easy?" you're on the right track. Watch your bow character dodge around after using Dark Shot/Conceal. With a high level bow like the Greede Steel Bow, your bow character is starting to dish out a few decent hits too.
XXVIII. Nordia Tunnels

All you need to do here is just get to the exit. The star is at the top of the map. The tunnels have several floors, with all WKC 1 chest items. None of the enemies are anything you haven't seen dozens of times before. You can explore, but there is no real point to doing so.
XXIX. Greydall Plain

Leonard should be at level 50, if at all possible. Put him in Reserve, whatever level he is if you're happy with his level. In Reserve, stock up his Heal II and Mana II potions and whatever other good healing items you have. You don't want him using them up stupidly running around Greydall. Caesar can be in Reserve too, give him a stock of healing items as well.

Head toward the star on the map. The mobs are now Tier III mobs, and dropping better materials. Before you approach the star, take Caesar and Leonard out of Reserve and cast +Fortify and +Mana Barrier on them.
Boss

    Black Knight.
    Weakness: Thrust.

The Black Knight has very few tricks up his sleeve that will touch you if you've been leveling up the knights. When he powers up, use Turn Break. Don't worry too much about healing, if both Caesar and Leonard have healing items in their pack, the one you're not controlling will heal the other.

After a few cutscenes you'll be back on the World Map.
[[Archduchy of Faria]]
XXX. Archduchy of Faria

You can return to Balandor or any other city from the World Map. There are lots of new errands to do in all the towns except Albana. Go around and do what you like, but the next place in the story is the Numenshrine in Faria.

Many players panic at this point in the game wondering when the other characters will return, because they didn't spend any time on the rest of the party. But if you have spent time building up all the characters, none of this should be a worry. Right now I have 3 characters playing ranged-skill jobs so I'm sitting rosy.

We are now starting one of the most poignant parts of the story, in my opinion. Unfortunately, the English translation has a different emotional "feel" than the Japanese version. Throughout this next portion in English, Yulie retains her cheery disposition as she makes her usual comments on things. In the Japan version, Yulie frequently calls out Leonard's name with fear, worry and longing, these emotions driving her search. All this superb voice acting got flat in the English version. Some of the shallowness people see in this story is largely due to loss of tension and sorrow, which is so clear in the Japanese acting choices. There is so much truth in the struggle of an ordinary girl, hopelessly in love, trying to compete with other gifted girls; the ordinary girl who has to work so hard to have a chance, in a world that could be ending. How sad the voice actress didn't really listen to her Japanese counterpart.

Faria has some new armors and weapons, so buy any needed upgrades. I've already bound better gear than what's in the shops. Go to the Numenshrine when you are done for a cutscene.
[[Van Haven Waste]]
XXXI. Sinca Village

We now have Scardigne in the party and can continue with his build. Add points wherever you like. You can change his weapon finally, but not his armors. He has pretty good armor anyway.

It's tempting to ignore Scardigne because he's several levels below the others, but that's NOT a good idea. Put him in the active party for now. Your avatar should be well above the others, so give yours a rest.

On the World Map, select Sinca at the Van Haven Waste. Go around and pick up the shiny spots. Grab the Knight's Awakening in the chest. View the scenes and then head out where the star is.
XXXII. Van Haven Waste

Head toward the star for a scene. Then pull up the map again. We need to get to F-2 on the map. Head inside the cave and pull up the map. Look at F-2 again and you can see there is a trail that cuts off where you go outside. So let's head in that direction.

The caverns are filled with tons of critters. Fight as many as you like or just run from some of them. Elemental wyerns are new in story mode. They are slash weak and weak to an element. Axes are great on wyverns until they get hit with the DEX down move and then they will miss, until later GRs when you get better DEX equipment. Longswords hit well but Demon's Aura means they will kill you in one hit due to low DEF. Bows dodge quite well but can't do the slash moves. That's why I have two mages in my party right now using Stealth Magic along with Yulie's Dark Shot, casting high level spells. This is as fast as any weapon class can kill wyverns at this level. We also have skeletons to contend with.

After the Logic Stone outside the first cave, take a left at D-4, and a right at E-4 to head north to the next cave on our way to F-2.
Boss

Ventus and Solum Wyverns. Weakness: Slash, Earth, Wind.

Earth and wind magics are the best weapons in this fight. Dark Shot/Conceal/Stealth Magic are the best defenses. Wyverns have a very annoying area attack that reduces weapon accuracy (DEXTERITY). Axes already have a DEX penalty just by using axes, so axe wielders will find themselves missing nearly every hit until this debuff goes away. Magic users are not affected, so they can blast away. Otherwise, Thing 1 and Thing 2 will go down fairly quickly.

Afterward you'll end up in the middle of the underground cavern. Cyrus joins the party. Oh no, another NPC to watch. He's not too fragile, but we still have to watch him. It's tempting to add my avatar back in, but I'm stubbornly sticking to keeping Scardigne and Eldore in the party because they really need to catch up on levels. Yulie's Dark Shot and MP skills are invaluable.

