FEAR SinglePlayer Demo
F.E.A.R. - First Encounter Assault and Reconnaissance
English (North America) Single Player Demo
Readme File
July 29, 2005

***********************************************************************
About This Document:

Thank you for playing the F.E.A.R. Single Player Demo.

This README file includes information that pertains to general problems
and questions you may have concerning the game or your computer.

***********************************************************************

TABLE OF CONTENTS

I. INTRODUCTION
II. SYSTEM REQUIREMENTS
III. INSTALLATION INSTRUCTIONS
IV. NOTES ON COMPATIBILITY
V. KNOWN ISSUES
VI. PERFORMANCE
VII. F.E.A.R. SITES
VIII. DEDICATIONS, CREDITS AND SPECIAL THANKS
IX. END-USER LICENSE AGREEMENT (EULA)


I. INTRODUCTION
===============

You must be the new guy. I hear you’re one tough son of a bitch. I hope
it’s true, because we could really use the help. Finding the right people
for this team isn’t easy, especially with the kind of crap we’re been running
into lately.

Any special ops team needs to prepare for the unexpected, but with F.E.A.R.,
you’d better learn to expect the unexpected, and more importantly, believe
the unbelievable. You’re going to come across stuff you can’t explain, and
you’ll need to be ready to deal with whatever it throws at you. Your own life,

as well as the lives of your teammates, will depend on it.

The information you'll get in this document will supplement and update the
information you'll have received so far to run F.E.A.R.. If you're having a
technical problem, look here for the most recent troubleshooting answers.

We're expecting great things from you. Good luck!


II. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS
==============================================

In order to install and play F.E.A.R., your system must meet or exceed
the following minimum system requirements:


• US version of Windows(R) 2000/XP with latest service pack installed
• DirectX(R) 9.0c June Edition (Included) or higher
• Pentium(R) 4 1.7 GHz or equivalent
• 512MB RAM
• 64MB DirectX(R) 9.0 compliant video card with pixel shader support
• A Monitor that can display in 4:3 aspect ratio
• 1.4GB free hard drive space for installation
• Additional hard drive space for a Windows(R) swap file and saved game
files.
• CD-ROM or DVD drive
• 100% Windows(R) compatible computer system (including compatible
32-bit drivers for CD-ROM, video card, sound card, and input
devices)
• 16-bit DirectX(R) 9.0 compliant sound card with support for EAX 2.0
• Windows(R) compatible Mouse and Keyboard

In order to play the game at the recommended resolution, detail and
performance levels, your computer should meet or exceed the following
specifications:

• US version of Windows(R) XP with the latest service pack installed
• Pentium(R) 4 3.0 GHz or equivalent
• 2GB of RAM
• 256MB DirectX(R) 9.0 video card with pixel shader 2.0 support

SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

ATI(TM)

Catalyst(TM) Drivers (Windows(R) 2000/XP): v5.6

Radeon(R) 9000 Series
Radeon(R) 9500 Series
Radeon(R) 9600 Series
Radeon(R) 9700 Series
Radeon(R) 9800 Series
Radeon(R) X600 Series
Radeon(R) X700 Series
Radeon(R) X800 Series
Radeon(R) X850 Series

NVIDIA(R)

ForceWare(TM) Drivers (Windows(R) 2000/XP): v77.72

GeForce(TM) 4 Ti Series
GeForce(TM) FX 5900 Series
GeForce(TM) 6600 Series
GeForce(TM) 6800 Series

Please note that attempting to play the game using video hardware that is
not listed here may result in reduced performance, graphical anomalies,
or both.


III. INSTALLATION INSTRUCTIONS
==============================

To begin, double-click the installation file icon. Within a few seconds, the
setup
application should start. Once the installer is running, just follow the
on-screen
prompts to complete the installation.

NOTE: During installation you will be prompted to install Microsoft's
DirectX(R).
DirectX(R) version 9.0c June Edition must be installed before playing. If you
elect
not to install this version, the game will not be installed.

To launch the game once installation has finished, double click the FEAR SP
Demo
icon on your desktop, or:

1) Click on the Windows(R) Start button
2) Select Programs
3) Select Sierra
4) Select FEAR SP Demo
5) Click on the FEAR Sp Demo icon


IV. NOTES ON COMPATIBILITY
==========================

FUNCTIONALITY

F.E.A.R. is designed to function with Windows(R) 2000/XP-compatible
graphics and sound cards. Drivers for these devices are provided
by Windows(R) itself or the respective card manufacturers and may
occasionally result in compatibility problems beyond our control.

