Crusader Kings II v1.10 Patch
MAJOR:
- Completely revised technology system
- Revised buildings to fit the new tech system
- Added a Raiding and Loot system
- Revised the Religious Authority system, with Holy Sites for all religions
- Major rivers, navigable by Norse Pagans
- Norse pagans can prepare invasions
- Pagans and Zoroastrians can take concubines
- Multiplayer should now work between all three platforms (Windows, OSX and Linux)
- Added new "The Mongols" bookmark set in 1220
- Added the County and Duchy of Amalfi (merchant republic)
- Added "Steppe" terrain

INTERFACE:
- Revised many shields, courtesy of Txini
- Added court search option to character finder, which lists only characters in your court
- Can now mark characters as special interest from the character view
- If a character of special interest dies, they will now be removed from characters of special interest
- Landed characters of special interest who die will now pass on their special interest status to their heir
- Dead spouses are now shown with the old previous/next spouse buttons
- Updated the tutorial
- Outliner: Clicking a family palace now opens the republic view
- Republic View: Fixed a glitch with the trade post limit tooltip
- Character View: Landed councillors and foreign prisoners are no longer listed under your court tab
- Succession View: Added some religion specific death texts
- Ransom Prisoner now works when you select the prisoner through the normal interface too
- The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
- Diplo View: Fixed a glitch with the prestige from marriage icon
- Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige
- Bulgarians now use western slavic graphics instead of eastern
- Can no longer see the Release Prisoner interaction if the prisoner is not yours
- Can no longer see the Exile Prisoner interaction if the prisoner is not yours
- Fixed a glitch with white text in the tooltip for the 'religion_authority' effect
- Fixed bug with missing sound 'transferregimentship'
- Event spawned regiments now have names
- Added delayed tooltips to explain tribal and titular titles in the Title View
- Fixed a refresh issue with on-map province names
- Fixed a refresh issue with on-map CoAs
- Fixed some trigger tooltips
- Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts
- Fixed a misleading tooltip in independence faction revolter war score
- Revised some message categories to get the correct event window frames
- Improved the tooltip on the diplo relations map mode
- The cultural title names are now updated correctly even before you start a game
- Adjusted diplomatic colors in Scandinavia
- The Polish counties now all have reddish political color instead of bright green
- Improved the create and usurp title tooltip so it shows more info even if some requirements are false

GAMEPLAY:
- Fixed multiple crash issues
- Fixed some "out of sync" issues with multiplayer
- Some further speed optimizations
- Liege levies now have 0 morale when raised
- Bastards may now marry normally. If they have children, they will start a new dynasty.
- Birth rates have been reduced a lot
- Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)
- You now need more than 50% of the de jure counties to usurp or create a title
- Added a special event for the rise of the Shi'a Caliphate
- Increased the max distance to hire mercs
- You are now allowed to switch commanders if no crown law applies
- Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely
- Prisoners who are close relatives to the main participants are now automatically released after a war
- You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler
- Fixed a bug where mercenaries would sometimes be raised in a wasteland province
- Fixed a bug where the military view sound would play repeatedly if window was kept open
- Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism
- Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year.
- Revised many cultural first names
- Only Christian prelates care about traits like Chaste, Celibate and Lustful
- Demand Conversion now also converts the court of the recipient
- Revised Gavelkind succession to work better and be smarter about titles that characters already hold
- Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession
- Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts
- No longer able to grant honorary titles to vassals of vassals that are currently in revolt
- Made the events where people claim they would make a better councillor rarer
- Fixed a potential problem with Patricians moving to another court for no reason
- Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons
- Increased the minimum religious authority required to ask for invasions and excommunication
- Vassal religious heads can now grant the invasion CB
- Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there
- Fixed a bug where the laws would not always get updated along with the government type
- Increased the chance of getting the inbred traits
- Fixed a problem with laws not being validated on religion change
- Most randomly generated men now start out lowborn
- Tweaked dynasty name generation for newly landed Lowborn characters
- Improved choice of exile for married characters
- Shared revolter occupation war score now works when the liege is the attacker too
- Corrected the region around the Aral Sea
- Added a duchy of Samarkand
- Fixed a bug with the surrender effect of Holy Wars
- Posthumously born children of Doges no longer get a claim on the Republic
- Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events
- Fixed a glitch where newly activated titles could be labelled Theocracies
- Can no longer offer vassalization to someone you have granted independence
- Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
- Added an event where powerful vassals can choose independence after a successful Decadence invasion
- Added an Empire of Italia
- Added de jure Empire of Tartaria
- Added de jure Wendish Empire
- Added de jure empire of Carpathia
- Added de jure empires of Mali and Abyssinia
- Gave the Pechenegs a kingdom tier title
- The kingdom of Italy is now a de jure part of the HRE in 1066
- Outsiders can now ask to join "other" claimant wars
- Added a Muslim Caliphal subjugation CB, much like the pagan one
- Simplified and improved the Tribal Invasion CB
- Tribal titles can no longer de jure assimilate duchies and kingdoms
- Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier
- Added a number of tribal tags, mostly intended for the 867 start
- The event "Comet Sighted" can now actually fire
- Fixed an issue where counties and minor baronies could given a null holder
- Fixed some issues with the outcome of claimants getting king+ tier titles
- Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles
- Fixed an issue with newly activated titles getting the wrong government type
- Non-pagan Temple type characters no longer inherit claims
- Added new ambition: "Become King of X". Cannot be cancelled.
