Drox Operative v1.001 Patch
now components that are sold to races are eventually resold somewhere else (short term they still require credits to buy from players, but in long run selling components to them makes them money)
fixed overlords appearing in dimensional pockets
changed how components/modifiers are added to tables, should tighten the spawn ranges especially with rare components
Thrust Boost consumables can now take you over the normal max speed
can now utilize multiple fighter bays of the same type
decreased bounty hunter damage mult from 3.0 to 2.0
crew is now only considered better than based on credits value
can no longer swap fighter bays in and out to get more fighter launched
now espionage, propaganda, sabotage, and rumors show chance of working
fixed a case when a planet would tell you a quest was available when not true (Steve)
now show green + on your components and NPC ships that are better than what you have equipped (either main stat or price)
fixed moving skills from right click bar to normal skill bar (Valgor)
fixed credits alignment on wandering vendors (Valgor)
fixed non-repeating components like cloaking devices having issues in right click slot (Moonshine Fox)
changed more population loss messages from an absolute number to a percent (Roswitha)
fixed a missing white light
fixed PreventsMovement translation (Roswitha)
fixed Direct Hit spelling in manual (canthor)
fixed a spacing issue on one of the Shadow dialogs (Roswitha)
fixed Strange Matter text (Valgor)
fixed missing word in Overlord description (Valgor)
improved the power rankings highlight text (Valgor)
updated copyright
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