Eve of Destruction v0.60
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IMPORTANT !
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Before installing EoD 0.60 please rename or delete any older versions of EoD !


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License
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All models, code, sounds and skins are the property of the EoD DEV Team and must under no circumstances be extracted without prior permission.


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Homepage
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http://www.eodmod.com



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Requirements
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Battlefield 1942


Battlefield 1942 Patch 1.6.19 (267 MB)
ftp://largedownloads.ea.com/pub/patches/battlefield_1942_patch_v1.6.19.exe


Battlefield 1942 Patch 1.61 B (6 MB)
ftp://largedownloads.ea.com/pub/patches/battlefield_1942_incremental_patch_v1.6_to_v1.61b.exe


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known issues and
recommendations
for singleplayer
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- Don't start a singleplayer game.
It's better to start a multiplayer LAN game.
Select COOP and the number of players.
Now it's possible to play against up to 63 bots !

- You can setup cpu time and ai skill.
50:50 is a good value, maybe more

- if you get lag this may be because of several problems.
for example older hardware.
sometimes it's possible the ai causes lag (hanging bots).

- in some maps the bots have to capture flags on an island.
in those maps it's possible to get the bots into a huey and drop them over a landingzone (yellow smoke).
but be carefull ! there are no parachutes in some maps, so you'll have to land to get them out ;-)

- bots don't fly hueys very well.
there has been spent a lot of time from many coders to get them fly.
but the BF1942 ai is coded to fly planes, nor hueys and copters.
so it's better to fly for yourself.

- the bots won't react on any radio command !

- bots in a tank won't leave the vehicle if they have spotted an enemy or if they are 'thinking'.
if they are allright they'll get out if you want to enter.

- bots don't work with every vehicle.
for example the K63: they drive but don't shoot.
we've reduced the quote of non-using-vehicles up to a minimum but still there are some vehicles.

- set the sound settings to 44 khz !

- if you've got good hardware you should try max. settings !
set antialiasing and everything else to max. in your graphiccards driver.
in BF1942 set everything (lighting, shadows, resolution and so on) to max. too, this will give you a very nice ambience.


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CHANGELOG
v. 0.60
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Code:
Totally over-worked AI code. For example bots use mortars and nearly every vehicle now. They fly copters better than in previous releases.
Willy and Gaz69 got radios onboard (Co-driver fire).

Textures:
Ugly Huey Cockpits fixed

Maps:
Objectslightmaps (lighting/shadows...) added to a lot of maps.
All skyboxes stored in 1 archive now to decrease the map sizes. No more duplicate files.
Lots of sound-bugs fixed. Most maps had wrong pathnames and no sound.
All sounds stored in 1 archive now to decrease the map sizes. No more duplicate files.

new maps:
Apocalypse_Now, Charlie Five, Deserters Island, Hoi An Harbor, Jungle Heat, Radio Tower, Saigon Jungle, Tonkin Raid

over-worked, improved bots pathfinding, bugs fixed:
A Shau Valley, Aftermath, An Lao Valley, Closefire Night, Cowboys from hell, Danang, EoD Sea Fight, Good Morning Vietnam, Green Hell, Hidden Lake Valley, Lan Cao Bridge, LangVei, Mekong River, Mekong_Delta, Operation Hastings, Pacific Railroad, POW, Shar Min Village, Thoi Son Island, Tunnel Rats, Two Bridges, Welcome to the jungle, Battle at Ling Chow, Bridge Ruin, Charly don't surf, Fubar, Operation Linebacker II, Papa Oscar Whiskey, Platoon, Than Hoa Wetlands, Vinh Loc, Marble Mountain, Face to Face, Lam Son, Operation Forager, Que Son Valley, River Village, Run through the Jungle

simple changes:
Brown Water Navy (COOP added)
Nui Pek (US base capturable now)

no or just simple changes:
Badmoonrising, Badmoonrising Reprisal, Battle of Hue, Beach Assault, Closefire, Crash Point Baker, Dawn at the Rice paddies, Drang Valley, Eclipse, Friendly Fire, Hill 937, Hill 937 - Night, Khe Sanh, Lang Son, Main Supply Route, Operation Linebacker, Rice Paddies Night, River Patrol, Sa Pa, Stream, Sunset Island, Surrounded, The Hill, The Rice Paddies, Tonkin Air Engagement, Truong Son Chasm, We were soldiers, We were soldiers once


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CREDITS
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Version 0.60
All rights reserved © 2002-2007
www.eodmod.com

We would like to thank all the people for all the work they did for EoD.
Special thanks for this version go to Dnamro for AI coding and Natty Wallo for his map Deserters Island.



