The game has been tested successfuly on, Win XP (SP2) and VISTA
Not Supported:
Windows 95
Windows 98
Windows ME
Windows NT
Windows 2000
Directx9.0b and previous versions.
We strongly recommend to not install Silent Hunter - Wolfes of the Pacific into your system's "Windows" folder or in any partition's root (ex: directly on C: or D:).
Please make sure that you are installing the right patch for your game version.
1. Before installing Silent Hunter 4 - Wolves of the Pacific Patch 1.1 please close all other programs.
2. Run patch installation file.
3. Follow the instructions.
Upon installation you can run the game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Silent Hunter 4 - Wolves of the Pacific' -> or use 'Silent HUnter4.exe' file from the game installation directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Silent Hunter 4").
Note 1: The save games and replays that were made with the original version of Silent Hunter 4 will be incompatible with the new patch version.
Note 2: In Base autosaving are compatible between original version and Patch
Note 3: Multiplayer (LAN or Online) connection between the original version of Silent Hunter 4 and the new patch version is not possible.
The game has been tested successfuly on, Win XP (SP2) and VISTA
Not Supported:
Windows 95
Windows 98
Windows ME
Windows NT
Windows 2000
Directx9.0b and previous versions.
We strongly recommend to not install Silent Hunter 4 - Wolfes of the Pacific into your system's "Windows" folder or in any partition's root (ex: directly on C: or D:).
The Graphic settings menu page can be accessed before entering game in any game mode but also can be accesed during any mission.
3.1.2 Modifying Graphic Settings
Note that the effects of modifying some of the Graphic settings can be seen only after you quit the game and start it again.
The following graphic settings require restarting the game:
- Game Resolution
- Windowed Mode
- Texture Quality
Note that the effects of modifying some of the Graphic settings can be seen only after you restart the mission.
The following graphic settings require restarting the mission:
- Ship 3D Damage
- Character Detail
Note that GAMMA is available only when the game is running on Full Screen.
3.2 Realism Setings
3.2.1 Accessing Realism Settings
The realism settings menu page can be accessed only before entering the mission, in any single game mode or multiplayer game mode.
3.2.2 Modifying Realism Settings
Note that modifying the realism settings for one single game mode will set the difficulty as default for all single game modes and all multiplayer game modes
E.g.: setting your realism for easy in Single Missions mode will set the realism for easy in Career mode also.
To complete the school, you have to play all four missions.
Successful completion of each school missions will grant you a bonus of 100 renown for the career. This bonus applies for every profile for the current install.
This means that you will need to complete the school missions only once.
The dynamic campaign files are stored in the "Game Folder\Data\Campaigns\Campaign".
Modifying these files may cause unexpected results that can alter drastically the game quality for Career mode, for Single Missions mode for Mutliplayer Missions mode and for Multiplayer Generated Missions mode.
If you intend to edit the campaign files, it is best to create a backup for the original campaign files.
3.4.2 Autosave
Silent Hunter 4 Career mode autosave feature is automatically creating two differen autosave files:
- when leaving the base for a career patrol
- at return from a career patrol
You can identify these saves by the game date and by real time date at which they were saved.
3.4.3 Save
IN CAREER MODE, DELETING OR LOADING A SAVE FILE MAY LEAD TO THE DELETION OF SUBSEQUENT AUTO-SAVE FILES GENERATED FOR A LATER IN GAME DATE.
E.g: if your last save in career is date 25 July 1943 and you load a save (or autosave) file in 13 September 1942, auto-save files from later dates may become overrated as the game progresses.
3.4.4 Carrer length and Time between patrols
Silent Hunter 4 simulates the career of a captain according to real practices of the US Submarine Force of the period. Depending on your performance you can expect your career to last between 5 and 8 patrols. Of course, real silly results such as sinking your own capital ships will lead to a quick and timely termination of your command.
The time spent in base between patrols, it will generally be in the range of 2 or 3 weeks:
a. Returning home with a damaged submarine may lead to longer refit times (and time spent in base) due to repairs that need to be performed.
b. Occasionally your submarine may undergo a longer refit which will bring upgrades but take long to complete, thus lengthening the time spent in base.
e. If you are selected to command another submarine, training with the new crew will delay the next patrol by at least a few weeks.
