Metroid Prime Review

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Graphics: 8.5
Sound : 9.0
Gameplay : 9.0
Multiplayer : N/A
Overall : 9.0
Review by Bill K.
When I first started playing Metroid Prime, I was at a loss for words. The one thing that kept running through my head was “wow.”

I have no doubt that even the most accomplished player, with walkthrough in hand will be able to get 40+ hours of play from this title. Every moment of it a joy. Samus Aran is back. Investigating an apparent derelect, she uncovers a plot to genetically enhance the always present Space Pirates and their creature allies. From this point on, we are treated to some of the best environments to come out of the Gamecube to date. From jungles and surface ruins to underground caverns and frozen wastes, Samus works her way through a diverse set of locals, looking for clues, eventually to find the reappearence of Metroids and their genetically enhanced masters. Also, as a side quest, Samus picks up the mission of restoring the planet Tallon IV, and unlocking the mysteries of its former residents' disappearence...

Sound:

Yee-haw! Metroid in Dolby! I love the updated sounds. Even with the fresh sounds, you can still hear a hint of that old music, a touch of the old sound effects. Everything is full and powerful. Even through my crappy bookshelf stereo, I'm loving every minute. The music did, after several hours of play, become a bit annoying. Thankfully there is the option of turning it down. Otherwise, I couldn't be happier with the solid feel of the effects.

Graphics:

I am stunned. Smooth as silk, I am more and more impressed with what the Gamecube is capable of. Waving grass, weapons effects, the bosses and enemies... this game is beautiful. The view for most of the experience is through Samus Aran's visor. This gives a logical reason for having a HUD, and also allows for some nice weather effects. At times some of the bugs you encounter even splat against the visor, obscuring your vision. My one biggest issue is Samus, herself. She doesn't have a nice big round ass. At times shadows can be a little jagged, and when zoomed in to Samus in some cutscenes, the lines of her suit are also jagged and fuzzy. Outside of these relatively minor flaws, textures, animations and monsters are top notch.

Gameplay:

I have rented several FPS games for the Gamecube. They all use the same control scheme. Look with one stick, aim with the other. Coming from a PC enthusiast background, this has been difficult for me. It just doesn't feel right. I just can't get the hang of this method of control. Metroid Prime doesn't use both sticks. You can manuever with the grey control stick, but to look around, you must hold the right shoulder button while using, again, the grey control stick. Although this can be limiting at times, it feels more natural. Especially with an included lock-on mode using the left shoulder button. For once I am not fighting the controls trying to be as accurate as game designers seem to think we all are. The well endowed arsenal of the older Metroid games is back, with the staple Morph Ball, Varia Suit and Missiles. There is also many new and diverse weapons available. Samus Aran's visor is also configurable with heat sensors, x-rays and scanners that the player picks up as the game progresses. One of the best things about the older Metroids is back, as well. The maps are full of hidden areas and places that you need to wait to explore. The game seems to be geared toward exploration, as well. Rarely are you truly swarmed by attackers non-stop. You will always get to a point when you can stop and look around. Unfortunately, I do not have a Gameboy Advance, so I was unable to test the Metroid FusionMetroid Prime connectivity.

Multiplayer:

There is no multiplayer support.

Overall:

Go get it. Easily worth the money for any Metroid fan. What are you waiting for? I said go get it!