Diablo III v1.0.4 Patch
Patch Features

New System: Paragon
Patch 1.0.4 introduces a new max-level progression system called Paragon. When a hero reaches level 60, experience earned will begin to count toward Paragon levels. There are 100 Paragon levels in total, and each level will reward players with a permanent bonus to Gold Find and Magic Find as well as core stat increases (Strength, Dexterity, Intelligence, and Vitality). For every 10 Paragon levels, players will also earn a new hero portrait border which will display in the in-game party frame. This border will not only become more impressive as you level up, it will also display your Paragon level in any place where your normal hero level is shown.
To learn more about Paragon, click here!

Legendary Item Improvements
Significant changes have been made to Legendary items to make them more powerful, more memorable, and ultimately more fun to use. Through the addition of spell procs, many Legendary items now have a chance to activate rare and unique abilities, such as summoning an angel to fight with you, conjuring an icy projectile, or igniting the very ground you walk on. Legendary items in 1.0.4 are also far and away more powerful, possessing higher damage and affix values than their predecessors. In addition, many Legendary items have had visual effects added to their original models, giving them a distinct and detailed flair. (Please note that these changes will only impact Legendary items that drop after the patch 1.0.4.)
To learn more about improvements made to Legendary items, click here!

Game Difficulty
A large number of changes have been made to the game's difficulty to support the intent of playing efficiently, rather than overcoming an obstacle. The difficulty gap between normal monsters and Rare and Champion packs has been reduced, and drops from normal monsters has been increased substantially to compensate. The enrage timers and "heal to full" mechanic of Rare and Champion packs have also been removed, and we've lowered repair costs of high end items by approximately 25%. Additionally, a wide and varied number of class buffs have been made to help promote build diversity.
To learn more about these systems changes, click here! To find out what's new for all five hero classes in 1.0.4, check out the barbarian, demon hunter, monk, wizard, and witch doctor previews.

General

New System added: Paragon Levels

After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
There are 100 total Paragon levels to be earned
Each Paragon level will reward you with:

Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
3% Magic Find and 3% Gold Find


In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.


Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
Magic Find is no longer averaged among all players in a multiplayer game
Players can now disable or enable music in the Sound Options
Additional Sound Options including Sound Output and Speaker Setup has been added
A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

Achievements

Bug Fixes

The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
The "Kill Diablo" criteria for the achievement "Death From Afar” has been removed



Auction House

Auctions can now be cancelled at any point so long as they do not have any active bids
Number of "Preferred Stats" allowed per search increased from 3 to 6
Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
"Minimum Damage" has been replaced with "Average Damage" as a searchable stat

Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage)/2
For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage.


Stat increases which come from slotted gems are no longer taken into account when searching for equipment
Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
Description text has been added or improved for several error messages
UI Improvements

Tooltips have been added for items in the Completed tab
Tooltips have been added for commodities
Item Compare tooltips have been added to the Recommended Items page
The listing price of unsold and cancelled auctions will now display in the Completed tab
The Auctions tab and Completed tab will now refresh when a player’s item has been purchased


Bug Fixes

Auction house search filters are now no longer case sensitive
Players can now search for stats on Legendary items
"Attack Speed" is now a searchable affix for quivers
"Chance to Blind on Hit" is now a searchable affix for amulets
Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
Witch doctor's Corpse Spider bonus is now listed when searching for mojos
The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped



Battle.net

The "Report Spam" option is now available in the main menu when right-clicking on a player’s name (rather than being hidden in the "Report" sub-menu)
Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request
The Quick Join window has been improved
More information about Global Play (and its restrictions) has been added to the Account tab
The game will now display both on the login and character select screen which region a player is currently logging into
Chat

Clicking on achievement toasts will now provide more information about the achievement
The Public Chat menu will now indicate which channels a player has already joined
/who and /invite commands can now be used in all channels
"DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
Chat Channel and Party message formatting has been updated


Bug Fixes

Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
The chat commands /p and /party now work correctly when joining Public Games
Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible



Bosses

Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:

Use Town Portal to leave the room
Re-enter the room again via Town Portal as well as the room’s entrance portal