You won't be able to see on the map where to go next. You can either go outside the nearest east spot to look, or head to G-4 or E-6 or F-6 where the stars are on the outside map. I'm going to the G-4 star area first, so I will just head east outside to the closest outdoors exit from the camp. Once outside, I'll need to get into the cave on the other side of this area, so a matter of defeating enemies and running down the hill. Back inside the caverns, go to the Logic Stone you see at F-6. This is the exit we need to get to the G-4 star.

Once outside at F-6, there are 2 Ancient War Machines, one of which is blocking my way to get to the star at G-4. Yulie can sneak in and Dark Shot, Slow and Fatigue it. I use Scardigne's Eclipse Gate spell which hits for about 1000 damage with the Ice Rod. He'd hit for more if he had Magic Boost but I couldn't get Eclipse Gate spell and do the Staff Tree too. But still, 1000 damage is a far cry from the barely 200 damage he'd be doing with short sword. Cyrus is already worse than useless with his sword.

As you approach G-4, you'll see a knave off to the left and a camp with a Zore Crystal. You can either sneak around to the left and take out the knave first, or sneak to the right to try and avoid the knave and just head for the camp. I took out the knave by sneaking in with Yulie and hitting him with Dark Shot and Fatigue first, and Conceal on Yulie. Then I used Scardigne's Conflagration to make the Knave Fire weak so Eldore can use Dragonfire.

The camp is pretty easy. Sneak around to the right side first a mage so you don't start up the Zore Crystal and instead take out the two tents. Soldiers will come out of the tents until they are gone. With those first two tents gone, you can focus on the Zor Crystal at a distance without involving the other two tents. Take advantage of the Zor Crystal's elemental weakness when it shows. Finish off the tents. Run back to the entrance where you came in. You can choose to take out the other Ancient War Machine if you want. The Logic Stone just in the cave gives you a chance to heal and repair. Scardigne is now level 47 and the others have gained a level or two as well.

Next, let's head to the other star area at D-6. Go back in the cave and pull up the map. We need to head north to the Logic Stone you can see at E-4. Not too far away. Once there, save and restock from your inventory. Now we need to get outdoors at the D-4 cave exit, so let's leave the circle area we're in now via the LEFT most door. Ugh, another War Machine outside, and a knave to the right. We can avoid the knave because we have to get to the south part of this area where the star is, and that just means getting past the War Machine. There is a tower at the far left, but you don't even need to fight it.

Take out the Zor Crystal and tents at the star. Once cleared, we just have one more star area to do at F-6. Check your map and you can see that the cave entrance close by your current location is the fastest way to go. Once inside the cave though, a new star has appeared in the little room at E-5. Go in there for a cutscene. We can then save at the nearby Logic Stone.

To get to the final star area, we just need to head to the exit at F-5, so it's just a bit north from the Logic Stone to get to that exit. So, head north a bit and then swing to the south taking the right path at E-4. Once outside, we've got a couple of towers and the Zor Crystal. The towers can hit hard, so we don't want to engage them all at once. Head to the far right. I used Scardigne with Immolate to take out the fence and nearby enemies and then used Yulie to Dark Shot the tower. Taking out one of the towers first from the side makes things easier.

A cutscene takes you back to camp. Fill up everybody with Mana II potions. Scardigne is now level 48, having gained 3 levels so far. He has all the possible Fire spells so I start on the Staff Tree and get him Spell Boost which will up his damage some and get closer to having a MP replenishment skill at his next level up. He is also now using the Fire Wand like the other mages. With Yulie I'm working on the Short Sword Tree solely to get the AGI and DEX and HP boosts for her.

Go to the new star on the map. Save at the Logic Stone. If you have sets of high Magic RES gear, you can equip these if you want. Before clicking on the star area, have Yulie cast Mana Barrier on everyone. Have one of the mages put +Fire Shield on their bar, and an area effect Water spell.
Boss

    Efreet
    Weakness: Strike, Water/Ice.

This type of behemoth monster is magic-based, so physical defenses don't help as much as magic defenses. If your avatar is axe, you can do some damage with strike attacks. Otherwise, have the mages use area Water spells when the Efreet spawns fish, or use the bow's +Judgement. Focus on the fish when they appear, because you can get hit with too many fire spells at one time and get killed quickly. Destroying the Summoner parts will prevent the Efreet from spawning the fish, but if the battle takes too long the Summoners will grow back. Keep up +Mana Barrier and +Fire Shield on everyone and just keep hitting with Icebreaker or other Water spells, and any strike attacks you have.

On the second battle, you have Yulie alone. Use her Strike attack which is very powerful. If you try out her heal spell, you can see how fast it is to cast. She probably won't need to access her Items because in this battle her Strike move won't cost anything to use.
[[Balandor]]
XXXIII. Balandor Palace

We still don't have Leonard and Caesar back, but we find out what they've been up to. Even worse, Yulie is not in the party. You'll be glad now that you took the time to get Scardigne and Eldore leveled up.

Because our party is slimmed down, it's worth a thought to revert either Scardigne or Eldore to their original sword builds if you want one of them to serve as a close up tank. The problem with Scardigne though is we still can't change his armor which is now weaker than what your avatar and Eldore are wearing. A shield would add to his defense if you take Scardigne back to short sword, but honestly I don't think it's worth it. He can do so much more damage as a mage, as can Eldore, than either of them can do with sword.

