Content
· Added edge scrolling in tactical
· Added code so that we can have the same floating text system we have in tactical but on the strategic map. Currently this is only used for modifiers with a display name, such as Destiny's Gift to show which of its random effects are applied.
· Added xml support for city enchantments to ignore the essence requirement
Fixes
· Fixed an issue where animations can repeat when shrunk
· Fixed the "Defeated an Army" Achievement
· Fixed a bug where death ward would only work if you got killed by melee
· Fixed a bug where upon loading a gamesave, total tapped shard counts were sometimes off
· Fixed an issue that could cause AI Sovereigns to get duplicate strength traits
· Fixed an order of operation issue where shrink/growth/giant form can have an odd effect with other attack multipliers
· The Sword of Wrath now correctly gives hit points when it kills an opponent
· Fixed an issue that can cause forests to look white when going from cloth map to world view
· Fixed an issue where you could get floating waterfalls after casting Raise Land (fix from Parrottmath!)
· Blood Curse is now castable on cities without a free essence
· Fixed an issue that if you razed a city with immobilzed units in it they would be hidden under the FoW
· Fixed an issue when units were killed by a backswing or counterattack
· Improved end-turn performance significantly
· Reduced memory consumption
· Crash fixes
Balance
· Dragonfly Bracers have a cost now
· Water temples have the correct cost now
· Removed the casting time from the Dirge of Ceresa spell
· Titan's Imp now correctly summons at 8th level
· Removed duplicate gildar rewards from the rat in the ruins quest
· Reduced Horrific Wail to 2 damage per level (instead of 3)
· Immune to magic no longer protects against special abilities like crushing blow and true strike
· Increased the spell resistance on dragons
· Increased the casting cost of Curse, Blindness, Growth and Shrink
· Destiny's Gift can now be cast on your sovereign (as well as champions)
· Destiny's Insight can now be cast on your sovereign (as well as champions)
· Tweaked the shop value on several weapons
· Waerloga the Dragonlord is much tougher
· Dragons cant injure themselves with their breath weapons anymore
· Mushrooms, Bread, Salted Pork and Tilda Herbs can only be used 1/battle per unit
· Apothecary only sells Growth potions (they dont sell Healing Potions and Iru Elixirs anymore)
· Alchemists sell Growth and Healing Potions (but they dont sell Iru Elixirs anymore)
· Alchemy Labs sell Iru Elixirs, but they cost more
AI
· AI Won't berserk units if they have less than 10 hp
· Player created sovereigns get random traits based on their race when played by the AI
· General AI improvements
· AI interacts more often
· AI smarter about its movement in tactical battles
UI
· It no longer displays the hp/mana from killing an opponent before the attack
· The game no longer displays duplicate spells on the unit info screen (for spells with a tactical and strategic version)
· Credits window plays music
· Custom faction unit and building colors are now retained between games