World War II was many things, including a vast proving ground for new and experimental technologies. Each side, Axis and Allied, had many brilliant minds pushing the envelope of technology into unheard-of arenas; rocketry, jet power, sonar, even atomic weapons - these and many other areas blossomed under the unfortunate backdrop of a massive world war.
In Pacific Storm: Allies, players are not only guiding their country's war effort in the field, but also are responsible for the factories that drive their war effort. Producing units is, arguably, an easy task, but when the additional responsibility of selecting what direction their budding technology base will take, things might become a bit daunting. Should you concentrate on aircraft engine development? How about ammunition, to build that atom bomb? What about a balanced approach across all five technological arenas?
All of these choices create an even deeper level of gameplay, since each new technology discovered builds on the last, so to achieve certain high-powered systems; one must research all of the supporting technologies to determine the path to get there. And no, it is not easy - if it were, everyone would have the atom bomb and guided rockets to mount them on. But with persistence, patience, and the right choices, you can come out ahead of the other players in the technological arms race side of Pacific Storm: Allies. Let's take a look at the five technology arenas in the game, as well as the Technology screen in general.
The Technology Interface
Here, you'll find all five categories sprawled out for your inspection. All technologies that your side can work on are highlighted in light brown and in yellow lettering. Technologies you cannot research (yet, anyway) are highlighted in dark brown and in red lettering. So, at a glance you can see immediately where your strengths and weaknesses lie. The interface lets you hover a mouse over a particular technology to read more about it; if it is a technology you do not have access to, this tooltip will helpfully tell you exactly what you need to have in order to research it.
For each side - the United Kingdom, United States, and Japan - the technologies may be similar, such as 30mm Aircraft Guns. Also, technologies such as advanced jet fighters will be similar, but the jets will look different (obviously).
As mentioned above, there are five areas of technology: Engines, Electronics, Ammo, Facilities, and Miscellaneous (Misc.). Let's look at each in turn.
- Engines
The engine branch is concerned with your aircraft's engines; early in the war, you'll probably have rudimentary engines to start with. However, the chance to research 1200, 1700, and 2200 horsepower radial aircraft engines is there, as is basic jet power. As the Engines category gets deeper, one can get into more powerful jet and rocket engines, which are necessary in order to use those jet fighters (they'd be pretty silly otherwise without them).
- Electronics
This covers pretty much any system in your weapons platforms - ships and planes included - that employ any kind of electrical system. This field tends to be the furthest-ranging with categories that include Sonar, Radar Fire Control for Anti-Aircraft Artillery, Synchronous Bomb Sights, Instrument Landings, and the like. You can even delve into the world of jamming and extremely powerful radar. Electronics mastery can give you a sharp edge to your military forces in the field.
- Ammo
Like the name says, this is the stuff you load into guns to blow up the enemy. More than just simple shells, this category goes into areas such as an Upgraded 20mm Aircraft Gun, 30mm Aircraft Gun, Magnetic Fuse, and even the mighty Atomic Bomb (Japan can build a Bacteriological Bomb). This is, literally, the bang-for-your-buck category, as each stage will give you an instant benefit for your operations.
- Facilities
This category has to do with the structural aspects of your weapons platforms, including Glide Bomb, Pressure Cabin, Laminar Airfoil, and even Transonic Aerodynamics. These technologies will let you build leaner, meaner ships and planes - and if your technology is advanced enough, more powerful bombs - with which to hit the enemy.
- Miscellaneous (Misc.)
This is an aircraft type category, where you can research new aircraft prototypes, such as huge long-range heavy bombers, advanced jet fighters, and other futuristic weapons systems.
Each category is dependent on others in order to build ultimate weapons systems; for instance you can build a jet fighter, but without decent discoveries in the Ammo category, you're going to have a fast plane that can't shoot anything down. Likewise, you can build a propeller-driven aircraft with 30mm cannons, but without a fast engine it might be a sitting duck to faster airplanes. Each player will enjoy discovering what path works best for their gameplay style.
In the end, the technologies portion of Pacific Storm: Allies gives players the chance to tailor-make their forces according to their needs or preferences, making for a more enjoyable game all around.