NVIDIA ForceWare 81.85 WHQL Drivers for Windows XP/2000
Single GPU Issues Resolved

• GeForce 7800 GT/GTX: Soft shadows in FEAR are not rendered correctly.
• GeForce 7800 GT/GTX: The system crashes after a minute or so of playing Half-Life 2: Lost Coast.
• GeForce 7800 GT/GTX: The Apple 30ʺ panel display splits into four grids at 800x600, 1024x768, and 1600x900 resolutions.
• GeForce 7800 GT/GTX: Application performance drops when Gamma Antialiasing is enabled.
• GeForce 7800 GTX, SLI: With SLI mode enabled, the mouse cursor image occasionally sticks as the window resize graphic instead of being restored to the pointer graphic.
• GeForce 7800 GTX SLI: Resuming from system Hibernate results in a corrupt or distorted desktop.
• GeForce 7800 GT/GTX: F.E.A.R demo - The system hangs when entering room with volumetric lighting.
• GeForce 7800 GTX: Random pixels appear during gameplay in F.E.A.R.
• GeForce 7800 GTX / GeForce 6800 Ultra/ GeForce 6600: There is intermittent glowing corruption around the edges of the screen in Far Cry patch 1.33 when HDR is enabled. This has been partially fixed in driver version 81.85. An upcoming patch for Far Cry fixes the issue completely.
• GeForce 6 Series: With the latest FarCry patch, the application profile breaks the HDR functionality. This has been partially fixed in driver version 81.85. An upcomng patch for Far Cry fixes the issue completely.
• GeForce 6 Series: Tiger Woods 2006 crashes.
• GeForce 6800 / 6800Ultra: Corrupt pixel-blocks and slow frame rendering/long pauses occur in Colin McRae Rally 2005.
• GeForce 6800 Ultra: The system hangs when running 3D applications on a x16 PCI-E system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
• GeForce 6800 Ultra: Fable hangs during gameplay.
• GeForce 6800: De-interlacing problems occur with Friends Finale DVD.
• GeForce 6800 Ultra: Prince of Persia: Warrior runs slowly and does not render shadows.
• GeForce 6800 Ultra: Prince of Persia: Warrior quits to the desktop.
• GeForce 6800 Ultra: Splinter Cell: Pandora Tomorrow fails to render shadows.
• GeForce 6800 Ultra: Flight Simulator 2004 has scenery corruption when 3D clouds are not set at 100%.
• GeForce 6600, DVI-HDTV: The Underscan option is grayed out on HDVT DVI outputs after setting an HDTV resolution
• GeForce FX 5950 Ultra: Far Cry has severely corrupt textures on the Research map.


SLI Related Issues Resolved

• GeForce 7800 GT/GTX, SLI: Poor Tiger Woods 2006 performance with SLI enabled.
• GeForce 7800 GTX SLI: Opening the inventory screen in Everquest 2 causes SLI performance to drop to single card level.
• GeForce 7800 GT/GTX, SLI: The display attached to GPU1/DVI2 is not restored after disabling SLI.
• GeForce 7800 GTX, SLI: There is video corruption with Bad Act Of War and F.E.A.R.
• GeForce 7800 GT/GTX, GeForce 6800, SLI: The system hangs when running EverQuest 2 at 1600x1200 with SLI 16x antialiasing enabled.
• GeForce 7800 GT/GTX, GeForce 6800, SLI: There is flickering and stuttering in Battlefield 2 with antialiasing disabled.
• GeForce 7800 GT/GTX, GeForce 6800, SLI: Display output cannot be switched to HDTV-Out or TV-Out.
• GeForce 7800 GT/GTX, GeForce 6600, SLI: The system hangs when running 3D applications on a Dual x16 SLI system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
• GeForce 7 Series / 6 Series, SLI: Switching from SLI to DualView mode or DualView mode to SLI may cause the display to lose sync.
• GeForce 6800, SLI: The player shadows in Madden 2006 flicker when SLI is enabled.
• 3DMark05 and Far Cry experience poor performance on a dual x16 SLI system compared to a Dual x8 SLI system.
• GeForce SLI GPUs: Enabled VSync for Direct3D applications.
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