F.E.A.R. does not support Windows(R) 95, Windows(R) 98, or Windows(R) ME
since the application requires proper installation and functionality
of DirectX(R) 9.0c or higher. Microsoft does not provide or support
DirectX(R) 9.0c for these operating systems.

If you experience any problems, it is always recommended that you
obtain the latest drivers for your hardware. Driver updates resolve
the overwhelming majority of compatibility issues. Most hardware
vendors make their drivers available on their web site. If you are
unsure of a web site URL for a particular hardware vendor, you may
want to try accessing one of the popular Windows(R) software update
sites such as:

http://www.windrivers.com

Additionally, a brief list of manufacturer web sites appears below
for your reference.

WEB LINKS

ATI: http://www.ati.com/support/driver.html
Creative: http://us.creative.com/support/downloads/
NVIDIA(R): http://www.nvidia.com/content/drivers/drivers.asp
Turtle Beach: http://www.turtlebeach.com/site/support/ftp.asp


V. KNOWN ISSUES
================

The following items are known issues with the current beta version of the
game.

GLOBAL:

* Users playing on Windows(R) XP Pro X64 Edition may encounter a
"Windows Media Technologies" error during install.

* If you notice intermediate framerate hitching when running in High detail
setting, try turning texture resolution down to Medium.

* The Soft Shadows option will not work if Full-Screen Anti-Aliasing (FSAA)
in enabled through the Windows Control panel. If you want to play with
both Soft Shadows and FSAA enabled, please use the in-game FSAA Controls.

* It has been reported that the game may not uninstall from partitioned
hard drives if installed to anything other than the "C" drive
partition.

* Please download the latest service pack before playing.

* If you attempt to run the game on a system with a missing or out-of-date
version of DirectX(R) installed, then an error message will appear on
launch that mentions "The dynamic library d3d9.dll could not be found
in the specified path". To fix the problem, re-install the application
and elect to install DirectX(R) 9.0c.

* Make sure that all applications that are running in the background such as
virus scanners, desktop Utilities (menus/toolbars), media players, and
chat programs are disabled before running F.E.A.R.

* Selecting a display resolution that is supported by your video card but
not your monitor will result in a black screen. If this occurs, use
ALT-F4 to quit the application, and then use the display option in the
configuration utility (CONFIG.EXE) to select a resolution supported by
your monitor.

* Task-switching with ALT-TAB or the Windows(R) Key back to the desktop while
running the game is not recommended.

* Striking the Shift key five times may cause the 'Sticky Key' feature to
become enabled in Windows(R). If this happens, the feature will task
switch to a desktop dialogue box with options related to this feature,
including one to disable it entirely.


GRAPHICS:

General:

* Launching the game in Windows(R) XP 64-Bit Edition with ATI Radeon
Windows(R)
64-Bit edition Beta Drivers 3 may result in a black screen on launch. To
work
around this issue, toggle your color quality settings in Windows(R) from 32
to 16-bit (or vice-versa) and then back again. This should allow the game to
launch normally.

ATI Radeon:

* Enabling FSAA and Pixel Doubling at the same time will result in a black
screen.
This appears to be a driver issue.

SOUND:

General:

* Ambient sounds may stop playing after a certain amount of time. We are
still looking into this.

If the in-game sounds and dialogue (voices) do not play, or there are
problems with the quality of these sounds, then please try each of the
following steps (in order) before playing again. Note that you should only
try one solution at a time, since trying them all can greatly reduce the
overall sound quality of the game.

1. Make sure that you have the latest drivers available for your sound
hardware installed. These can usually be found on the manufacturer's
website. Before installing the driver, uninstall the audio device
using the Device Manager. If possible, run a "driver cleaner"
application to fully clean out any extra pieces of the driver and/or
leftover files of another sound card's drivers. Do NOT allow Windows
to install its default driver when asked. Instead, only install the
driver you downloaded from the manufacturer's website.

2. From your main installation folder (the default is
C:\Program Files\Sierra\FEAR SP Demo), double-click on the
file named WMFADist.exe, and then follow the on-screen instructions.
This will manually install the audio codec that is required by the
game.

