Nexuiz v2.2.3
bug fixes:

fixed rocket eating downer teleporters
fixed center of crylink for small values of g_balance_crylink_secondary_shots
autoscreenshot fixed again
chmap command was not validated for master users; could lead to wrong game cvars in-game
fix empty player names
respawn when releasing the fire button to prevent shooting on respawning
fix many engine crashes on loading invalid data files
fix negative ping values in server browser or "teamstatus" info
fix severe remote file read/overwrite security hole in "gamedir" command (2.2.1 was NOT affected as the command was new in 2.2.2)
on OS X, work around driver bugs (again, but I won't put a rant here now...) by forcing the texture non-power-of-two extension off
outdated links in Docs fixed
only shuffle map list once per server start; also, the first map was not always chosen randomly
missing "is playing now" message for observers starting to play
sequential map selection used a too small cycle when a map was named twice


new features:

nexuiz-linux scripts can now take an option +vid_x11_display :3 or a cvar of the name vid_x11_display. If the named display does not exist, it gets created using startx; otherwise Nexuiz will run on that display. Useful for Xgl users.
cmd info (something) displays the contents of the server cvar sv_info_(something) so server admins can put text there
vdo login (string) gives the issuer vote master status (can use vdo to directly issue any votable command) if (string) matches sv_vote_master_password
update notification when the version after 2.2.3 comes out
a new hidden mutator our old stagers will recognise ;)
respawn delay is now configurable: g_respawn_delay, g_respawn_waves, g_ctf_respawn_delay, g_ctf_respawn_waves; maybe the defaults will get changed in the future
new cvar sv_random_seed for reproducable server benchmarks
in server browser responses, bots now always get a ping of 0 and players always get a ping >= 1. That way, programs like xqf can show separate bot and player counts
better configurable gloss
fake stencil shadows via r_shadows
sv_public -2 now prevents anyone from join; sv_public -1 immediately removes the server from server browsers
net_banlist cvar to contain a list of banned IPs
"tell # 3 some text" now tells the player 3 (as seen in status) some text; this is consistent with the kick command
new bloom code to better match HDR rendering; main difference between r_hdr and r_bloom now is just reduced moiree effect of bloom
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