Drox Operative v0.931 Beta Patch
emp damage now degrades over distance (area effect versions)
fixed critical hit on Impact analysis components not working correctly (Sedlex)
killing a bounty hunter is now worth 2 fear points (alstein)
races will now go into debt if necessary to build the first defensive ship for a planet (makes sense and makes defend planet time estimate much more reliable)
fixed quest monsters getting put into dimensional pockets (Roswitha)
now when the planet's population is killed off there is a high chance that the planet type will degrade (MOOMANiBE)
random sector size will no longer choose a huge sector
added corruption per planet
now some technology might be found when a player destroys a race (longshot)
made it so quest only monsters no longer try to add to the shipyard (Sedlex)
fixed female versions of Talons not getting counted correctly in the shipyard
now switching race on trade screen clears the trade
can now complete propaganda and sabotage quests without taking them (sbach2o)
no longer get energy per hit on damage over time
no longer try to play powerburn.wav sound (Valgor)
fixed a reference to fireQuiet.snd (Valgor)
fixed getting teleported twice sometimes when entering a Teleporter Den (Roswitha)
status bars now shift a little to compensate for zoom level (ShaggyMoose)
no longer reset alpha on things that go out of view from zooming when paused (Valgor)
fixed not being able to see other players race specific components
fixed sorting issue with mineable asteroids
can now click on a power ranking bar to talk to that race (ScrObot)
in windowed mode, now save last window position for next time (Windows only for now) (Mivo)
can no longer select hardcore and semi-hardcore (ScrObot)
changed Your Ship to Your Position on opening screen
black box now has a graphic instead of a colored blip on minimap and system maps
localized Journal correctly
added achievements button to in game menu (ScrObot)
fixed a stealth/turning off thrusters sound issue (Shadowy Figure/Crisses)
decreased energy gain on hit efficiency a little (0.5 to 0.4)
extended rescue SafeRange from 250.0 to 350.0 (ScrObot)
changed decline button to remove when the quest has failed (Mivo)
npcs move a lot more now
added a description to passive weapon boosts to specify which weapons they improve (Crisses)
added a description to a couple of the EM weapons (Crisses)
changed population prints from an absolute number to a percent (ShaggyMoouse)
added a highlight description to tweaked find (demoss)
improved fear/legend part of game objective help topic (Roswitha)
added a comma to "Components in Space" help topic (Roswitha)
fixed Inertial Attenuator spelling (Sedlex)
made option capitalization more consistent (Valgor)
made option names more consistent (Valgor)
rearranged options slightly (Valgor)
now special Drox commands are announced at beginning of the game (ScrObot/Evan)
reworded a bunch of the lost text (Steve/Roswitha)
now mention system name in bounty quest (Crisses)
fixed hunter destroyed message (Roswitha)
fixed Trypanos Spies (plural issue) (Roswitha)
fixed spacing in Utopian recruit quest text (Roswitha)
now get green * next to this planet needs this component text if you are in the right system (Crisses)