3. From the in-game sound options menu, disable EAX and Hardware Sounds.

Please note that since this game uses an MP3 codec for sound, 3rd party
codec packs may cause speech and sound to drop out completely. If you have
a codec pack installed and still have sound issues after trying all of
the steps listed above, then you'll need to uninstall both the codec
pack(s) and the game and then re-install F.E.A.R.

If 3d sounds seem to be change volume wildly (i.e. looking directly at an
object will make it sound quieter than when it is to the side), then
you may have your speaker configuration set up incorrectly. For instance,
if you're listening in headphones but have the speaker configuration set
to Surround 5.1, then a lot of sounds will be sent to speakers that don't
exist. You can change the speaker configuration in your sound card's
applications (such as Creative's AudioHQ or Surround Mixer) or in the
Control Panel.

If sounds that are originating in front of you sound as if they are coming
from behind, and if these sounds seem distorted, and you are playing in
5.1, 7.1 or any other Surround Configuration, then you may need to turn off
CMSS in your EAX console. CMSS is used to create a multi-channel version of
a stereo source. Unfortunately, it can cause issues like this when using it
on sounds that are already designed to be in Surround. Note that sometimes
you can choose not to install the EAX Console when installing your sound
card, so you may have to reinstall the driver in order to get this
application.

If you are using a Creative brand sound card and get poor framerates when
sound hardware acceleration is enabled, then check for a process called
"CtHelper"in the Windows(R) task manager. If it's there, terminate it and
try the game again. If this works, please contact Creative to learn
how to permanently disable CTHelper. If CTHelper is not present in the list
and the problem occurs anyway, then you will need to disable sound hardware
acceleration in the Sound section of the game's options menu, or in the
Windows control panel, or in DxDiag.


PERIPHERALS:

Logitech MX510

Users of this mouse may find it to be extremely sensitive in-game. Please
use
the software supplied with your mouse to correct this issue.

Saitek ST90

There have been reports of problems with mapping the buttons on this
joystick to the fire key in the game.

ADVANCED OPTIONS

If you're encountering problems running the game, you can try
tweaking some advanced settings in the configuration utility
(config.exe). Please note that this is for advanced users only,
since tweaking these settings could very well create other problems
in the game.

DISABLE SOUND
If this box is checked, there will be no sound effects in the game.
Also, dialogue and lip-synching will not play correctly, but music
will still play.

If you are experiencing problems running the game and suspect your
sound card may be the cause, you might check this box and see if
the problem goes away. If it does then the problem may be due to
a problem with your sound hardware or drivers.

DISABLE MUSIC
If this box is checked, there will be no dynamic DirectMusic in
the game. Please use this option for troubleshooting purposes only.

DISABLE JOYSTICKS
Disables input from joysticks and game pads. Certain joysticks
and game pads may interfere with normal mouse or keyboard
control in the game. If you suspect this is occurring, checking
this box before running the game may resolve the problem.

DISABLE MOVIES
If this box is checked, the intro logo movies will not be
shown. Use this if your system is having trouble playing these
movies.

DISABLE SOUND FILTERS
If this box is checked, sound filtering effects (reverb) will be
disabled. Only cards with EAX 2.0 support will benefit from this
feature. If you experience problems such as static when firing a
weapon in a particular area within a level, then you may need to
play with sound filtering disabled.

DISABLE HARDWARE SOUND
If this box is checked, this will disable DirectSound 3D sound support
and could cause performance issues.

RESTORE DEFAULTS
If this box is checked, all in-game options will be restored to the
default values. This can be useful if a particular option setting
is preventing you from restoring the defaults from the menu system.


VI. PERFORMANCE
================

DETAIL SETTINGS and DISPLAY RESOLUTION

In order to get the best game play experience, it is not recommended to
run F.E.A.R. at high resolutions. You should avoid resolutions above
1024x768 on any current generation card. Instead, you can use the
full-screen anti-aliasing (FSAA) option under Graphics in the advanced
options menu. This helps improve the visual quality of the final scene
without dramatically increasing the amount of work that must be performed.

Most players will also notice a significant increase in frame rate by
disabling the Vsync option in the display options screen. If this doesn’t
make enough of a difference, your next step should be to lower your
screen resolution to 800x600 or 640x480.

