Last Man Standing v0.2 Beta
Instructions:
You can either use the installer or use the archive that is provided. To use the archive, put it in the doom3 folder (not the base folder) and unzip the archive. After using the installer or archive, load up doom 3, hit the mods button, and select Last Man Standing Beta 0.2 from the list. You should now be ready to kick some horde ass, enjoy.

Performance Suggestions:
If you are getting a lot of lag there are a few things you can do to improve gameplay.
1) Turn off shadows (under advanced in options -> system)
2) Lower the doom 3 video quality level in options -> system
3) Defrag your hard drive

Beta 0.2 Feature List:

General- (Check the manual for a more complete list with more information)
Coop!!
Updates to the Menu, now includes the ability to configure most of the options if not all.
There is a server option to use four different difficulty levels for players of varying skill
When more players join the monsters get stronger. If a player levels the monsters get weaker.
And a lot more!!

Weapons- (note: Models for the double barrel and plasmathrower were unfortunately not completed for this release, but will hopefully be in the next one)

Weapons were tweaked to decrease lag. The chaingun has a higher rate of fire now and is more realistic.

Maps-

KF_Portal Defense (Beerman)
KF_Incinerator (Beerman)
KF_Loading Dock (Beerman)
KF_Fortcomp Revamped (Beerman)
DEF_fortcompmp (calimer)
Prog_lms_hangar (Timbobsteve)
KF_LockedIn (Timbobsteve)
KF_Trapped (Timbobsteve)
Prog_Omega Anomoly (Kaiser)
KF_HumanDisposal (Kaiser)
KF_commandoattack (Spawn-FT)
Prog_transmissionpreview(Spawn-FT)
KF_chambers of misery (Mercykiller)
KF_tunnel (Mercykiller)
KF_bunker (Mercykiller)

Music-
Neurosphere-- http://www.neurosphere.it
Fallen Angel's Last Flight
We Do What We Want
Bonestorm
Last Man Standing

Skaven-- http://www.futurecrew.com/skaven/
Past The Chase
They Crave
Cannon Angel

Opaque--
Track1


Last Man Standing Team (In alphabetical order):
Altheus Stone: Modeler, Artist
AO: Coding
BEERman: Map Design, Scripting, FX
BurN: Website Design, Graphics Design
Calimer: Head Organizer, Map Design, Public Relations
Iten: Coding
Kaiser: Map Design
MercyKiller: Map Design
Sgt.Commander Neurosphere: Music and Sound Engineer
Spawn-Ft: Map Design
Timbosteve: Map Design, Scripting

Contributors:

Agent Spork - Mapping
Danamo: Modeling, Graphics
Nocturn - Music
SirVentolin - Offerred some lag advice

Other Credits:
nicemice- A special thanks to nicemice for all of his help with the coop code and for letting us use his source code. We really appreciate all of your help, and it is always nice to see you stop by our irc channel. Check out nicemice's opencoop at http://opencoop.doom3maps.org/
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