Diablo III v1.0.5 Patch
Patch Features

New System: Monster Power
Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.
For more information on how to enable and use Monster Power, click here!

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.
For more information on the Infernal Machine event, click here!



General

Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:

When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
Opening a Resplendent Chest will grant one stack of Nephalem Valor


Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty

If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location


Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion

Several events have had Unique monsters added to them for this purpose


Experience Shrines can now appear in Inferno difficulty
Two new shrines have been added to all difficulty levels:

Empowered Shrine – Increased resource regeneration and reduced cooldowns
Fleeting Shrine – Increased movement speed and pickup radius


Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)
The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):

Normal: 20% to 0%
Nightmare: 30% to 15%
Hell: 40% to 25%
Inferno: 40% to 25%


Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!
The Watch Tower spawn has been moved from the Northern Highlands to the Southern Highlands




Auction House

Search parameters will now save when switching between the gold and real-money auction house
An option to display Auction House toasts including sales and expirations has been added to the Social options menu
Players can now search for +Damage on off-hand items
User Interface

An additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred Stats
To switch between Preferred Stats, right-click on the column and choose from the available drop-down menu
The Preferred Stat list is now sorted alphabetically
An "X"-out button has been added to allow players to quickly reset individual Preferred Stat filters
A "Search for Similar" option has been added for items in the Sell tab
Right-clicking on items in the tab and selecting “Search for Similar” will automatically populate the Search tab with that item’s stats as well as perform a search for all items currently up for auction that have similar stats


Bug Fixes

When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stash
The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly






Battle.net

The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
A new item delivery system has been added that will allow Blizzard to send license-based items directly to players (for example, Collector's Edition rewards)
Achievements

An Achievement button has been added to the in-game navigation tray
Players can now link Achievements in chat


Banners

Players can now customize their banner in-game while in town
Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
New unlocked banner rewards are now highlighted so they can be found more easily


Chat

Players can now change font color (per channel) and size
Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
Several additional improvements have been made to in-game chat to increase usability


Multiplayer

Leaving a multiplayer game will no longer remove you from the party

This means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the "Resume Game" button)
To leave a party while in-game, right-click on your hero portrait and select "Leave Game & Party"
To leave a party while in the hero screen, right-click on your hero and select "Leave Party"








Bosses

General

Bosses will now drop improved loot the first time they are killed in each difficulty

All characters have had their "first kill" status reset for all bosses in the game




Azmodan

Bug Fixes

Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned








Classes

General

Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!


Barbarian

Active Skills

Battle Rage

Duration increased from 30 seconds to 120 seconds


Hammer of the Ancients

Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:

For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance


Skill Rune – Smash

The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player


Skill Rune – The Devil's Anvil

Movement speed reduction increased from 60% to 80%




Leap

Skill Rune – Iron Impact

Now grants 100% bonus armor per enemy hit for 3 seconds




Overpower

Cooldown reduced from 15 seconds to 12 seconds


Rend

Rend should now more reliably hit enemies that are running away
Skill Rune – Mutilate

Mutilate has been redesigned to slow enemies by 60% for the duration of Rend




Sprint

Skill Rune – Run Like the Wind

Proc coefficient reduced from 0.2 to 0.08




Threatening Shout

Cooldown reduced from 15 seconds to 10 second
Skill Rune – Grim Harvest

Now also has a chance to drop a health globe




War Cry

Cooldown reduced from 30 seconds to 20 seconds
Fury generated reduced from 30 to 20
Skill Rune – Charge!

Fury generated reduced from 60 to 40


Skill Rune – Impunity

Bonus resistance reduced from 50% to 20%




Whirlwind

Fury cost from 16 to 10
Attack speed no longer influences the cost of Whirlwind. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
Skill Rune – Blood Funnel

Healing increased from 1% to 2% of Maximum Life per Critical Hit






Passive Skills

Animosity

Bonus Fury regeneration increased from 10% to 20%


Inspiring Presence

Healing increased from 1% to 2% Maximum Life per second


Unforgiving

Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)






Demon Hunter

Active Skills

Bola Shot

Explosion radius increased from 7 yards to 14 yards
Skill Rune – Volatile Explosives

Explosion radius increased from 14 yards to 20 yards




Chakram

Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted


Companion

Added a 30-second cooldown
Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
Weapon damage increased from 30% to 38%, but they can no longer critically hit
Companion's damage now scales with attack speed
Skill Rune – Wolf Companion

Wolf Companion has been redesigned to be a more durable pet:

Now has comparable durability to one Zombie Dog
New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage




Skill Rune – Spider Companion

Spider Companion has been redesigned to be a more durable pet:

Has slightly more durability than the Wolf Companion
New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds




Skill Rune – Boar Companion

Boar Companion has been redesigned to be a more durable pet:

Has more durability than the Spider Companion
New attack: Single-target attack that hits for 38% weapon damage
Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter






Evasive Fire

Skill Rune – Shrapnel has been renamed "Hardened"

Hardened increases your Armor by 25% for 3 seconds and replaces the backflip


Skill Rune – Parting Gift

Weapon damage increased from 45% to 55%
Poison bomb delay reduced from 1.2 seconds to 0.6 seconds




Sentry

Cost changed from 10 Discipline to 30 Hatred
Increased from weapon damage from 55% to 175%
Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
Sentry can no longer critically hit
Skill Rune – Spitfire Turret

Weapon damage increased from 8% to 30%


Skill Rune – Vigilant Watcher

Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration


Skill Rune – Chain of Torment

Weapon damage increased from 80% to 125%




Shadow Power

Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
Skill Rune – Night Bane

Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds


Skill Rune – Blood Moon

Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds


Skill Rune – Gloom

Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds


Skill Rune – Shadow Glide

Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds




Spike Trap

Skill Rune – Sticky Trap

Explosion radius increased from 8 yards to 16 yards


Skill Rune – Bandolier has been renamed "Echoing Blast"

Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison




Strafe

Movement speed increased from 65% to 75%
Hatred cost reduced from 16 to 12
All rune variants now allow you to walk through enemies while active
Skill Rune – Equilibrium has been renamed "Emberstrafe"

Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds




Vault

Can now be used while under the effect of roots, including Jailer (and will break the effect)
Skill Rune – Trail of Cinders

Reduced damage from 1500% to 300% weapon damage over 3 seconds
Trail can now stack


Skill Rune – Acrobatics

Cooldown reduced from 15 seconds to 10 seconds






Passive Skills

Custom Engineering

Adds the ability to have a third Sentry turret out a time
Now also increases the maximum number of Spike Traps you can have out to 6


Numbing Traps

Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry


Perfectionist

Now also increases Life, Armor, and Resistances by 10%


Thrill of the Hunt

Thrill of the Hunt has been redesigned:

Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. (This does not affect Sentry.)


Now displays a buff icon when ready to use




Bug Fixes

Active Skills

Rapid Fire

Starting a channel at maximum range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor


Fixed a bug that caused Companion attack and Multishot to sometimes fail to hit targets that were at a different elevation than the player






Monk

Active Skills

Breath of Heaven

Skill Rune – Infused with Light

Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds




Dashing Strike

The strike animation after dashing now scales with attack speed


Mantra of Evasion

Skill Rune – Wind Through the Reeds

Run speed bonus increased from 5% to 8%






Passive Skills

Beacon of Ytar

Cooldown reduction increased from 15% to 20%


Near Death Experience

Cooldown reduced from 90 seconds to 60 seconds


Pacifism

Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)


Resolve

Damage reduction reduced from 25% to 20%


Seize the Initiative

Conversion of Dexterity to Armor reduced from 100% to 50%




Bug Fixes

Active Skills

Mystic Ally

Skill Rune – Earth Ally

Earth Ally will now actively follow players




Dashing Strike

Players can no longer become stuck if they die to a damage-over-time spell while casting Dashing Strike








Witch Doctor

Active Skills

Firebats

Reduced Mana cost by 20% (from 122 to 98 per period at level 60)


Haunt

Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds
Skill Rune – Resentful Spirit

Weapon damage increased from 287% to 383% over 2 seconds


Spirit Barrage

Skill Rune – Well of Souls
Will now seek out targets up to 40 yards (up from 25 yards)




