Mario Party 6
Genre Action -> Arcade
Today's Rank 622
Date 2004-12-07
Publisher Nintendo
Date 2005-03-18
Publisher Nintendo
North America Retail Box ArtUnited Kingdom Retail Box ArtYou never see a Mario Party game mentioned at the end of year award ceremonies. Nor do they ever seem to attain particularly high acclaim. Yet the clue here’s in the title: this is the sixth time Mario and chums have brought their unique blend of party gaming to a Nintendo console, and they just keep getting better and better. It’s best to think of Mario Party 6 as a computer-based board game. You sort-of-roll a dice, you move a number of spaces, and then you land on a square which could trigger an action, give you coins or take some away. Then, at the end of each round, the four players--and you can mix in human and computer-controlled opponents--join up for a mini-game to play for more coins. These mini-games can see everybody playing for themselves, or jumping into even or unevenly matched teams. There are dozens upon dozens to work through, each with simple rules yet they still manage to bring out most people’s competitive edge. A new initiative for this sixth game is a bundled microphone that makes some of the games voice controlled. It’s not a world-altering addition, more a neat evolution of an already enjoyable concept. And that last sentence ably sums up Mario Party 6. It’s great fun, especially with friends around, and there are enough game boards, mini-games and diverse in-game characters to make the game entire last for some time. There is an enjoyable single-player story mode too, which adds to the fun. Thus, whilst Mario Party 6 will, as with its predecessors, escape the fanfare and the awards, it’ll still rightly take its place as one of the most enjoyable, family-friendly games on the Game Cube to date. And given the amount crammed into it, it represents terrific value for money. Roll on number seven…--Simon Brew

- GameCube
- ESRB Rating: Everyone
- Action/Adventure
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