If performance is still a problem at this stage, try these additional
steps:

• Disable FSAA and Soft Shadows in the advanced options under Graphics.
• Use Trilinear Texture Filtering instead of Anisotropic.

If your system does not meet the requirements as listed at the top
of this document, you may still be able to play with reasonable
performance by following these steps:

• If your video card doesn't meet the requirements, enable Pixel Doubling.
• If you are using a GeForce(TM)FX card, set “Force DX8 Shaders” to on.
• If you have less than 512MB of RAM or a video card with less than
128MB of RAM, use low or medium Texture Resolution.

UPGRADING

If you are dissatisfied with the level of detail that your system can
handle, then you may wish to consider upgrading. F.E.A.R.'s
performance is most affected by your video card, followed closely by the
CPU speed and the amount of installed memory in your machine. A high end
video card and CPU will usually result in considerable frame rate
improvements, while installing more RAM will result in shorter load times
and less hitching during game play.


VII. F.E.A.R. SITES
====================

WEBSITE LINKS

For more information on F.E.A.R. and additional options for
technical support, and the latest updates please visit the following web
sites:

The Official Site
http://www.gameoftheyear.com/us/

Sierra Entertainment
http://www.sierra.com

Monolith Productions
http://www.lith.com


VIII. DEDICATIONS, CREDITS AND SPECIAL THANKS
===========================================

F.E.A.R. is dedicated to the memory of Wen-Chi Lee.

NO ACTUAL DELTA FORCE OPERATIVES WERE HARMED IN THIS PRODUCTION.

Monolith Productions:

The F.E.A.R. Team:
(In Alphabetical Order)

James Ackley, Director of Audio
Scott Albaugh, Senior Artist/Animator
Dan Bell, Quality Assurance Analyst
Martin Ka’ai Cluney, Level Designer
Kevin Deadrick, Senior Artist, World
Leo De Bruyn, Level Designer
Michael Drummond, Level Designer
Jim Geldmacher, Software Engineer
Jared Gerritzen, Level Designer
Aaron Giddings, Quality Assurance Analyst
Jon Gramlich, Associate Producer
Andy Grant, Senior Artist/Animator
Andrew Griffin, Artist, World
Nathan Grigg, Composer
Chris Hewett, Executive Producer
Craig Hubbard, Creative Director/Lead Game Designer
Steve Lee, Senior Artist, World
David Longo, Art Director
Doug McDiarmid, Senior Software Engineer
Kristofor Mellroth, Sound Designer
Piotr Mintus, Software Engineer
John Mulkey, Lead Level Designer
Jeff Orkin, Senior Software Engineer
John O'Rorke, Senior Software Engineer, Engine Architect
Brian Pamintuan, Sound Designer
Russ Pecoraro, Software Engineer
Brad Pendleton, Lead Software Engineer
Dusty Petersen, Artist, World
Kristen Quebe, Sound Designer
Wes Saulsberry, Art Lead
Kevin Stephens, Director of Technology
Ken Taya, Artist, World
John Turner, Senior Artist/Animator
Chris Voss, Level Designer
Patrick Watje, Artist/Animator
Simon Wong, Lead Motion Capture Engineer


Voice Artists:

Greg Baldwin (Norton Mapes, Additional Voices)
Jock Blaney (ATC Security)
Susanna Burney (Jin Sun-Kwon)
Grant Goodeve (Harlan Wade, Additional Voices)
Tim Gouran (Spen Jankowski, Additional Voices)
Todd Licea (Additional Voices)
Jim Ward (Rowdy Betters, Additional Voices)
Peter Lurie (Paxton Fettel, Aldus Bishop, Additional Voices)
Melissa Roberts (Alice Wade)
David Scully (Douglas Holiday, Bill Moody, Additional Voices)


Special thanks to the following Monolith personnel:

Andrea Barringer
Brett Blair
Dan Brady
Seth Broman
Kristine Bryan
Wayne Burns
Nate Cleveland
Curt Collins
Jeff Cotton
Nate Edson
Kevin Francis
Michael Goncalves
Carl Halverson
Bert Harvey
Peter Higley
Theresa (TJ) Jones
Patti Kail
Eric Kohler
Gary Kussman
Josh Lebow
Spencer Maiers
Justin Maloney
Dave Matthews
Dayne McClurg
Samantha Ryan
Mark Seminatore
Jonathan Stein
Cass Thruston
Matt Titelbaum
Teresa Todd
Lowell Vaughen
Dan Valerius
Jim Wallingford
Sandra Watanabe
Joe Waters
William Westwater
Kiyotaka Yaguchi


