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Hearts of Iron II – Doomsday v1.1 Patch
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------------------------------------------------------------------------------------------------------------- ---- Changes for 1.1 ---------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- ********************************** ******* Gameplay Balancing ******* ********************************** - Tweaked formula for calculating how much can be convoyed on a given amount of transports. - Changed auto convoy code so it evens out shipping better between days - Autoslider overproduced supplies, this will no longer happen. - Auto sliders will now allow you to run deficits in supply and money if you have enough of them and has prioritized production - Reduced chance of getting terrain specific combat traits. - The cost of doing intelligence actions will now depends of the size of the country. This is implemented the same way as in diplomacy action. - Dissallowed trading away units given as expiditionary forces - Rewrote development (production) system to avoid bugs with finishdates changing alot even late in developments. - Improved distribution of convoys when scarce. - Autoproduction prioritizes money when negative, reducing dissent overrides building supply stockpile - Changed so indirect approach minister gives bonus instead of penalty for building transport/destroyer - Developments that havent started to be built doesnt use supply - Summary Global manipulation no longer always succeeds. - Smear campaign mission should now work correctly - Tool tip for attrition displayed should now display the correct value. - It is no longer possible to build level 2 nuclear reactor with tech for only level 1. - Players can no longer demand units from non-allied countries in the open negotiation screen. - Now the auto trade only make proposals two days a week, - Fixed a problem with occupying allies territories sometimes when attacking adjacent to their territory. - Reduced naval experience gain. - IC sliders are now update when a production is started or cancelled - There is no longer possible to perform an airborne assault with low org. - Sometime when you found partisans you will not see any effect. This is caused by a province can have a negative revolt risk that is not displayed to the user. - Only one leader per battle can gain a leader trait. - Divisions “sea transported” no longer looses 50% org. - Players will now loose a spy when counter espionage fails. ******************************* ******* AI Improvements ******* ******************************* - Improved auto-leader assignment to behave better. - Fixed problem with AI "forgetting" about some divisions after invasions - AI will no longer swap divisions around between units indefinitly. - Improved AI's handling of creating large fleet formations. - Improved AI setting up ASW fleets. - Fixed auto and ai trader which sometimes created strange deals. - AI now assembles invasion shipping somewhat faster and with less risk of aborts - Added research priorities for escort figher, escort carrier for many countries. - Added AI spy priorities for many countries. - Added new AI for 1945 scenario. - Fixed bug in garrison AI moving around wrong number of troops - Made transport ai keep somewhat less escorts with transport fleets - New ai file parameter max_staging_distance, controls the maximum distance from a staging province the ai can do invasions. Defafault 10, suggested use is to keep it at 10 or lower while setting the old max_distance parameter high for any country that is supposed to do invasions worldwide - Added min_core_attack_fleets for England. - Increased invasion max_distance for USA. - New ai file parameter min_core_attack_fleets, sets how many attack fleets (usually >15 ships) that a nation have to keep close to home, default 0 - Fixed some more stuff to do with invasions - The AI should no longer unload nukes and change mission. - The AI should no longer do spy actions I allied countries. - The AI no longer ignores nuclear reactors for installation strikes - All AI countries had their air threshold raised to 80/80 - JAP min attack fleets raised from 2 to 3 - JAP min CORE province attack fleets raised from 0 to 1 - USA min attack fleets raised from 3 to 4 - USA min CORE province attack fleets raised from 0 to 1 - HUN neutrality raised to 150 - HUN had new conditions added to lower his neutrality, Germany partitions CZE with HUN - CHI Industry to the interior event redone into several events - JAP had some garrison and front changes when he attacks CHI ************************ ******* Bugfixes ******* ************************ - Fixed problem with handsoff cheat not always stopping all pauses - Removed some inconsitencies with Escort Carriers. - There is no longer a CTD when coup’ing nations that isn’t member of an alliance. - Succesfully delay tech team popup and history log should now be correct. - Generals can no longer get the trait "unknown string wanted". - When you do an assassinate minister action you will now always get a popup. - Fixed a problem with ban from alliance. - Fixed CTD when giving units in multiplayer - Improved a few messages. - Fixed ctd when country selected in spy screen was annexed. - Fixed exploit with assigning brigades to wrong unit type - Fixed serial productions of province improvements only using manpower for first building - Steal blueprint should now work correctly. - Now the player will get a popup when lost a minister to an assassination - Intel: A discovered "Send spy" mission now gives no popup for the receiving nation - The text in end screen after a finish victory in the winter war is now correct. - The bug where the users get a message that he had performed a spy action the he hasn’t ordered should now be fixed. - The game should no longer crash when you annex UK as Gremany - Send spy and counter espionage popups will no longer be showed for country that isn’t affected by the actions. - The CTD when leader died should now be gone. - Puppets should no longer leave alliance at reload. - The rank icon will nolonger be buged for noname leaders. - Global manipulation should now work correctly. - Sabotage industry should no longer give strange messages. - The ai should now perform counter espionage. - Disbanding a brigade should no longer cause a CTD. ********************** ******* Databases ******* ********************** - Changed tech fields for Mao - Imp turbojet tac bomber uses one rocket component - Changed event 971 to check for vichy owning Martinique - Changed prerequesites for turbojet cag - Changed tech component types in escort carriers and practical turbojet engine - CAGs can now only be attached to carriers. - Reduced probability of japan choosing option b in pearl harbour event - Revised and tweaked a few technology teams. - Basic Centimetric Radar Warning Sites (5440) now have radar_eff value = 15. - The republicans will no longer win all the time in the Spanish civil war. - Revised end dates in revolt database. **************************** *******Scenario Setup******* **************************** * 1936 - Corrected tech setup for Canada, New Zealand and Australia. - Added a supplydepot to Shantou. - Revised locations for Japanese Garrions. * 1938: - Corrected tech setup for Communist China. * 1939: - Gave blueprint 1240 to Germanu - Corrected model of HMAS Australia and Canberra - Corrected tech setup for Canada, Communist China, New Zealand and Australia. - Added supply depots to Japan and tweaked their garrison and CVE setup. * 1941: - Corrected tech setup for Communist China and Japan. * 1944: - Corrected tech setup for Portugal, USA, Japan, Germany and Liberia. - Revised bomber and escort setup for UK and USA. - Changed ownership between Peru and Ecuador on a certain province. 1945: - Removed a supply depot in Frankfurt in 1945, to make sure the oil and supply is traced from Bremen. - Changed ownership between Peru and Ecuador on a certain province. - Revised bomber and escort setup for UK and USA. - Bornholm is now occupied by Soviets. - Removed US IC bonus. - Corrected SOV-POL and SOV-CZE borders - Revised EXP of all soviet divisions. - Corrected tech setup for a large amount of countries. 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