Warhammer Online: Age of Reckoning Career Profile – Empire Bright Wizard and Chaos Magus
Design Commentary

The greatest challenge in creating the Bright Wizard lay in giving him depth. It is all too tempting to think of him as a one dimensional pyromaniac. While that certainly is the core of his character, we needed to build out from that in order to create an interesting career. Keeping this essential concept firmly in mind, we built him out into a master of destruction, equipped with a versatile array of tools towards that end. Coupling that with an overriding pyrotechnic theme, and the fantastic visual concepts that had been developed based on the core premise, we were able to create an individual who is at once devastatingly powerful, frighteningly cool, and just a little bit insane!

When creating a specialized offensive caster for Chaos, our challenge was something of the opposite of that faced with the Bright Wizard. The magic of Chaos contains vast variety, and we needed to focus and develop the generic Chaos sorcerer into a more specific career. The Magus focuses on the destructive capabilities of magic through the medium of the fires of Tzeentch, and is accented with daemonic themes from the broader domain of sorcery. Feeding these concepts into the artistic process along with classic elements of Chaos, we were able to arrive at a career concept with both a fantastic sense of dark power, and a cohesive, well focused design.


Careers – Bright Wizard

“There is a fire within you! Deep in your mind there is a glowing ember which we will fan to life, and build into a blazing beacon. YOU will be the Empire’s greatest weapon! A Pyromancer! Your fire will incinerate the enemy, and purge the unclean! Do not! Be late! For class!”
- Cindik Antum, Professor of Incendiary Alchemy

The Bright Wizard is a master of destruction by magic, and a specialist in fire. Fire is at the heart of his every ability, and indeed at the heart of the Wizard himself. Using the power of the wind of fire, he can lay waste to swaths of enemies, or incinerate select foes with white hot energy. His magic feeds upon itself, upon the enemy, and upon the Wizard. Embracing the fires within his mind, the Bright Wizard himself is engulfed in flame. He directs this inferno against his foes, filling them with searing power until they burst, incinerated by arcane flames so hot they threaten to ignite the air itself.

Bright Wizard Specialty

There are secrets which only the Bright Wizards know... The Seven Keys, arcane talismans and techniques too reckless and destructive for the minds of humanity’s Elven tutors, are mastered by every Bright Wizard and afford him considerable power. Each key lends the Bright Wizard’s magic a unique aspect, and all of them expand his power. With his mastery of the magic of fire, and the power of the Keys, his spells burn his foes, and then burn their own magic, combining to create a deadly conflagration.

Playing as a Bright Wizard

As a Bright Wizard you will destroy the enemy with arcane fire, but you must do so with cunning intellect, or risk finding your own end despite your power. Your defenses are minimal, and you are nothing if not obvious. For you, the best defense is your own mighty offense and that can be a very powerful deterrent. Quick decisive action is pivotal to your fighting. You must unleash your spells on the enemy forth with so that they have the greatest possible opportunity to burn. Then you must take advantage of the opportunities this presents, using other powers to detonate your burning victims. If you are incautious, you may be slain before your enemy is defeated, only for him to fall to your lingering magic, but with skill and quick thinking victory will be yours.

Fighting the Bright Wizard

The only real solution to a Bright Wizard’s deadly power is his death, and even this may not save you if he has had time to do his work. His magic lingers and burns, so you must be prepared to withstand not only his powerful direct assault, but the aftereffects of your battle. Resistance to his spells is key in limiting his ability to destroy you outright, but offensive power is equally important for putting him to a quick end. Ultimately, against a Bright Wizard it will be a race to see who can kill who first. However, it is a race for which he is well equipped, and his tools make him more and more potent the longer that race goes on.

The Bright Wizard Look

Effectively unarmored, wearing elaborate and often enchanted robes and regalia.
Uses a wizard’s staff as a medium for spell casting and for melee in a pinch.
Shrouded with flames which grow over him and sprout from his equipment in combat.


Careers – Magus

“Let mere Wizards have their simple fire. The flames of Tzeentch are by far the more subtle, the stranger, and all the more powerful for it. Who is more deeply burned? The man who is scorched and recoils, or the man who accepts the flame, thinking it is but warming light?”
– Tor Ravenson, Magus

The magic of Tzeentch is sorcery in its purest form – the raw power of the warp unleashed on living flesh. Using this power, the Magus can wreak incredible destruction, but his powers can cause effects more sinister than simple death. The dark magic of the Changer of Ways infects those touched by the Magus’s fires, tearing at their souls and bodies, diminishing their hearts and spirits. From atop his Daemonic Disc of Tzeentch the Magus rains corruption over the battlefield, annihilating his enemies with the sheer power of the Aethyr and the massive strength of his own will.

Magus Specialty

All manner of Daemons are counted amongst the numbers of the Raven Host, but the Magus uses the power of only one such creature – the arcane and powerful Disc of Tzeentch. He is forever bound to this living platform, and it is utterly ruled by his will. Wielding the power of the Aethyr, the Magus unleashes his spells from atop his mount while commanding the mount itself to unleash its own mighty powers. Channeling his dark powers through his Disc, mortal and Daemon achieve potent synergy, and leave only devastation in their wake.

Playing as a Magus

As a Magus, the primary tactical questions you must answer in battle are which of your abilities will be most effective, and where best to apply them. Your damage dealing power will be well applied in almost any situation, but an in depth understanding of the secondary effects of your spells is also pivotal to maximizing your effectiveness and potency. You are versatile, but you must select the best tools for each fight in order to succeed. Supplement this with good use of your Disc and its special abilities and you will have mastered the basics of playing the Magus.

Fighting the Magus

Defeating a Magus is largely similar to defeating any other powerful damage dealer. He is deadly, but fragile, possessing very limited defensive capabilities. The key special consideration springs from his versatility. If you assault a Magus with one particular approach, he may well have an offense to counter your own. Thus you must either employ a variety of attacks to circumvent this, or be ready to change tactics with extreme agility to react to whatever trick the Magus happens to pull out of his hat.

Magus Look

Wears light ornamental armor with elaborate robes.
Wields a staff inscribed with symbols of Chaos and imbued with dreadful arcane power.
Rides and fights from an arcane and powerful Disc of Tzeentch at all times
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