Special thanks to:

Bill Bilodeau, ATI
Todd Clauson, Intel
Cindy Desmarais, Glitchpop
Keith Galocy, Nvidia
Kev Gee, Microsoft
Jason Hall, Warner Bros. Interactive Ent.
Tom Hitchcock, IGN/Gamespy
Doug Rogers, Nvidia
Jamie Lopez, The Actor’s Group
Matt McClellan, Intel
Skip McIlvaine, Microsoft
Steve Mitchell, Steve Mitchell Studios
James Neil, IGN/Gamespy
Craig Peeper, Microsoft
Derek Reynolds, Intel
Guennadi Riguer, ATI
Kevin Schumacher, Topo Swope Talent
Rex Sikora, ATI
Rex Sikora, Nvidia
Topo Swope, Topo Swope Talent
Mark Thomas, ATI
Matthias Wloka, Nvidia
Warner Bros. Sound Department Crew
Le Khang
Necia Dallas


Sierra Entertainment/Vivendi Universal Publishing

Production

Executive VP of Worldwide Studios:
Michael Pole

Vice President of Production:
Bret Berry

Executive Producer:
Chris Miller

Producers:
Ross Perez, Rob Loftus

Associate Producer:
Francis Choi

Chief Technology Officer:
Michael Heilemann


Marketing

President of NA:
Phil O’Neil

Vice President of Marketing:
Koren Buckner

Senior Brand Manager, Asia/Pacific:
Chloe Rothwell


Public Relations

Senior Public Relations Manager:
Sarita Churchill


Consumer Research

Research Manager:
Linda Howard

Research Analyst:
Eric Culqui

Creative Services

Creative Director:
Michael Bannon


Legal

Tracy Sargent
James Shaw
Rod Rigole
Kevin Crook
Pam Teller


Vivendi QA Department

Vice President of Studio Operations:
Rich Robinson

Quality Assurance Senior Manager:
James Galloway

Quality Assurance Manager:
Michael Caradonna

Quality Assurance Project Lead:
William Guerrero

Quality Assurance Associate Lead:
Robert Scott

Quality Assurance Testers:
Minh Do
Channa De Silva
Julio Ferrer
Joseph Ha
Jesse Madrid
Jeff Montray
Christopher Placer
Jason Ramirez
Stephen Reed
Miguel Rodriguez
David Schaffer
David Scharf
Zachary Shaffer
John St. John
Laszlo Szoke
Karl Tars
Jason Colombetti
Matt Hoffman
Duncan Field
Jennifer Losi
Crystin Kuhnke
Matt Stokes
Andrew Dorsett

Quality Assurance Network Engineer:
Eric Hoffmaster

Quality Assurance Technicians:
Terrance Stephenson

Quality Assurance Resources Manager:
Michael Gonzales

Quality Assurance Supervisors:
Christopher Richardson
James Pasque

Compatibility Requirements Group & Product Certification

TRG & VUPC Senior Manager:
Christopher Wilson

CRG Supervisor:
Joaqin Meza

CRG Testers
Robert Fleischacker:
Matt Jensen:
Earl DeVera:

VUPC Team:
Brandon Valdez
Cyra Talton
Fausto Lorenzano
Richard Benavides

Video Editor:
Tonya Stumphauzer


Special Thanks

Mike Jacob, Kelly Zmak, Kenneth S. Rosman, Joe Selinske, Paul Pawlicki,
Adam Kahn



GameSpy Industries, Inc.

Account Executive:
Art Santos

Middleware SDK Engineer:
Bill Dewey

Developer Support Manager:
Joost Schuur

Client Services Manager:
Kay Richey

QA Manager:
Orlando Rojas

Project Manager:
Tom Hitchcock


IX. END-USER LICENSE AGREEMENT
==============================

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
INSTALLING
THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE
PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT
AGREE
TO THE TERMS OF THIS AGREEMENT, DO NOT INSTALL OR OTHERWISE USE THE SOFTWARE
PROGRAM

This software program and any files that are provided by Sierra Entertainment,
Inc.,
to you by on-line transmission or otherwise to 'patch,' 'update,' or modify
the
software program, as well as any printed materials, on-line or electronic
documentation, and any and all copies and derivative works of such software
program
and materials are the copyrighted work of Sierra Entertainment, Inc. and/or
its
wholly owned subsidiaries, or its suppliers ("Sierra"). All use of the Program
is
governed by the terms of the End User License Agreement which is provided
below
("License Agreement"). The Program is solely for use by end users according to
the
terms of the License Agreement. Any use, reproduction or redistribution of the
Program not in accordance with the terms of the License Agreement is expressly
prohibited.

