Interview with Andreas Leicht from the developer studio Synetic for the release of the new title – Crash Time
Question: You won the German games award Lara for best TV adaptation last year – did the award change the way you are approaching your work?
Andreas Leicht:
We were delighted to see that our previous instalment, “Nitro”, turned out to be such a surprise hit. No one had really anticipated such a great response. The Lara award has certainly crowned this title but it also raised the bar for us. The huge success has indeed motivated our team of developers, and we are sure to be achieving our goals.
Question: Where do you see the main differences between “Nitro” and “Crash Time”
Andreas Leicht:
Crash Time will captivate its audience with a completely fresh game play. Though at the core it is still a racing game, we have added more criminal cases so the user has something else to enjoy, more of a plot. We were able to improve the graphics of Crash Time significantly. In each of the landscapes you will find special locations, which are being used for the showdowns of the game’s criminal cases.
Question: Where do you find the inspiration for the realistic damage on the vehicles?
Andreas Leicht: The game is inspired by a TV show, and we have used many scenes from it. In addition to that, we also had the help of the show’s creator, Hermann Joha, and the film and stunt production company. We have learned an awful lot about stunt production, camera work, and CGI behind the scenes.
Question:
Have you also been able to work with your licensing partner Seat again?
Andreas Leicht:
Indeed. We were very excited to have Seat on board again for Crash Time.
Question: Can you give us an estimate of how many hours you have spent developing the game?
Andreas Leicht: This is almost impossible to measure in hours. The entire production process lasted for 9 months. 9 members of the team have worked full time for 9 months. In addition to that there are all the bits of outside production, like the soundtrack and video clips.
Question: What exactly was your job during production?
Andreas Leicht: I am responsible for ensuring smooth communication amongst all production team members. This includes project management and also producing. In the later stages of development I look after the testing of the product.