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Weird Worlds: Return To Infinite Space v1.2 Patch
new: another "main quest" with a new race added
new: randomize Tan Ru speech new: tweaked alien fleet settings new: a new Urluquai ship new: cleaner mission selection buttons new: better nebula/starfield background new: prettier missile trails new: fanfare when Kawangi destroyed in combat new: big throbbing indicator when passing time new: command line option to skip launcher (-skiplauncher) new: command line option to enable debug messages (-verbose) new: command line option to select OpenAL audio driver (-audiodriver) fix: passing time is dangerous (doesn't stop on some popups) fix: hire button makes no sound fix: Kawangi destroy Glory, game ends before we see it blow up fix: non-stardrive fighters slow down flotilla fix: hit space on "incoming aliens", cause a crash fix: radar screen inits twice on "incoming aliens" fix: enemies "escape" too quickly when disabled by long range fire fix: weaponless enemies don't always flee fix: fighters stop to fire at cap ships, very dangerous! fix: quit popup should toggle when hit ESC again fix: cloak/decloak button doesn't update on hotkey fix: ESCing out of F1 screen or timer breaks Engage fix: Esmerelda spelled inconsistently fix: combat sim doesn't end on quit if paused fix: can use Klak beacon as payment and cancel with no penalty fix: ships leap forward in intro combat fix: gong attacks own ship if enemy is burning fix: gong a spacehulk, can see it heal in top right screen fix: unfriendly to multi-tasking (uses 100% CPU) fix: sitting on collapser when it goes off breaks interface fix: should wait when killed by collapser, until effect is done fix: after getting damocles, can't mirror into system fix: can swap out a structural system (just not "uninstall") fix: low-resolution scrolling cargo window gets stuck fix: can get stuck at a black hole by using an item-giving device fix: slow ships being dragged in formation MOD-related changes: new: reintroduce strings.ini (no more hardcoded strings) new: introduce numbers.ini to modify global numbers new: allow modifying GUI colors (tacked on strings.ini) new: allow pushing game time limit further by quest command (ADDT) new: way to set explosion/burn effects and sounds per hull new: allow changing fighter launch sound (SOND in system ini) new: increase max number of weapon stages? new: increase max number of planet types!!! new: increase max number of quests!!!! new: charge-up effects (see nova cannon in "superpirate") new: make it possible to create new alien fleets while ingame? new: a way to make fighterbays launch "squads" new: can prevent a star type from being random-generated (FLAG nogen) new: alternative x y a speeds for weapon stages with randomizing new: define planet name in quest, or use typename if set to "norename" new: remove installed systems in quest (REMI/REMA commands) new: remove player/ally ships (REMS command). handle with extreme caution! fix: if no "FLAG mainquest" quests the game will crash. fix: crash on guided missiles targeting other missiles fix: hangs if not enough random races (should be more gentle!) fix: TPOS quest command fails badly if not on first page fix: slow-firing fighter bays wait too long before first launch fix: guns the same way.. should start combat in "ready" state? fix: saboteur doesn't work in popup quests fix: large maps hang if not enough random items (untested) fix: can't remove passengers with REMV command (untested) For information about modding Weird Worlds, including the v1.2 changes, visit The Modmaker's Guide to the Galaxy website at http://www.digital-eel.com/modguide/ DEMOS
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