Title: Space Empires V
Developer: Malfador Machinations
Publisher: Strategy First
Platform: PC CD ROM
Genre: 4X Space Strategy
Release Date: February 28th, 2005
Retail Price: $39.99
ESRB Rating: TBD
Game Description
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more. Due to player demand, the game is completely "moddable" and even adds a scriptable AI system to the mix. Space Empires V boldly takes the next step in the genre of space strategy.
Features
24 bit 3D real-time rendered graphics.
Detailed Tactical Combat (and a combat simulator to test your designs!).
New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.
Ability to completely design and customize all of your vehicles.
Large Galaxy: 100 solar systems with 15 planets each.
Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
14 unique races to play or customize (or just create your own!)
Randomly generated map for every game (or load an existing map).
Complete game customization allowed by players ("mods").
System Requirements
- Pentium 500MHz or better class machine
- Windows 95, 98, 2000, ME, XP
- 64 megabytes RAM or better
- 1024x768 or better screen resolution
- 16 bit color display or better
- DirectX 7.0 (or better)
- A video card with 3D acceleration
- 500 megs hard drive space
- A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible.