Desperados 2 v1.01 Patch
Patch 1.01: New Features

Quick action planner - Graphical display of waypoints and actions when plotting a quick action
Sacred Mountain : Added sound effect for Hawkeye's special war cry
Improved moving through doors in 3rd person View
Difficulty Level now accessible from main menu
Various performance optimizations


Patch 1.01: Changes and Bug Fixes

All save games created with the 1.01 version are not compatible to any previous game versions.
Consequence: Save games created with 1.01 (Build 1.48) can not be loaded by version 1.00 (Build 1.13/1.23)
NPCs executing tasks and NPCs walking patrols now react immediately in all cases if stimulated by PC player's actions (audible, visible stimuli)
Players can now heal friendly NPCs in Canyon Mission 3: Protect the Settlers (not possible in 1.00 after creating a Save Game)
After installing the game, French Version or English/German/Italian/Spanish version may fail to start under Windows XP (64Bit-Version). After installing Patch 1.01 - problem should be solved.
During Execution of Quick Actions, deleting the quick action will not make the game unstable
PCs now should not walk through each other any more
Sniper screen is now restored after loading of a save game
Identical Save game Names in different missions now are stored with different Save game Names. Overwriting existing Save games with similar names in other missions of same level not possible without confirmation any more.
A couple of sound files with additional fx / speeches were added.
Santa Fé by Night: Shooting the Sheriff now correctly toggles mission lost screen.
NPCs now carry Tequila in correct positions.
Unconscious or dead NPC lying on the ground do not vibrate any more.
NPCs leaning into a wall are now able to shoot PCs correctly.
Riding with a weapon should now allow shooting and turning correctly at the same time.
Players may now shoot even if not aiming for valid targets (NPCs).
Santa Fe By Day: View cone now appears for the civilian NPC behind the saloon
NPCs should not bunch up as much in one place any more while chasing a PC around a corner
Kate is not able to run any more while seducing in action view
Makeup effect has no effect through walls any more
NPCs on horses can now be seduced
After changing detail settings within option menu, particle effects from other missions in same level do not appear any more
If PCs carrying NPCs/PCs are shot, the carried bodies fall to the ground and do not hang in the air any more
Dismounting a horse not possible during movement of horse
Dismounting too close to a wall is not possible any more
Programming a quick action, where a PC should run when spotting an NPC is now possible
Animation glitch with NPC waking up is corrected
NPC blinded by Kate's powder do now fall to the ground when they are knocked out
NPC should not clip through walls anymore where they could be shot
Auto save points now should be located in more convenient positions
Fixed the option setting "PC Responses". In some cases the Voices still could be heard when Option was switched off
In Santa Fe by day Mission 2 Kate is now able to pick up the Derringer weapon in the Sheriff's Office
In third person, Kate's powder now correctly spreads towards the target NPC
Fixed small bug were Hawkeye's arrow got stuck in the air after saving in Fort Mission 3
In Option Menu, a shortcut may now be applied to the noise tool indicating the PC player's noise range
In Eagle's Nest, Sam can not be shot by friendly fire even if in jail
3rd person Context actions were harmonized amongst all PCs
NPCs should not be shooting through walls any more
Carried Actors should not get teleported away from doors any more.
Eagle's Nest: Killing NPCs on ladder in barn should not result in NPCs getting stuck any more.
Delays or frame rate drops in Levels with many characters when character is shown first time should be heavily reduced.
Music should now restart always after loading a save game
The marker that indicates where to place TNT barrels is now always displayed whenever Sam has some TNT.
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