UTXMP Public Beta 1a Patch

Bug Fixes
Mantling if there's a ceiling above player
Mantling on BSP
Accessed nones related to DrawCustomBeacon
Accessed nones related to GetTeam
Accessed nones related to TeamMessage
Accessed nones related to AreSupplyPacksOnline
Accessed nones related to AllowFire
Don't draw driver's player name if in vehicle turret
Possible fix for Ninja Enemy Team Members Spawning In The Wrong Base (tm)
Possible fix for server lag spikes -- fixed UpdateDeployableCost accessed nones
Possible fix for players moving around after game end
Possible fix for Cloning Machines
DefaultFemaleAnnouncerA.RedCritical error
DefaultFemaleAnnouncerA.BlueCritical error
XMPArtifact Timer() polling in net games -- artifacts return after 25s
SetKillerController call on deployed XMPMineBase actors -- get points for destroying them
Headshot implemented
Errors related to vehicle_driving
Vehicle stamina replenishment on ClientKDriverEnter
0.15s delay for Rocket Launcher AltFire lock
ServerUse call by dead players
Roundhouse Turret proxy removal while dead
Bugs related to XMPScoreKeeper
ServerChangeTeam call when rejoining game from spectating
ServerChangeTeam call when switching team in state WaitingToDeploy
NotifyDeployPointHacked call while player is alive
No Vehicle turret fire when out of energy
No Raptor boost effect when out of energy
Force wall energy drainig for appropriate team
Feature shutdown when below energy threshold
3rd person pawn animation for assault rifle
Weapon fire spread calculation
Endgame accessed none related to controller selection
Resupply adds online weapons not already in inventory
Phantom force walls
Spectating HUD showing at odd times
Possible fix for Team select menu staying on-screen
Possible fix for Class select menu staying on-screen

Rocket launcher paint sounds
HUD opacity setting affecting concussion grenade whiteout
Vehicle turret view tilting after prolonged firing
Artifact particle effect display
Manned turret explosions online
Flamethrower effect while reloading
NextWeapon/PrevWeapon selection through inventorygroup

Login menu not displayed
Kill messages XMP style -- Changed all DamageType classes
Say/TeamSay messages XMP Style
Reverted to UT2004 Team Beacons with longer range
Time remaining countdown
Removed UT2K4 end game annoucements
MVP Screen on game end
XMP EndGame announcements (energy, artifacts, timer)
Show carrying artifact message
Shotgun and AR spread calculated in spherical coordinates rather than rectangular
Added XMP's Vehicular Manslaughter voice message
Added XMP's MonsterKill voice message
Tripmine triggers if laser HitLocation changes
Increased range for Sniper Rifle
Decreased range for Assault Rifle, Shotgun Primary, and Pistol
Semiautomatic pistol, max firing rate 1 shot/0.2s
Shortened tracer lifespan
Support for custom crosshairs as in UT2004 (except for RocketLauncher)
PreMatchWait and RespawnDelaySeconds options in game settings page
AR altfire projectile flak spawns in a pentagram
Vehicle entry radii adjusted.
"Get in the vehicle!" voice message on AltFire in vehicle
Removed regular HUD for spectators
Added UT2004 spectating HUD for spectators
Location on HUD shows location of deploypoint currently being viewed instead of the location of locked deploypoint
Location via XMPLandmark updated from server and stored to GRI
Residual momentum from concussion blast

Keltare's XMP Crosshair pack integrated -- original crosshairs by Legend Ent
Defaulted all weapons to XMP crosshairs
Weapon settings stored in UTXMPUser.ini instead of UTXMP.ini
Show artifact carrier on radar if camping
XMP sound for Say message
XMP sound for TeamSay messages
XMP sound for Juggernaut projectile explosion
XMP sound for mine explosion
XMP sound for vehicle explosion
Notify sound for energy status messages
Automatically bind several UT:XMP specific aliases to their default keys if not bound.
Vehicle and Manned Turret rotation rate constraints
Random class selection for bots
Techs can pick up more than default number of deployables
Reduced Raptor wheel friction while braking


Proper tags for TeamMesh Actors
Minor pathnode connections
Terrain visibility in Artifact Bases
Blocking Volumes added to 'Green Wing' StaticMesh on Red Artifact Base
Minor Pathnode connections
Proper collision for 'Spire' StaticMesh added
DamageCausing Volume removed from clouds
JumpPads in tubes instead of physics volume
Increase in terminal velocity for proper JumpPad operation
Terrain visibility in Generator rooms
Forced paths on U2JumpPad to PathNodes for bot usage
Proper collision for 'Rock' StaticMeshes added. Affects maps