LOTR: Battle for Middle-Earth II v1.03 Patch
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Crashes and Desyncs
--------------------

Fixed Crash when hosting an 8 player MP game with a min spec RAM machine
Fixed Crash associated with Gloin?s Slam ability
Fixed Crash associated with waiting in the online lobby
Fixed Crash when using team chat
Fixed Desync with AI casting Dwarven Riches
Fixed Desync that occurs in War of the Ring when a human player is defeated in his home territory on the same turn as an ally defeats an AI player in their home territory
Fixed potential Desync with users being able to edit CAH .inis


Maps
--------------------
The following new maps have been added to MP / Skirmish:
Evendim
Fords of Isen II
Tournament Hills
Weather Hills
Udun
Grey Havens ? Garrison-able tower now appears for all players
Mirkwood ? Top center starting position has had mountains removed to make it more balanced
Minas Morgul ? Fixed bug where Drogoth could not use his incinerate ability in pathable areas


Skirmish
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Elven AI will now cast Enshrouding Mist and Farsight
AI controlled Dwarven heroes now use all of their special abilities
AI controlled Dwarves will now use the Citadel spell
AI controlled Eowyn will now use her special abilities


Create A Hero
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Other CAHs will no longer taunt stealthed Archer CAHs
Fell Beasts will no longer attacked disguised CAHs
Dwarf CAH Sapper ability range increased
Mousing over a disguised CAH no longer reveals the player?s name
Recommended Attributes will now reset correctly
Elendil ability no longer works on Mumakil
Fixed exploit where units summoned using Call Reinforcements would not disappear if they were healed
Fixed bug with Elven Archer CAH not attacking certain targets


War of the Ring
--------------------
Games can now be sorted using the different column headers
Settings for custom rules are now remembered when creating a new game
You can now kick an AI opponent out of a game in the lobby
Experience gained for armies under the effect of a Leadership bonus is now factored correctly
During the tactical phase, you can no longer mouse over enemy scaffolding to see what they are building
Fixed enemy start position when enemy is attacking from Rohan to Dead Marshes
While one player is waiting for another player to accept a save, all timers will stop
Client can now see a list of Save Games that have been saved by the host
AI will no longer build a fortress on phase 1 of the skirmish. This will make them more effective against the player


Multiplayer
--------------------
Ladder bug fix: If players begin a Quick Match game and one of the players happens to disconnect during loading, the match will be counted as null and neither player?s record will be impacted. However, the player that does not disconnect will still see the ?Victorious? splash screen after the disconnect window. Please be aware this is a UI inconsistency, and that player will not actually receive a Win on their record for this match.
Fixed a bug where players were able to place a building and have it instantly appear as fully built, at no cost. All buildings should now build normally, with appropriate costs.


General
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Shadow maps have been improved on Ultra-High setting
The WItchking is now counted as part of the Hero Lost stat
Drogoth is now counted as part of the Heroes Defeated stat
Fixed progression blocker in Advanced Tutorial where player could become stuck if Earthquake was not cast in the correct spot
In the MP lobby, typing a message in the ?Everyone? room will now send a message to everyone
When you have your chat tab open, you will no longer hear a ?ping? anytime someone sends a new message
Load screens for MP / Skirmish games now show the start position of the player and his teammates


Balance
--------------------
All statue and well build costs normalized to 300
All statue and well build times normalized to 45 seconds. Dwarf statue requires 50 seconds, and MOTW statue requires 60 seconds
Men and Dwarf statue health normalized to 1500
Fortress defenses (boiling oil/magma/etc ) damage increased from 200 to 600
Fortress artillery expansions no longer override a player-issued bombard command
Fortresses now take damage if attacked while they are under construction
Wall segment cost has been reduced from 100 to 50
Canceling a wall segment now refunds the cost of upgrades that are under construction
All Farms / Mineshafts / Mallorn Trees / Forge Works normalized to health 2000, experience levels reached at 1500/3000, and level resource multipliers 1.25/1.5
Fog of War reveal now matches position of all units in porcupine formation
All Archer Bombard buttons on the Palantir have been moved to the last slot. You can now group select Fighters and Archers and give them their upgrades at the same time. This fix has NOT been made for Elven and MOTW archers yet.
Harvest Resource ability now works for all selected laborers
Selecting Summoned Dunedain Allies and pressing E will now also select all Dunedain Rangers built from the Inn
Units can no longer use unit specific abilities when stunned by Cloud Break
Fixed bug where units produced from an Inn would become invincible and non-selectable if they were built at the same time an enemy captured the Inn
Fixed bug where archers were not shifting from bombard to normal attack correctly
The Summoned Dragon?s Reposition ability has been assigned the hotkey ?R?
The Troll?s Pick up Goblin ability has been assigned to the hotkey ?P?
Fixed bug where summoned units would stay around indefinitely if they were healed
Fixed exploit with Sauron?s Terrible Fury timer
Fixed bug where the number that appears when selling off a building was not accurate
Siege Unit armor against ranged attacks increased; damage taken from ranged heroes reduced from 200% to 5%, damage taken from pierce damage reduced from 25% to 5%