Maghda

Abilities

Insect Swarm

Projectiles can now be slowed






Ghom

Abilities

Breath Attack

Pets and Followers should now only take 10% damage from the breath attack


Gas Cloud

The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
Pets and Followers should now only take 5% damage from Gas Clouds




Bug Fixes

Fixed an issue where certain movement skills were granting immunity to Ghom’s gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)




Cydaea

Bug Fixes

Players can no longer bypass the chains that appear during the “Heart of Sin: Kill the Daughters” event




Azmodan

Abilities

Fire Ball

Projectiles can now be slowed






Izual

Bug Fixes

Skipping Izual’s cut-scene should no longer cause players to become trapped behind his ice barrier
Fixed a bug where Izual’s Charge attack would not do any damage
Fixed a bug where Izual’s Charge attack could damage players twice
Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances




Rakanoth

Bug Fixes

Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty




Diablo

Bug Fixes

Diablo’s Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time





Classes

Barbarian

Active Skills

Ancient Spear

Now also roots the target in place for 1.5. seconds
Will now default to Basic Attack if on cooldown


Bash

Fury generated increased from 6 to 8
Weapon damage increased from 150% to 165%
Skill Rune - Onslaught

Weapon damage increased from 22% to 25% per reverberation


Skill Rune - Punish

Bonus damage per stack increased from 6% to 8%


Skill Rune - Instigation

Bonus Fury generated reduced from 6 to 4




Cleave

Weapon damage increased from 120% to 140%
Skill Rune - Reaping Swing

Proc coefficient increased from 0.667 to 0.8


Skill Rune - Broad Sweep

Weapon damage increased from 156% to 175%
Proc coefficient increased from 0.5 to 0.8


Skill Rune - Gathering Storm

Proc coefficient increased from 0.5 to 0.8




Hammer of the Ancients

Weapon damage increased from 200% to 325%
Skill Rune - Rolling Thunder

Weapon damage increased from 155% to 275%


Skill Rune - Smash

Weapon damage increased from 270% to 406%


Skill Rune - The Devil’s Anvil

Proc coefficient reduced from 1 to 0.08




Leap

Can now be used while immobilized by crowd control effects (such as Jailer)

Note: Leap will not break CC effects, but that it can still be used while under the effect




Overpower

Skill Rune - Crushing Advance

Can no longer trigger On Hit procs
Amount of damage reflected increased from 30% to 35%




Rend

Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Skill Rune - Lacerate

Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds


Skill Rune - Bloodbath

Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds




Seismic Slam

Weapon damage increased from 155% to 240%
Skill Rune - Shattered Ground

Weapon damage increased from 202% to 288%


Skill Rune - Cracking Rift

Weapon damage increased from 255% to 340%




Weapon Throw

Weapon damage increased from 100% to 130%
Will now default to Basic Attack if the player runs out of Fury
Skill Rune - Mighty Throw

Weapon damage increased 130% to 169%




Whirlwind

Weapon damage increased from 110% to 145%
Skill Rune - Volcanic Eruption

Weapon damage increased from 143% to 188%








Demon Hunter

Active Skills

Bola Shot

Weapon damage to the primary target increased from 130% to 160%
Skill Rune - Thunder Ball

Weapon damage increased from 130% to 160%


Skill Rune - Acid Strike

Weapon damage of each bola increased from 130% to 160%


Skill Rune - Imminent Doom

Weapon damage to the primary target increased from 182% to 216%




Caltrops

Skill Rune - Jagged Spikes

Can no longer trigger procs




Chakram

Weapon damage increased from 150% to 170%
Skill Rune - Twin Chakrams

Weapon damage increased from 100% to 114%


Skill Rune - Serpentine

Weapon damage increased from 203% to 230%


Skill Rune - Razor Disk

Weapon damage increased from 165% to 187%


Skill Rune - Boomerang

Weapon damage increased from 188% to 230%


Skill Rune - Shuriken Cloud

Weapon damage increased from 30% to 34%
Proc coefficient reduced from 0.333 to 0.125




