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Eve of Destruction v0.60
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IMPORTANT ! ----------- Before installing EoD 0.60 please rename or delete any older versions of EoD ! ----------- License ----------- All models, code, sounds and skins are the property of the EoD DEV Team and must under no circumstances be extracted without prior permission. ----------- Homepage ----------- http://www.eodmod.com ------------ Requirements ------------ Battlefield 1942 Battlefield 1942 Patch 1.6.19 (267 MB) ftp://largedownloads.ea.com/pub/patches/battlefield_1942_patch_v1.6.19.exe Battlefield 1942 Patch 1.61 B (6 MB) ftp://largedownloads.ea.com/pub/patches/battlefield_1942_incremental_patch_v1.6_to_v1.61b.exe ---------------- known issues and recommendations for singleplayer ---------------- - Don't start a singleplayer game. It's better to start a multiplayer LAN game. Select COOP and the number of players. Now it's possible to play against up to 63 bots ! - You can setup cpu time and ai skill. 50:50 is a good value, maybe more - if you get lag this may be because of several problems. for example older hardware. sometimes it's possible the ai causes lag (hanging bots). - in some maps the bots have to capture flags on an island. in those maps it's possible to get the bots into a huey and drop them over a landingzone (yellow smoke). but be carefull ! there are no parachutes in some maps, so you'll have to land to get them out ;-) - bots don't fly hueys very well. there has been spent a lot of time from many coders to get them fly. but the BF1942 ai is coded to fly planes, nor hueys and copters. so it's better to fly for yourself. - the bots won't react on any radio command ! - bots in a tank won't leave the vehicle if they have spotted an enemy or if they are 'thinking'. if they are allright they'll get out if you want to enter. - bots don't work with every vehicle. for example the K63: they drive but don't shoot. we've reduced the quote of non-using-vehicles up to a minimum but still there are some vehicles. - set the sound settings to 44 khz ! - if you've got good hardware you should try max. settings ! set antialiasing and everything else to max. in your graphiccards driver. in BF1942 set everything (lighting, shadows, resolution and so on) to max. too, this will give you a very nice ambience. ----------- CHANGELOG v. 0.60 ----------- Code: Totally over-worked AI code. For example bots use mortars and nearly every vehicle now. They fly copters better than in previous releases. Willy and Gaz69 got radios onboard (Co-driver fire). Textures: Ugly Huey Cockpits fixed Maps: Objectslightmaps (lighting/shadows...) added to a lot of maps. All skyboxes stored in 1 archive now to decrease the map sizes. No more duplicate files. Lots of sound-bugs fixed. Most maps had wrong pathnames and no sound. All sounds stored in 1 archive now to decrease the map sizes. No more duplicate files. new maps: Apocalypse_Now, Charlie Five, Deserters Island, Hoi An Harbor, Jungle Heat, Radio Tower, Saigon Jungle, Tonkin Raid over-worked, improved bots pathfinding, bugs fixed: A Shau Valley, Aftermath, An Lao Valley, Closefire Night, Cowboys from hell, Danang, EoD Sea Fight, Good Morning Vietnam, Green Hell, Hidden Lake Valley, Lan Cao Bridge, LangVei, Mekong River, Mekong_Delta, Operation Hastings, Pacific Railroad, POW, Shar Min Village, Thoi Son Island, Tunnel Rats, Two Bridges, Welcome to the jungle, Battle at Ling Chow, Bridge Ruin, Charly don't surf, Fubar, Operation Linebacker II, Papa Oscar Whiskey, Platoon, Than Hoa Wetlands, Vinh Loc, Marble Mountain, Face to Face, Lam Son, Operation Forager, Que Son Valley, River Village, Run through the Jungle simple changes: Brown Water Navy (COOP added) Nui Pek (US base