The Chronicles of Narnia: Prince Caspian - Xbox360 Critical Path Walkthrough Guide
Cair Paravel

Defend Cair Paravel (The Hub)

1.Once the level has loaded, take control of the Minotaur and head right towards the battlements mission
2.You may take control of playable characters by approaching them and pressing to switch characters
3.While heading right towards the stairs you will likely be attacked by Telmarine soldiers
4.The Minotaur has a special smash attack that can be used to attack a number of enemies at once, use it on the nearby soldiers by pressing
5.Once the Telmarines have been defeated continue right to the stairs
6.You will notice that the stairs are blocked by wreckage
7.The wreckage can be cleared using the Minotaur’s smash ability
8.As you proceed up the stairs you will notice the gate at the top is closed
9.There are a number of instances where gates may be unlocked by hitting switches with an arrow
10.As the Faun may fire arrows as his special ability, switch to that character with the button
11.The bullseye prompt you need to hit is just above the closed gate at the top of the stairs
12.Hold down (Right Bumper button) to target the bullseye prompt and fire an arrow with the Faun by pressing
13.Once you have hit the switch the gate will open and provide access to the mission

Mission 1 – Protect the Battlements

1.In this mission you will need to free the Giants by throwing barrels at the Telmarines holding them captive
2.You may pick up a barrel by approaching one and pressing the button
3.Once you have a barrel, walk to the outcrop to your left, and hold down to target the Telmarines restraining the giants
4.Throw the barrel by pressing again
5.A number of Telmarines will climb the battlements and attack while you attempt to free the Giants
6.Tap to perform a regular attack and fight off these soldiers
7.Continue to throw barrels at the Telmarines on the ground until one of the Giants is free
8.If you find it difficult to get the barrels to clear the battlements, try switching to the Minotaur as his height makes the process a bit easier
9.Upon freeing a Giant you will be transported onto one of their backs
10.Your objective is to dispatch the number of Telmarine archers indicated at the top of your screen
11.You can identify the archers by the red dot above their heads
12.Like the Minotaur, Giants may perform a ground smash by pressing
13.Walk up to the wooden barricades directly in front of you and smash them
14.Once beyond the barricades make your way for the right side archers ahead
15.Smash the ground when near the archers to incapacitate them but act quickly as they’ll flee
16.If any archers get away you can find them on the minimap with their special “bow” icon
17.Once those archers are gone head to the left side of the map through another barricade
18.Grapple Telmarines may attempt to restrain your Giant as you progress
19.If this happens you can dismount and mount the giant by pressing at any time
20.There will be a number of occasions in which you’ll be required to team up with friendly characters and it can all be done with the button
21.Do this and battle the Telmarines restraining your Giant and get back on
22.Once you are through the leftmost barricade attack the remaining archers
23.This will compete the mission

Back to Defend Cair Paravel (The Hub)

1.You will find yourself back in the courtyard exactly where you left
2.Your objective is the entrance to the beach overlook mission
3.Now cross the courtyard to a set of steps directly opposite to your current position
4.Once you have climbed the stairs, you will again notice that a gate bars your access
5.The Dwarf and small characters like him, can enter tunnels in walls to access new areas
6.Switch to the Dwarf with the button and walk toward the small access hole
7.You will roll in and reappear on the ledge above the dwarf hole.
8.Approach the lever and press and when prompted, tap until you complete the action
9.There are many levers throughout the course of the game and they may all be operated in the same way
10.Once the lever is pulled the gate at the bottom of the tower will rise
11.Re-enter the small access hole in the wall and roll back on down
12.Go through the gate
13.To your right is a small metal cage on the ground and another closed gate
14.Pick up the cage by approaching it and pressing
15.Carry the cage to the right and up the steps at the base of the small tower
16.When near the platform at the top of the steps you’ll see a button prompt appear
17.Throughout the game you’ll be required to place items in specific locations
18.Do this by pressing when prompted
19.The cage should weigh down the platform and raise the gate
20.Go through the gate to the “Beach Overlook” mission


Mission 2 – Sink the Telmarines’ Fleet

1.In this mission you will need to suppress the Telmarine advance and destroy their ships using the ballista mounted on the palace
2.For this mission it is best to play as the Minotaur as his ground smash ability comes in handy
3.To switch to the Minotaur face him and press
4.You will need to dispatch the number of Telmarines indicated near the top of your screen
5.Once this is complete a Telmarine chieftain will appear to the top right of this map
6.He has a powerful mace attack and is invulnerable while he is swinging it in the air
7.Maintain a distance of approximately half a screen while he is preparing his attack
8.Once he has struck the ground run up to him and press to hit him with a normal attack
9.Do this four times to defeat him and a Gryphon will land
10.Much like Giants you can mount Gryphons by pressing the button
11.You will be transported to a small balcony with a defensive ballista aimed out to sea
12.When near the ballista press to mount
13.Once attached to the ballista you can use the (Left Thumb Stick) to aim at the nearest ship
14.You will know that you can hit the ship when an prompt appears
15.Hitting the button will fire the ballista
16.After the shot has been fired you will automatically move to the side to recharge the ballista
17.Rotate the (Left Thumb Stick) clockwise to increase the tension
18.Hit the ship twice and it will sink
19.Once the first ship is gone you will be brought back to the cliff side plaza
20.You will now have to find and defeat the number of archers indicated near the top of your screen
21.Like before the archers have red dots above their heads and may be found easily with their distinct icon on the minimap
22.Once the archers are gone, another Telmarine chieftain will break through the barrier near the bottom right of the map
23.Just as before keep your distance and attack him only after he attacks you
24.Once he is gone another indicator will appear telling you how many Telmarine soldiers you must dispatch before progressing further
25.Now the Gryphon will land, approach it and press to be transported to another section of balcony
26.You will need to use the two ballistae here to sink the remaining ships while being attacked by Telmarine soldiers
27.Try to use the Minotaur’s ground smash to clear away the attackers and give yourself enough time to fire the ballistae
28.Mount a ballista by pressing and fire it when prompted with the button
29.Reload by rotating the (Left Thumb Stick) clockwise
30.Each ship will require two hits to sink and may be hit from either of the ballistae
31.Once this is done the mission will complete

Back to Defend Cair Paravel (The Hub)

1.Make your way to the left to enter the main section of the courtyard and eventually out of the palace gate
2.Walk down the stairs, towards the camera and left to reach the main gate
3.Before the gate there are two levers approach either, press and tap repeatedly to pull it
4.One of the companion characters should pull the other lever
5.There are number of situations in the game where friendly computer controlled characters will aid you in completing a puzzle
6.If ever the computer characters are obstructed, you can disengage from a puzzle item and move around to give your companions better access
7.Once the levers are pulled, the gate will open
8.Walk through it

Mission 3 - Destroy the Telmarines’ War Machine

1.You will want to take control of the Minotaur for the majority of this mission
2.Approach the Minotaur and press
3.Now you are in control of the Minotaur
4.Walk away from the gate into the middle of the battlefield and find the Giant
5.Approach it and press to mount it
6.Now you are in control of the Giant and able to smash the 3 catapults
7.Start with the one on the very left of the map
8.Walk towards it
9.Once you get close to the catapult you will trigger a trap and automatically dismount the Giant after a cut scene
10.Now defeat all the Telmarines that are trapping the giant
11.Do this by approaching each Telmarines and pressing
12.Once all the Telmarines are defeated press to mount the Giant again
13.Continue to the first catapult
14.Press 3 times to destroy it
15.When you have destroyed the first one move on to the next one which is located in the middle of the map
16.Once there repeat step 15 and press 3 times to break it
17.Now head to the last catapult on the right
18.You will come to a little broken bridge that has been fixed with some wood
19.Cross that bridge
20.Your Giant just broke through the wood and you will be dismounted after the cut scene
21.Walk over to the other giant and press to mount it
22.Once in control of the second Giant walk over to where the original Giant fell through the bridge and press
23.Once you pressed , repeatedly press until the Giant is lifted from the trench
24.Now walk over to the leaning bolder right next to the bridge
25.Press
26.Now repeatedly press until both Giants have pushed over the bolder to create an alternate way to cross the trench
27.Once across the trench destroy the last catapult by pressing 3 times to attack it

Back to Defend Cair Paravel (The Hub)

1.From your current position walk/run into the direct opposite direction of the main gate
2.Once there you will see 2 sets of steps
3.Each has a pressure pad on the floor, step on one and one of the computer controlled characters will step on the other
4.The gate will open
5.Walk through the gate

Mission 4 – Find Susan’s Horn

1.During this mission you will want to control the Faun in order to use his bow
2.Switch to the Faun by facing him and pressing
3.Walk forward and go up the right staircase
4.At the top you will be attacked by Telmarines
5.Defeat them by pressing to attack
6.Once they are gone follow the balcony round to get to a room where there are pots and barrels blocking the way
7.Smash the pots and barrels by pressing a few times until you are able to go through
8.After the cut scene you will be attacked by Telmarine soldiers on your balcony and Telmarines archers in the distance
9.Quickly fight the soldiers on your side by pressing until they are gone
10.Then face the archers on the other side and press a few times till you hit them all and they are gone too
11.Once they are gone walk a little further to the right until you see 4 wooden looking boards with chains attached to them
12.Shoot each one of them with your bow by pressing
13.Once they are all broken the chandelier will fall
14.Now you are in the main throne room
15.There are Telmarines coming at you from all angles
16.Defeat them all and stop them from stealing the treasure before the time runs out
17.Use your melee attack () to defeat them all quickly

Mission 5 - Escape from Cair Paravel

1.During the majority of this mission you will want to control the Minotaur
2.Approach the Minotaur and press
3.Once you are in control of the Minotaur head right where you will find a trapped Giant
4.Defeat the Telmarines that are trapping the Giant
5.Once the Giant is free approach it and press to mount it
6.Once mounted head for the main gate
7.Walk right up to it and the giant will start to close the gate
8.Repeatedly press to close the gate all the way
9.Once the gate is close turn 180° and head straight on to the defeat to chieftains
10.Do this by walking right up to them and press to power smash the ground until the drop to their knees
11.Once the chieftains are defeated you will have to defeat a number of Telmarines indicated at the top of your screen, to allow the Gryphon to land
12.Do this by running through the crowd pressing
13.End of Level


Ruins of Cair Paravel

Scale the Cliffs

1.When the level starts you are in control of Edmund
2.Approach Peter (He is wearing a blue vest top) and change to him
3.Now walk/run to the far left where you will see a cavern entrance blocked with rocks
4.Clear the entrance of rocks by picking them up and moving them to the side
5.Now walk into the cavern

Mission 1 – Find the Grappling Hook

1.You are now in the cavern and will be holding a torch. If this torch goes out at any point during this mission, make sure you are in the light, as you will get attacked by bats if you are in the dark
2.Look for the wind blowing from right to left in front of the starting point it will extinguish your torch if you are too close to it
3.Time your run so that when the winds stop blowing, you pass to the next safe area and wait for the wind in front of you to start up again
4.Once you made it through the first gust of wind, go through the second one and third one
5.You will now see a small pile of wood on the floor, walk right up to it which will start a fire and create another safe area in which you can light your torch if it goes out
6.Now follow the path round to the right and you will see another pile of wood, light that too by walking right up to it
7.A little to your left from that pile of wood you will see a broken looking pillar standing by a constant gust of wind (may have a sparkle on or near it)
8.Walk up to that pillar and press
9.Once you have pressed , repeatedly press until it collapses
10.This will stop the constant wind flow from that particular area
11.Pick up the torch that you dropped when you pushed the pillar. If you have lost your torch at this point or any other in the mission, more can be found nearby each fire
12.Now you have your lit torch keep going left through the cavern to the next wooden pile and light it
13.You are now faced with another constant wind flow coming from an open door
14.Walk back just before the fire you just lit and to the left will be a small pile of boxes and barrels
15.Break these barrels by attacking them to reveal a lever on the floor
16.Pick up the lever by pressing
17.Place the lever into the socket to the right of the open door where the wind is coming from
18.Now that the lever is in place, press to grab it and repeatedly press until the lever is pulled
19.The doors will now close cutting off the wind flow
20.Collect your dropped torch and after making sure it is lit continue through the cavern
21.You will have to turn a corner to the right and at the end of the tunnel you will come across another pile of wood to light and a pillar to the left of it
22.Like the first pillar walk up to it and press , then repeatedly press until the pillar collapses
23.You will have dropped your torch again so press to pick it up
24.Now continue further into the cavern until you see another pile of wood on your left
25.After lighting the pile watch for a gap in the wind and run through
26.You will see another pile of wood and several more gusts of wind
27.After lighting the wood, like before time your run so that you can progress through the wind without blowing out your torch. There will be another pile of wood part way through that you can light
28.Now you will see piles of wood on the floor to the right and left side of a doorway on the right of the cavern wall. There will be a constant wind flow coming from this doorway.
29.Light the wood on your side of the wind and it will automatically light the wood on the other side of the wind
30.This will allow you to pass through the final wind flow, your torch will go out but you’ll have enough light to be safe
31.Once on the other side re-light the torch by walking up to the fire on the other side of the door (the one that lit automatically) and carry on forward
32.You should be able to see a pile of wood in the darkness ahead of you
33.Light the pile of wood and you will see that next to it is a chest
34.Walk up to it and open it
35.End Of Mission

Back to Scale the Cliffs

1.You will find yourself back on the beach in control of Peter and equipped with the grappling hook
2.Walk/Run to your right until you see a cliff edge and a floating enclosed in a golden circle
3.Stand a few meters back from the prompt and face it
4.Facing the prompt press and rotate the clockwise until the grappling hook is thrown
5.You will now see a rope hanging of the cliff ledge
6.Walk up to it and push and hold the up to climb to the top
7.End of area

Explore the Ruins

1.You are now in the ruins, if you are not already in control of either Peter of Edmund switch characters to one of them now
2.Run forward through the arch to steer to the left
3.Run up the stairs that you will see to the left
4.Once you are on the top of the stairs run to your right until you see a building with a floating silhouette head with a red question mark on it
5.Walk up to the floating icon and it will turn into a
6.Now press and repeatedly press until the wall is pushed out of the way
7.A door will be revealed and will open allowing you to progress through into the next mission

Find the Pevensies’ Gifts

1.You will now be in a dark underground area
2.Walk to your left to the pile of wood that is on fire and nearby will be an unlit torch lying on the floor
3.Pick it up and walk up to the fire to light it. You will notice that when you light a torch the other character will go and find another torch and also light it. This will happen in all places and you should wait for the other character before continuing
4.Now that you have a lit torch walk down the stairs to where you can see a sparkling lever
5.You will notice that as you walk down the stairs there are lot of bugs that swarm around. They are afraid of the fire and while you have a lit torch they will not come near you. If for any reason your torch goes out or you try to cross the bugs without a torch you will take damage
6.Now walk up to the lever and pull it
7.This will raise a platform to your left
8.You will have dropped your torch and should pick it up before you continue on
9.Walk back up the stairs and cross the newly raised platform
10.Walk up the stairs ahead and follow another set around to either the right or the left until you are facing 3 statues
11.There is a lever to the left of you.
12.Walk up to it and press , then repeatedly press until it is fully pulled
13.This will open a door to your left
14.Walk through it to progress to the next chamber

Treasure Room 1 – Find Peters Sword and Shield

1.You are now in the first treasure room.
2.By the fire will be a torch that you can pick up and light, note that when you do this the other character will run and find a torch to do the same. Allow them to do so by waiting by the fire until they have lit their own torch.
3.Walk to your left and follow the path around until you see a lever standing against the wall
4.Walk up to it and press , then repeatedly press until it is pulled
5.This will raise a platform.
6.Now go back around the walkway to where you entered the room
7.You will see a set of stairs in front of the doorway that lead down into a pit of bugs
8.Walk into the pit with your torch and walk over to the lever which can be found in front of the platform in the middle of the room.
9.Walk up to it and press , then repeatedly press until the lever is pulled
10.This will raise the platform that leads to the final lever
11.Go back up the main stairs and follow the platform back round past the lever and the fire and cross the platform that just rose
12.At the end of the walkway will be a lever, walk up to it and pull it to rise the final set of stairs
13.Pick up the torch that you dropped while pulling the lever and walk back around the platform to where you entered the level and down into the bugs
14.Walk straight across the room to the stairs that rose and walk up them to the treasure chest
15.Stand in front of the chest and open it
16.You have now received Peters Sword and Shield