There is new equipment at the shop in Balandor. It's best to go for Defense since we only have Eldore and the avatar to equip. Right now the Centurion offers the best defense, but the chest piece is only a point better than the General's if you are wearing it. If you've leveled the General's pieces, then the Centurions won't offer you anything. Unfortunately there really isn't anything better in the binding shop that we can get except for the Obsidian Fists, if you can access the Free Monster Hunt in Lost Woods for the Wyvern Jaw+ you need to make the fists.

    * Tip: Make another set of command bars for your mages that you aren't planning to control directly. Save your current command bars in Slot A by choosing Select when in the Edit menu. Load a blank set of command bars. On this new command bar, have the

usual support and heal spells, but put only a strong Ice spell. Save this new command bar set in Slot B or C or D. In the Combat Set Up Menu for Eldore, choose Command Set Settings. Choose the new Command Bars in Slot B or whatever for your "Subcommands." Do the same for Scardigne. These new bars will be only a strong Ice spells and support spells like Heals, Unbind, Raise, Fatigue, Magic Boost. We will need this set off and on. Load your previous bars from Slot A so you have your previous set back on.

You can do more leveling in various areas of the game if you want, but otherwise head back to the Palace. There is a Mana IV in a chest near the Logic Stone in the palace. Closer to where Cisna is standing, a chest contains a Revival Herb, and another chest contains a Goddess Tear III.
Boss

    Yshrenian Soldiers

One Immolate spell wipes them all out.
Boss

    Betaena Gigas
    Alphamiden Gigas
    Weakness: Thrust

Cyrus is in the party, and he's pretty squishy. If he dies, it's Game Over. Immediately hit R1+Square or Circle to cue Eldore or Scardigne to support. They should both have their Tactics set to Heal First. Your first R1+Square or Circle will cue one of them to do +Fortify which you should have on their command bars. Do this frequently throughout the battle, and if anyone needs healing they will do that first.

The gigases can do Mana and HP Drain moves that can wipe out your party. Have your mage use +Zero Reset to remove these immediately, there isn't time to use Healing Breeze.

A bow is ideal in this battle to hit Dark Shot on the gigases, and to use Conceal. Spear also works well here with party shield buffs and thrust moves. Switch to the mage to use Stealth Magic. The Eclipse Gate spell makes short work of a gigas, along with the bow's Triple Nock. If you're a sword, this battle will be difficult. If you are playing Axe, use Arm Buster and Nightmare.
Boss

    Pyrodaemus.
    Weakness: Thrust, Water

Keep up the R1+ Square and R1+Circle to get your party to use +Fortify and Heals. Have your avatar cast Slow and Fatigue and keep this up. Dark Shot/Conceal is the best way to go from the bow, as the Pyro will miss often. Otherwise, switch your mages to their Subcommands that have only the Ice spell and the healing/support spells.

When the Pyro charges up, hold R1+X to have your character Defend. You won't get knocked out when you are defending, and you'll take less damage.

Prioritize debuffs like Slow and Fatigue because they draw attention to you and away from Cyrus.

Many players get very frustrated with these battles for several reasons. They haven't spend any time on Eldore and Scardigne as characters, or they don't know how to use R1+ Square/Circle and Heal First to get their characters to cast buffs and heals, and to use R1+X to Defend. If you can't beat this battle, don't retry it, just reload your save and go level or buy better gear or rework your strategy. Unfortunately too, sword builds lack decent Thrust moves, making battles like these only worse. Unfortunately, a worse battle is coming up.
[[Balandor Underground Passage]]
XXXIV. Balandor Underground

Heed the warning at the Logic Stone and Save in a new file slot. Use the convenient shop to buy healing items. Change back any Ice Subcommands to your regular command set. Unfortunately the game is going to torture us by making the short distance to the star longer.

Use the lever at C-3 to drain the water from the square area nearby. The chest inside the area contains Kingdom Armor. Equip that to somebody. You can skip the square area at C-4 if you want, or use the lever to drain it, the chest in there contains a Brutish Edge ATT 107 short sword. Drain the next square area at D-3/4. The chest contains a Staff of Anubis MAG 110. The Fire Wands however are going to be more effective on all the skeletons. Continue north and drain the square area at D-2, the chest contains a Kingdom Shield DEF 33. Now the way to the star area is clear.

