SF2004 Version 3.01
New Server Admin commands:
Info, BehindView, GhostCam, AdminViewAll, TeamBeacons, BaseSwap, TeamBalance, Endround, Rounds, FriendlyFire, KickBackScale, TimeLimit, RepeatLimit
RestartMap, GamePassword, AllowColorTags, AnnounceHeadshot, Help, ChangeMap, MapList, ShowIDs, KickID, BanID, SessionBanID, AdminPassword, RadarMode

Version History Report

V3.0 RC1 - RC6
- Loads of mapbug fixes
- Texture surface materials defined
- Fixes for Admin mutator
- Fixes for reloading
- Fixes for Weapon switching
- More Fixes for tracers
- Fixed Default.ini & DefUser.ini files
- Knife bugs fixed
- Foot step sounds synced with movements and sound volume has been decreased
- More weapon bobbing added
- Sig makes more damage
- Sig clip bug fixed
- CollisionHeight increased back near to default value
- Tracer bugs fixed
- Reload sound distance radius reduced
- Player mass reduced back to default UT2004 value
- House of Debug map included as an example for community map designers
- Knife bugs fixed
- Foot step sounds synced with movements and sound volume has been decreased
- Little more weapon bobbing added
- MVP medals stays over level travel
- Grenade release has been made faster
- New Weapon fire sounds
- Shell drop sounds added
- Triggers fixed
- Grenade release has been made faster
- Grenade behavior changed: Primary fire throws nade immediately. With aim button player can keep it armed in hand as long as keeps button pressed (4 secs hold time for full throwing power)
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