All players will receive all abilities for free.
All armor procs have been disabled in all game types.
Combat Fatigue has been removed.
Armor health bonuses have been lowered.
New characters receive 9 new Starting Incarnations designed by Fury’s top players.
Players now have the choice to re-queue immediately at the end of a match instead of returning to the Sanctuary.
Apparent loss of Skill Rating after a win should no longer occur.
Added Hide Helm Graphic option.
Added a new /Inspect feature (with options to block or accept /inspect commands).
Gold and UAA purchases have been disabled until the new Fury League business model has been implemented.
Weapons are now loaded on demand reducing memory usage and smoothing performance in busy sanctuaries.
Unlock All Abilities
All players will receive all tiers of all abilities for free.
Purchasers of previous UAA packs will be compensated prior to the upcoming change in business model. For more details visit the FAQ section of FuryLeague.com
All armor procs (percentage chance effects) have been disabled, creating a level playing field for all players.
War zone loot and Artificers will no longer generate proc gear.
Lowered armor health bonuses.
Updated armor set bonuses.
Players who have spent money on Gold to purchase high quality equipment will be compensated prior to the upcoming change in business model. For details visit the FAQ section of FuryLeague.com
Fixed text alignment issues in the Persona GUI.
Player skill rating is now displayed instead of player match rank in the warzone score GUI.
Removed player essence from the warzone score GUI (local player value are still shown in the achievements tab).
Various bugs fixes for personal options settings.
Players now have the choice to re-queue immediately at the end of a match instead of returning to the Sanctuary. Ready check timeout for entering the queue from a war zone is 60 seconds. Once the timeout is reached players may still enter the queue on their own by pressing the re-queue button.
Players may now leave group while their group is queued for matchmaking.
Significant stability and functionality improvements.
Fixed various issues that could cause players to be trapped in training or war zones and were unable to log back into the game.
Players in a sanctuary are no longer disconnected in the event of a Realm crash.
The World’s Edge beta sanctuary is now available to players through a portal in the Fortress return room in Sanctarum.
Work in progress features such as dueling will be tested from this zone.
It is now possible to increase the number of players on each team up to a maximum game size and bots will be used to fill out teams as required.
The launcher home page now shows data from the All War zones ladder, including data on the local player if the ‘remember me’ option is ticked.
Apparent loss of Skill Rating after a win (due to a large increase in deviation) should no longer occur. This was listed in the previous patch notes, however was not deployed to the servers.
Dueling (work in progress feature)
Duels are now allowed in Schools and the new World’s Edge test zone.
To issue or accept a duel use the /duel command.
Duels end on death, zone out, or explicit /surrender.
Falling damage applies during duels.
Players receive incorrect dueling messages.
Avatar health is not reset for duel winners.
/surrender command does not currently work.
Self Challenges automatically end once the War zone is loaded.
Quick Bar icons sometimes remain grey in sanctuaries.
During an inspect request if both avatars are not members of a Clan the default Clan option is used for determining inspect privileges.