At the Logic Stone, save and put every healing item you have into everybody's pack. Cast +Fortify and +Mana Barrier and put a Heal Drop II or III item on Cyrus. Make sure your mages have Immolate and bows have +Judgement. Everybody should have plus Fortify on their bar and be set to Heal First.
Boss

    Dragias
    Assassins.
    Weakness: Thrust/None

Lots of players get stuck on this battle, and the main reason for this is the assassins that Dragias spawns. These must be taken out at once. The spell Immolate or the Bow's Judgement skill can target all of them the moment they spawn. Have your mage use Conflagration to make Dragias weak to Fire, and then bomb with Fire spells. It's just easier to control a bow or mage on this battle. A bow can use Dark Shot/Conceal. Use Slow/Fatigue on Dragias and cue your characters with R1+ Square/Circle to keep up +Fortify on Cyrus. I had all mages in my party and it was over fast with Immolate and Conflagration. Eclipse Gate can also work well, and Dragias can be staggered somewhat with strong moves like Deathdriver.
Boss

    Sun King.
    Weakness: None

Luckily we don't have to fight him for very long. And your moves only cost half the usual MP. Just stay healed. When Leonard joins, just use his regular Slash as it has no MP cost in this battle. If you've leveled him up to 5, he's actually overpowered. When the Sun King powers up and turns red, quickly hit Triangle to do the Turn Break, and continue to use Slash.
[[Balandor]]
XXXV. Balandor Palace

The next goal is Redhorn Isle which is open on the map. Before we go there, however, there is lots to do, if you wish.

First, take a look at your current party. If you've kept your characters leveled and geared, we need only gear up Kara and Caesar. Kara has lost her Scardigne gear and needs new armors if you plan to use her. We don't have Leonard back, but we won't be losing any more party members, so decide who you want to focus on at this point as your main group. My characters range from levels 48-52 with Kara as the lowest and my avatar the highest. Character levels are locked at level 65 until you hit GR 17, so plan how you want to spend skill points.

Yulie's knight can be leveled up to 5 and equipped with accessories, so make sure to level her if you plan to use it.

At this point in the game, you can get your avatar's knight form. The quest for this is at the Adventurer's Guild. If you haven't done any bounty quests, you might want to do some now. I've written a guide on the Knight Incorruptus, how to get it, and where to go to get the parts and first weapons. The guide is on GameFAQs and I'm not going to repeat the information here.

A lot more Resident Quests/Errands have opened up. If you do these, you can get the missing skills from the Skill Trees. At minimum, do the Errands to get Fate's Favor and Angel's Favor, especially if you want to go online. For my axe character, I want to get Crowd Control. Each skill tree has locked skills that you must acquire via Resident Errands. You can also wait until post-game to do the bounties and errands if you don't want to do them now. If your party is around level 50, that's enough to move on with the game.

Baccea is now open so visit there for new errands.

After you finish doing any of the extra stuff, check out the Armory for updated gear. Bring at least 1 extra set of armor to Redhorn, it's a long slog and you may end up breaking your armor mid-battle and want to switch pieces. But you don't have to equip everybody, just gear your main party and buy Items.
[[Redhorn Isle]]
XXXVI. Redhorn Isle

This is a very long section that makes the Balandor Underground seem like a walk in the park. Lots to do here, so you may want to make several trips in and out. The first area contains knaves which drop Knave Shields, an item you will need to make knight gear. You can also get them from doing quests, but because it's much easier here, fight enough of them to get at least several shields. The Knaves disappear when you complete Redhorn and are replaced with regular Tier III game mobs.

There are also Other World Rifts which hold knight Elder gears, and visiting Rifts will take time.

The treasure chests in this region are often in hard-to-reach places that require you to make several trips around the same areas. So, it all gets long and you might want to come and go. You can also go online and do some questing. There is no huge hurry to complete Redhorn. It's not the final area of the game, but most of the skills you need and items for online can be had before finishing this area, so no rush.

After the cutscenes, you are on the airship. Talk to Rocco.

Save at the Logic Stone when you land. We need to get to the main building on the island. It's in the general direction of the Logic Stone further east. The first fork on the right of the path takes you off the map a little. A chest there holds a Lump of Gold. My mage is one-shotting the Magi with Lightning Bolt with the Fire Wand, the same spell takes out the cannons in two casts. Caesar's Deathdriver works well too on the magi. Back on the main path, a chest at B-4 holds Master's Boots DEF 40 RES 5 Water +4. and another chest at the top of B-4 has Mana IV.

Soon you will run into Magi Commanders and Officers. When you kill them, some will turn into a Gigas, so you may want to just avoid killing them if possible. It's more annoying than difficult. Be careful not to have too many Mana II potions in your packs at this point, your characters will use them up on ordinary battles. You don't want to have to start the area over just because you ran out of pots.

Chest at the top of C-4 holds a Charge Drink III.

We need to get to the stars at F-2 and F-6. Let's go to F-2 first. There are two doors that go outside at E-4 but only one of them works and takes you outside on the narrow path. Look for a broken place in the fence immediately outside and drop down carefully to find a treasure chest on a tiny ledge. It contains a Lifestone. Jump down to the bottom, defeat the enemies and run to the very tip of the bottom of F-4. A chest there holds a Crimson Axe ATT 140. I'm torn between using it on Caesar and sticking with the Sacred Axe which has a Silence effect, already that effect has worked on a gigas and several magi. Run to the other side of this U-shaped area for another chest with a Lump of Gold. Nearby is a green dot on the map which stands for an elevator to take us back upstairs to where we started.