Wall of Zombies

Cooldown reduced from 25 seconds to 20 seconds
Skill Rune – Pile On

Changed from 745% weapon damage with a 25-second cooldown to 550% weapon damage with a 10-second cooldown and the radius has been slightly increased






Passive Skills

Gruesome Feast

Now shows a buff icon when you have active stacks


Fetish Sycophants

Proc chance increased from 3% to 5%


Jungle Fortitude

Damage reduction reduced from 20% to 15%




Bug Fixes

Active Skills

Haunt

Damage now benefits from Intelligence and other skill bonuses








Wizard

Active Skills

Archon: Slow Time

Slow increased from 30% to 60%


Blizzard

Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)


Disintegrate

Arcane Power cost reduced from 20 to 18 per period
Weapon damage increased from 155% to 170%
Skill Rune – Chaos Nexus

Weapon damage increased from 40% to 44%


Skill Rune – Entropy

Weapon damage increased from 178% to 196%


Skill Rune – Intensify

Weapon damage increased from 202% to 221%




Energy Armor

Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor

Resistance bonus reduced from 40% to 25%




Familiar

Skill Rune – Ancient Guardian

Health threshold increased from 35% to 50%


Skill Rune – Dartling has been renamed "Vigoron"

Vigoron regenerates Life every second for the wizard




Ice Armor

Now reduces damage from melee attacks by 12%
Skill Rune – Crystallize

Armor bonus per stack reduced from 30% to 20%




Magic Missile

Weapon damage increased from 110% to 125%
Skill Rune – Charged Blast

Weapon damage increased from 143% to 162%


Skill Rune – Split

Weapon damage increased from 50% to 56%
Angle of damage reduced from 30 degrees to 20 degrees


Skill Rune – Seeker

Weapon damage increased from 121% to 138%


Skill Rune – Penetrating Blast

Pierce chance increased from 70% to 100%




Meteor

Delay between cast and impact reduced from 2 seconds to 1.25 seconds
Arcane Power cost reduced from 60 to 50
Proc coefficient (base skill + runes not listed) reduced from 0.25 to 0.125
Skill Rune – Star Pact

Proc coefficient reduced from 0.25 to 0.10625


Skill Rune – Meteor Shower

Proc coefficient reduced from 0.1 to 0.05


Skill Rune – Liquefy

Proc coefficient reduced from 0.125 to 0.10625




Ray of Frost

Movement speed reduction increased from 30% to 60%
Duration of slow increased from 3 seconds to 4 seconds
Arcane Power cost reduced from 20 to 16 per period
Skill Rune – Numb

Movement speed reduction increased from 60% to 80%


Skill Rune – Cold Blood

Arcane Power cost reduced from 12 to 10 per period


Skill Rune – Sleet Storm

Weapon damage increased from 215% to 280%
Proc scalar reduced from 0.25 to 0.1875


Skill Rune – Black Ice

Weapon damage increased from 193% to 387% over 3 seconds




Slow Time

Cooldown reduced from 20 seconds to 15 seconds
Movement speed reduction increased from 30% to 60%
Skill Rune – Time Shell

No longer reduces the size of Slow Time


Skill Rune – Perpetuity

Now reduces cooldown to 12 seconds (from 16 seconds)




Spectral Blade

Weapon damage increased from 135% to 165%Angle of damage increased from 60 degrees to 90 degrees
Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
Proc coefficient reduced from 0.222 to 0.14
Skill Rune – Deep Cuts

Weapon damage from Bleed increased from 35% to 45% over 3 seconds


Skill Rune – Healing Blades

Removed Critical Hit requirement
Heal amount reduced from 8% to 5%


Skill Rune – Thrown Blades

Proc coefficient reduced from 0.111 to 0.08




Storm Armor

Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
Now triggers much more frequently
Skill Rune – Reactive Armor

Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers


Skill Rune – Strike Back has been renamed "Thunder Storm"

