Eador: Masters of The Broken World v1.1.3 Patch
Improvements:
ó New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons.
ó Added new skills:
o Petrification Immunity ó available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome.
o Entanglement Immunity ó available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling.
o Aura of Healing ó used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant.
ó Improved process of receiving quests from Crystals, they are more randomized now.
ó Improved process of hiring guards to enemyís base province in the campaign. Their power is now scaled to your progress.
ó Almost all ĎCloseí buttons now have the same look.
ó Added tooltip for ĎCloseí button in all windows that can be opened on the strategic map through hero's circular menu.
ó Unit informationís window has been reworked.
ó Added option to create private games and choose which player to fight with in multiplayer.
ó Reduced game difficulty for the first three difficulty levels.
ó Increased initial income for the first three difficulty levels.
ó Added tooltip for battle result chances on the third difficulty level.
ó During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.

Fixed:
ó Province information in dead and desert lands now doesnít show an icon of a race that possesses the province.
ó A bug that caused heroís army to lose a unit without reason after the death of an enemy unit under effect of ĎEnslavedí spell.
ó A bug that caused hero to become a Slug, Ogre or any other unit after using ĎEnslavedí spell.
ó AIís ability to hire guards in a besieged province.
ó Missing tooltip for the first building in a queue in the planned constructionsí window.
ó Buildings tooltipís displaying already constructed buildings on the astral map.
ó ĎResurrectioní spell not working if a unit that can use it is killed last in a battle.
ó A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive.
ó A bug that let a hero use the ĎDouble Shotí skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didnít make a move during their turn. If a move is made the skill is deactivated.
ó A bug that caused the game to start a tactical battle with Ďauto-battle - alwaysí setting turned on.
ó Incorrect priorities for Healer AIís behavior.
ó Buildings that give access to pact with guard could show incorrect number of the pacts.
ó Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends.
ó AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign.
ó Heroes could get an increase in two basic characteristics instead of one during province exploration.
ó A hero under effect of Dragon Form and Polymorph spells didnít have access to his spellbook.
ó Players could make a bet on the arena even with no gold left.
ó Game freeze caused by an enemy attacking playerís hero thatís besieging a province.
ó A bug that caused inability to refuse from a quest given to a hero.
ó A bug that caused allied Masters to send peace offers after every turn.
ó A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn.
ó AI sometimes missing units taken to the army from the garrison.
ó Unavailable ĎLibraryí button in a situation when two heroes are exchanging items in a province with Library.
ó Inability to look at the detailed itemís information in a neutral shop and its incorrect price in the tooltip.
ó Bugs that caused generation of Ďsquareí lakes on the tactical map.
ó Incorrect display of income change in the dialog window for ĎDionium burningí event.
ó A bug that caused the army to consist of trolls instead of skeletons in the event ĎThe dead have risen from their gravesÖí
ó A bug that let player equip Healerís Staff together with normal ranged weapon thus increasing all weaponís characteristics.
ó A bug that caused generation of multiple resources in some provinces.
ó A bug that let player equip a two-handled weapon and a shield during a fight.
ó Icon for the merchant districtís building in the city screen.
ó AI attacking playerís capital without siege.
ó Incorrect difficulty modifierís calculation for gold and gems received after a fight.
ó A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle.
ó Color palette for resources area on the bottom panel of the strategic map.
ó Visual errors of the standard tooltipís display.
ó AI sometimes buying the same primitive items.
ó AI constructing buildings in a province that improve the ones it already has.
ó Bonuses for mixed skill sets of Commander not working properly (fixed once and for all).
ó Tooltip for the building queue in the tutorial.
ó AIís ability so send a player a message when it had already received one from him (exception for war declarations).
ó ĎRain of Brimstoneí ritual not being effective against garrisons.
ó ĎDeadly Terrorí ritual not working properly.
ó ĎPolymorphí spell bug that happened when the spell was used on the last enemy unit. The unit didnít die in the end and his army remained on the strategic map.
ó Display of buildings received upon victory on your own shard after other Masterís attack.
ó Damage amount dealt by ĎMass Suicideí spell.
ó Finding empty caches.
ó A few bugs with medals received by units in battles.
ó Display bug of ĎYou have no access to this resourceí tooltip.
ó Sometimes missing dialog for attack on a neutral province.
ó Hills sometimes looking like plain terrain on the tactical map.
ó ĎStart battleí button not working during troop deployment on the arena.
ó A bug in the tooltip for a unitís medal on the tactical map.
ó Game freeze caused by attack on the brigandsí province.
ó Inability to siege an enemy capital if it's under effect of ĎDeadly Terrorí ritual.
ó A few animation bugs of damage numbers on the tactical map.
ó Text scaling in the item informationís window.
ó Ability to buy the same item multiple times having only enough gold for one such item.
ó Mouse scroll for chat and player list in multiplayer.
ó Incorrect processing of Escape button when closing a confirmation window.
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