Everquest Milestones
March 8, 1999 EverQuest® is the most anticipated online PC videogame of 1999. EverQuest breaks industry record numbers for pre-sell orders and becomes the number one pre-sold PC game on Ebworld.com.

March 16, 1999 EverQuest launches, with 10,000 subscribers signing up on its first day and establishing itself as the number one selling online role-playing game.

October 18, 1999 In only 6 months, EverQuest sells over 225,000 units and holds an active subscriber base of more than 150,000 players.

January 1, 2000 EverQuest is awarded “Gamespot Game of the Year”.

April 24, 2000 EverQuest®: The Ruins of Kunark™ expansion pack is released.

May 31, 2000 Sony Pictures Entertainment acquires online gaming company Verant Interactive.

October 30, 2000 EverQuest signs 300,000th subscriber.

November 4, 2000 EverQuest Fan Faire event in Las Vegas attracts over 1,000 fans making it the largest online RPG fan event in history. EverQuest Fan Faire events are now held throughout the United States.

December 4, 2000 The second expansion pack, EverQuest®: The Scars of Velious™, launches.

December 9, 2000 EverQuest’s Firiona Vie graces the cover of TV Guide in their “We’ve Got Game!” issue.

December 15, 2000 EverQuest: The Scars of Velious sells through over 100,000 units in less than five days.

Year of 2000 EverQuest is named “Online Game of the Year” by the Academy of Interactive Arts and Sciences.

June 21, 2001 EverQuest signs 400,000th subscriber.

August 2001 EverQuest is named the 33rd best game ever in Game Informer’s “Top 100 Games of All Time.” EverQuest is ranked 15th in GameSpy’s “Top 50 Games of All Time.”

September 17, 2001 The first EverQuest Anthology, EverQuest®: Trilogy, launches.

October 2001 EverQuest is named the 20th best game ever in PC Gamer’s “50 Best Games of All Time.”

December 4, 2001 EverQuest: The Shadows of Luclin launches and breaks sales records across the board by selling more than 120,000 copies in the first day at retail.

Year of 2001 EverQuest: The Ruins of Kunark is named the “Best Massive Multiplayer/Persistent World” by the Academy of Interactive Arts & Sciences.

January 23, 2002 Sony Online and NC Soft sign strategic agreement to bring blockbuster hit, EverQuest to Asia. NC Soft localizes and hosts EverQuest in Korea, Taiwan and Hong Kong.

February 12, 2002 EverQuest Legends, a new premium server, launches, allowing a select group of subscribers to experience revolutionary features, rich quests and unique weapons and armors that are not available on any other server. Legends is hosted by a dedicated and exclusive assembly of GM’s.

May 2002 Development of the highly anticipated EverQuest® II is announced.

June 21, 2002 Sony Online partners with top companies to promote EverQuest across America in the first-ever EverQuest Invasion Road Tour. Visiting ten U.S. cities, a 26-foot custom-designed EverQuest-branded trailer was equipped with 12 EQ demo stations and attracted more than 4 million visitors.

July 7, 2002 SOE becomes an official online gaming developer for the Apple Macintosh. Wheel of Fortune Online, Jeopardy! Online, and EverQuest will be available to the more than 25 million Mac/OS users.

July 28, 2002 EverQuest hosts a milestone number of simultaneous players. More than 100,000 clerics, half-elves, gnomes, and other fantasy characters created one of the largest assemblies of game players to date.

October 21, 2002 EverQuest®: The Planes of Power™ launches and sells more than 200,000 copies the first week at retail.

November 21, 2002 Localized version of EverQuest launches in Europe (French and German)

November 2002 EverQuest, the biggest online RPG ever storms the smallest gaming platform ever -- EverQuest for the Pocket PC launches. It is available for download at www.handango.com and pocketgear.com.

February 5, 2003 Localized version of EverQuest launches in Japan.

February 12, 2003 EverQuest® Online Adventures™ for the PlayStation®2 computer entertainment system lands on retail shelves. For the first time in the United States, PlayStation 2 owners can play online with thousands of other gamers.

February 24, 2003 EverQuest®: The Legacy of Ykesha™, the first ever-digital extension, is available for download.

March 15, 2003 Localized version of EverQuest launches in Taiwan and Hong Kong.

April 15, 2003 EverQuest®: Hero’s Call™ launches on select BREW phones from Verizon Wireless

April 16, 2003 Lords of EverQuest™, a single-player, real-time strategy game set within the EverQuest universe, is announced and scheduled for release in Fall 2003

April 16, 2003 Localized version of EverQuest launches in Korea

April 28, 2003 Localized version of EverQuest launches in Mainland China

June 20, 2003 Champions of Norrath™, an action/RPG (role-playing game) title for the PlayStation 2 is announced. It will be the company’s first console game with a single-player element when it is released.

June 24, 2003 EverQuest Macintosh Edition for OS X released, the company’s first Mac product.

August 25, 2003 EverQuest: Evolution™, a compilation package that includes all versions of EverQuest through the Legacy of Ykesha expansion, is made available in North America.

August 29, 2003 EverQuest II wins “Best Online Game” at the 2003 European Computer Trade Show, held in London, England.

September 9, 2003 Lost Dungeons of Norrath™, the sixth expansion for EQ, launches in North America.

November, 2003 EverQuest Online Adventures: Frontiers, the second edition of the PlayStation 2 version of EQ, hits store shelves.

December 4, 2003 Lords of EverQuest launches in North America and Europe. Not only is this the company’s first non-massively multiplayer game (there is a complete offline, single-player campaign) with no monthly subscription fee, but it is also the first simultaneous product launch with Europe.

March 31, 2004 EverQuest II will be the first MMO game to feature voiceover for in-game Non-Player Characters (NPCs). The voiceover will be comprised of more than 130 hours of dialog and approximately 1.5 million words (the equivalent of more than 65 feature films worth of content).

February 9, 2004 Gates of Discord™ ships to retail.

July 26, 2004 EverQuest: Platinum, an affordable, all-inclusive collection offers the original EverQuest through the Gates of Discord expansion ships to retail stores across North America.

September 14, 2004 Omens of War™, the eighth expansion in the best-selling EverQuest PC series, is made available at retail and digital download via the EverQuest launch pad.

October 12, 2004 Hollywood talents Christopher Lee and Heather Graham join the voice cast of EverQuest II as Lucan D’Lere and Antonia Bayle, the game’s two lead characters

November 9, 2004 EverQuest® II goes live after nearly four years in development! Within 24 hours, over 100,000 people have created accounts in the game.

November 11, 2004 In a first for Sony Online Entertainment, EverQuest II goes live across Europe in a near-simultaneous release (separated only by the difference in days that European retailers stock new software titles). Players from the UK, France and Germany are given the choice to play on any of the North American servers in English, or to enter servers localized in French and German.

January 9, 2005 Within 2 months of launch, EverQuest II has over 300,000 active accounts

January 11, 2005 SOE announces EverQuest: Dragons of Norrath, the ninth expansion for the original EverQuest.

January 18, 2005 SOE announces a new business model for EverQuest II, called Adventure Packs. Adventure Packs will feature new quests, zones, storylines and story arcs that will allow players to further immerse themselves in the shattered lands of Norrath. All players will have access to certain levels of the Adventure Packs; however in order to complete the content, players will need to purchase the Adventure Packs for a small fee.

February 15, 2005 EverQuest: Dragons of Norrath™, the ninth expansion for one of the most popular MMORPG’s ever, is made available at retail and for digital download via the EverQuest launch pad.