Cluster Arrow

Initial bomb weapon damage increased from 200% to 225%
Skill Rune - Maelstrom

Weapon damage increased from 145% to 165%


Skill Rune - Loaded for Bear

Weapon damage increased from 290% to 304%




Entangling Shot

Weapon damage of base skill and all rune variants increased from 75% to 90%
Skill Rune - Shock Collar

Now deals an additional 70% weapon damage over 2 seconds
Weapon damage % is no longer based on attack speed




Evasive Fire

Weapon damage increased from 125% to 130%
Skill Rune - Covering Fire

Weapon damage increased from 125% to 130% weapon




Grenades

Skill Rune - Gas Grenades

Proc coefficient reduced from 0.5 to 0.165




Impale

Weapon damage increased from 250% to 265%
Skill Rune - Chemical Burn

Weapon damage increased from 125% to 220%




Multishot

Hatred cost lowered from 40 to 30
Skill Rune - Fire at Will

Now reduces Hatred cost to 15




Rain of Vengeance

Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
Skill Rune - Dark Cloud

Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
Can now find targets in a larger radius around the player


Skill Rune - Beastly Bombs

Weapon damage increased from 125% to 245% per bomb


Skill Rune - Stampede

Weapon damage increased from 75% to 120% per strike


Skill Rune - Anathema

Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds


Skill Rune - Flying Strike

Weapon damage increased from 60% to 100%




Rapid Fire

Weapon damage increased from 228% to 276%
Skill Rune - Bombardment

Weapon damage increased from 276% to 345%




Sentry

Turret weapon damage increased from 20% to 55%
Skill Rune - Chain of Torment

Maximum tether length increased to 45 yards
Weapon damage increased from 48% to 80%




Smoke Screen

Skill Rune - Choking Gas

Now does 700% weapon damage over 5 seconds
Weapon damage % is no longer based on attack speed




Strafe

Weapon damage increased from 120% to 156%
Skill Rune - Demolition

Weapon damage increased from 144% to 187%




Vault

Skill Rune - Action Shot

Will now always shoot 4 arrows


Skill Rune - Trail of Cinders

Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds






Passive Skills

Brooding

No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second




Bug Fixes

Rain of Vengeance

Skill Rune - Anathema

Shadow Beast should now drop the appropriate amount of grenades








Monk

Active Skills

Crippling Wave

Spirit generated increased from 6 to 7


Cyclone Strike

Proc coefficient increased from 0 to 0.125


Dashing Strike

Weapon damage increased from 100% to 160%


Exploding Palm

Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
Skill Rune - Impending Doom

Duration increased from 6 seconds to 15 seconds.




Lashing Tail Kick

Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
Skill Rune - Vulture Claw Kick

Weapon damage increased from 220% to 258%


Skill Rune - Spinning Flame Kick

Weapon damage increased 240% to 294%




Mystic Ally

Can no longer trigger procs


Seven-Sided Strike

Weapon damage increased from 777% to 1777% over 7 hits
Skill Rune - Sudden Assault

Weapon damage increased from 1007%to 2309% over 7 hits


Skill Rune - Several-Sided Strike

The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)


Skill Rune - Fulminating Onslaught

Weapon damage of each explosion increased from 111% to 254%




Sweeping Wind

Skill Rune - Master of Wind

Increased the duration of the vortex from 10 to 20 seconds




Tempest Rush

Weapon damage increased from 50% to 85%


Wave of Light

Weapon damage of initial strike increased from 215% to 390%
Skill Rune - Wall of Light

Weapon damage bonus to initial strike increased from 312% to 566%


Skill Rune - Explosive Light

Weapon damage increased from 285% to 430%


Skill Rune - Pillar of the Ancients

Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%




Way of the Hundred Fists

Spirit generated increased from 6 to 8
Skill Rune - Fists of Fury

Now does 100% weapon damage over 5 seconds






Passive Skills

Exalted Soul

Now also generates 1 Spirit per second


Fleet Footed

Movement speed bonus no longer counts toward the 25% movement speed increase cap


The Guardian's Path

Two-handed weapon Spirit generation bonus increased from 25% to 35%




Bug Fixes

Exploding Palm

Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm


Mystic Ally

All Mystic Ally variants are now summoned with full health


Wave of Light

Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage






Witch Doctor

General

Base Mana regeneration increased from 20 per second to 45 per second
The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger


