Universal's latest action adventure title Monster Force follows the brave quest of three chosen monsters to defend their homeland against an evil force. The infamous monsters are which you all might remember from Universal Films' classic horror flicks: Frankenstein, Werewolf and Dracula. To give the game a new twist, Universal/Digital Eclipse decided to bring the monsters back to their pubescent teen era and give them some evil ass kicking powers. Each monster has its own specialized moves and signature powerups. Admittedly I liked the initial idea of bringing Universal's classic terrors back to life, given the right blend of originality, excitement and seductiveness this could be on the way to being a Gameboy great.
Game Features Include:
* Choose from 3 main characters, all with different abilities.
* More than 30 action-packed single player levels.
* Multiplayer maps and surprises to unlock.
* Intuitive Relic upgrade system, which lets you customize your monster
Before you start the game you have the option of which monster you would like to begin using, as mentioned above you have to choose from, Wolfie, Drac and Frank (notice the cool teen names). The game plot is rather vague, I felt that not enough information (if any) about the plot has been disclosed, I found it very hard to get into a game that I did not understand why I was playing or what the purpose of my adventure was.
Level design is fairly complex, each level having its own maze-like conquest to overthrow; basically each level consists of blasting pumpkins and finding keys, which may not sound too mind boggling, but in reality each has its own way of testing even the greatest mind. My only concern about the levels is where they lead. It starts from the graveyard where you would normally expect to find your average Joe werewolf, to the lost city of Atlantis and so forth. There seems to be no transition from level to level or any explanation as to why you are going to this level and for what purpose, which is really confusing and sometimes does not make any sense at all. To get you started on your travels, Igor the helpful assistant takes you through the basics of the game, explains a lot about your powers and gives useful tips to help you proceed on your quest. After you complete each level you get the option to buy powerups or relics from Igor's shop. Relics are special items that you can buy to increase your current power levels which overall make you more powerful. The amount of relics you can buy depends on how many atoms you collect on your journey. Relics are a good way of urging you to collect more atoms which means you get to explore more of the levels and mazes, but my only fault with the relics are that they cost way to much, which means you would have to collect all the atoms on each level to be able to buy one.
To be honest the game's graphics are nothing extraordinary and do not stand out from regular games, which possibly might have made this title exceed its current performance. However the pre-level instructions are well animated and constructed, which is about as far as the graphical aspects take you. The character animation and visuals are bland and repetitive.
Multi-player has been given a deathmatch, where you can linkup with your mates for one on one monster ass kicking action. However it would have been nice to be able to play 1-4 players at once.
Monster Force on the outside is a brilliant and revolutionary maze shooter. However once you delve deeper into the gameplay and level design you start to recognize the game's real flaws. Not enough has been put into the design of each level and even no information is given on why that level appears in the game. Lack of a plot or disclosure of a plot gives you the impression of running around levels collecting keys for the fun of it, and for the most part it is fun, until the 5th hour of doing so. Monster Force is one hell of an evil ass kicking game, but that’s really as far as it goes.