Dialogue History
All relevant dialogues are now stored and assigned the Quests. In the Questbook one can reread it accordingly. One can select directly the dialogues or jump from the Quests to the dialogues.
Revision of characters
All character textures were revised. For all PCS and important NPCs additionally new models were made. This applies also to all arms and arms parts.
Call
The characters now collect points for their call by their combat successes. The call again can positively affect all talents by Boni.
Trunk for vehicles
Vehicles have now a trunk and/or an inventory.
Medicines
Medicines different effects on Physis and psyche of the character were inserted along.
Points of experience for the use of talents and talents
For activities outside of fights (e.g. locks open, water find, pick-pocketing, animals out-feast and A.) there are points of experience now. The points will assign only with the first practice of an activity.
Degree of difficulty of the fights gebalanced
The opponents in the second half of the play were revalued. Above all the shade in Vesseltown shows more Teamwork. The fight in the biosphere became somewhat easier however.
New weapons
There are some new futuristic weapons and with it coherent Quests. The talent light weapons was particularly revalued thereby.
Unique weapons
Three unique weapons were hidden: A hoellische Shotgun, a heavy plasma weapon and a particularly deadly sniper rifle. In this connection there is also a new Quest.
Weapons Balancing revises
In the course of the installation of the new weapons the distribution and the values of existing weapons were revised.
Tooltips extends
The Tooltips for weapons and ammunition was extended, in order to indicate all specific data.
Itemstacks shift
Items must be shifted but become now no longer individually, than stack transferred. Through individual Items holds for the key STRG by the stack is taken.
Buttons of the characters on the ID Card
The ID Cards of characters can be selected now over character Icons purposefully.
Weapon habituation in ID Card is indicated
On the side for the call is now also a list of weapon habituations.
Context menu sorts again
The sequence of the Buttons of the context menu was revised.
Indicate the Boni on attributes and talents
Changed values are marked now red and green. In addition a Tooltip appears with the Mouseover, which lists the individual Boni.
New option: Distribution of points of experience
In the option menu is now an entry, with which the distribution of the points of experience can be adjusted in such a way that the points are distributed evenly on all PCS.
Editor revises
Some functions were revised and inserted additionally auxiliary functions, in order to arrange a working with the editor more comfortable.
Characters over keyboard select
Over the keys 1 - 6 can be selected now characters. STRG and SHIFTS add characters for selection and/or open the appropriate ID Cards.
Capital invested visibly
Impacts of shots on the soil are represented.
Graphically revalued remote view
The textures for the fog on the horizon were completely again provided, which revalues the view into the distance graphically.
New sort function
The sort function was renewed. It is sorted exactly now according to weapons, Muni, Quest Items etc.. The function is available both for the Charakater and for the group inventory.
Quests and dialogues revise
A defeating of the Ratskulls and/or of Phoenix and the break with the GNO change Quests and dialogue options.