Head back outside the same door where we dropped down to get the Lifestone. Further up the path is another broken part in the fence where we can drop down again to another path. At the end of this path is a door, and at the top left of the path is another door. Either door is okay. I'm taking the door closest to the Logic Stone. A chest at F-3 contains a Panacea. The top right cubby area at F-3 contains the Lagus-Guine, which is a Spear for Caesar's Knight that allows TWO Turn Breaks! Woot! The Lagus-Guine also has the Dragoon skill, which is an ATT Up buff. Now for the star on the map. The room contains a Zor Crystal, it's the same as all the others you've defeated before, use Strike moves and it's magic weakness to defeat it.

Head back along the upper path to the left and unlock the door to return to the area where we started in the building. Now we need to go to the star at F-6. As we head south, there are 3 doors right away and two of them are locked. The one that is open goes outside to a ledge path. Go left for a chest containing a Charge Drink III. Follow this path all the way to the right, and drop down to another ledge path. Defeat the enemies and go inside the door. This area can get confusing because the map inside doesn't match the map outside. Inside there is a chest at the F-4/5 line that contains a Holy Water.

Head up the stairs and defeat the enemies. You can go unlock the doors off to the left if you want. I recommend doing so as it will save you time the next time you return here for various bounty quests. Don't go through these doors, just release the locks. Now go outside at the door top of F-4. Wind around to the right on the path until you can enter a door back inside. The door outside on the immediate left is locked, so let's head toward the star at F-6.

At F-5 is a chest with the Arslese Bow for Yulie's Knight. This bow has 2 Turn Breaks and a Water magic spell. Defeat the Zore Crystal at F-6.

Now we need to head to the last Zor Crystal at I-6. Looking at the map, there is a Logic Stone at G-5 so that seems like a "logical" place to head. Go through the first door on the right as you head up from the Zor Crystal and enter a corridor. To the south is a knave and some soldiers. You can attract the soldiers from just inside the doorway, and the knave will get stuck in the narrow part of the corridor, making it easy for your mage to take it out from a distance.

Before heading south to the Logic Stone at G-5, go north through the corridor just a bit to unlock the door at the top, in case you come back here later. Outside at G-5 there is a break in the fence where you can drop down to access the spoon-shaped paths, one of which leads to a Rift where you can get one of the Elder weapons. Drop down to the lower of the two spoon-shaped paths to grab a chest containing a Kingdom Shield DEF 33. It's the same exact one you got in Balandor Underground, unfortunately. Drop down again to the bottom and either defeat the enemies or make a run for the elevator. Go up in the elevator and you'll be back near the Logic Stone at G-5. Don't head outside from here just yet.

Go through the doorway just to the south of the Logic Stone to grab a chest with a Panacea. Unfortunately the door near the chest doesn't open, so go back to the Logic Stone. Head outside from here. You can see a chest right below you on the ledge. Jump down to grab it if you want, it contains a High Elixir. If you do this, you'll have no option from here except to jump all the way down to the bottom and take the elevator at the left to get back up to where you were at the Logic Stone at G-5 and get back outside. Once you head back outside, go right this time and you can jump down to a new path that continues to the right. There is a chest here at G-6 on the end of this new path that contains a Holy Water. Jump down near the chest to the bottom and head to the elevator just a bit south.

At the top, defeat the enemies and look for a missing section in the fence near the wall. This will go down a bit onto another path. Walk up and release the lock on the door there, but don't head back in. There is another break in the fence and a ledge jutting out. Don't jump but just slide down the ledge. Slide down carefully again after harvesting the spot to land on the bridge. Go up the elevator that's just off to the left.

At the top, you can choose to go on to the Zor Crystal area or visit the area furthest south on the map at G-7 if you want, but it's a waste of time. A chest at the lower left tip at G-7 contains a Weapon Repair II. A chest inside at H-7 contains a Brutish Edge, yes the same short sword you got earlier. You can return to the elevator easily from this area.

Either way, at the top of the elevator head inside and save/repair at the Logic Stone. The H-6 cubby around the corner holds a pair of Master's Slops DEF 41 RES 5 Wind +4. You probably already have better gear on than this. Head to the Zor Crystal and defeat it.

Our new goal is at the top of the map, the star at H-4. Leaving the Zor Crystal, head back to the Logic Stone. The path from here north is through a door that is locked, alas. So go back outside. Head right, and jump down to a slightly lower path. Take this up to a chest containing a High Elixir. Go back down a little. We need to manage a jump through a break in the fence, on the map you are on the grid line H-5/6. Hug the right hand wall and jump down. Take the elevator up at H-5. You can go release the door locks in the corridor that leads from the last Zor Crystal.

Go back outside and run past the elevator to the right of it. At the top of this path is a chest with a Heal IV potion. Now we have to manage another tricky jump behind the open treasure chest if we want to move on. To move forward, hug the wall at the right and try and land as close to the wall as possible. If you veer left you can grab a chest containing a Dragonfly II spear ATT 107, but then you'll need to run back to the elevator to get to this same point again. If you're having trouble making this jump, move your camera to view your avatar from overhead. In mid air, steer to the right toward the wall. Before you reach the star you'll see a cutscene. Save at the Logic Stone and check your Items to make sure everybody has enough potions of all kinds.
Boss

    Master Assassins.
    Weakness: None

One Immolate spell will take out all but the strongest assassin. An Eclipse Gate will finish him off. If you aren't using a Mage, try +Judgement with the bow to hit as many as possible, or Deathdriver with the axe. Sword combos work well too.

