Din's Curse v1.027 Beta Patch
1.027
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fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
capped max sounds to 64 on Macs
changed bindTexture to not change anything if already bound to that texture (DC)
now save monster rarity better (Bluddy)
fixed strongest monster defeated not working well after level 10 or so (Robrob)
fixed a collision issue in town7 (spacehog)
now achievements tell you how far you have gotten (SaturnGirl/Bluddy)
boss, unique, and legend Scarabus will no longer use their suicide attack (SaturnGirl)
game will now save while paused, but only once per pause (Manumitted)
ported status effect MustHavePower stuff back from Drox (Bluddy)
water will now turn to ice if hit by cold damage (Bluddy)
monsters that can't move are no longer affected by morale (Valgor)
can no longer donate to dead npcs (Caal)
monster heal, self fear, and ego weapons with friends are now marked as cursed (Manumitted)
should no longer banish people that are dead or already banished (DeathKnight1728)
added Demon War demons to ego weapon modifier that deals extra damage to demons (Valgor)
changed mana magic modifier from "of Force" to "of Excess" to fix a name duplicate (Manumitted)
changed "of Illuminati" to "of the Illuminati" (Manumitted)
renamed unique plate mail shoulder from Frostbite to Frost to fix a duplicate name (Manumitted)
changed vitality magic modifier from "of Stamina" to "of Endurance" to fix a duplicate name (Manumitted)


1.026
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achievements are now permanent, immediate, and tell you when you have achieved them (DemonWar)
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