New:
Added network flood detection:
+Detects clients sending either too much data or too many packets
+Kicks clients if they continue doing so for too long
+Kicks client immediatly if they go over extreme limits
+Helps protect against speed hacking programs as these are very likely to set this off
Fixes / minor changes:
Fixed a couple of minor typos in the tutorial
Medium options setting now includes all particle effects as this seemed to cause too much confusion
Improved default options picking to take into account systems with more than 1 processor
Fixed potential bug with server publishing code
Fixed bug with ammo/boost stations (this only effected servers running on machines that had been on more than 24 days)
Ammo/boost station "Press F to ..." text now only appears when the station is ready
Fixed respawn bug
Fixed bug with pointer display being able to show where enemies are
Disabled change bot/team during the tutorial
Fixed bug with auto comm/auto call for armour when the clients machine had been on for more than 24 days
Local player engine particles now disabled (effected repair bot mainly)
Another attempt to fix the invisible grenade bug
Introduced code to detect speed hacking
Fixed scoreboard & message display z buffer issue
Added music to results screen
Increased minimum time between games to 15 seconds
Added load checking to ensure the server respawns all clients correctly
When hosting and playing a game now given super admin authority by default for the console
Version 1.009
Fixes / minor changes:
Fixed invisible menu bug on some graphic cards
Bot engine sounds should no longer play until after the first map load
Death ammo/health/boost drops no longer generated if the player falls to his/her death on low gravity maps