Star Wars: Empire at War v1.4 Patch
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New Content
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Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a separate download.

Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.

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General Bug Fixes
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Corrected several issues related to spaces being used in player names

Corrected issue for player’s getting kicked from a game due to the game host clicking on their name

Corrected an issue for missing Japanese characters in the disconnect screen

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General Balancing Changes
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Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15%

Reduced Corellian Corvette shield health by 10%

Increased shield strength of Corellian Gunship by 15%

Reduced Corellian Gunship hit points by 15%

Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities

Accuser tractor beam now holds Corvettes and Frigates in place

Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%

Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.

Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points

AT-AT’s now do 15% damage to T4B’s

SPMA-T’s now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures

Reduced T4-B rocket damage by 25%

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Space Tactical Changes
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Rebellion now starts with 2 X-wing squads instead of 3

Imperial Star Destroyer’s price has been reduced to 5000 credits, down from 5200 credits

Accuser’s price has been reduced to 5800 credits, down from 6200 credits

Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites

Redesigned mining asteroid layout on Bothan Frenzy map

Resized Battle over Geonosis map

Acclamator’s price has been increased to 2350 credits, up from 2200 credits

Acclamator build speed increased from 15 to 18 seconds

Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%

Fixed Rebel starting unit spawn issue on map “Alderaan Defense”

Corrected an issue where capital ships would be invisible during space combat

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Land Tactical Changes
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Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map

Heavy Reflective armor (level 1) upgrade is now available at Tech level 2

Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits

Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits

Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits

Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds

Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds

Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits
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