Back in Find the Pevensies’ Gifts

1.You will now find yourself back in the main chamber with the 3 statues
2.In front of the middle statue you will see a pile of pottery, smash your way through until you have a clear path to get behind the statue
3.Walk behind the statue to enter the next chamber

Treasure Room 2- Find Lucy’s Cordial

1.You are now in the second treasure room
2.Walk forward over to the outcrop and pick up the torch at the end of it
3.Now run back and around to the right, over to the fire and light the torch. Again the other character will do the same
4.Head to the right, down the stairs and into the bugs
5.Once you are at the bottom of the stairs turn around 180 degrees and walk to your left through the bugs
6.In the corner you will see a lever base and to the left of it a pile of pottery
7.Break the pottery and once it is gone you will see a lever on the floor
8.Pick it up and take it over to the lever base
9.Place the lever by pressing and then activate it
10.This will raise a platform with two pressure pads on it just past the first outcrop
11.Go back to the stairs you came down and run round to the newly raised platform
12.Stand on one of the pressure pads and the other character will stand on the other one
13.This will raise another platform just in front of you with two pressure pads on it
14.Continue forward to that platform and stand on one of the two pressure pads. The other character will once again stand on the second one
15.This will raise the stairs to the treasure chest
16.Walk down the stairs in front, over the bugs to the stairs and up them to the chest
17.Open the chest
18.You have now received Lucy’s Cordial

Back in Find the Pevensies’ Gifts

1.You will once again find yourself back in the main chamber with the 3 statues
2.Walk to your right and down the stairs to the small fire
3.In front of a small pillar stump you will find a torch
4.Pick it up and light it at the fire. This is the only time where the other character will not go and find their own torch to light so you can move straight on
5.Go back up the stairs you came down and head straight right at the top of the stairs
6.To the right you will see an alcove shrouded in darkness
7.As you approach you will notice lots of bugs on the ground which disperse to reveal a pressure pad
8.Step on the pressure pad
9.This opens the door straight in front of you
10.Go though the door to reach the third and final treasure room

Treasure Room 3 – Find Susan’s Bow

1.You are now in the final treasure room
2.By the fire will be a torch that you can pick up and light, note that when you do this the other character will run and find a torch to do the same. Allow them to do so by waiting by the fire until they have lit their own torch.
3.Walk forward and turn slightly towards the camera until you reach two pressure pads, one up some stairs to the left, the other on the floor
4.Step on the pad that is located up the stairs and the other character will step on the second one
5.This raises a platform straight in front of you
6.Walk onto the platform and you will notice a set of stairs on your left
7.Walk up the stairs and you will see a fire surrounded by pots
8.Go down the stairs and turn right
9.Walk down those stairs into the bugs
10.At the bottom of the stairs to your left you will see a lever
11.Walk up to it and pull it, this raises stairs to get to the upper level
12.If you are not in control of Lucy switch to her now and press to drop the torch
13.Now hold down and target the bulls eye prompt opposite. Press to throw a dagger and cut the rope holding the statue up. Repeat this for the other prompt
14.Now walk over to the right where you just raised the set of stairs to an upper level
15.Go up the stairs and you will see two more rope fixings
16.Attack these by either throwing daggers at them like before or with a regular attack
17.This will cause the statue fall, creating a bridge to the treasure chest
18.Walk across the bridge and approach the chest
19.Open the chest to receive Susan’s Bow
20.End of Mission

Back in Explore the Ruins

1.You will now find yourself back in the ruins equipped with each characters various items
2.Run towards the camera slightly steering right until you see the stairs that led you up here earlier
3.Go down those stairs and straight forward, the camera will start to swing backwards showing the main ruins at the end the clearing
4.Proceed through the clearing towards the ruins at the end
5.You will see two circular recesses in the ground in front of the ruined thrones. Inside each one is a picture. Each one must be filled with the tablet that matches the picture in order to progress to the next mission
6.The first tablet can be found directly to the right of the 4th tablet, this one has a picture of a sword and needs to be put into the 3rd recess from the left
7.The second tablet is located slightly forward and to the left of the first recess. It has a picture of a heart and needs to be put into the first recess.
8.Once both tablets are put in the correct recesses the glass will break opening the way to the next mission
9.Walk straight ahead and through the newly broken glass to progress
10.End of area


Rescue Trumpkin

1.You now find yourself in the cove
2.If you are not in control of Susan switch her to make use of her bow
3.Walk around to the left of the hill that is in front of you
4.Keep walk forward until you reach the water
5.You will see a number of archers opposite the water firing arrows at you
6.Press to target them and press to shoot an arrow, repeat this step until all the archers you can see are gone
7.Now run back around to where you entered the level and run up the hill, face the archers on your right and shoot them as you did before. After a few have been hit the target will change to the rocks above them
8.Press to target the rocks and then press to shoot at them
9.This will have eliminated all the land based archers
10.You need to switch to Peter to make use of his strength
11.There two boats coming in now with archers on it
12.One from the left and one from the right
13.They have shields so need to be defeated with rocks rather then arrows
14.Run down the shore on your left and you will see a bunch of rocks lying around
15.Pick up the rocks with and aim at the archers with and throw them with
16.Once you have defeated all the archers in the boat run to the other side of the hill and do the same to the other boat of archers
17.Once you’re dispatched all the archers the two boats will sink
18.Face Peter towards the small boat in the middle with the 2 Telmarines in it and press to target and start swinging the grapple. Rotate the to swing the grapple and keep doing it until you throw the grapple onto the boat
19.Quickly and rapidly press until the boat has reached the shore
20.After a short cut scene go to the shore and board the boat by pressing
21.End of mission

Find a safe path through the woods

1.You are now on a different beach. If not in control of Trumpkin switch to him now
2.Walk to your left until you see a little small access hole. You can see this as it is highlighted by a sparkle
3.Move right up to it and you will roll in and come out at the top
4.go right up to the stick and press
5.Then repeatedly press until the rocks collapse
6.Now go back down by using the small access hole again
7.Go though the passage that the collapsed rocks created
8.Wait for the bear to charge at you and he will get trapped
9.Soon after you get into the woods you’ll see a turning to the right, take it
10.Now you should see a bunch of barrels and a cave behind it
11.Destroy the barrels by pressing and the walk into the cave with Trumpkin
12.You will come out on the top and see two rocks with a flashing line around them
13.Walk up to both of them and press and then repeatedly press to push them over the edge
14.Now go back into the small access hole and roll on back down
15.Once you are down again walk up to Peter and press to switch
16.With Peter walk up to the rock and press to pick it up
17.Now go back out onto the area you came in from and head to the river
18.Once you are at the river you’ll see the outline of two rocks in the water, approach those outlines and the press to drop the rock in place.
19.After this go back and pick up the second rock you pushed off and also put that one in the river
20.Behind you on the left are three barrels and behind those barrels there is a rock, destroy the barrels and pick up the rock by pressing
21.Now head back to the river and cross the first little river in which you’ve just placed 2 rocks
22.Once over the first little river you’ll see another little river with the outlines for 2 more rocks. Place the rock you just got by pressing there
23.Now behind you to your right there is the last rock you need, pick it up by pressing and place it into the little river by pressing again
24.Now cross that river too
25.Once on the other side there will be a bear trying to run you down
26.Move towards the tree and have the bear run towards you, and just before it hits you move out of the way so it hits the tree
27.This breaks the tree and in turn smashes the cliff creating a pathway for you
28.Go up the cliff and follow the path until you see a cave blocked by some rocks with a bear sleeping in it
29.Remove the rocks by picking them up with and drop them away from the cave with again
30.Once the rocks are removed wake up the bear by approaching it and slashing it with the button
31.Once its awake, run down the path and wait at the first barricade
32.The bear will charge at you and when it gets close move out of the way and the bear will smash the barricade
33.Do this again for the next barricade
34.After the two barricades are destroyed go the little cliff edge and you will be prompted to press the button to throw the grappling hook
35.So now press then rotate the clockwise to throw the hook
36.Now you’ll see a rope hanging of the cliff edge
37.Move the up towards it and start climbing the rope
38.Climb all the way up and run down the hill
39.Run round until you see a big elevated cave with a log connecting the 2 sides
40.Go up to the grapple point and repeatedly press to throw the hook
41.Now you’ll see a rope hanging from the cave edge, move our up towards the rope and climb it
42.Go to the bear on the right side and wake him up by slashing him with the button
43.Once he is awake lure him onto the log
44.He will follow you over the log and half way the log will break and bring him down to your usual level
45.Climb back down the rope and head right to the next barricade
46.Let the bear charge at you and move out of the way just before he hits you and the bear will smash the barricade open and fall into the trap
47.Once the bear is trapped go ahead and get to the next area
48.You’ll now be coming across a bunch of rocks that need to be moved and a sleeping bear
49.Remove the rocks by pressing and place them away somewhere with again to create a clear path
50.Once these rocks are removed, do not wake the bear just yet, you’ll see another set of rocks that need moving
51.Remove the rocks by pressing and place them away somewhere with again to create a clear path
52.There is another bear roaming around too, so watch out for him when you remove the rocks
53.Once you’ve removed some of the rocks you can lure the roaming bear to smash the next barricade
54.The bear will smash the tree trunk and fall into the trap
55.This will give you time to remove some more rocks
56.Once all or enough rocks are removed wake the bear
57.Lure the bear through the path you just opened up with the other bear into the final trap at the end
58.The trap is once again blocked by a tree trunk which the bear will smash trying to hit you
59.End of level