Now we need to implement the restraints on the big monster Brimflamme outside. Pull up the map and view the stars. Head to the first going clockwise. Each room will hold Magi Commanders that turn into Gigases, making this jaunt a tedious trip. I'm using 2 mages here with Eclipse Gate. My second mage, Kara, is now using her subcommand set which is her Ice Spells that we'll need for Brimflamme. They work okay on the magi as well, and I add Eclipse Gate to the mix to help with the gigases. I also have Yulie in the party for her Dark Shot.
Boss 1st fight

    Brimflamme
    Weakness: Water, Strike

Run past the first set of enemies in the round room to the rectangle outer room. Here we're forced to fight some magi and Brimflamme before we can open the door. Use Immolate to take out the magi. Then use the water spell Inundation to exploit the Water weakness of Brimflamme even further. I switched between my mages when one would run out of MP. Use Slow and Dark Shot. When Brimflamme's health bar empties, he's not dead yet, but is pushed back enough that you can go through the door now to the north.

In the starred circle room, defeat the enemies and activate the control where the star is. Then go outside on the bridge. Brimflamme can still hit you here but you won't have to fight him. Defeat the magi on the bridge to get to the next starred area. Watch out that you defeat the Commander last because he will change to a gigas. A few Eclipse Gates will deal with the gigas. If you're running low on MP, have Yulie cast +Healing Factor and sit down for a minute in the round room after you activate the controls to replenish MP more quickly without using potions.

The next rectangle area is blocked. Raid the dead soldier for a key and head back to the previous round room. Use the key to take the outer path to the last round room with a star. Use Yulie's Healing Factor and sit in the little rooms between the circled rooms to regain MP without using potions. Sit down again in the last starred room before activating the control to heal up. Have Yulie cast +Fortify and +Mana Barrier before activating the last control.
Boss Fight 2

    Brimflamme.
    Weakness: Strike, Water

Cast Fatigue and Slow. Have the Bow use Dark Shot so his hits will miss. Use Inundation to further lower Brimflamme's water resistance and blast away with Icebreaker. Alternatively, use Strike attacks from the Axe. Don't knight up, save your AC for now. You only need to work his health down halfway.
Boss Fight 3

    Brimflamme, Weakness Strike, Water.
    Black Knight. Weakness Thrust.

Lots of people have trouble with this fight, and claim that Leonard is too 'weak.' However, his Knight level and character level are separate. If you leveled up Leonard's knight to level 5, it will be very strong, despite his character level. Use Leonard's Knight Thrust on the Black Knight. If he turns red and powers up, quickly hit Triangle to Turn Break. This will pretty much end the fight with the Black Knight. But this time for me, he didn't power up so I just kept up the Thrust moves. Leonard should have lots of Mana potions in his pack because we filled it just before he left the party, and we put him in Reserve so he wouldn't use them. And we conservatively used his O cost moves on his knight the last few times he used the knight.

Another reason people have trouble with this fight is they don't use R1+Square/Circle to cue their companions to do support moves. If you have Heal First Tactics on everyone, they will then use +Fortify, +Mana Barrier and do heals and MP replenishment. People also don't know how to use R1+X to Defend. You won't get knocked out, nor killed, and generally will take less damage if you Defend.

After the Black Knight is defeated, Revert and use Yulie's Knight. If she has the new Arslese Bow on, which she should, then she has a powerful magic spell Glacial Soul. This will do over 1000 damage on Brimflamme. Have her do this and use her Healing Spell as needed. Switch to your avatar to use Slow and Fatigue on Brimflamme. If you have another bow character, use Dark Shot to make the battle even easier. A half dozen Glacial Souls and Brimflamme will be all washed up.

If you don't want to use Yulie's knight, keep up Dark Shot/Conceal along with Slow and Fatigue. Use strike moves from the Axe. Mages can cast Inundation and Icebreaker. This fight is probably the toughest for sword users because swords just don't have decent strike moves.

I didn't mention about your avatar knight because I didn't go get my knight on this playthrough. If you have your knight, using the Elder Hammer will help on Brimflamme. But Yulie, even if you haven't leveled her knight, will be far more powerful.

We also had an advantage by leveling up Leonard's regular character to over level 50, but again that's not really necessary because his knight's level is separate, and Yulie's knight finished off Brimflamme for the most part. There isn't time for Leonard to die with Yulie's magic spell going on. With Leonard being an axe user, his Final Stand augment gives him more axe power as his HP drops. If you control him, his Axe moves should do fairly well even with just the Hematite Cudgel. If your Leonard is a sword user, well that's too bad. Dunno why you'd even read a walkthrough like this if you know what you're doing.

Wow! If you made it this far, give yourself a pat on the back. Whatever you did to win this last fight, well you've come a long way to mastering the game. Congratulations!
[[Balandor]]
XXXVII. Balandor

Garmatha Fortress has opened up, and it's a relatively short area to go through. But we should go to Balandor or another city to repair up and stock up.

Check over your party and decide who you want to bring with you to the Fortress and get them equipped. In my party, my avatar is level 54, Kara and Leonard are level 51 and everybody else is somewhere in between.