END USER LICENSE AGREEMENT

1. Limited Use License. Sierra Entertainment, Inc. ("Sierra") hereby grants,
and by
installing the Program you thereby accept, a limited, non-exclusive license and
right
to install and use one (1) copy of the Program for your use on either a home
or
portable computer.

2. Ownership. All title, ownership rights and intellectual property rights in
and
to the Program and any and all copies thereof (including but not limited to
any
titles, computer code, themes, objects, characters, character names, stories,
dialog, catch phrases, locations, concepts, artwork, animations, sounds,
musical
compositions, audio-visual effects, methods of operation, moral rights, any
related documentation, and "applets" incorporated into the Program) are owned
by Sierra or its licensors. The Program is protected by the copyright laws of
the United States, international copyright treaties and conventions, and other
laws. All rights are reserved. The Program contains certain licensed
materials,
and Sierra's licensors may protect their rights in the event of any violation
of this Agreement.

3. Responsibilities of End User.

A. Subject to the Grant of License hereinabove, you may not, in whole or in
part,
copy, photocopy, reproduce, translate, reverse engineer, derive source code
from,
modify, disassemble, decompile, create a source code equivalent of, create
derivative
works based on, or remove any proprietary notices or labels from the Program
without
the prior consent, in writing, of Sierra.

B. The Program is licensed to you as a single product. Its component parts may
not
be separated for use on more than one computer.

C. You are entitled to use the Program for your own use, but you are not
entitled
to:

(i) sell, grant a security interest in or transfer reproductions of the Program
to
other parties in any way, nor to rent, lease or license the Program to others
without
the prior written consent of Sierra;

(ii) exploit the Program or any of its parts for any commercial purpose,
including,
but not limited to, use at a cyber or "LAN" café, computer gaming center or any
other
location-based site.

4. Program Transfer. You may permanently transfer all of your rights under
this
License Agreement, provided the recipient agrees to the terms of this License
Agreement and you agree to remove the Program from your home or portable
computer.

5. Termination. This License Agreement is effective until terminated. You may
terminate the License Agreement at any time by destroying the Program. Sierra
may, at its discretion, terminate this License Agreement in the event that you
fail to comply with the terms and conditions contained herein. In such event,
you must immediately destroy the Program.

6. Export Controls. The Program may not be re-exported, downloaded or
otherwise
exported into (or to a national or resident of) any country to which the U.S.
has
embargoed goods, or to anyone on the U.S. Treasury Department's list of
Specially
Designated Nationals or the U.S. Commerce Department's Table of Denial Orders.
By
installing the Program, you are agreeing to the foregoing and you are
representing
and warranting that you are not located in, under the control of, or a national
or
resident of any such country or on any such list.

7. Customer Service/Technical Support. Unless otherwise stated in the
Program's
packaging or in the Program's user manual, nothing herein shall be construed so
as
to place a duty upon Sierra to provide Customer Service or Technical Support
for
this demonstration version product.

8. Limited Warranty. Sierra expressly disclaims any warranty for the Program
and Manual(s). The Program and Manual(s) are provided "as is" without warranty
of
any kind, either express or implied, including, without limitation, the
implied
warranties of merchantability, fitness for a particular purpose, or
non-infringement. Some states do not allow the exclusion or limitation of
implied
warranties or liability for incidental damages, so the above limitations may
not
apply to you.

9. Limitation of Liability. NEITHER SIERRA ENTERTAINMENT, INC. NOR ITS PARENT,
SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF
ANY
KIND RESULTING FROM THE USE OF THE PROGRAM, THE EDITOR OR AN AUTHORIZED
ON-LINE
GAME NETWORK, INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE,
COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR
LOSSES. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION
2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE
STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA ENTERTAINMENT SHALL NOT BE
LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS, ACCOUNTS,
STATISTICS OR USER PROFILE INFORMATION STORED ON AN AUTHORIZED ON-LINE GAME
NETWORK. SIERRA ENTERTAINMENT SHALL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS
OF
SERVICE, INCLUDING, BUT NOT LIMITED TO, ISP DISRUPTIONS, SOFTWARE OR HARDWARE
FAILURES, OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION
OF SERVICE. Some states do not allow the exclusion or limitation of incidental
or consequential damages, or allow limitations on how long an implied warranty
lasts, so the above limitations may not apply.