Miraz’s Castle Infiltration

Defeat the Sentries

1.You are in control of Caspian
2.Destroy all the barrels in this part of the map to reveal parts you need to continue
3.After you destroyed all the barrels you will see a crank and a cog on the floor
4.Pick up the Cog by pressing and take it to the left side of the raised platform and place it on the flashing cog ghost image by pressing again
5.Now pick up the Crank by pressing and take it to the left side of the raised platform and place it on to the right of the Cog by pressing again
6.Now walk up to the crank you just placed and press and then rotate the clockwise to lower the stairs
7.Now the stairs are lowered go up to the next level
8.As soon as you go up you will see 2 bulls eyes above a metal grid gate
9.Press and hold to target them and to shoot the arrow
10.Now the door is open
11.Go through it
12.Follow the path until you see a half damaged door (it appears to have come off its hinges)
13.Attack the door by pressing once
14.This will collapse the door and you can now pass through it

Defeat the Sentries on the Castle Walls

1.You are now in a new area with Caspian and Peter
2.You are still in control of Caspian
3.Defeat the 2 Telmarines by pressing to attack until they no longer get up
4.Once the Telmarines are defeated pick up the flashing crank in the upper right area of the map by pressing , then walk over to the crank wheel switch near the archway and place the crank by pressing again
5.Once it is in place approach the crack and walk towards it until your character locks on
6.Now turn the crank clockwise to extend the bridge
7.Do this until the crank no longer rotates and the bridge has been extended
8.Once you have extended the bridge, walk through the archway across the bridge
9.In the middle of the bridge face the closed gate across the bridge and fire an arrow by pressing
10.The gate will now open, continue walking through
11.Defeat the Telmarines that immediately attack you
12.Go down the first set of stairs you see and defeat the Telmarine that is ringing the bell and any additional Telmarines that spawn
13.Walk over to the flashing lever on the lower area and pick it up by pressing
14.Walk back up the far set of stairs and go to the white floating circle with the red arrow on it
15.Now place the lever by pressing
16.Press again to pull the lever
17.Return to the lower area and pick up the flashing crank by pressing
18.Walk back up the far set of stairs and go to the white floating circle with the red arrow on it
19.Place the crank by pressing
20.Press again and rotate the clockwise
21.The gate in-between the two switches will now be open
22.Proceed through the gate and follow the set path and follow the stair upwards
23.Defeat the Telmarines that attack you in this new area and any Telmarines ringing the bell in the area below and any other Telmarines that may spawn
24.Once all the Telmarines are defeated go back to the upper level
25.Now step on one of the two pressure pads (highlighted by sparkle) and stand in front of the closed gate immediately to the right of the pressure pad
26.Press and hold to target the switch above the gate and press to shoot an arrow
27.The gate should now open
28.Walk through the gate and pick up the crank or cog which you will see in the middle of the room
29.Walk along the upper area until you see a floating circle with a red arrow (if you are holding the crank) or a flashing cog image (if you are holding the cog) – these images will appear on either side of a wooden structure
30. Press to place the item
31.Walk around the upper area to find the second pressure pad (highlighted by sparkle)
32.Now step on that pressure pad and stand in front of the closed gate immediately to its right
33.Press and hold to target the switch above the gate and press to shoot an arrow
34.The gate should now open
35.Proceed inside and pick up the flashing cog/crank (this will depend on which gate you open first) by pressing
36.Walk along the upper area until you see a floating circle with a red arrow (if you are holding the crank) or a flashing cog image (if you are holding the cog) – these images will appear on either side of a wooden structure
37.Press to place the item
38.Now turn the crank this will make the left go up and down.
39.Once at the top, press to pull the crank and then return to the platform and ride it down
40.Then walk to the left around the upper area to the bulls eyes
41.Press and hold to target each of the bulls eyes above and press to shoot an arrow at each target
42.Now approach Peter and press to switch character
43.With Peter stand in front of the gate and you will see a grapple target floating in the air
44.Press and rotate the clockwise when prompted and then repeatedly press to complete the action
45.Walk across the draw bridge
46.Defeat the Telmarines that attack you and the Telmarines that rings the bell in the lower area as well as any other Telmarines that spawn
47.Return to the upper area via the stairs and step on 1 of the pressure pads (highlighted by sparkle) and the AI will step on the second one
48.The gate in-between the two pressure pads will open
49.Walk through it to complete the mission
50.End of Mission

Back to Defeat the Sentries

1.Walk up the stairs
2.Go counter clockwise around the upper area until you reach the flashing lever
3.Press and then repeatedly press to pull the lever
4.Enter the door that just opened to the right of the lever
5.Climb down the chain to the lower level
6.Once at the bottom, exit the tower via the door and follow the set path into the next area
7.In this area you will need to complete a picture puzzle
8.The first piece is to the right across the walkway to the other side of the map
9.Approach the piece and pick it up by pressing
10.Proceed down the steps to the lower area and you will see the puzzle on the floor
11.Now place this piece in the lower right corner by stand on that part of the puzzle and pressing
12.Return up the steps and then proceed around the edge of the upper area to find the second piece
13.Pick it up by pressing
14.Retrace your steps down to the puzzle
15.This piece goes into the middle right of the puzzle, place it by pressing while standing on the missing tile
16.Two Telmarines will spawn to the right once the second piece is placed
17.Defeat them both and pick up the third piece of the puzzle by pressing
18.Return to the puzzle and place this piece in the middle left by pressing
19.Walk to the left of the puzzle around the stairs to pick up the final puzzle piece by pressing
20.Return to the puzzle and place this piece into the upper left corner by stand on the missing tile and pressing
21.Two of the tiles will now raise to become pressure pads
22.Stand on one of them and the AI will stand on the other
23.This will lower the gate in front of the puzzle
24.Proceed through it to the next mission

