Savage: The Battle for Newerth SEP 2
- Serverside Demos, with the possibility of multiple players watching the same replay on the same replay server at the same time!
- Fixed ALL known bugs and exploits, including tons of non-public ones. Even more so than in the original SEP-2 release.
- Improved clientside performance and loading speed, up to 25-50% each, depending on your configuration.
- Lower pings, especially so on SEP-2 servers (only when on the field, to minimize bandwidth costs)
- Improved network smoothness and serverside performance, preventing some sudden lagspikes.
- Improved ranged lag compensation; minimized default melee compensation by popular demand.
- Handles long server frames better; fixed virtual packetloss for 50+ clients servers.
- Tens of small new features, including console copy/paste, teamscores, and more.
- Significantly improved editor, based on Straith's "Titanium" editor.
- Fixed misc. issues, including connect to the EMP server & others.
- Fixed all known serverdemos issues, and added better support for "timescale" (admin) and commander spectating.
- Summ/Medics will spawn without mana in order to reduce spawn camping; they were beefed up besides that though!
- Enemy units now show a flashing yellow indiccator when buffed by their commander, and red otherwise.
- Spectators may now see which units/players are selected by their commanders in freefly mode.
- Fixed server performance; CPU usage is now the lowest it has ever been in Savage history.
- Relocaters are now removed from your inventory when destroyed and no longer usable.
- NPC AI slightly improved.
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