***************
Founder
***************
Goetterfunke

***************
EoD 0.60 development
***************
Lotte

***************
Arts & Skins
***************
Andrew_3D
Dr. Strangelove
DSrtSnK
Eric
Girn
Lee
Mr. Arhipov
Netnut
OddJob
Snorri
Spyder
Tool
Toxicneedle

***************
Modelers
***************
Clueless
Dwarf
Erock
Flying Corpse
Interstate 82
Jynger
Mangled Poly
Smig
Snederly
Steelbeast
Stiffy_LS
Thal_Shiar
US Intervention MOD
Vic

***************
Coders
***************
barake
Dawdler
ESP_187
Falk
Jaeger
Maxim
MechWarrior
Morrow
NecronoM
Pencil
Projectil
Roadrunner
Trahn Lee Liao
Dnamro

***************
Sound & Music
***************
Busy
eskimo
Jason Mosler
Ngia Nguyen
Prozac Ltd

***************
Mappers
***************
A Shau Valley by Buzzard & Carlos Estente
Aftermath by Sutherland-Crew
An Lao Valley by EoD.Trahn Lee Liao, EoD.Lotte
Apocalypse_Now by EoD.Lotte
Badmoonrising by EoD-Team
Badmoonrising Reprisal by EoD-Team
Battle at Ling Chow by Greenbud
Battle of Hue by BlackJack
Beach Assault by EoD-Team
Bridge Ruin by EoD-Team
Brown Water Navy by EoD.Boris Boef
Charlie Five by EoD.Lotte
Charly don't surf by EoD-Team
Closefire by EoD-Team
Closefire Night by EoD-Team
Cowboys from hell by Nico Pedersen & MiSa
Crash Point Baker by DayWalker & Graf_D
Danang by Th3Cleaner
Dawn at the rice paddies by EoD-Team
Deserters Island by Natty Wallo
Drang Valley by DayWalker
Eclipse by EoD.Dan Taylor
EoD Sea Fight by frenchy pixel
Face to Face by Whoopu2
Friendly Fire by EoD.Lotte
Fubar by SlavaocU
Good Morning Vietnam by EoD.Shipwreck
Green Hell by Sutherland-Crew
Hidden Lake Valley by Buzzard & Carlos Estente
Hill 937 by EoD-Team
Hill 937 - Night by EoD-Team
Hoi An Harbor by EoD.Lotte
Jungle Heat by EoD.Lotte
Khe Sanh by EoD.Dan Taylor
Lam Son by EoD.Lotte
Lan Cao Bridge by EoD.Lotte
Lang Son by EoD.Stark
LangVei by EoD-Team
Main Supply Route by Lenny_la9
Marble Mountain by Buzzard & Carlos Estente
Mekong River by EoD-Team
Mekong_Delta by EoD.Lotte
Nui Pek by Elite Mapper
Operation Forager by EoD-Team
Operation Hastings by EoD.Scipio
Operation Linebacker by EoD.Scipio
Operation Linebacker II by EoD.Scipio
Pacific Railroad by Thunderbolt
Papa Oscar Whiskey by DayWalker
Platoon by DayWalker
POW by EoD.Lotte
Que Son Valley by EoD-Team
Radio Tower by EoD.Lotte
Rice Paddies Night by EoD-Team
River Patrol by EoD-Team
River Village by EoD.Scipio
Run through the Jungle by EoD.Necrothug
Sa Pa by EoD.Lotte
Saigon Jungle by EoD.Trahn Lee Liao, EoD.Lotte
Shar Min Village by Buzzard & Carlos Estente
Stream by EoD-Team
Sunset Island by Buzzard & Carlos Estente
Surrounded by Buzzard & Carlos Estente
Than Hoa Wetlands by EoD.Sgt.Killboy
The Hill by DayWalker
The Rice Paddies by Greenbud
Thoi Son Island by EoD-Team
Tonkin Air Engagement by EoD-Team
Tonkin Raid by EoD.Lotte
Truong Son Chasm by EoD-Team
Tunnel Rats by EoD.Lotte
Two Bridges by EoD.Scipio
Vinh Loc by EoD.Demize 99
We were soldiers by Pierre MG
We were soldiers once by EoD-Team
Welcome to the jungle by Doa&Fubar
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