Defeat the Sentries on the Turrets

1.Fly the gryphon over the tower and press to land
2.Standing in the centre of the tower turn left
3.Press and rotate the clockwise when prompted and then repeatedly press to complete the action
4.Turn right from the centre
5.Press and rotate the clockwise when prompted and then repeatedly press to complete the action
6.You will now have a rope hanging of each one of the two towers
7.Climb the one on the left first by walking right up to it and then pushing the up until you reach the top
8.Once at the top defeat the Telmarines
9.Now lower yourself down the rope again by approaching the rope and pushing the down
10.Now go to the rope on the right by walking right up to it and then pushing the up until you reach the top
11.Once at the top defeat the Telmarines
12.Now lower yourself down the rope again by approaching the rope and pushing the down
13.The gryphons will now have landed again
14.Approach one of the two gryphons and press to mount it
15.Once you are in the air, fly left to the next tower and press to land
16.Once you have dismounted the gryphon try and avoid the Telmarines near you and run up the stairs to defeat the Telmarine that is ringing the bell
17.Once the bell ringer is gone defeat the other Telmarines that will be coming your way, Telmarines will repeatedly try to ring the bell, ensure that you defeat them
18.You will know when they are all defeated when CHECKPOINT is displayed on your screen
19.The gryphons will now have landed again
20.Walk down the stairs and mount the gryphon by pressing near them
21.Once you are in the air, fly left to the next tower and press to land
22.Once you have dismounted the gryphon try and avoid the Telmarines near you and run up the stairs defeat the Telmarine that is ringing the bell
23.Once the bell ringer is gone defeat the other Telmarines that will be coming your way, Telmarines will repeatedly try to ring the bell
24.You will know when they are all defeated when CHECKPOINT is displayed on your screen
25.Walk down the stairs and mount the gryphon by pressing near them
26.Once you are in the air, fly left to the next tower and press to land
27.Once you have dismounted the gryphon try and avoid the Telmarines near you and run up the stairs
28.Proceed clockwise around the upper area to the flashing lever
29.Pull the lever, this will cause a pressure pad to the left to rise
30.Stand on the pressure pad to open the gate, giving you access to the Telmarine ringing the bell
31.Proceed up the winding steps to defeat the Telmarine
32.Head back into the main area and defeat the remaining Telmarines on this tower
33.CHECKPOINT will appear once they are all gone
34.The gryphons will now have landed again
35.Approach one of the two gryphons and press to mount it
36.Fly to the left and land at the next tower
37.As the Dwarf throw the grapple hook and attach it to the point in the upper left area
38.Walk around the upper area to defeat the Telmarine ringing the bell
39.Clear the rest of the tower of Telmarines and CHECKPOINT will appear
40.The gryphons will now have landed again
41.Approach one of the two gryphons and press to mount it
42.Fly up to the last tower and land the gryphons
43.The Telmarine in the upper area will begin ringing the bell
44.This will spawn a Telmarine warrior
45.Notice there are no stairs to get to the upper area, so stand against the wall directly under the bell to get the warrior to charge towards the bell
46.Dodge his attack to complete the mission
47.End of Mission

Back to Defeat the Sentries

1. Walk up the stairs
2. Head left and enter the door in front of you.


Break into Miraz’s Chambers

1.To the left of the starting area is a floor puzzle
2.Stand on one of the pressure pads – and a cutscene will play showing the observatory
3.Use the pressure pads to guide the balls out of the maze
4.Pick up each ball and walk it toward the camera and into the observatory
5.Walk around the observatory with one of the balls until you receive a prompt
6.Place the ball by pressing
7.Repeat this with the remaining ball
8.Return to the room to the left
9.Once in the main room walk away from the camera
10.You will notice a crank on the wall on a shelf
11.Using a character with a bow, target the crank and fire an arrow
12.The crank will fall to the ground
13.Pick up the crank and carry it to the wall to the left
14.Place it by pressing
15.Press again and rotate the left thumb stick to turn the crank
16.This raises the display case revealing the last ball for the puzzle
17.Target the ball and fire an arrow
18.Carry the ball to the observatory and place it on the final empty peg
19.A door at the far end of the observatory will open
20.Proceed through it into the hallway
21.Defeat the Telmarine that attacks you and walk away from the camera until you reach an intersection
22.Proceed left and you will see a staircase to the right
23.Proceed up both sets of stairs and turn left to find a balcony over looking a chandelier
24.Using a character with a bow, target the chandelier and fire an arrow
25.A cutscene will show you the demise of two Telmarine Warriors blocking your path
26.Once this is done retrace your steps down the stairs and walk away from the camera
27.Turn left at the intersection and follow the hall downwards

Rescue Edmund and Trumpkin from the Tower

1.Defeat the Telmarines in this room, ensure you defeat any that are ringing the bell
2.Once they are all defeated approach the closed door opposite the camera and press and tap to pull the chain
3.The AI will join you in this action
4.From the doorway use your bow to hit the Telmarines in the upper area that will ring the bells
5.This can all be done from the starting position
6.Telmarines will emerge from the doors to the left and right
7.Dispatch these and rotate the crank in the centre of the room
8.A Telmarine Warrior will spawn
9.Dodge his charge attacks and steer him toward the door opposite the camera
10.Once he has crashed into the door three times he will be defeated
11.Proceed up the stairs into the last room of the mission
12.You will see a series of chains anchored by stone gargoyles along the ledge
13.Approach these and press and tap to push them over the side to stop the Telmarines
14.While this occurs a Telmarine Chieftain will climb one of the chains
15.He can be dispatched by ringing one of the massive bells when he stands next to them
16.Once all of three anchor gargoyles have been pushed over the ledge eradicate the remaining Telmarines, ending the mission

Back in Break into Miraz’s Chambers

1.You will find your party near the entrance to the last mission
2.Walk towards the camera and follow the contours of the hallway until you pass the entrance to the observatory
3.The camera will shift showing you a closed door
4.Using a character with the grapple hook, stand in front of the door
5.Attach a grapple hook by pressing and rotating the left stick
6.Once the hook is attached follow the on screen prompts to pull open the door
7.Proceed through the open door to the next mission

Rescue Dr. Cornelius from the Dungeon

1.Go left down the stairs
2.Head towards the centre of the area where you see a bunch or barrels on the floor near an open cage
3.Aim and shoot the bulls eye target on the top left of the big gate
4.A Telmarine warrior will appear
5.Let him charge at you and dodge him to get him in the centre of the room, then walk to the opening of the cage
6.Once there let him charge at you again, dodging him so he runs into the cage
7.The Telmarine warrior will now be trapped and the gate will open
8.Go through the gate
9.You now have two Telmarine warriors and two cages
10.Trap them both the same way you trapped the last Telmarine warrior
11.Once they are trapped head to the lever in the top left area of the room and pull it by pressing and tapping
12.This will move the left cage onto the left side pressure pad
13.Now go to the bottom right of the area and shoot the bulls eye target to open the small get underneath it
14.There is another lever in here, pull it by pressing and tapping
15.This will have dropped the chandelier which in turn drops a crank in the centre of the room
16.Pick up the crank and walk to the bottom left area of the room and place it by pressing
17.Turn the crank by pressing and rotating the clockwise
18.This opens a gate to a small room to your right
19.Enter that room and pick up the lever on the floor
20.Now take that lever across the main area to a small stump of a flashing lever and place it by pressing
21.Pull the lever by pressing and tapping
22.This will open the next big gate to the next area
23.Go through that gate
24.Now you will see a big cage in the middle with Dr. Cornelius trapped inside, surrounded by four big pillars
25.Two Telmarine warriors will spawn
26.Use them to break the pillars by getting them to charge into them - do this by standing in front of the pillar and dodging their charge attacks, forcing them into the pillar
27.Each pillar will take two hits from the Telmarine warrior to be destroyed
28.Once the pillars are destroyed you should see a Mission Complete message

Back in Break into Miraz’s Chambers

1.Now walk towards the camera until you come round the corner after which you walk away from the camera
2.Keep walking straight ahead until you trigger a cut scene
3.Now look to your right - you should see a small access hole in the wall
4.Switch to the Dwarf by walking up to him and pressing
5.With the Dwarf go to into the small access hole
6.Level Complete

Assault on Miraz’s Castle

Break the Narnian Army into Miraz’s Castle

1.Defeat the Telmarines that attack from the left of the starting position
2.Walk towards the camera and to the left until the camera turns to reveal a grapple point near the top of the screen on one of the walls
3.Attach a grapple hook by pressing and rotating the left stick clockwise
4.Once the grapple hook is attached follow the on screen prompts to unlock the door at the top of the stairs
5.Go up the stairs to enter the first mission

