Combat Mission: Fortress Italy v1.11 Patch
Patch Details
The v1.11 patch provides a large number of improvements and fixes, including generally improved graphics, FPS and quality improvements, and better support for faster video cards, as well as bridge navigation corrections. The patch is all-inclusive and also includes the improvements from previous patches, such as dozens and dozens of revised QuickBattle maps, new improved shaders, textures and more!
This patch works for both base-game only installs as well as those that have the Gustav Line module. Other non-Battlefront game versions may not be compatible with this update.
The v1.11 patch is available in two distinctive versions, one for the PC version of the game, the other for the Mac version of the game. Please make sure to read the platform specific patch information and to select the correct download links below for the correct platform that you are using.

General Patch Information

The v1.11 patch MUST be installed into the same directory where the full version of the game resides. The patch installer will attempt to select the correct default for you, and warn you if it thinks it's not where it should be, but if you moved the game files manually, or on certain systems, this automatic selection may not be 100% fail safe. Please doublecheck the installation location BEFORE installing the patch and make sure that you are installing into the correct directory.

After installing the patch correctly, you will NOT be required to activate the game. If you are being asked to activate your game after installing the patch, then the patch executed incorrectly.

Save games from earlier versions ARE COMPATIBLE with v1.11, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before updating.

Due to the potential of conflicts with earlier game Mods, we strongly advise uninstalling any mods prior to installing this Game patch.

Generally improved graphics, including FPS and quality improvements, and better support for faster video cards
Bridge navigation problems corrected
ATG issues when setting up near walls and bocage corrected
AA guns can no longer incorrectly limber near walls and bocage
Passenger vulnerability in soft skinned vehicles increased
German halftrack gunners lowered to a more accurate protective stance
Vehicles using Pause do not have accuracy reduced as if they are still moving
PIAT max range reduced to 180m
"Ditch Contours" feature
TO&E changes:
Italian HMG ammo bearers now carry HMG ammunition again.
British Infantry Branch now has a Forward Observer Section available for purchase in Quick Battles.
Polish now have Stuart (Recce) available in recce platoons for armoured regiments.
Polish Sherman variants availability adjusted: Sherman I removed, Sherman III (early) added. Note that this change will not affect existing scenarios.
Canadian Sherman variants availability adjusted: only the Sherman V is available to armoured regiments, while the Sherman II exclusively equips the armoured recce regiments. Note that this change will not affect existing scenarios.
Canadians Mech Infantry branch option for Quick Battles is no longer available before February 1944.
Various minor bug fixes
Mortars work better with the Target Briefly command.
Target Briefly command works when attached to waypoints.
Corrected a problem with marking mines making a unit get 'stuck'.
Breda M30 LMG reloads more slowly.
Breda M37 MMG reloads more quickly.
Easier to delete old saved games.
Minor corrections to soldier uniform details.
Clear Target command key is user-configurable.
Fixed a trick that allowed mortars to retain existing LOF after moving to a blocked position.
Driver is shown in the PSW 233.
M3 GMC and T30 halftracks correctly move a crewman to replace a howitzer gunner casualty.
TacAI makes better decisions about using HE vs. HEAT against building area targets.
Renault R35 shows correct icon for coaxial MG.
Corrections to small-arms ammo inside Italian bunkers.
Corrected an issue that allowed mortars to estimate range-to-target correctly too easily when changing targets.
Corrected crash bugs at the end game screen, and the command key configuration screen.
On-map artillery makes proper use of smoke ammunition carried by nearby bearers and vehicles.
Fixed a problem that caused buddy aid occasionally to adopt the targeting orders of the fallen comrades.
Small explosions cause less damage to vehicle tracks.
Corrected a small problem that showed the wrong time length for some battles in the loading screen.
Corrected a small problem with the command and control icons just after a squad is split.
Updated shaders.
Small corrections to models for Sdkfz 231 and 233.
Corrected a problem with corner handling in the scenario editor's automatic linear terrain tool.
fixed QB map issues fixed, including AI enemy not moving quickly enough
some Meeting Engagement maps were re-balanced.