Active Skills

Acid Cloud

Range increased from 45 yards to 50 yards
Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
Skill Rune - Lob Blob Bomb

Now increases base damage of Acid Cloud to 115% weapon damage
Slime weapon damage increased from 25% to 50% per second


Skill Rune - Slow Burn

Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds


Skill Rune - Kiss of Death

Cloud of acid weapon damage increased from 110% to 126%
Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds


Skill Rune - Corpse Bomb

Weapon damage increased from 200% to 230%
When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range




Corpse Spiders

Will now inherit +Critical Damage bonuses from the player
Can now proc Life on Hit for the player
Are aware of enemies from further away
Have increased speed when pursuing enemies
Skill Rune - Spider Queen

Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
Tooltip has been updated to clarify that you may only have one Spider Queen active at a time




Firebats

Weapon damage increased from 150% to 180%
Skill Rune - Plague Bats

Maximum weapon damage increased from 225% to 270%


Skill Rune - Hungry Bats

Weapon damage increased from 280% to 350%


Skill Rune - Cloud of Bats

The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)




Firebomb

Weapon damage increased from 85% to 110% ((this benefits all runes except Pyrogeist))
Skill Rune - Fire Pit

Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
Proc coefficient reduced from 0.67 to 0.067


Skill Rune - Pyrogeist

Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
Tooltip has been updated to clarify that only one column of flame can be active at a time




Gargantuan

Gargantuan survivability has been increased:

Maximum Life now scales with the player's Maximum Life

At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life


The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.


Weapon damage increased from 25% to 100%, but can no longer trigger procs
Skill Rune - Humongoid

Weapon damage increased from 32% to 130%


Skill Rune - Wrathful Protector

Weapon damage increased from 55% to 110%


Skill Rune – Bruiser

Weapon damage increased from 100% to 200%




Grasp of the Dead

Now does 320% weapon damage over 8 seconds
Skill Rune - Death is Life

Now has a 10% chance to produce health globe or summon a Zombie Dog




Horrify

Cooldown reduced from 20 seconds to 16 seconds


Plague of Toads

Mana cost reduced from 34 to 12


Poison Dart

Skill Rune - Spined Dart

Mana return on hit increased from 24 to 29


Skill Rune - Flaming Dart

Weapon damage increased from 160% to 180%




Spirit Barrage

Weapon damage increased from 190% to 230%
Skill Rune - Well of Souls

Weapon damage increased from 30% to 65% for each of the bonus projectiles


Skill Rune – Manitou

Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
Search radius for targets has been increased from 20 yards to 30 yards
Proc coefficient reduced from 0.5 to 0.125
No longer shows a buff icon




Spirit Walk

Skill Rune - Umbral Shock

Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed


Skill Rune - Severance

Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds




Soul Harvest

Skill Rune - Languish

Movement speed reduction increased from 60% to 80%


Skill Rune - Vengeful Spirit

Weapon damage increased from 70% to 230%




Summon Zombie Dogs

Zombie Dog survivability has been increased:

Now also receive 35% of the player’s Maximum Life
The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.


Cooldown reduced from 60 seconds to 45 seconds
Skill Rune - Rabid Dogs

Proc coefficient has been reduced from 1.0 to 0.10


Skill Rune - Burning Dogs

Proc coefficient has been reduced from 1.0 to 0.05




Wall of Zombies

Now does 800% weapon damage over 5 seconds


Zombie Charger

Skill Rune - Leprous Zombie

Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds


Skill Rune - Wave of Zombies

Weapon damage increased from 72% to 115% per zombie






Passive Skills

Circle of Life

Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%


Grave Injustice

Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies


Rush of Essence

Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)


Spirit Vessel

Spirit realm duration reduced from 3 seconds to 2 seconds
Heal increased from 10% to 15% of player’s maximum Life
While in the spirit realm, players can now walk through enemy monsters