Lower the Drawbridge

1.Pull the blinking lever to lower the stairs
2.Proceed up the stairs and defeat the Telmairnes that attack
3.Proceed right along the walls to the gap in the path with the grapple indicator on the other side
4.Stand directly in front of the gap and attach a grapple hook and pull to close the opening
5.Proceed to the gate - if not in control of Reepicheep switch characters to him now
6.Approach the gate and press to initate the context action
7.Follow the button press prompts (the buttons needed change with every attempt) to open the gate
8.Continue along the wall and defeat the Telmarines in your path
9.Approach the small access hole near the end of the path to enter it and go to a lower area
10.Switch to the Dwarf character if not already in control of him and use the grappling hook to pull the gap closed
11.Proceed across and stand on the pressure pad
12.Retrace your steps to the upper area and switch to Reepicheep
13.Approach the closed gate and press to initiate the context action
14.Follow the button press prompts (the buttons needed change with every attempt) to reach the pressure pad
15.Once the gate is opened proceed through
16.Defeat the Telmarines that immediately attack
17.Stand on the compass insignia at the base of the platform and allow the other character to trigger the pressure pad on the left side of the room
18.The aim of this room is to lower all of levers to open the way forward
19. From left to right number the levers 1-4 and pull them in this order 1,2,1,3.
20.Once this is done a cutscene of a gate opening will play
21.Walk off the platform via the area near the raising pillar and exit the room
22.Make your way back to the left along the wall
23.Once you pass the closed gap from the beginning of the mission you’ll notice that the small access hole near there is now active
24.Approach it and move to the lower area
25.Head left to the gap and pull it closed with the grappling hook
26.Enter the archway just to the left
27.You’ll be notified of a checkpoint and have to fight a group of Telmarines
28.Once they are dispatched go up the small set of steps at the far right side of the room
29.There you will find a cog that should be placed between the large gears to the front of the room
30.Near the base of the steps where you found the first cog there is a pressure pad behind wooden boxes and barrels
31.Step on the pad to extend a block on the right wall of the room
32.Directly across the room to the right of that pressure pad is another, obscured by the wall
33.Step on it to extend the second block on the right wall
34.Switch to Reepicheep and initiate his context action at the base of the two extended blocks to release the second cog
35.Switch to the Dwarf and place the cog between the two large gears in the same manner that you did previously
36.Switch back to Reepicheep and push the now active rotating crank clockwise
37.Telmarines will spawn and attempt to stop you from completing the rotation
38.Dispatch them and continue to turn the crank
39.End of mission

Break the Narnian Army into Miraz’s Castle

1.Your party will spawn near the entrance of the last mission
2.Walk towards the camera’s initial position toward the left side of the map
3.You will see a bullseye on a wall there that requires an arrow
4.If not in control of a character that has a bow (Susan or Caspian) switch to them now
5.Hit the target and a gate on the ground will open, exposing a pressure pad
6.Step on the pad to open the door at the top of the stairs
7.Go through the door to enter the next mission

Raise the Portcullis

1.There are two bullseye icons in the air to the right
2.Target the first and fire an arrow
3.This will release a key that you must pick up and carry to a chest near the right wall
4.Place the key into the chest and pick up the crank that is inside
5.Bring the crank to the large wooden structure in the centre of the room
6.Place the crank in the right side of the structure
7.Defeat the Telmarines that spawn and fire an arrow at the second bullseye icon at the back of the room
8.This will raise the display case and expose a further crank
9.Fire an arrow at this crank and attach it to the left side of the large wooden structure
10.Rotate one of the cranks by pressing and rotating the left stick clockwise
11.The other character will join in this action and raise the platform to the next floor
12.Defeat the Telmarines waiting for you in this area
13.To the right of the room you will see a stack of barrels
14.Behind these barrels is a lever that must be placed to the left of the large wheel in the room
15.Once you have placed the lever pull it in order to make the wheel turn. The other character will then pull the other lever located at the other side of the large wheel.
16.Dispatch the Telmarines that appear to stop the wheel
17.If the wheel is stopped pull the lever to start it up again
18.When the wheel has been spinning for a long enough time the mission will be complete
19.End of mission

Assault Miraz’s Castle

1.Walk towards the camera and press to use the Minotaur’s smash ability on the pikemen that appear and try and attack the player
2.Continue fighting towards the camera until there are no more pikemen
3.After the cutscene if you are not in control of the Centaur then swap characters to him now
4.Tap while galloping toward the Telmarines to damage them
5.Telmarine soldiers and warriors will begin attacking the counterweights of the portcullis
6.Prevent them from doing so by galloping in their direction
7.Continue this until the cutscene notifies you that the battle has progressed and your party respawns in another area
8.If you are not in control of Tyrus the ram, change characters to him now
9.Mount the Giant by pressing
10.Smash the barricades directly ahead and make your way to the stairs opposite the camera
11.The Giant will be captured by Telmarine grapple troops
12.Use either of the characters to defeat all of the Telmarines holding the Giant in place (the Centaur is particularly good for this task) and don’t forget the Telmarines at the top of the stairs
13.Once this is done mount the Giant with Tyrus the ram, climb the stairs and approach the open archway
14.A prompt will appear when you are near the front of the archway
15.Press and tap to make the Giant destroy the archway
16.Walk back down the stairs the way you came
17.Once at the base of the stairs head left until you see another archway guarded by Telmarine chieftains
18.Use the Giant to defeat these chieftains and destroy the archway as before
19.Walk back down to the main courtyard and head left again to see a long set of stairs
20.Approach these stairs and the Giant will be captured again
21.Dispatch the grapple Telmarines and remount the Giant
22.Walk toward the base of the long stairs where Peter is standing on a balcony
23.End of mission

Pursue Miraz

1.At the start of this mission if you are not playing as Tyrus then swap to him now
2.Walk to the left along the wall dispatching any Telmarines that are in the way
3.Climb the grapple rope at the end of the path up to the next walkway
4.Stay close to the wall, which should cause the Telmarine warrior to stumble - attack him when he is vulnerable
5.Make your way to the right
6.Change characters to Peter and attach a grapple rope to the far right wall with the prompt
7.Climb the rope and walk right to the large spool
8.Switch characters to Tyrus
9.Destroy the spool by attacking it
10.Now climb down the rope
11.Wait for the Telmarine warrior to hit the wall below you before dismounting from the rope
12.Dismount the rope and dispatch the warrior
13.Walk to the end and destroy the two barrels so you can pick up the crank
14.Walk back to your left and place the crank on the wall
15.Now turn the crank to activate the walkway
16.Walk along the newly activated stairs to complete the mission
17.End of mission

Rescue Dr. Cornelius from the Stables

1.Defeat the oncoming Telmarines and go towards the big door
2.The door will shut as soon as you get close
3.If you are not in control of Caspian swap characters to him now
4.To open it again just shoot the bulls eye prompt that is floating over the door
5.Once you are in the next room you will get ambushed by a Chieftain
6.Simply hit him 4 times to defeat him, after every time you hit him he will throw his own attack, ensure that you dodge these attacks
7.Now you will have two levers, one next to the left door and one next to the right door, pull them both to open the doors
8.Now go through the left door
9.As soon as you get into the room, notice the bulls eye prompt floating and shoot it with
10.This drops a plank of wood so you can cross
11.Cross it and pick up the weight in the stable
12.Carry it to one of the floating gold/white circles with the red arrow on it on the right of the stable
13.Place it with
14.Now there is a small wave of Telmarines coming to attack you
15.Defeat them and go down into the right hand pit with the little steps
16.Destroy the hay bricks and reveal the second weight
17.Pick it up and place it next to where you placed the last weight
18.This will raise the gate, now press to mount the horse
19.Now ride the horse out of this room
20.Back in the main room go through the right side door
21.Here you will see a high wall on your left and a little further down there is the opening to get behind it on the left
22.There are 3 Telmarines, defeat them and pull the lever in the first pen to open the first gate
23.Now pull the next lever which you have just gained access to by opening the gate
24.This will give you access to the horse, before riding it return to the first lever you pulled and pull it again
25.Next go outside of the area with the pens in and walk towards the camera
26.You will see a lever on the left against the wall, pull it
27.This will open up the pen allowing you access to the final lever you need to pull to release the horse
28.Walk inside the newly opened pen and pull the lever
29.Now walk straight down to the horse and ride it along the path you used to get to it
30.Once out of the pens. ride the horse out of the room
31.Now back in the main room, exit through the main door
32.The way is now blocked by barriers
33.To open them go to the second alcove on your right and climb up the rope
34.Once on the upper level, go a little to the left and shoot the bulls eye prompt to break the pillar
35.Now cross the pillar to get to the other side
36.Go to the end furthest from the camera and pull the lever
37.Now cross the pillar to get back to the other side
38.Go to the end furthest from the camera on this side and pull the lever
39.Behind you there is another hole with a rope, climb down it and step on the pressure pad
40.Now pick up the crank and walk towards the left and place the crank in the last alcove on the left
41.Now turn it and the big door at the end of the stables will open
42.Go through the door to end the mission
43.End of level

