MINIMAL CONFIGURATION
RECONMENDED CONFIGURATION
CPU
PIII 800
PIV Or Better
DISPLAY CARD
Geforce2 mx400
Geforce4 Or Better
EMS MEMORY
256MB
512 MB Or More
HD SPACE
1.5G
2G+
OTHERS
DirectX 9.0c
DirectX 9.0c
2. Create your character
Step1. Select your server
Step2 Enter your account and password
Step3 Select the planet. You can only go to “Recruit Base” under lv21
Step4 Click the “Create” button to create a new character
Step5 Choose your alignment, Global Federation (Earth) or Arthur Republic (Mars), we suggest you choose the same alignment as your friends because different alignments will have many limitations in communication.
Step6 Choose your race, Natural Human, Enhanced Human or Neo Human, choose carefully because your class is based on your race and it decides the way you are going to play the game.
Step7 Create your character! Change sex by clicking the “Male” “Female” button on the left. Use the arrows to change hairstyle, face and clothes, click the “+” “-“ button to change the attributes, different race have different advanced attributes, so we suggest you focus on those advanced attributes. Enter character’s name then click “next”
Step8 This shows your born acquirements .And at the very beginning, the system provides you with acquirement-points, so just click “next”
Step9 Make your first armor! Enter your armor’s name, and place each part in its suitable place. It is suggested that you click the “assembly” button to quickly make it if you are new to the game.
Control-cabin: The supplier of CI. The automatic calculation is necessary for the control-cabin to deal with all kinds of information, to move components and to use weapons. The Control-cabin controls all of these aspects.
Engine: The supplier of power. Some equipment, such as components and weapons, need power from the engine when they are in use by the armors. No equipment ,whose capacities of supply goes beyond the engine’s, are allowed to be on an armor, in order to prevent the armor from getting stalled due to lack of power.
Key component: The supplier of energy. The energy is kept in capacitance. The capacitance is needed for the armor’s movements. The engine constantly supplies energy which is transformed into capacitance.
Head component: It is responsible for inspection and for measuring the distance and intensity of the radar.
△ Inspection and measurement of distance: Armors can locate any target within inspection distance. The target will become unseen beyond the range of inspection.
△ Radar Intensity: Radar intensity means the type intensity of the radar on top. The 3 races use different kinds of radars but the measurements for intensity are the same .The more powerful the radar is, the more powerful it becomes in electronic fighting, therefore, the ability to electronically interfere and anti-interfere become stronger. An over powerful signal intensity will give the radar too many useful signals and decrease its ability to locate opponents.
Leg part: It is responsible for walking and sliding. Sliding can help increase speed by keeping the armor away from the ground by a small distance at the expense of energy. While fighting, more energy is used, due to other parts also needing energy.
The part for hand: The supplier for shields and weapons. The part for hand automatically adjusts the shield in response to an attack from enemy in order to improve the effectiveness of the shield.
Extra equipment: The backpack used for flying. As extra parts, batteries in the backpack provide extra power for the armor, which makes it possible for the armor to work.
Click “Confirm”. Congratulations! You created your character, click “Play” to start Age of Armor!