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Crysis Mod SDK v1.0
Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content. This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation. Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations. With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released. Mod SDK – Content The list below represents everything modders will find from the 400MB sized package. Tools: Resource Compiler (32 bit only) CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit) Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit) Polybump application (32 and 64 bit) CryTIFF plug-in for Adobe Photoshop (32 bit only) FMOD Designer Tool (32 bit only) Rigging, Artist, Animation Tools for 3DS Max Example Mod: SDK_Mod (inclusive “Nanosuit Playground” level) Sample Assets: First person model (pure hands, with weapon) Third person run animation Properties (doors, glass, jointed breakables, ladders) Whitebox human male model Whitebox head model Weapons (SCAR) Weapon attachments (magazine, silencer, scope) Weapon attachment scripts Vegetation (bushes, grass, trees) Vehicles (helicopter) Serious Game Assets: HMMWV Vehicle high poly model HMMWV Vehicle high poly model for 3DS Max 2008 HMMWV Vehicle scripts Abrams Tank high poly model Abrams Tank scripts Documentation – Sandbox2 Manual Update In addition to the huge SDK package it was also important to update the documentation accordingly. The already available “Sandbox2 Manual“ has been extended by a few new references which are listed here: Editor References: Entities – Volume Object Rollup Bar Documentation - Asset Creation Update We also would like to introduce you to a completely new manual called “Asset Creation”. This manual is especially meant to be used in conjunction with the Crysis Mod SDK and covers various topics regarding asset creation, installing the CryTools and using these together with modeling programs and the Sandbox2 Editor. All the included tutorials and references are still Work In Progress material and will get updated within the next days and weeks. Thus it might happen that you read about a functionality that is partially working or differently used to what is written. Getting Started: Installing the 3DS Max Exporter Installing the SOFTIMAGE|XSI Exporter Installing the CryTIF Plugin Basics – General Info: Creating Objects in 3dsMax and Exporting to CryEngine2 Using the SOFTIMAGE|XSI Exporter Material Setup Level of Detail Exporting and Importing Animations Physics Proxy Setup Mass & Density Setup for assets used as Entities Instancing Objects Occlusion proxy Pickable Objects Basics – Breakable and Destroyable Objects: Breakable Objects Procedural Breaking 2D Objects Procedural Breaking 3D Objects Basics – Natural Objects: Tree Setup Bush Setup Grass Setup Vegetation Shader Touch Bending Detail bending for Vegetation Soft Cover Basics – Vehicles: Vehicle Setup Car Setup Tank Setup Helicopter Setup Basics – Weapons: 3rd person weapon models and attachments Tutorials: Character Creation Tutorial How to export a head with morphs How to create Wrinkle maps How to export a texture from Photoshop with the CryTIF plugin Using the Polybump application References: Polybump Tool Reference As usual you can find the complete official documentation on http://doc.crymod.com. DEMOS
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