- No longer allowed to land eunuchs with feudal holdings
- Fixed a bug preventing a complete victory against a landless enemy with only fleets
- Blocked the whole event chain leading up to bastard children for muslims
- Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir
- Fixed a rather bad error in combat with the defensive religious bonus
- When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it
- Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire
- Higher tier bishops are no longer generated with dynasties either
- Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts
- Added Bolghar and Khazar cultures
- Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation
- Gave the Volga Finnic tribes some new duchies
- Added two now cultures: Mordvin and Samoyed
- Revised province cultures in the Finnic areas
- Added an Avar culture
- Independence faction leaders are no longer imprisoned on white peace
- Added creation condition to the kingdom of Hungary
- Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno
- Fixed a bug with regnal numbers and moving back in history past the first holder of a title
- No longer allowed to grant independence to de jure vassals of your own religion
- Inactive titles no longer get holders automatically until explicity activated
- The Holy Orders are now properly deactivated with no rulers until they appear
- The Mongols are now properly deactivated with no rulers until they appear
- The Aztecs are now properly deactivated with no rulers until they appear
- Open Elective realms now only get Lowborn rulers and courtiers
- The arriving Mongol Khans are now Batu and Hulegu
- Fixed a bug with dead Caliphs no longer being styled "Caliph"
- Fixed a slight bug in the claimant faction ultimatum decision
- Split the Swedish county of Smĺland and adjusted the history files
- Added the county of Bar (split from Verdun), with history courtesy of Voy
- Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere
- Added Slavic Pagan religion
- Added some more straits to Rügen and the Western Isles
- Made Venice a single county de jure kingdom
- Cut the strait to Venezia
- Adjusted the Nubian region de jure
- Adjusted culture and religion history in Cilicia
- Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
- Slightly adjusted the border around Uppland, Västmanland and Gästrikland
- De jure change: Sarpa to Azov and Kasogs to Alania
- De jure change: Portucale to Portugal
- De jure change: Hedmark to Ostlandet
- De jure change: Foix to Toulouse
- De jure change: Nice to Provence
- De jure change: The kingdom of Wallachia no longer part of the ERE
- De jure change: Armenia Minor to Anatolia and renamed "Cilicia"
- De jure change: New duchy of Jazira
- De jure change: Al Bichri to Syria
- De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester.
- De jure change: Qwivir to Hamadan
- De jure change: Dailam to Tabaristan
- De jure change: Bjarmia to Perm
- De jure change: Tyumen to Cumania
- De jure change: Aktobe to Cumania
- Increased the Permian province sizes for aesthetic reasons
- The Pomeranians are now Slavic Pagans
- 1066: Fixed a bug with the county of Pavia
- Changed name of Maghreb culture to Berber
- The names of Interesting Muslims should now be displayed correctly
- Dead sons should no longer participate in Family Feuds
- Added title history for the Byzantine Empire going back all the way to Augustus
- Added Saladin as an Interesting Character in "The Third Crusade" bookmark
- Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark
- Added Wikipedia links to numerous characters
- Adjusted position of Reykjavik on the map
- Fixes to the Von Sayn dynasty
- Added unique council titles for Greek rulers
- Baldwin V of Jerusalem now has the correct dynasty
- Province owners will no longer burn down Trade Posts belonging to a vassal's vassal
- Added missing Sayyid trait to Ummayad characters
- Alexander Nevsky now has some scripted traits
- Ezzelino III da Romano now has some scripted traits
- Friends and Rivals events should now be a bit more common
- Added Margraves of Susa
- Various changes and fixes to several Welsh characters
- Corrections and additions to House Maelienydd
- House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
- Additions to House of Mathrafal Powys
- Fixes to the Trpimirovic dynasty
- Character 455520 is no longer female
- Gaston the Crusader no longer gets his nickname on birth
- Additions to the de Holland dynasty
- Fixed issues with later Ylving monarchs
- Various fixes and additions related to Ida von Cham
- Bahri Sultan of Egypt's children now have the correct culture
- Ramiro Garcés now has Basque culture
- Added additional holders for the Bishopric of Roskilde
- Fixes to the de Rethel dynasty
- Added Tewdwr dynasty, precursors to the House of Tudor
- Fixes to the marriages of Frederick Barbarossa
- Added the bastards of Henry Beauclerc
- Added missing wife and sons of Herluin de Conteville
- Graphical updates to many coats of arms
- Changed traits of Caliph al-Mustansir
- Fixed the names of some English characters
- Added King John's missing children
- Fixes and additions to the af Munsö dynasty
- Additions and changes to the de la Pole dynasties
- Various changes to Nizam al-Mulk
- Gyda Eiriksdottir now has the correct father
- Fixes and additions to the Yngling dynasty
- Fixed and additions to the Capetian dynasty
- Tiborg de Provence now has the correct father
- Fixes and changes to Stephen of Blois' family
- Added missing marriage to Welf Guelph
- Changes to Boleslaw II the Bold and his close family
- Hoël of Nantes is no longer lowborn
- Hugh 'the Red' de Sully now has his own dynasty
- Burgonde de Bachaumont is now properly female
- Fixed a bug with event 248 for unlanded characters

