Strategy and Combined-Arms Tactics in Hegemony: Philip of Macedon
The essence of Combined-Arms Tactics can be defined as having different troop-types fighting together in a coordinated manner to achieve a better result than they would achieve if they fought without proper coordination. One extension of this definition can state that the goal of a well executed combined-arms attack is to weaken, envelope and decisively crush the enemy army, while taking minimal losses. Combined-arms tactics can be effective in defensive situations as well, to minimize losses and enable a well ordered retreat.
When applying combined-arms tactics to ancient warfare, heavy infantry form close order battlelines and advance to engage the enemy in melee combat, while light infantry skirmish the enemy battleline with missile fire to lower morale and add disruption. Cavalry protect the flanks, threaten to surround the enemy and pursue after victory. In more narrowly defined circumstances, catapults can be added to support river crossings and counter enemy siege defenses. Effective combined-arms is all about coordinating the various troop-types available for each battle.
In "Hegemony: Philip of Macedon" we make it easy to conduct combined-arms tactics. Brigades can be grouped to approach enemies in ordered formations and can be given complex movement paths with an end of path formation adjustment added to maximize their effectiveness.Your heavy infantry will maintain proper contact with other brigades in their battleline group while you select and peel off light infantry to skirmish and support. You can also easily plot moves for your cavalry to flank or envelop your enemies.
A major feature in "Hegemony: Philip of Macedon" is that battles aren't defined by a fixed start and endpoint. Battles are simply the point on the map where any clash of arms occurs. In this context, most of your battles will be conducted by small raiding parties, reconnaissance units or advance-forces probing to establish forward bases. Larger battle situations will evolve seamlessly from your campaign plans as the overall conduct of war brings your forces into contact with greater degrees of enemy resistance.
When invading an enemy controlled region, larger battles will occur where the enemy chooses to, or is forced to make a stand. The enemy response will vary. For example, an enemy that refuses battle and retreats when your advancing force is larger, may choose to fight when their harvest is threatened. Conversely, when defending your own territory, do you fight at the first opportunity or do you skirmish and pull back until you've gained the high-ground or have gathered a larger force?
Siege warfare in "Hegemony: Philip of Macedon" involves more than just attacking an enemy fortification. A siege can be viewed as a greatly prolonged battle, occurring at a predefined location, requiring support troops to control an entire region for the duration of the siege.
* How do I maintain adequate food for my besieging forces while preventing the enemy from replenishing his city?
* How much reconnaissance do I need to watch for other enemy armies?
* How many patrols will I need to defend my supply lines with?
* What if the enemy sorties out from their city?
* How many troops will it take to seal the enemy in without having so many that feeding them becomes a problem?
* Can I shorten the siege with a few well placed bribes?
* What kind of response will the faction controlling this city have to my bribe attempt?