Vision Quest

Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart


Tribal Rites

Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs




Bug Fixes

Corpse Spiders

Skill Rune - Leaping Spiders

Spiders will now always leap to their target as soon as it’s in range








Wizard

Active Skills

Arcane Torrent

Arcane Power cost reduced from 20 to 16
Weapon damage increased from 175% to 210%
Skill Rune - Death Blossom

Projectiles are now less random


Skill Rune - Arcane Mines

Weapon damage increased from 150% to 180%


Skill Rune - Cascade

Weapon damage increased from 175% to 210%




Archon

Slow Time duration increased from 8 seconds to 15 seconds
Skill Rune - Arcane Destruction

Weapon damage increased from 450% to 1600%




Diamond Skin

Skill Rune - Mirror Skin

Amount of damage reflection increased from 50% to 100%


Skill Rune - Enduring Skin

Duration bonus increased from 8 seconds to 9 seconds


Skill Rune - Diamond Shards

Weapon damage increased from 155% to 210%




Electrocute

Weapon damage increased from 80% to 90% (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
Skill Rune - Forked Lightning

Weapon damage increased from 46% to 55% per charged bolt


Skill Rune - Lightning Blast

Weapon damage increased from 80% to 86%


Skill Rune - Arc Lightning

Weapon damage increased from 80% to 115%




Energy Twister

Proc coefficient reduced from 0.25 to 0.125


Explosive Blast

Skill Rune - Time Bomb

Weapon damage increased from 293% to 315%




Hydra

Skill Rune - Arcane Hydra

Weapon damage increased from 28% to 60% per Arcane Orb


Skill Rune - Lightning Hydra

Weapon damage increased from 34% to 64%


Skill Rune - Frost Hydra

Weapon damage increase from 31% to 36%
Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread


Skill Rune - Mammoth Hydra

Weapon damage increased from 22% to 67%




Ice Armor

Increased the likelihood that attackers will be Frozen rather than Chilled
Skill Rune - Crystallize

Armor bonus per stack increased from 15% to 30%


Skill Rune - Jagged Ice

Weapon damage as Cold increased from 100% to 130%




Meteor

Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
Skill Rune - Molten Impact

Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds


Skill Rune - Meteor Shower

Weapon damage increased from 80% to 104% for each smaller Meteor


Skill Rune - Comet

Weapon damage of initial hit increased from 240% to 312%




Shock Pulse

Skill Rune - Fire Bolts

Weapon damage increased from 136% to 152%


Skill Rune - Lightning Affinity

Arcane Power restored per pulse increased from 2 to 3




Spectral Blade

Skill Rune - Impactful Blades

Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)


Skill Rune - Siphoning Blades

Arcane Power restored per hit increased from 1 to 3




Teleport

Skill Rune - Calamity

Weapon damage increased from 75% to 265%






Bug Fixes

Cold Blooded

Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)







Crafting

A repair tab has been added to the Blacksmith
Bug Fixes

Gem-combine designs for Amethysts and Emeralds should no longer contain typos



Followers

The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
The frequency of follower dialog has been reduced

Items

All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased

Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
Note: This will only impact items created or dropped after patch 1.0.4


Two-handed melee weapons have made more viable:

Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)

Core stat values have been increased by approximately 70%
Note: This does not affect two-handed ranged weapons


Additional affix changes for two-handed melee weapons include:

+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
Note: This does not affect two-handed ranged weapons


Note: This will only impact items created or dropped after patch 1.0.4


All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons

Note: This will only affect off-hand items created or dropped after patch 1.0.4


Off-hands can now roll Reduced Level Requirement
Drop rate on quivers has been reduced
+MaxFury and +MaxSpirit will no longer roll on ranged weapons
Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
Repair costs have been reduced by up to 25% for item levels between 53 and 63
Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
Destructible objects now have a chance to drop items again
The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
The maximum stack size of gems has been increased from 30 to 100
The gem drop sound effect is now more noticeable
Legendary Items

Significant changes have been made to Legendary items:

Custom proc effects have been added to over 50 Legendary items and Set item bonuses
All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
Many lower level Legendary items have had their affix count increased to 6
Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
The chance for a Legendary item to drop that’s below an item level of 50 has been increased
Item level 63 Legendary items have been added to the game
Legendary Sets:

All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late hell/early inferno to late inferno.
Class-specific sets are now guaranteed to have the class’s core stat on every item in the set


Summoned Creatures:

Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
Creatures summoned by Legendary item procs should now their level determined by the Legendary item level




Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.