Aslan’s How

Reach Aslan’s How

1.You are now in control of Peter
2.Defeat the Telmarines that are coming at you attacking you by pressing to attack them
3.Once they have been defeated follow the set path
4.There will be patrolling Telmarines on the way, defeat them as you go along
5.Once you pass the first camp fire you will come into an area covered in arrows
6.In this area there a few Telmarines to defeat, once they are gone, use the shelter on the left to wait for the hail of arrows to stop
7.Once the hail of arrows stops run to the next shelter directly in front of it
8.Wait under here for the next hail of arrows, once that hail has stopped run towards the Telmarines in front of you, this area is safe from arrow hails
9.Now defeat all the Telmarines with the spears, then defeat the Telmarine with the flag
10.Once you have defeated them, follow the path round to your left, there will be another 2 Telmarines waiting for you there
11.Defeat these two Telmarines and then approach the vines to your left that are blocking the way. Smash them by pressing
12.Once the path is clear head up the path and defeat the Telmarines that are patrolling there
13.Once all the Telmarines are defeated keep heading up until you reach the end and see a giant boulder
14.Approach it and press then tap until the boulder is pushed of the edge
15.Once the boulder is pushed off the edge, four Telmarines will come to attack you, defeat them and move back down the hill you came from
16.Once back at the location where you destroyed the vines go to the new area to the right of the camera view
17.In this area there will be two Telmarines, defeat these and head to your right up a small hill where there will be five more Telmarines
18.Defeat the four Telmarines with the spears first and then the one with the flag, this will stop the hail of arrows
19.Return into the main area and head straight on
20.Destroy the vines blocking the path
21.Now approach Caspian and press to change character
22.Using Caspian face the tall cliff directly in front of you and press to fire 3 arrows up it
23.Once that is done change back to Peter and throw your grappling hook
24.Climb up the rope by walking right up to the rope and pushing up on the
25.Once at the top defeat the flag bearer
26.After defeating the flag bearer climb back down the rope and head left
27.You will now see a battlefield with two shelters in the distance
28.Stay left and head for the left side shelter
29.Past the shelter you can see Aslan’s How, head for the archer on the left side
30.Once you get close enough you will see a floating bullseye, shoot it by pressing , do this twice to destroy the vines
31.Once the vines are destroyed shoot the two Telmarines protecting the flag bearer, as they will loosen the grappling hook every time you throw it
32.Now switch to Peter and use the grappling hook
33.Climb up the rope and defeat the Telmarines and the flag bearer
34.Climb back down and head for the right side of Aslan’s How
35.Once you get close enough you will see a floating bullseye, shoot it by pressing , do this twice to destroy the vines
36.Once the vines are destroyed shoot the two Telmarines protecting the flag bearer as they will loosen the grappling hook every time you throw it
37.Now switch to Peter and use the grappling hook
38.Climb up the rope and defeat the Telmarines and the flag bearer
39.Once the flag bearer has been defeated move to your left and get right up close to the rock that is in the way (this is the rock with the twig on it)
40.Press and then tap to push it off, clearing a way to the final flag bearer and his guards
41.Defeat them all
42.Now go to your right and back down the rope
43.The arrows will now have stopped hailing into the entrance of Aslan’s How, making it clear to enter

Explore Aslan’s How (Center Path)

1.Aslan’s How is broken up into three main paths, opposite the camera’s position is the first path you’ll take
2.Once there head away from the camera to the sparkling crank and turn it to move the wooden platform into position
3.Pull the lever just to the right to lower the platform and create a bridge
4.Cross the bridge, turn left and slash the vines which are blocking your access to a crank
5.Pick up the crank and carry it towards the camera and right to the sparkling stand
6.Place the crank on the stand and turn it to raise pressure pads just to the right of you current location
7.If you need to, switch to a character with a bow (most likely Caspian)
8.Now stand on each of the pads and press to fire an arrow into the hole that opens up
9.Once you fired an arrow into all three openings a door will open beneath them
10.There you will find the lever needed to lower the bridge
11.Pick it up and place it to the right of the bridge in the designated socket
12.Cross the bridge and head right
13.There is a closed door, walk up to one of the chains and press and then tap to pull them, that will open the door and reveal a lever on the floor
14.Pick up the lever and place it into the socket to the right of the bridge
15.Now head left until you come across a load of barrels and pots, smash all these to reveal a crank on the floor
16.Pick up the crank and place it into the socket on the left of the bridge
17.Now turn the crank and pull the lever, this will turn the bridge and lower it
18.Cross the bridge and go into the room with the stone pillars representing the four Pevensie children
19.The left lever rotates the second row of blocks and the right lever the third
20.Pull the levers until a column forms a complete picture of one of the Pevensies
21.That column will now freeze in place allowing you to complete others
22.Once all four images are made the pillars will lower into the ground and a set of stairs will become available
23.Go down the stairs and into the fight to stop the return of the White Witch

Prevent the return of the White Witch

1.This is a timed mission, however you should have plenty of time to complete this mission
2.If you are not in control of Peter at the start of this mission switch to him now to make this mission easier
3.First the werewolf will attack you, hit it twice and it will return behind the force field, once he is behind the field, the werewolf will howl which will trigger a small rock which drops from the ceiling
4.Pick up this rock and move into a position where you can aim for the hag and hit her
5.To fire the rock press and hold to aim for the hag and then press to throw it
6.After you do this the Dwarf (Nikabrik) will come out and attack you, hit him twice and he will run off behind the force field
7.Repeat steps 2 – 5 three times
8.After you attack him for the third time there will be a short cutscene and you will then be attacked one more time by the werewolf, this time you can defeat him, so hit him until he is defeated. Nikabrik will now attack you once more, attack him until he is also defeated
9.Rocks will now fall from the ceiling to provide you with the ammo to defeat the hag – these will now keep dropping until you either defeat the hag or run out of time
10.The hag throws explosive potions, be sure to dodge them
11.To throw rocks press and hold to aim for the hag and then press to throw it
12.Keep throwing rocks at the hag until she is gone
13.End of mission

Back in Explore Aslan’s How (Right Path)

1.Once back in the main junction room, head right into the next room
2.You’ll see a draw bridge, on top of that draw bridge are two bullseyes, target them by pressing and holding and then press to shoot each one
3.Once the supports for the draw bridge are down use the crank to bring the main bridge part across so you can cross the bridge
4.Once you have crossed the bridge switch to the dwarf, do this by pressing next to him
5.Now use the dwarf to roll into the little small access hole to your left
6.You will re-appear upstairs where you will find a small cog, pick it up and place it into the flashing outline of the cog to indicate the missing part
7.This will activate the two pressure pads in front of the big gate
8.Go back down and step on one of the two pads, the AI will step on the other one
9.The door will open, walk through it
10.You are now in another puzzle room
11.Go to the crank and turn it until the first circle aligns, then pull the lever once
12.Repeat this until all the circles are aligned
13.Now you will see the staircase appear, go down