Dwarves
--------------------
Gloin cost raised to 2000, respawn cost raised to 1500, damage reduced to 300, Shake Foundation reload time increased from 60 to 180
Gloin's Shake Foundation now does 50% less damage to fortresses
Gloin now paths through infantry when targeting special abilities (e.g. slam)
Gloin?s Slam ability now works against the Mordor fortress
Fixed responsiveness bug with Gloin?s Slam ability
Dwarven Tower health increased to 3000; build time set to 60 seconds
Battlewagon Pike Upgrade damage reduced from 1000 to 50
Battlewagon ranged passengers can now fire while battlewagon is moving
Battlewagon Hearth upgrade will now respawn fallen horde members
Phalanx units that appear as part of Dain?s Summon Royal Guard ability can now be placed in porcupine formation
Dwarves can now garrison damaged Citadel
Delay added to Dwarven Hearth?s auto-heal timer
Rebuild spell now works on Dwarven Hearth
Dwarven Mighty Catapult can now be cast on water


Elves
--------------------
Elven Barracks build time increased from 15 seconds to 30 seconds.
Elven Tower health reduced to 1500; build time increased to 60 seconds
Elven Tower garrisoned units now fire from correct point
Mirror of Galadriel health set to 1000
Thranduil arrow damage decreased from 200 to 100
Thranduil now de-stealths when firing on open terrain. If he is near trees, he remains stealthed while firing.
Using Thranduil?s Dead Eye ability and giving attack order immediately after will no longer cancel Dead Eye and reset the timer
Legolas arrow damage decreased from 200 to 150
Mithlond Sentry pike attack delay reduced from 3 seconds to 2 seconds
Bombardment ship now has a ?Stop Bombardment? button
Hotkey to build Haldir is now ?I?
Silverthorne Arrow upgrade damage changed (+50% pierce damage, -50% magic damage)


Goblins
--------------------
Spider Rider arrow damaged reduced from 100 to 50
Shelob damage from magic increased from 25% to 100%
Shelob damage from pikes increased from 25% to 125%
Shelob now glows when affected by poison
Shelob?s Poisoned Stinger and Instill Terror can now be set to auto-cast simultaneously
Spiderling damage against structures reduced by 50%
Spiderling Venom Sack upgrade cost reduced from 1000 to 200
Goblin Fighter poison changed (was 20/second for 5 seconds, now is 4/second for 30 seconds)
Goblin Tower health reduced to 1500; build time increased to 60 seconds
Fire Drake now has an attack run
Goblin Fortress Giant upgrade now has bombard ability
Drogoth now damages structures on every pass
Fixed bug where garrisoned Goblin Sentry Tower would ignore player command to attack a new target


Isengard
--------------------
Isengard Tower health increased to 3000; build time set to 60 seconds
Berserkers can no longer be buffed
Sharku can no longer garrison towers
Ballista minimum range increased from 40 to 100


Men of the West
--------------------
Theoden's Glorious Charge and King's Favor abilities swapped in level (KF now 4 and GC now 6)
Theoden's Glorious Charge reload increased from 120 seconds to 240 seconds
MOTW Tower health increased to 3000; build time set to 60 seconds
Fixed a bug with Faramir incorrectly switching between sword and bow
If Gollum is found using the Ivory Tower upgrade, pressing spacebar will jump to his location
Hotkey to build Boromir is now ?I?
Non-upgraded Trebuchet no longer does double damage versus units


Mordor
--------------------
Haradrim Palace build cost reduced from 500 to 300
Haradrim Archer damage increased from 38 to 64
Easterling build cost reduced from 400 to 300
Easterling build time reduced from 45 to 25
Easterling pike attack delay reduced from 3 seconds to 2 seconds
Mordor Tower health increased to 3000; build time set to 60 seconds
The Bloodthirst ability now gives orcs full experience points
Players can no longer counter Mouth of Sauron?s Dissent ability by ordering their units to attack another target
Units under the effect of the Mouth of Sauron?s Dissent ability can now be ordered to attack their own resource structures
Orc Laborer now affected by Nazgul Screech
Orc Laborer now receives Leadership Buff
Orc Warriors will no longer attempt to garrison the siege tower. They can only enter the tower once it?s attached to the wall.
Black Riders will no longer use Morgul Blade against already dead units
Fell Beasts now damage structures on every pass


Version 1.02 - March 10, 2006

Issues addressed:

Fixed a bug where the game would erroneously report Tournament match results.
Two unconfirmed desync fixes. We know there?s at least one more out there and are still investigating.
Game will sometimes crash while lobby screen is open. Pressing sort columns repeatedly can cause it to happen more often.
Rank will correctly appear next to player names in online lobbies. Game no longer spams Gamespy server with unnecessary persistent storage requests.


Version 1.01 - February 8, 2006

Issues addressed:

Improved the overall stability of the game.
Fixed several known desyncs.
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