Vendors

Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there


Bug Fixes

Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
Items with +Chance to Stun on Hit now have the suffix “of Staggering” instead of “of Devastation”
Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
Fixed a bug that allowed players to see properties of unidentified items



Monsters

Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them

For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items


Experience awarded by level 61-63 monsters has been increased by approximately 60%
Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:

Normal: (no change)
Nightmare: 85%è75%
Hell: 95% è75%
Inferno: 105% è 75%


Monster damage and health and drop rates has been adjusted for Inferno as follows:

Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
Act I

Elite monster health reduced by 11%


Act II

Normal monster health increased by 4%
Elite monster health reduced by 8%
Overall damage done by all monsters reduced by 8%


Act III and Act IV

Normal monster health increased by 10%
Elite monster health reduced by 2.5%
Overall damage done by all monsters reduced by 15%




Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
Sarkoth has had his loot quality and health adjusted slightly
Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
Blood Clan Ranged monsters should now run away less often and for shorter distances
Moon Clan Ranged monsters should now run away for shorter distances
Snakeman Casters now have a melee attack
Snakeman Casters’ Electric Burst now has a max channeling duration of 7 seconds
Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
Succubus blood star projectiles can now be slowed
Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
Possessed monsters can no longer spawn with the Illusionist affix
Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
Pets and Followers should now only take 10% damage from a Fast mummy’s Poison Death Cloud
Heralds of Pestilence no longer attack pets and Followers
The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
The treasure goblin spawn has been removed from the Road to Alcarnus
Champions and Rares

Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
Invulnerable Minions has been removed as a possible affix
Fire Chains damage has been reduced by 20%
Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
Swarm monsters now have a more pronounced Champion and Rare appearance


Bug Fixes

Mortar monster projectiles should no longer be aimed within the monster’s dead zone
Waller monsters can no longer spawn walls on top of players
Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
Dark Moon Shaman Champions and Rares now correctly show their affixes
Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
Oppressors’ Charge attack will no longer deal damage to players twice
Berserkers now have the proper “blue glow” of Champions
The Champion pack at the end of Kyr the Weaponsmith’s event “A Reputation Restored” will now drop loot and give experience
The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
The Flying Molok can no longer turn invisible and become un-targetable
The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
Killing Sardar’s illusions will no longer trigger quest completion for “Sardar’s Treasure: Kill Sardar”; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
It should now be significantly easier to dodge Triune Berserker Power Hits
Damage over time spells will no longer prevent certain monsters from dropping health globes
A player who is killed by a monster’s Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)



Quests

Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step “Kill Gavin the Thief” instead (which occurs slightly after)
Bug Fixes

The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
“Trailing the Coven: Talk to Karyna” will now automatically update for players to “Trailing the Coven: Find the Khazra Staff” (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene

This is to ensure that players are able to receive a quest reward when clicking on the wagon


Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience
Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event
Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"
Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated
The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly



User Interface

The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
Resist values are now taken into consideration when calculating the item comparison “Protection” value
When a player cancels out of a Trade window, any items that are under the player’s cursor will also be cancelled
A two-second delay will now occur when clicking “Accept” in a Trade window if either player makes any changes to their offering
Bug Fixes

Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function “Close All Open Windows”



Mac

Retina Displays are now fully supported
Game resolutions which match Mac screen aspect ratios now offered
Switching between Windowed and Fullscreen modes is now faster
Added a “Help” menu so players can more quickly navigate to relevant support pages
Added a menu item which allows players to copy system information to their Clipboard
Added a menu item to reveal various games files and folders in Finder
Bug Fixes

Selecting the default resolution settings in Video Options will now correctly reset the resolution
Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution



Bug Fixes

Level 60 characters will no longer receive a “+XP” message when looting a new lore journal
Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room’s treasure chest
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