Diablo III v2.0.6 Patch
Table of Contents

Classes
Monk
Items
Class-Specific Items
Crafting
User Interface
Bug Fixes

CLASSES

Monk
Philosophy
We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
Active Skills
Wave of Light
Skill Rune - Pillar of the Ancients
Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
Passive Skills
Momentum
Reduced the distance required from 30 to 25 yards
Damage bonus increased from 15% to 20%
Duration increased from 4 to 6 seconds

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ITEMS

General
Increased the drop rate of all class-specific Set items
Class-Specific Items
Monk
Philosophy
Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
Monkey King's Garb
(4) Set Bonus
Explosion weapon damage increased from 100% to 1600%
Lowered explosion delay from 1 to 0.5 seconds
Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
Raiment of a Thousand Storms
(6) Set Bonus
Will now be triggered only by Dashing Strike
Weapon damage increased from 100% to 3000%
Damage dealt can now be a Critical Hit
Removed the target cap
The visual effect will still be capped at six targets
Bug Fixes:
Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied

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CRAFTING

Legendary crafting recipes have received several changes:
Philosophy
Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
Unique crafting materials are no longer required
Legendary crafting materials will no longer drop
Existing Legendary crafting materials will now be grey and have had their sell prices increased
Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
Death's Breath is no longer required for most Artisan training costs
The Mystic no longer requires any Death's Breath to train
The Blacksmith and the Jeweler now only require 1 each to learn the first rank of level 11

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USER INTERFACE

+% Skills damage bonuses will now display on the details page
+% Elemental damage bonuses will now display on the details page
Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
Community chat will now be joined by default and the settings for which channels you have joined or left will be saved
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