The guild will have new bounty quests, including some on Redhorn Island. The bounties go up to level 70. You'll be locked at level 65 until you hit GR 17, but you can still do these level 70 bounties if you've completed all the previous ones. Some of the bounties have armor and weapons as rewards. If you finish all the errands that give Guild Rank points, you should be around GR 16 or close to that.

At the armory, there are a few new weapons, but you likely picked up the Fragmatizer axe already and the Staff of Anubis. The Moonshadow bow is a small upgrade from the Greede Steel Bow, but the Moonshadow doesn't have any extra MP on it. So I'm gonna pass on that one. The new Kingdom armors are the best defensively, and probably a good way to go. I still have everybody in General's Gear which was great for Redhorn because of the Fire Resist on it, so I probably can use an upgrade.

    * New Area.

You can now access Balandor's Underground Passage door inside the Castle. This area leads down to the Treasury, where the White Knight was hidden away originally. The path down there is full of Tier III monsters, giving some great drops. You can also find Efreet there to get the Flemron 108 for Gotthard's errand to unlock Dual Wield for swords. At the very bottom in the Treasury is a Rift that leads to a piece for your knight. It's a good area to explore for all the golems and other mobs for items that you need in binding gear.
XXXVIII. Garmatha Fortress

This is a short map, and you CAN leave if you want to. There are some great monsters here to farm. For one, you might find either the Pyrodaemus or the Pyrodaemus Rex, Tier III level. The Rex will give you Magestone Turrets if you break the turret and head. You can farm and zone to reset his breaks. Strictly speaking, you don't need to fight anything here, you can run straight past everything, if you want, to the top of the map.

New enemies are Shadow Soldiers. They have many annoying attacks, but my mage isn't having any problem one-shotting them with Lightning Bolt.

A chest at C-6 give a High Elixir, and the one at B-6 gives a Lifestone. Chest at B-4 holds a Revival Salve, and at C-4 holds a Moonshadow bow. A small room at B-3 has a chest with Yggdra's Rod in it, ATK 85, MAG 104, MP+18 SPR +3. It's a little lower MAG than the Staff of Anubis, but I like the extra MP on it. The chest at C-3 holds a Mana IV potion.

The next large area has the Pyro or Pyro Rex, but no chests. I ran past everything here and entered the fortress. The zone change can be used to farm the Pyro. You can use the Logic Stone here to enter your Georama and exit back to change the monster.

Now we're at the top of the map inside the Fortress. This Logic Stone is the last chance to change your party and top up on items. I'm changing my party to Yulie, Leonard and Caesar, while controlling Yulie. The reason for this is that their knights have two Turn Breaks while mine only has one. Actually I haven't even got my knight yet on this avatar.

    * Save your game!!

If you have any trouble with any of the next fights, you'll have to do them all over again. If you get a Game Over, don't select Retry because that will just put you here at the Logic Stone minus the items you just used. Instead, go back to the title screen and reload your save and you'll be at this same Logic Stone with all your items back.
Boss

    Sun King, Weakness Slash
    Black Knight, Weakness Thrust

This is a really easy fight with all 3 knights. Control Leonard and focus on the Sun King first. He has some nasty moves so we want him gone. Leonard's Strong Slash will likely also hit the Black Knight too if the two bosses are clustered together. Focus on the Sun King's legs. If he powers up, use Leonard's Turn Break with the Triangle button. Yulie's knight will use Healer Soul so just keep slashing until the Sun King goes down. When he does, switch to control Yulie. Have her use a Mana II potion if she needs one. Use her Thrust attack and aim at the head. If the Black Knight powers up to heal himself, hit Triangle with Yulie. With all 3 of your knights ganging up on the Black Knight, he will go down fast.
Boss

    Ledom, Assassins.
    Weakness: None

You have a chance to change your party here. Check who is the one you will control and switch around until you are controlling a character who has an Area move, preferably a mage with Immolate or Apocalypse.

Ledom is the more difficult of all these fights because he spawns Assassins who will slash your party to death quickly. In fact, he summons the Assassins almost immediately so right away cast that Immolate Spell. If you don't have a mage, control a Bow and start spamming +Judgement. Hit Ledom with Dark Shot, Slow and Fatigue and have the bow character use Conceal constantly. Mages can use Stealth Magic. Watch out for more Assassins. Have the bow or mage you're controlling keep as far away as possible, ready to use potions on the characters closest to Ledom.

Ledom doesn't have a weakness but he can easily topple over from strong slash moves like Deathdriver. He doesn't seem to have very good Agility so an axe might be able to keep him staggering with Deathdriver and Slash combos. A Slash combo with +10 slash or higher will roll Ledom on the floor when the Combo Complete hits him.

Ledom also puts up a physical barrier. You can still hit him with spells, however. If you don't have a mage in the party, you'll just have to wait out the barrier. Keep up the Dark Shot and Immolates when the Assassins appear.
Boss

    Emperor Madoras.
    Weakness None

Compared to what you went through with those assassins, this fight is a bit easier, but Madoras can and will one-shot kill a character with his strong moves. He also puts Curse on you. Keep Dark Shot, Slow and Fatigue/Arm Buster up at all times. Keep the bow character as far away as possible using potions to heal people, and Conceal on themselves. Have the mage use Stealth Magic on themselves. Have the mage cast Eclipse Gate and while the spell is casting, switch to someone else to start another move. Madoras tends to focus on whomever you're controlling, so by switching around a lot, he keeps changing directions which slows him down a little.

