The Battle for Wesnoth v1.5.1
Version 1.5.1:
* Campaigns
* Heir to the Throne
* Allowed Kalenz to take the flaming sword.
* The Rise of Wesnoth
* Fixed the Wesfolk Outcast line's distract ability not working.
* Increased the gold you get from not letting Lady Outlaw join you in the
second scenario.
* An Orcish Incursion
* new storyline and dialogues to scenario 1
* new storyline and dialogues to scenario 2
* made the AI do mixed recruits in scenario 2
* new storyline and dialogues to scenario 3
* added a form of gold bonus to scenario 3
* new storyline to scenario 4

* Graphics
* New portraits: Red Mages, Dark Adepts, White Mages

* Language and translations
* new translations: Arabic, Friulian, Macedonian
* updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
Slovak, Spanish, Turkish.

* Multiplayer
* Revised maps: Den of Onis, Sablestone Delta, The Freelands.
* Raised the default per-turn MP timer bonus to 60 seconds.

* Unit changes and balancing
* Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
* Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.

* Game engine
* Added the possibility to see add-on types in the downloads dialog
if the authors provide such information
* Poison no longer prevents Resting

* User interface
* Titlescreen is now randomly loaded.
* Add a filter text box for the "Add-ons" and "Create Unit" dialogs
* Add a hotkey "Custom Command" and a command "custom " to assign
a command to this hotkey.
* Add a command "alias [=]". To set or show shorter alias to
a command.
* Added back "Host Network Game" feature to multiplayer menu.

* Terrains
* Removed duplicate terrain type in unit help

* Miscellaneous and bug fixes
* Fixed load-games dialog not displaying correct campaign info for
non-compressed saves.

Version 1.5.0:
* Graphics
* Terrains can be rendered in front of units again.

* Language and translations
* new translation: Croatian.
* updated translations: Chinese, Chinese (Traditional), Czech, Danish,
Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
Turkish, Valencian.

* Map editor
* Fixed not working "Update transition" and make "Delay transition update"
directly trigger an update when toggled off.

* Multiplayer
* Added maps: Howling Ghost Badlands.
* Revised maps: Sablestone Delta, Sullas Ruins,
Silverhead Crossing, The Freelands, The Manzivan Traps.
* Removed maps: Amohsad Caldera.
* Removed the "Wesbowl" scenario.
* Added the "A New Land" scenario by Bob_the_Mighty

* Unit changes and balancing
* Decreased the cost of the Giant Scorpion from 32 to 22.
* Increased the HP of the Drake Flare from 54 to 55.

* User interface
* Smarter pathfinding: if same MP cost, prefer terrains with better defense
and empty hexes (less frequent multi-turn moves blocked by a friend).
* New full map screenshot feature (no default hotkey).
* Screenshots show a pop-up with the url and size of the file created.
* When trying to define an already used hotkey, now tell where it's used.

* Miscellaneous and bug fixes
* Fixed shroud not directly cleared in minimap after a move+attack action.