AI:
- Tweaked military AI to be a bit smarter
- Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them
- Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion
- Muslims will now make use of Holy Orders when fighting other Muslim faiths
- A bit more focused on de jure grants
- Will not create claimant factions for the parents of the current ruler
- Fixed a bug with Patricians not educating their children
- More careful about raising Crown Authority to the highest levels
- Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm
- Adjusted title revokation acceptance for baron tier characters
- More nasty plots against overly powerful dynasties
- Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty
- Fixed an issue with nominations for Catholic Bishoprics
- Emperors will now sometimes destroy held kingdom titles
- Will now often join claimant wars pushing their claim for some title
- Tweaked marriage chances between pagans
- Tweaked title creation/usurpation for tribes
- Smarter about fabricating claims
- Improved choice of "assimilation culture"
- Tweaked guardian selection while desiring to assimilate into the local culture
- Fixed some DoW targetting issues
- Certain religions are now more passive, some more aggressive
- Tweaked opinion effect on DoWs
- Fixed an Elective voting indecision issue
- Snappier about picking an ambition
- Will be less stubborn about marrying for an alliance if it has no valid player successor
- Fixed a bug where it could dismiss special event spawned troops
- Will now prioritize recreating destroyed religious head titles
- DoW prio to tribes so they will try to take their de jure kingdom
- Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere
- Will do more actions towards its vassals even while at war
- A bit better at handing out minor titles
- Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy
- Will not pose claimant ultimatums while the claimant is fighting a war together with the liege
- Will save some of its state so it can be more consistent after reload

MODDING:
- Added system for excluding use of inappropriate names for religious reasons
- Added religion_modifiers, these are temporary modifiers to a religion's MA score
- Added scripting commands add_consort = x and is_consort = yes/no/x
- Added 'consort' event target
- Added 'christian_opinion' to traits
- Added 'christian_church_opinion' to traits
- Added 'zoroastrian_opinion' to traits
- Disabled the character history command 'give_job_title' (use an effect instead)
- Added trigger 'dynasty_realm_power'
- Added console command: init_laws [title]
- Exported FERTILITY_BASE_MULT to defines
- Exported many values to defines
- Added 'spawn_fleet' effect that can match characters
- Traits can now be marked as religious, which will clear them out if a character changes religion
- Added dynasty flag 'used_for_random'
- Fixed a bug with the 'controls_religion' event trigger
- Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
- Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes)
- Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers
- Added 'adjective' event effect
- Tweaked the 'set_name' effect so that it can reset title names
- Added trigger and effect 'any_consort'
- Added effect 'random_consort'
- Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective'
- Event effects can now be run in title history as well
- Added 'insert_title_history' event command'
- Added event effect 'cancel_job_action'
- Added event effect 'remove_holding_modifier'
- Added event effect 'refill_holding_levy'
- Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory.
- Added an 'aggression' field to religions (AI parameter)
- The 'create_character' effect now correctly defaults to 'dynasty = random'
- Added event effect 'make_primary_title'
- Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than'
- Fixed a bug with the 'de_jure_vassal_or_below' trigger
- Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms
- Added 'can_cancel' flag to character ambitions
- Added trigger 'attribute_diff'
- Added trigger 'is_reformed_religion'
- Fixed some issues with trigger 'is_parent_religion'
- Fixed an issue with decision scripts and very low likelihoods
- Can now specify 'used_for_dynasty_names' in landed titles
- Added trigger 'holy_order'
- Fixed a bug with "religion" change at a certain date in the character histories
- Exported SHORT_REIGN_OPINION_MULT to defines
- Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT
- Added trigger:
num_culture_realm_provs = {
num = X
culture = [tag/target]
}
- Added trigger:
num_religion_realm_provs = {
num = X
religion = [tag/target]
}
- Added "Killer" character text promotion
- Added "GetSonDaughter" character text
- Added Alert: ALERT_PLANNING_INVASION
- Added Alert: ALERT_ENEMY_INVASION_PLANNED
- Added trigger: preparing_invasion = [yes/no]
- Added event target: invasion_target
- History: Added proper working support for removing holdings
- Individual dynasties can now be overridden by mods without replacing the whole file
- Exported define PAGAN_HOME_SUPPLY_MOD
- Added 'defensive_attrition' to religions
- The creation trigger on landed titles now has the title itself in the FROM scope
- Added trigger 'any_previous_holder'
- Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X")
- Added trigger 'relative_power'
- Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige.
- Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects
- Added 'female_temple_holders' field to religions
- Scripted in a 'allow_distant' parameter in CBs
- Added on action 'on_siege_over_winner'
- Added PREVPREVPREVPREV scope (does not work everywhere)
- Added 'GetFatherMother' parameter to text
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