Warzone 2100 v2.0.8
* New: Possibility to use the zero-key ('0') to assign groups to as well (patch #828)
* New: Repeat keypresses if the key is hold long enough (e.g. one press of 'A' becomes 'AAAAAAAAAA' if just held long enough)
* Change: In the "Join Game" menu you can now choose between "IP" (same as the old "Internet" option) and "Lobby" (directly proceed to the Lobbyserver)
* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833)
* Change: Protocol-selection removed from "Host Game", since the only option was "Internet"
* Fix: Remove invalid references to software renderer textures (caused crashes between campaign 1-2 and 2-3) (bug #9497)
* Fix: Improve POSIX exception handler reliability (GDB could have had trouble locating the executable)
* Fix: Workaround a bug in OpenAL SI 0.0.8 GNU/Linux, which could lead to a crash
* Fix: Dead objects could be targeted when structures used commanders and counterbatteries for targeting
* Fix: Crash upon receiving invalid sound ID numbers (out of bounds array access) (bug #9694)
* Fix: Prevent divide by zero errors caused by ordering a VTOL to attack a droid at the same X & Y coordinates (bug #9704)
* Fix: Make progress bar white again
* Fix: Workaround mysterious crash when updating beacons (bug #9455)
* Fix: Textures where not properly reloaded when finishing a campaign and continueing with the next (bug #9923)
* Fix: Reduce the dark borders around the terrain tiles (patch #845)
* Fix: Slight visual improvement: Reduced flickering of ground and water tiles (patch #841)
* Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 and #10142)
* Fix: Crash on game exit (bug #9927)
* Fix: Don't add/remove droids to/from groups upon selecting/deselecting them (patch #829)
* Fix: Crash where rearming VTOL would try to set a dead target (r2651)
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