Help Lucy find Aslan

1.Right where you spawn, there is a lever on the ground, pick it up and carry it to the floating gold white circle with the red arrow in it
2.Place the lever by pressing
3.Then pull the lever by pressing again and tapping
4.A door will open, walk though it
5.Fire an arrow at the Telmarine horsemen to get their attention
6.Once they are circling your party find a location outside of their route to fire on them from safety
7.Continue this until both of the horsemen have been defeated
8.Your characters will now automatically mount the available horses
9.Steer the horse to the barrier and press when prompted to get the horse to jump
10.Your party will now be attacked by more horsemen
11.Use your horse to keep pace with the horsemen and attack them with your sword or arrows
12.Once they are gone, use your horse to jump the creek
13.Repeat this process another three times
14.You may dismount and mount your horse at any time by pressing
15.Once you reach the bridge you will be attacked by archers
16.Clear them and approach the bridge
17.Cross the bridge and enter
18.After a cut scene a chieftain will appear, defeat him by attacking with your sword once or twice
19.The chieftain will drop a small cog
20.Dismount your horse and pick up the cog
21.Walk up to the gate and place the cog
22.This will open the gate, re-mount your horse and go through and enter the camp
23.You will have about 10-12 Telmarines coming to attack you, just tap b while run over them a few times with your horse until they are all defeated
24.In the middle of the camp you will see a horse operated crank, walk your horse up to it and rotate it clockwise with the until it stops rotating
25.Now run into the small rocky valley
26.End of Mission

Back in Explore Aslan’s How (Left Path)

1.Once you are in the main junction room head left to the final path of Aslan’s How
2.Directly in font of the camera is a platform with a crank
3.Stand on the platform and turn the crank and a computer controlled character will join you
4.Turn the crank to move the platform across the gap
5.Make sure you’re in control of a character with a grappling hook and enter the tower
6.There is a rope to the next level directly opposite the camera position on the second level
7.Once on the second level, walk clockwise to the lever and pull it
8.It will raise a platform and pressure pad on the level
9.Stand on the pressure pad and that floor’s mirror will slide into place
10.Just left and above the mirror’s resting position is the rope to the next level
11.Climb the rope
12.Once on the third level turn the crank to the left which will give you access to the rope up to the next level
13.Climb the rope
14.Pull the switch to the immediate left of where you climb up
15.This will lower a piece of track to the level below
16.Climb down to the third level and stand on the pressure pad at the end of the track
17.This will shift the mirror and extend the beam of light
18.Climb down again and switch into a character that can fire arrows
19.Climb up the next two levels and shoot the bulls eye prompts just to your right
20.This will complete the track and raise a pressure pad
21.Stand on the pad to move the mirror
22.Climb back up and climb the rope to the fourth level
23.Once at the top walk clockwise to the rotating puzzle
24.The crank rotates the active piece and the lever selects a different ring
25.When the puzzle is finished your final mirror will be revealed
26.Stand on the pressure pad to move it into place and open the exit to the combat ring

Defeat Miraz

1.Now you have to defeat Miraz
2.He will attack you with a heavy slash. Miraz will make a growl noise when he does it. Get close to Miraz and block with your shield by pressing and holding
3.Once you blocked his attack, Miraz will go to his knees
4.Now you have to switch to Reepicheep and approach Miraz who is on the floor
5.Go behind the crouching Miraz and pressing , then tap until the attack is over
6.Repeat process 2 – 5 three times
7.Now Miraz will use a dash attack
8.Let him charge at you and doge the attack, as long as he misses you he will get tired and go blue to indicate he is weak. While he is blue, hit him by pressing
9.Do this until Miraz is defeated
10.End of level

Battlefield of Beruna

Defeat Gregoire

1.You will now find yourself at the same location as you were at the end of the last level
2.You now have to protect the Narnian archers
3.Do this by defeating the Telmarine archers that will appear and attack the Narnian archers
4.This is easily done by using Caspian and using the bow to fire arrows by pressing while facing them, you can use the sword too by pressing , both work and there is plenty of time
5.After all the archers are gone, a small cut scene will play
6.Now pikemen will come and surround Gregoire
7.Defeat the pike men by fighting them with the button
8.The pikemen will respawn a couple of times so keep defeating them
9.Once they are all gone, its time to defeat Gregoire himself
10.Gregoire will do a jump attack, dodge this and his sword will get stuck in the ground, when this happens strike him with your sword
11.In between the jump attack he will perform a running attack, just dodge these and wait for the main attack
12.Repeat this process a number of times to defeat him

Find a way to the Cistern

1.Initially you’ll want to be in control of the Centaur
2.Keep to the upper side of the cave and walk up a small ramp, once at the top pull the trigger by pressing and then tapping
3.At this point Telmarines will begin to occasionally attack
4.The switch that you just pulled will raise the first part of the platform you need to cross
5.Now go onto the platform that just rose and switch to Caspian by approaching him and pressing to switch
6.When on the platform target the bulls eye prompt opposite the camera’s position and fire an arrow
7.This will raise the second and final part of the platform, now cross to the other side of the cave
8.Now go to your left and stand on one of the two pressure pads, one is in a small uphill ramp, the other is in a small room behind some vines which you can break by slashing them with the button
9.This will raise two statues
10.Now you have to turn both statues to face each other
11.The cranks to turn the status appear in front of the statues.
12.Turn both cranks twice to get the statues aligned correctly.
13.Now the big gate will open
14.Walk through it

Destroy the Pillars

1.We recommend that you use the Minotaur for this mission
2.Switch to the minotaur by moving next to him, and pressing
3.Now walk up to the Giant and press to mount him
4.Your objective is now to destroy pillars
5.Each section of this mission has number of pillars that you will be required to destroy
6.Many of the pillars are obvious but some are out of the way
7.They can all be seen outlined on the mini-map on the bottom right corner of the screen
8.Walk up to each pillar that needs to be destroyed and hit it with the button, which is the giant’s swing attack, you can also use the button
9.Once you have destroyed the first set of pillars you will see the light move forward, walk that way which will trigger a cut scene
10.Now destroy the next set of pillars the same way
11.There are two pillars in this section that are out of your reach
12.These can be destroyed by throwing rocks at them
13.Do this by picking up one of the many rocks that are available in that section
14.Face the pillar, press and hold to lock onto the pillar, then press to throw it
15.Do this twice for each pillar – they will then break allowing you to move on
16.After you do this the light will move forward again
17.Follow it
18.Another cut scene will play
19.After this there are a few more pillars to destroy, one of them being out of reach again, so utilise the rock throwing technique to destroy it
20.Now right at the end is a very big pillar, walk up to it and press , then tap to push it over
21.End of Mission

Rescue Caspian and Glenstorm

1.You will start in control of the Minotaur
2.press to mount the Giant
3.now head left and continue to the left
4.You will come up to a big hole in the ground, there you will find Caspian and Glenstorm
5.Defeat the number of Telmarines indicated near the top of your screen
6.End of Mission

Defeat Glozelle

1.Now you have to defeat the last boss
2.Block his roundhouse attack and once he goes blue, attack him with the button
3.After your attack lands, he will flash red to indicated a successful hit
4.He will now charge at you and do an overhead smash attack
5.Move in front of the pillars - make him run at you and then dodge him just as he gets to the pillar
6.He will now smash the pillar and turn blue just after that
7.You can now hit him by pressing
8.He will now be lying on the ground – you will see a floating symbol on the pillar
9.This is the grappling hook symbol, face the pillar and press then rotate the clockwise to throw the hook
10.As soon as you’ve thrown the hook, follow the on screen prompts too pull the rope, this will then pull the pillar on top of him
11.Now defeat the Telmarines that appear
12.Repeat steps 2 – 10 two more times with the remaining pillars
13.End of Mission

Destroy the War Machines

1.You will start this mission in control of a tree
2.Move left down the map
3.At the end of the map there are 6 catapults
4.All the Catapults are destroyed by button prompts get close to them and press and tap to rip them apart with your roots
5.Congratulations – you have now completed the game!
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS