Operation Peacekeeper 2 v0.25
New maps:
- Dayshift
- Osicje Valley

Map changes:
- Airfield Assault (flagtimings, spawn points; Wiesel MK 20, BO 105, Gazellaand Transall added)
- Blockade Policy (second runway for German aircrafts)
- Bogovina (spawn points, statics and vehicles; Fennek, BO 105, Gazella and Fennek added
- Border Control (flags, flagtimings, vehicles and spawn points; BO 105, Gazella and Fennek added)
- Borders Infiltration (flags, vehicles and deadzone)
- Red on Eleven (flags, vehicles and spawn points)

New weapons:
- MG4 (red dot)
- LMG72 (ironsight)
- New smoke grenade
- New flash-bang grenade

New vehicles:
- Fennek MG3
- Fennek GMG
- Wiesel MK20
- Volkswagen T1 Van
- Volkswagen T1 Van custom (very special skin)
- Ridable forklift with blue skin (yellow skinned forklifts only statics as already known)

New helicopters:
- Gazella
- BO 105

New aircrafts:
- Added fully automatic C-160 Transall as mobile parajump spawn point on Airfield Assault

Stationary weapons:
- Milan
- Bumbar

Voices:
Serbians are now speaking serbian! Except: that what the soldiers are yelling when you're standing right next to them. Unfortunately three of the four people that recorded those voices cancelled further cooperation in late february/ early january because Germany accepted Kosovos surpremacy. Until today we were not able to find people with fitting voice qualities.

- Serbian bots now have serbian names in singleplayer and coop mode. (labelled in all conscience)

General changes/ customizations:

Miscellaneous:
- Respawn/ revive time set to 20 seconds
- Headshots are lethal - reviving impossible
- Running speed factor set from 1.0 to 0.8
- Soldier armor classes set from 2 to 3 (new class assault)
- Stamina raised by factor 2.5
- Stamina regenereation time changed
- Stamina loss-per-jump changed
- Impact damage doubled (jumping off a two-etaged building is now lethal)
- Water impact damage raised, everything above 30 meters or jumps higher speeds (ejecting aircraft at high speed is lethal)
- Heavy MG-Kit added (all upgrade classes are now complete)
- Englisch localization redone

Firearms:
- Ballistics added to every type of projectile
- Accuracy of first shot raised by 30% (compensated by the ballistic when shooting on high distances)
- Accuracy raised when standing, reduced when moving
- Recoil redone and raised when not firing from the hip (up to the factor of 2 with MG3). Needed to get more differences between SMGs, rifles, MGs and sniper rifles
- Accuracy factors of all MGs and SMGs raised when not firing from the hip
- Every caliber assinged to a specified material which allows several calibers to penetrate windows or not
- MG4 and LMG72 set as main weapon in MG standard class; MG3 and M84-MG transfered to upgrade class
- Overheating redone (only affecting weapons)
- Heavy sniper kills with one shot on short distances (according to target's armor class)
- New firing sound for G36C

Vehicles:
- Ballistics added to all projectiles
- Steering and grip of all wheeled vehicles redone
- New muzzleflash effects for BOV, Gepard, Leo
- Tank's front armor strengthened, back armor weakened
- Smoke launchers redone (smoke duration raised from 10 to 20 seconds and effects redone)
- HE ammunition added to Marder and M80
- Air defense made more effective against aircrafts, distance depending damage added (the closer the aircraft, the higher the damage)
- Overheating of machine cannons (MCs) and coaxial MGs redone
- Windows of Wolf, Dingo (larger than 7.62mm), Puch, Humvee (7.62mm or larger) penetrable
- New HUD for Tiger AT missile
- New firing sounds for MCs of Marder and M80
- New firing sound for Leopard main cannon
- Missile launching sound for Tiger and Mi24 Hind redone

Statics/ stationary weapons:

AT:
- Milan
- Bumbar

Buildings:
- New radar tower (can be entered and destroyed, with UAV radar affect around the tower)
- New dam (on Dayshift)
- Overworked Farm
- Sand bag position
- Destroyable fences (on Bogovina)
- Destroyable houses (from PR in cooperation with BSS)


Miscellaneous:

General informations:
Number of SVN revions from 0.21 to 0.25: 594
Number of internal builds: 30
Number of cumulative hours of work: more than 5000
Number of terminated bugs since version 0.21: 376
Price of OPK 0.25: priceless
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