Check your axe or sword character and use a combo when you have enough AC to do so.

Again, if you have trouble with any of the battles, you'll have to start them all over. You may end up with a cheap shot move which will unfortunately set you back, despite your best efforts. You can always redo the last area of the game again, you can leave and level up more, get better gear or whatever works.

    * Congratulations!

Post Game

Vellgander Tower is now open, and you can access it at GR 15. Finish up all the possible bounties and errands you can. Then go online and start the journey of climbing the guild ranks with your avatar. You can take the game characters with you into quests, but you can't use their knights outside of the story mode, and you can't control them either. By now you've learned how to make use of R1+Square/Circle so even though you can't play as them online, you can still cue them to support you.

Your characters will continue to level with you, eventually reaching 80. You can redo their Skill Points by using the Training Dummy in Rapacci Wine shop in Balandar. This will set them back to level 35 again. Or you can buy skill reset tickets online and use them at a Logic Stone in town to reset their points or yours without losing levels.

As the story finishes, we find out there will be more about our avatar's background. Hopefully someday soon we'll see new quests with this part of the story.
[[Frequently Asked Questions]]

Q. Should I play the first WKC or start with the second one?

    A. If you haven't played the series before, start with the first story. You'll get some good Tier 1 materials that are harder to farm if you start with WKC 2 only. Plus you'll get a better understanding of the story.

Q. I didn't finish WKC 1 and sold my disk. Can I import my file?

    A. No. You must have a star next to your save file on PSN when you load the game for it to be "cleared" for import. If you didn't finish the final boss fights in WKC 1, you can't import your file.

Q. I bought a used game, now I can't get online! The code has been used.

    A. You will have to buy a new code in the PSN store.

Q. Can I master 2 job classes?

    A. Yes. But your level will be locked at level 65 until you hit GR 17, and you'll slowly gain more levels until GR 20 when you can finally hit level 80. It's possible to master 2 full skill trees and get some of the Divine healing skills by the time you hit level 80. Focus on finishing one skill job first, then add the other, so you are at least strong on one weapon class. Mage requires both Staff and Elemental Magic to do well. After you hit level 80, you can do more rebirths and gain extra skill points each time. Bow is a popular job to add to your build, if you skip the elemental tips/bolts on the bow you can have an adequate bow set up without completing the entire tree. Some weapons require 100% in the skill tree completed at some point, so keep that in mind.

Q. Why do you seem to hate swords?

    A. I don't hate swords. I played a short sword in White Knight 1, and at GR 26+ Longsword is a decent build. But the fact is the game has made Short Sword and Longsword difficult to use in the story mode, and swords lack strong strike and thrust moves. Many enemies in the game are strike or thrust weak. Axe does a better job at Strike and Slash, and Bow does a better job at Thrust.Mage is a great damage class but is weaker defensively.

Q. So, is Mage the best job?

    A. There are a lot of mages online. It's an easy class to start out and easier in story mode because of mobs like skeletons and Succubus. Bow is another good class for story mode. Axe is the best DPS job of all. Many mages do not like to do support skills, and it is a fact that mage is one of the best support jobs. A really good mage can do damage, but a GREAT mage does support too.

Q. How do I set up my town and go online?

    A. Check out FAQs on these subjects for White Knight Chronicles International Edition. GameFAQS also has an FAQ on the new Residents for towns. Everything about online is explained in the FAQs for WKC 1.

Q. How do I find people to play online? I'm only GR 4.

    A. Finish the story, bounties and errands and THEN go online. You'll be GR 16. Don't expect anybody to help you until you finish all the stuff in the story.

Q. How do I find a guild?

    A. Check the message board on Geonet.

Q. What's a fast way to level up my GR?

    A. Check on the GameFAQS message boards, tons of topics on this.

Q. What's a fast way to get guilder?

    A. Run free monster quests with higher level players and sell the materials.

Q. My binding rank seems to be stuck.

    A. If you can't Donate any more, then you need to do some binds to get to the next binding rank. Try binding Items and the eyeglasses.

Q. How long does it take to get all the trophies?

    A. It will take you a minimum of 5 weeks. You can grind quickly to GR 30 but you won't have the gear nor the materials to get the other trophies. If you just plan to play this for the trophies, you will have terrible gear and nobody will enjoy questing with you. And, you will miss out on the materials you needed from lower ranked quests. Trust me, I've done the GR grind on one of my characters and I never got enough materials compared to when I completed a second avatar and did everything the right way. Quest with people at your rank and take your time.

Q. What is the difference between the European and North American versions?

    A. The European version requires more GR points to rank up. The North American version can only be played online if you have a North American IP address. Each of these versions has a different publisher.

Versions

    1.0 Initial write up.
    copyright 2012.
    pprincess carielln@yahoo.com.

     
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