Thunder Storm increases your periodic damage to 130% weapon damage


All other runes remain unchanged


Teleport

Now breaks roots
Skill Rune – Reversal

Now ignores line of sight when returning to the casting location




Wave of Force

Cooldown reduced from 15 seconds to 12 seconds
Skill Rune – Force Affinity

Cooldown from 12 seconds to 9 seconds




Energy Twister

Skill Rune - Storm Chaser

Proc coefficient reduced from 0.5 to 0.125






Passive Skills

Unstable Anomaly

Increased health threshold from 20% to 30%
Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds




Bug Fixes

Active Skills

Archon

It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
Archon: Teleport

Now properly breaks roots when cast




Hydra

All runes now properly benefit from Arcane Dynamo's five-stack damage buff
Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall


Magic Weapon

Skill Rune – Blood Magic

Blood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)






Passive Skills

Illusionist

Illusionist should now reset the cooldown of Archon: Teleport when it procs












Crafting

Crafting materials can now stack to 500
Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1
Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into

Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
This is being done to accommodate the change of item affixes rolling at the monster's level rather than the item's level (detailed further in the Items section below)


Bug Fixes

Fixed a bug where crafted items were not displaying the correct Required Level to equip them






Followers

Templar

Skills

Heal

Now heals both the Templar and the player when cast
Can now be cast when the player is below 75% health (up from 50%)


Inspire

Mana regeneration bonus increased from 2 to 4 Mana per second


Intervene

Cooldown reduced from 60 seconds to 30 seconds
Affected radius increased from 6 yards to 10 yards
Removed the health threshold for when Intervene can be cast:

Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %




Intimidate

Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds






Scoundrel

Basic ranged attack weapon damage increased from 25% to 40%
Skills

Hysteria

Cooldown reduced from 6 seconds to 5 seconds


Poison Bolts

Weapon damage of initial hit increased from 40% to 100%
Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)






Enchantress

Skills

Disorient

Affected radius increased from 4 yards to 6 yards
Cooldown reduced from 45 seconds to 25 seconds


Mass Control

Cooldown reduced from 60 seconds to 30 seconds


Powered Armor

Armor bonus reduced from 15% to 5%


Reflect Missiles

Reflect Missiles has been replaced with Missile Ward:

Missile Ward reduces incoming damage from ranged attacks by 6%








Bug Fixes

Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)
Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target






Items

Affixes on items will now roll their level based on the level of the monster killed rather than the item's level (this applies to all items including random affixes on Legendary and set items)
The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more often
The chance for Legendary and set items to drop has been doubled
Items below iLevel 58 no longer drop in Inferno difficulty
Square-quality gems no longer drop in Inferno difficulty
The cast time for identifying Rare items has been reduced to 1 second
The cast time for identifying Legendary items has been increased to 4 seconds
Lore books will now appear light blue instead of green when dropped on the ground
Monk class Skill bonuses can now roll on shields
"Extra Health From Globes" now also benefits health potions
Bug Fixes

The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
Fixed a bug with Nagelring and Unity legendary rings which caused them to not drop
Fixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat






Monsters

Additional health per monster in multiplayer games has been reduced from 75% to 70%
Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
Elite modifiers have been changed slightly at higher levels:

The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect


Sand Shark AI has been improved:

Sand Sharks can now use an “Under Sand Attack” while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage
Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them


Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Oppressor fire breath attacks should now do reduced damages to pets and followers
Two-handed skeleton executioners have had their escape radius reduced
The "coolup" has been increased on the Fallen Lunatic's suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
Lacunis now have a cooldown on their combo attack
Treasure Goblins will now play a sound whenever they become aware of a player
Bug Fixes

Damage caused by the Reflects Damage affix can no longer be dodged
Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")
Rare Heralds of Pestilence will now spawn minions
Arcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
Flying Moloks can no longer go invisible and become untargetable
The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:

Mallet Lord
Skeletal Sentry
Skeletal Raider
Skeletal Marauder
Armaddon
Armored Destroyer
Subjugator
Dust Imp








User Interface

You can now change the icon for each tab in the shared stash

The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents


Bug Fixes

Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat






Bug Fixes

Shrines will now buff all players that are within the shrine’s radius or in the same level area
Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius
Acts:

Act I

Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.


Act III

Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"


Act IV

Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"
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