Warsow v0.3 Alpha
New features:
- Clan Arena gametype
- New camming system for demos
- Internal server browser now supports sorting the server list, adding
favourite servers, stopping search and it also now remembers your search
settings
- Awards system
- Option to show on the HUD what movement keys a player is pressing
- A zoom command
- Possibility to automatically follow powerup/killer/flag etc. while being
a spectator
- Coaching functionality for team games
- Death messages can now also be shown as icons on the HUD
- Ability to show other players as ghosts in race mode
- Skyportal support for maps
- Ability to set weapon's FOV independant from the view FOV
- A command to change to the last used weapon
- Ability to configure automatic weapon switching
Windows only:
- .pk3 files are now locked while they are needed
Linux only:
- Pasting is now supported
- It is now possible to quickly switch between fullscreen and windowed mode
without reloading the game module and media

New media:
- Added player model Padpork, including new sounds
- New weapon models for all weapons except the Rocket Launcher
- New skin for the Rocket Launcher
- New models for all armors
- New icons and simpleitems for all the items
- Added maps: wamph1, wamphi2, wca1, wctf5, wdm11, wdm14, wtest15, wtest16,
wtest17, wtest18
- Modified maps: wdm7, wdm5, wdm1, wctf1
- Modified textures: cha0s_wsw set
- Added character animations for dashing and walljumping
- New default HUD
- Added one menu music track
- Added 7 postmatch music tracks
- New lasergun sounds, including special sound for laser with quad
- Added special pain sounds when getting hit while wearing warshell
- Added a special hit sound for making a kill
- Added sound for projectiles hitting the water
- New sounds for using jumppad, picking up warshell, picking up weapons, grenade
bounches, picking up or using quad
- New background video

Changes:
- Teamoverlay now also shows teammate's health and armor
- Sound attenuation algorithm was improved and is now the same for both sound
modules
- HUD system has been enchanced to allow custom speed meters, hiding pickup
messages with a cvar, better weaponlist etc.
- Rockets now work differently with antilag
- Antilag values have been tweaked somewhat
- Midair gametype was removed
- Automatic demo recording in race mode has been disabled
- Fall damage was toned down a bit
- Gametype is now displayed when connecting to the server
- View weapon gun movement can now be completely disabled
- Pasting of multiple lines is now possible
- Changing the bind to bring down the console is now possible
- Armor system has been revised
- Many weapon settings have been changed
Linux only:
- The game now shuts down cleanly when receiving interrupt signal
- EOF from stdin now shuts down the server

Bugfixes:
- Demojump command didn't work right when jumping backwards
- Demolist and demoget commands work little better now
- The commands seta, setu and sets didn't obey cvar latching rules
- Strong laser didn't pass trought enemies like the weak one did
- Weak laser didn't have light and smoke puff effects
- HUD elements and map entities used old team names red, blue, green and yellow
- Simpleitems and other sprites could be displayed in wrong order
- Very small amounts of damage would only reduce armor, not health
- Lava and slime did much too little damage
- Freefloat spectator movement was slower during timeouts than in normal game
- It was possible to get huge speeds by jumping against angled ceilings
- Demo browser didn't work with filenames longer than 64 characters
- Internal server browser didn't work with resolutions of 1600x1200 and higher
- HUD element weaponlist didn't obey the align command
- Many entities didn't work correctly, if two players tried to activate them at
the same time
- Dead bodies were created in the race mode
- Checkpoints in race didn't work correctly
- Killing the player after finishing the race didn't work correctly
- Warshell HUD timer didn't work
- vsay_team could also be heard by the opponents
- Too much damage was done to health, when the orginal damage was higher than
the amount of armor
- Scrollbars could be too long
- You could only have one local server per computer visible on the in-game
server browser
- On certain resolution there was a black line in the screen when using the
bloom filter
- Missing end quote in commands could cause strange things to happen
- Connecting to address localhost tried to connect to the loopback server
- The game would crash when reading really big config files
- Flag pickup icons were missing
- There was a performance issue when joining large channel using the IRC module
- The game would crash if the width of the IRC window was set to 0

Linux only:
- Downloading of pk3 files didn't work when fs_usehomedir was set to 1
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