New Scenario
WWIII – World War III: The world is divided into 31 playable nation states. … World War III has begun. Take control of one of the remaining world powers as the peace surely cannot last. … In-depth story and map, notes and emails were created and written by Chris Latour.
European Wars: Play Europe with 31 indenpendent countries. The Battle for Europe is on!
New Missions
Cuban Crisis 2010 … Capture the entire island of Cuba within 18 months…
Operation Shamrock …Completely capture the country of Ireland within 18 months…
Breaking Point. – Designed and Submitted by forum user Red. … Lead a dangerously-overextended Germany to safety.
New Groupings
World scenario. … Americas versus the World AND Triple Threat … Submitted by Eric Larsen – These groupings allow players to play the World map with fewer and larger regions.
US North West Scenario… Western Powers
United States Scenario … All North America … Now you can play with a United Canada, The Caribbean, Mexico and Central America against 28 weaker divided US states.
New unit additions
60 new units, 7 new unit pictures. This newest batch allows players to research more units as they progress through tech levels.
Reference Card
- Now included: a single page printable PDF poster listed several of our in-game icons such as unit classes, facility types and more. You should find the link in the Supreme Ruler program group.
Game Improvements / Fixes
Tech tree updated to remove mention of unimplemented tech effects
Icon spin rate now capped in unit popup window
Units suffer penalties if transiting in war-declaration region
'Path Around' region now supported
Fixed WM Water / Boat Pathing & return-to-base issues
Major improvements in Missile firing rate, especially from planes
Fixes & Improvements to Treaty and Trade Cancellations
Fixed issue where AI would refuse some very attractive trades
Missile "launch authority" is now limited to reasonable ranges
Partisans & Guerillas (non-loyal areas etc) implemented
Better spotting of high-stealth units in the same hex
Stealth hit on low efficiency units reduced
Carrier Stacking issue fixed
Locked-out minister no longer removes from market unless priority set
Electricity 'auto' pricing bug fixed
Fixed 'super-morale-mortar' bug
Training status not shown fixed
Long deck carriers no longer respond to sea transport requests
Airports (not airstrips) now have double the stack limit
Fixed issue where base popup would remain after destruction
Fixed bug that some missiles would not launch same day loaded
Going to war/Breaking all treaties also cancels all trades
AI may stop boycotts after going neutral
AI counter-offers improved
Relation & Belli effect on offers varies by value of offer
Manual re-basing air units on low-fuel return fixed
New Groupings added - US NW, World
Fixed rare crash bug related to dip trades / memory corruption
Fixed crash bug involving MP games with lots of clients & units
Re-Wrote DirectSound code; Optimized, Multi-Threaded, etc
Removed use of gamma-ramp from fadein/fadeout
Updated Volume Controls: Music, Sound, Windows Master Volume
Fixed Turn-based mode 'end time slip'
Europe scenario World Market commodities quantity adjusted
Replaced Sound code with Miles Sound; Finished implementation
Mission games now read GMC data for game information
Fixed Campaign Mode Progression for Polish Release