Warsow v0.12 Alpha Free Full Game
:: :: Changes from 0.11 to 0.12

- BE could kick people who had BE disabled because of packetloss.
- BE could kick people who were downloading the map because of packetloss.
- Querying list of servers from master was not working for mods.
- There were still some server crashes, with message talking about "zlib".
- Overly long screenshot names could have .jp extension instead of .jpg.
- cg_crosshair_color setting was not working correctly after vid_restart.
- Flag stats for the HUD were not working.
- Armor and health still decayed while in timeout.
- Armor had an incorrect degradation setting.
- When opened ingame, team aspect menu drawed the model on bottom.
- Flag countdown would disappear when going to overtime.
- Carrier defense bonus was sometimes being given to the actual carrier.
- Using drawStringNum from HUD scripts crashed Warsow.
- Blood stains had an ugly gray area around them.
- Players command showed everyone with BE off with sv_battleye 2.
- Back button was in wrong place at UI sometimes.
- Two clients with the same ip couldn't connect to the same server (Windows).
- Second player in duel got removed from the challenger queue when changing
map in warmup.
- Console kick command couldn't be used to kick connecting players.
- Sometimes the editing line in console got messed up.
- Demo playback had wrong speed.
- Doors with a team assigned weren't working properly.

- Many weapons now have less pickup and/or max ammo.
- Backpack now only drops current weapon's ammo plus Gunblade ammo.
- Removed reading and writing of dedicated.cfg.
- Server browser is now a little faster.
- Added mods menu to the UI.
- Flag carrier is now able to reset flag timer by touching his own base.
- HUD icon now showed when flag is in base.
- Added flag timer sounds.
- Flag timer now turns red when there is less than 2.5 seconds left.
- Capture time is now centerprinted to the player who made the capture.
- New settings cg_explosionsAlpha and cg_explosionsRingAlpha were added.
- Viewsize slider was removed from the UI.
- Strong riotgun reload time is now the same as weak one.
- Riotgun now shoots more pellets, but does less damage per pellet.
- Flag reset at wctf1 is now 8.
- Remove instagib gametype, but add g_instagib server setting to make all
gametypes instagib.
- Added cg_crosshair_strong, cg_crosshair_strong_color and
cg_crosshair_strong_size settings.
- Added new callvotes: "mute ", "vmute " (mutes vsays) and "allready".