10. Equitable Remedies. You hereby agree that Sierra would be irreparably
damaged if the terms of this License Agreement were not specifically enforced,
and therefore you agree that Sierra shall be entitled, without bond, other
security, or proof of damages, to appropriate equitable remedies with respect
to breaches of this License Agreement, in addition to such other remedies
as Sierra may otherwise have available to it under applicable laws. In the
event any litigation is brought by either party in connection with this
License Agreement, the prevailing party in such litigation shall be entitled
to recover from the other party all the costs, attorneys' fees and other
expenses incurred by such prevailing party in the litigation.

11. Limitations on License. Nothing in this License Agreement shall preclude
you from making or authorizing the making of another copy or adaptation of the
Program, provided, however, that (1) such new copy or adaptation is created
as an essential step in your utilization of the Program in accordance with
the terms of this License Agreement and for NO OTHER PURPOSE; or (2) such new
copy or adaptation is for archival purposes ONLY and all archival copies are
destroyed in the event of your Transfer of the Program, the Termination of
this Agreement or other circumstances under which your continued use of the
Program ceases to be rightful.

12. Miscellaneous. This License Agreement shall be deemed to have been made
and executed in the State of California, and any dispute arising hereunder
shall be resolved in accordance with the law of California. You agree that
any claim asserted in any legal proceeding by one of the parties against
the other shall be commenced and maintained in any state or federal court
located in the State of California, County of Los Angeles, having subject
matter jurisdiction with respect to the dispute between the parties. This
License Agreement may be amended, altered or modified only by an instrument
in writing, specifying such amendment, alteration or modification, executed
by both parties. In the event that any provision of this License Agreement
shall be held by a court or other tribunal of competent jurisdiction to be
unenforceable, such provision will be enforced to the maximum extent
permissible, and the remaining portions of this License Agreement shall remain
in full force and effect. This License Agreement constitutes and contains the
entire agreement between the parties with respect to the subject matter hereof
and supersedes any prior oral or written agreements.

I hereby acknowledge that I have read and understand the foregoing License
Agreement and agree that the action of installing the Program is an
acknowledgment of my agreement to be bound by the terms and conditions of the
License Agreement contained herein. I also acknowledge and agree that this
License Agreement is the complete and exclusive statement of the agreement
between Sierra and me and that the License Agreement supersedes any prior or
contemporaneous agreement, either oral or written, and any other
communications between Sierra and me.

----------------------------------------------------------------------------

© 2005 Monolith Productions, Inc. All rights reserved.

Published by Vivendi Universal Games, Inc. under license from Monolith
Productions, Inc.

F.E.A.R., Vivendi Universal Games and the Vivendi Universal Games logo are
trademarks of
Vivendi Universal Games, Inc.

Sierra and the Sierra logo are registered trademarks or trademarks of Sierra
Entertainment, Inc. in the U.S. and/or other countries.

MONOLITH and the Monolith logo are trademarks of Monolith Productions, Inc.

GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy
Industries, Inc.

ATI, the ATI logo, and other ATI marks are trademarks of ATI Technologies Inc.
in the
United States and other countries.

NVIDIA, the NVIDIA Logo, and other NVIDIA marks are trademarks of NVIDIA
Corporation in
the United States and other countries.

Uses Havok(TM); (C)Copyright 1999-2002 Havok.com Inc. (and its Licensors). All
Rights
Reserved. See www.havok.com for details.

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson
multimedia

Uses Bink Video. Copyright (c)1997-2005 by RAD Game Tools, Inc.

Windows(R) is a registered trademark of Microsoft Corporation in the United
States and
other countries.

Pentium(R) is a registered trademark of Intel Corporation in the United States
and
other countries.

The ratings icon is a registered trademark of the Entertainment Software
Association.

TerraServer images courtesy of the USGS.

Any other trademarks are the property of their respective owners.
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS