Drox Operative v1.011 Patch
overlord quests now give fear and legend points (Gilgamesh)
made jump gate/stash area a little safer from storms and asteroids
unlucky and poverty modes now give a 5% bonus to XP
changed one of Shadow's traits from Defensive to Stealth
now handle reduce power load failure better with components that have no durability (namad)
fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
added max range to Plasma Web and Radiation Pulse Weapon
delivering needed items now reduces fear points by 0.5 (not a lot but some)
3rd party NPCs (like in rebellions) are now neutral parties that no one attacks (CaptainWinky)
increased ECCM components attack per level from 15.0 to 30.0 (Tuidjy)
monster missiles now do more damage to compensate for slower firing rate
fixed ship build time being classified when you have a quest to protect that planet
change race power comparison values a lot (increase planets value by 20X and tech value by 4X)
added many more names to ships random name generator
fixed some help topics not getting added correctly if added on first frame (Steve)
fixed planet name in recession/depression events
ceasefire label now show up when highlighting Drox logo on relations screen
now ceasefire text has commas for large costs
now show race in boss quest titles
show names now works on sector map
fixed nevermind, cancel, and money localizations (DarthNihilus)
changed Galaxy to Sector in help
fixed Entering, Legendary, Normal, Rarity, Durability, Duration, and Requires localization (DarthNihilus)
changed JumpGate localization so the word order can be changed (DarthNihilus)
added depth range support in shaders
now mention permanently dead/broken on components in hardcore
no longer count unfixable hardcore components in total repair cost
no longer show a repair cost on component if unfixable due to hardcore
should no longer get stuck messages from eliminated races
fixed Accept, Solve, Ignore, Reject, Demand, and Clear localization (DarthNihilus)
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