capturable now) no or just simple changes: Badmoonrising, Badmoonrising Reprisal, Battle of Hue, Beach Assault, Closefire, Crash Point Baker, Dawn at the Rice paddies, Drang Valley, Eclipse, Friendly Fire, Hill 937, Hill 937 - Night, Khe Sanh, Lang Son, Main Supply Route, Operation Linebacker, Rice Paddies Night, River Patrol, Sa Pa, Stream, Sunset Island, Surrounded, The Hill, The Rice Paddies, Tonkin Air Engagement, Truong Son Chasm, We were soldiers, We were soldiers once ----------- CREDITS ----------- Version 0.60 All rights reserved © 2002-2007 www.eodmod.com We would like to thank all the people for all the work they did for EoD. Special thanks for this version go to Dnamro for AI coding and Natty Wallo for his map Deserters Island. *************** Founder *************** Goetterfunke *************** EoD 0.60 development *************** Lotte *************** Arts & Skins *************** Andrew_3D Dr. Strangelove DSrtSnK Eric Girn Lee Mr. Arhipov Netnut OddJob Snorri Spyder Tool Toxicneedle *************** Modelers *************** Clueless Dwarf Erock Flying Corpse Interstate 82 Jynger Mangled Poly Smig Snederly Steelbeast Stiffy_LS Thal_Shiar US Intervention MOD Vic *************** Coders *************** barake Dawdler ESP_187 Falk Jaeger Maxim MechWarrior Morrow NecronoM Pencil Projectil Roadrunner Trahn Lee Liao Dnamro *************** Sound & Music *************** Busy eskimo Jason Mosler Ngia Nguyen Prozac Ltd *************** Mappers *************** A Shau Valley by Buzzard & Carlos Estente Aftermath by Sutherland-Crew An Lao Valley by EoD.Trahn Lee Liao, EoD.Lotte Apocalypse_Now by EoD.Lotte Badmoonrising by EoD-Team Badmoonrising Reprisal by EoD-Team Battle at Ling Chow by Greenbud Battle of Hue by BlackJack Beach Assault by EoD-Team Bridge Ruin by EoD-Team Brown Water Navy by EoD.Boris Boef Charlie Five by EoD.Lotte Charly don't surf by EoD-Team Closefire by EoD-Team Closefire Night by EoD-Team Cowboys from hell by Nico Pedersen & MiSa Crash Point Baker by DayWalker & Graf_D Danang by Th3Cleaner Dawn at the rice paddies by EoD-Team Deserters Island by Natty Wallo Drang Valley by DayWalker Eclipse by EoD.Dan Taylor EoD Sea Fight by frenchy pixel Face to Face by Whoopu2 Friendly Fire by EoD.Lotte Fubar by SlavaocU Good Morning Vietnam by EoD.Shipwreck Green Hell by Sutherland-Crew Hidden Lake Valley by Buzzard & Carlos Estente Hill 937 by EoD-Team Hill 937 - Night by EoD-Team Hoi An Harbor by EoD.Lotte Jungle Heat by EoD.Lotte Khe Sanh by EoD.Dan Taylor Lam Son by EoD.Lotte Lan Cao Bridge by EoD.Lotte Lang Son by EoD.Stark LangVei by EoD-Team Main Supply Route by Lenny_la9 Marble Mountain by Buzzard & Carlos Estente Mekong River by EoD-Team Mekong_Delta by EoD.Lotte Nui Pek by Elite Mapper Operation Forager by EoD-Team Operation Hastings by EoD.Scipio Operation Linebacker by EoD.Scipio Operation Linebacker II by EoD.Scipio Pacific Railroad by Thunderbolt Papa Oscar Whiskey by DayWalker Platoon by DayWalker POW by EoD.Lotte Que Son Valley by EoD-Team Radio Tower by EoD.Lotte Rice Paddies Night by EoD-Team River Patrol by EoD-Team River Village by EoD.Scipio Run through the Jungle by EoD.Necrothug Sa Pa by EoD.Lotte Saigon Jungle by EoD.Trahn Lee Liao, EoD.Lotte Shar Min Village by Buzzard & Carlos Estente Stream by EoD-Team Sunset Island by Buzzard & Carlos Estente Surrounded by Buzzard & Carlos Estente Than Hoa Wetlands by EoD.Sgt.Killboy The Hill by DayWalker The Rice Paddies by Greenbud Thoi Son Island by EoD-Team Tonkin Air Engagement by EoD-Team Tonkin Raid by EoD.Lotte Truong Son Chasm by EoD-Team Tunnel Rats by EoD.Lotte Two Bridges by EoD.Scipio Vinh Loc by EoD.Demize 99 We were soldiers by Pierre MG We were soldiers once by EoD-Team Welcome to the jungle by Doa&Fubar DEMOS
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