Drox Operative v1.012 Patch
now races remember 3rd party peace and war treaties for 20 minutes - can't get same treaty again during this time and they will get angry at you if you go against the agreement (Nelway)
races now pay Operatives less to declare war on someone
races that you are at war with will no longer sell you jump gate activations
now races will pay less for player to break treaties
now cancelling a treaty with a race permanent increases their natural hate for the cancelling race or Operative
fixed a potential crash in PlayerCovenantClient::tradeRequestExpired and PlayerCovenantClient::ignoreTradeOffer
ancients now drop better loot
doubled search for enemy prices
now print a message when a race is paid to declare war on another race
now can see systems that have allies on sector map even if you haven't been there
no longer get the benefit of being able to see systems with a quest from an enemy
can no longer get paid to go to war when you're in a ceasefire (Amelie)
increased ceasefire price by 50%
race natural hate always applies to Operatives now (was spared if they were already in a war)
decreased ResistanceReasonablePerLevel from 6.0 to 4.0 (makes resistances more powerful)
changed GuardedPlanetDamageMult from 0.5 to 0.25 (harder to destroy guarded planets)
bounty hunters now drop better loot
now a race that captures a planet gets some of the conquered race's credits
increased chances of zombies spreading from 0.2 to 0.3
fixed a problem indirect peace treaties not working
can no longer sell fighter tech to races (they don't use it)
searching for a good no longer tells you about goods that are too low level
radar stat on components now has a value
changed paid to break treaty to always see (not just if against player)
added race name to most quest announcements
now on quest list from stars show which ones have and don't have (different colored *)
now show level of tech when trading
changed race level print to tech level (Delilah)
tech power takes into account higher than current level tech better
increased tech power mult from 4.0 to 20.0
fixed Talon, Legion, and Overlord races attacking wandering vendors
changed name and level on hardcore operatives to a larger font
discovered tech print now mentions level also
decreased TeleportConfuseProjectilesDistance from 250.0 to 150.0
races can no longer colonize some of the lesser habitable planets until higher levels
decreased toxic and inferno planet max population
zombies now have defensive trait instead of stealth (Tyrax Lightning)
now show all 4 of the Paranoia subrace's traits
now if a race controls a planet, the planet always has at least 1 max health
moved legend change for destroying race ships & planets to races instead of system
fixed stolen technology print sometimes leaving out the tech name
changed name of sector modifier from Traps to Mines & Traps (Delilah)
fixed which stats to highlight not clearing correctly
now if a planet is conquered by a monster race, the victim race automatically declares war (Yindo)
fixed not clearing on use skill correctly when moving components around (Tyrax Lightning)
missile defense (player and monster) should no longer target friendly missiles
now ships will draw on top of recharge stations
monster fleer quest now shows race in quest title
now credit donation events use highest race credit value instead of average
fixed Brunt Heavy Corvette light position (Tuidjy)
can now search for overlords
added race to overlord quest title
now show number of bounty hunters after you on lose screen
no longer show armor plating as permanently broken in hardcore
elite and boss Tornados no longer use suicide attack
components that the user doesn't meet the requirements for take double damage
increased unrest event chance from 0.01 to 0.015
increased chances of rebellion escalating from 0.25 to 0.35
increased chances of civil war spreading from 0.1 to 0.15
increased civil war split, overthrow, and leave chances by 50%
increased default ui_textEventsTime to 30 seconds
doubled power load component modifier values
changed PROTOCOL_VERSION to 17
cleaned up the font a little
a bunch of minor UI tweaks
fixed an assassin typo (DarthNihilus)
fixed a Tachyon Storm typo (DarthNihilus)
fixed a Genetically Engineered typo (Delilah)
fixed a truce quest typo (DarthNihilus)
fixed some civil war text issues (DarthNihilus)
fixed a typo in the Ozone Depletion quest (DarthNihilus)
fixed a couple Killer Plants typos (DarthNihilus)
propaganda, espionage, and rumor costs now add commas when needed
fixed a typo in Computer Virus Trick quest text (DarthNihilus)
economic win, fear win, legend win, and economic loss numbers now use commas when needed
reworded anomaly with components slightly (Steve)
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