Void War v1.01 Patch
Changes to Void War include:
* Fixed a couple of DirectX bugs that affected compatability with certain cards, and a cosmetic issue with ships
* Toned down lateral inertia - just too many people were having too tough of a time getting used to it. It's still there, but it should be much easier to manage now.
* Added a "HELP OVERLAY" that is on by default, which shows a list of the most common commands.
* Put the mission-based tips on a "marquee" that appears at the top of the screen during the tutorial levels. Also added a hint message when you first start the game.
* Some tweaking of the dialog in the single-player campaign
* A few minor bug-fixes

Changes to the DEMO VERSION of Void War
* Reset the timer for this demo version vs. the previous one - so you can try out the changes.
* New exit screen allows you to choose whether or not you want to visit the Void War site (nobody complained about the old way, but we decided to change it anyway).
* The five-minute multiplayer game time limit has been extended to seven minutes as a client.
* If you HOST a game, you can now host for an indefinite amount of time. Of course, you are still limited to just two ships and three battlefields.

And of course there are all the previous changes since our initial release, like improved joystick / gamepad support, audio fixes, mouse sensitivity, etc.
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