3.4.5 Returning from patrol
Like in real submarine operations, you need to bring the boat back safe before completing the patrol. This will take some navigation skills, but it is not enforced beyond reaching the outter perimeter of the harbor. Once you get the pop-up telling you about reaching the base, you can safely quit the patrol by ordering "Dock at comes here.
3.4.6 Patrol Completion
A patrol is considered complete only when you return to your current base of operations.
You have the possibility to dock at any friendly port during a patrol. This will refit you with fuel .
When you dock at any friendly port during a patrol, You will not be allowed to upgrade any subsystem or change your submarine, you will not receive any rewards (medals, promotions or qualifications) and your patrol will not be considered completed.
3.4.6 Resupply in patrol
The resupply feature in mid ocean is not available for this installment.
This issue will be addressed in further patches.
You should always pay attention to your diesel fuel and try to avoid remaining out of fuel in mid ocean, and you can opt to refuel at forward bases.
You can create new missions using the mission editor included on the game DVD.
To play a newly created single mission in Silent Hunter 4, save your mission file using this path: "Game Folder\data\SingleMissions".
To play a newly created multiplayer mission in Silent Hunter 4, save your mission file using this path: "Game Folder\data\MultiMissions".
3.5.2 Multiplayer Scripted Missions
You will be able to play in multiplayer (LAN or Online) a mission you have created if you are hosting a game session, even if the other players don't have the mission on their hard disk.
The mission generator uses the campaign files to create missions.
Using modified campaign files in a multiplayer session with generated mission will crash the game for the clients.
4.4 NAT and firewall issues
NAT is the acronym for "Network Address Translation" and represent a program or piece of hardware that converts the IP address from a private address to a public address real time. This allows multiple users to share a single public IP address. It also prevents access to these users from the outside without special configurations.
If you are behind a NAT server and you host an internet game, your game will be published on the Ubi.com games list but other players which are not behind the same NAT will cannot join to your game; only the players sharing the same NAT with you will be able to join to your game. Similarly, you will not be able to join to a game server created by someone which is behind a NAT server and your computer is outside this NAT. If you own a public IP address everyone should be able to join to a game hosted by you, but please continue to read to final of this section.
In case that you cannot join to a game created by someone which has a public IP address this could by caused by a firewall restrictions and you should either check your firewall or address to your internet service provider. Similarly, if you are hosting a game and you have a public IP address but no one can join to your server this could be caused by a firewall and you should address to your internet service provider. You may also try to change the port that the game is using (search for GamePort section in "My Documents\SH4\data\cfg\main.cfg" file) but we recommend this only for advanced users.
5.1 Submarine hull resistance and Death due to exceeding the maximum depth
Each submarine has a test depth beyong the captain should only venture in crisis situation.
S Class - Test Depth - 60 m
Pourpoise - Test Depth - 75 m
Salmon Class - Test Depth - 75 m
Sargo Class - Test Depth - 75 m
Tambor Class - Test Depth - 75 m
Gar Class - Test Depth - 75 m
Gato Class - Test Depth - 90 m
Balao Class - Test Depth - 120 m
Going deeper than this values always presents a risk.
Note that when you have a damaged hull, the depth limit for the submarine changes. The more damaged the submarine hull is, the less depth is the pressure hull capable of handling.
When attacking neutral units, your status will change to "renegade" for AI. All neutral units belonging to the nation of the attacked neutral ship will treat you as enemy for the next 24 hours. Note that this includes aircrafts and coastal defenses, beside civil and military ships.
Beside the status change, any neutral unit sunk will earn you negative renown during the career mode.
Sinking a frindly ship in career mode will cause massive renown loss.
5.3.2 AI Friendly Units in Career Mode
The dynamic campaign data includes AI friendly units (commerce raiders, surface waships, air bases) that will engage enemy units if they are present in your area of action.
E.g.: maintaining contact with an enemy convoy while in range of a friendly airbase will generate friendly air strikes versus enemy ships.
Engaging enemy ships in well defended areas is very dangerous.
As soon as the attacked ship detects the presence of your submarine, air patrols and surface military ships will converge on the area of the reported submarine contact.